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vo_gpu: move coherent specifier to the correct location
glslang accepted this, perhaps erronneously, but mesa does not. It seems to be incorrect. A caveat is that this means *all* SSBOs are now coherent, but since we only use SSBOs for peak detection, that's a non-issue. (And besides, marking something as coherent when we don't perform any synchronization commands on it should be a no-op anyway) Fixes #7823
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@ -695,7 +695,7 @@ static void add_uniforms(struct gl_shader_cache *sc, bstr *dst)
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u->input.binding, u->input.name, u->buffer_format);
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break;
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case RA_VARTYPE_BUF_RW:
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ADD(dst, "layout(std430, binding=%d) restrict buffer %s { %s };\n",
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ADD(dst, "layout(std430, binding=%d) restrict coherent buffer %s { %s };\n",
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u->input.binding, u->input.name, u->buffer_format);
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break;
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case RA_VARTYPE_IMG_W: {
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@ -2636,7 +2636,7 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src,
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if (detect_peak) {
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pass_describe(p, "detect HDR peak");
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pass_is_compute(p, 8, 8, true); // 8x8 is good for performance
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gl_sc_ssbo(p->sc, "coherent PeakDetect", p->hdr_peak_ssbo,
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gl_sc_ssbo(p->sc, "PeakDetect", p->hdr_peak_ssbo,
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"vec2 average;"
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"int frame_sum;"
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"uint frame_max;"
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