Commit Graph

306 Commits

Author SHA1 Message Date
Avi Halachmi (:avih) 02d2c2cc97 vo_tct: optional custom size, support non-posix with 80x25 default
Also, replace the UTF8 half block char at the source code with C escape.
2016-10-25 00:03:01 +11:00
wm4 cc9e8e7e3d vo: vo_tct is now available on non-POSIX
Fixes Windows build.
2016-10-20 18:30:47 +02:00
rr- dd02369c32 vo_tct: introduce modern caca alternative 2016-10-20 14:59:54 +02:00
wm4 9664bc23d5 vo: log framedrops
Seems useful. (This was possibly added ages ago and then removed.)
2016-09-23 19:44:46 +02:00
wm4 9179e8ed21 vo: add a unique frame_id to vo_frame
We think that this allows simpler logic than using the redraw and repeat
fields. Not used yet.
2016-09-22 20:16:44 +02:00
wm4 b8ade7c99b player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".

This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
2016-09-16 14:37:48 +02:00
wm4 0e72f64ff4 vo_rpi: deprecate this VO 2016-09-12 20:05:48 +02:00
wm4 a2fce5ba26 vo: don't access global options unsynchronized
And since there's no proper fine-grained option change notification
mechanism yet, intercept updates to "framedrop" manually.
2016-09-08 18:53:20 +02:00
wm4 633eb30cbe options: add automagic hack for handling sub-option deprecations
I decided that it's too much work to convert all the VO/AOs to the new
option system manually at once. So here's a shitty hack instead, which
achieves almost the same thing. (The only user-visible difference is
that e.g. --vo=name:help will list the sub-options normally, instead of
showing them as deprecation placeholders. Also, the sub-option parser
will verify each option normally, instead of deferring to the global
option parser.)

Another advantage is that once we drop the deprecated options,
converting the remaining things will be easier, because we obviously
don't need to add the compatibility hacks.

Using this mechanism is separate in the next commit to keep the diff
noise down.
2016-09-05 21:26:39 +02:00
wm4 327cb2a06c vo_direct3d: deprecate direct3d_shaders alias
And remove the difference between the aliases. This is needed to make
the sub-option changes less painful.
2016-09-05 21:26:39 +02:00
wm4 4ab860cddc options: add a mechanism to make sub-option replacement slightly easier
Instead of requiring each VO or AO to manually add members to MPOpts and
the global option table, make it possible to register them automatically
via vo_driver/ao_driver.global_opts members. This avoids modifying
options.c/options.h every time, including having to duplicate the exact
ifdeffery used to enable a driver.
2016-09-05 21:04:17 +02:00
wm4 849480d0c9 vo_opengl: deprecate sub-options, add them as global options
vo_opengl sub-option were always rather annoying to handle. It seems
better to make them global options instead. This is simpler and easier
to use. The only disadvantage we are aware of is that it's not clear
that many/all of these new global options work with vo_opengl only.

--vo=opengl-hq is also deprecated.

There is extensive compatibility with the old behavior. One exception is
that --vo-defaults will not apply to opengl-hq (though with opengl it
still works). vo-cmdline is also dysfunctional and will be removed in a
following commit.

These changes also affect opengl-cb.

The update mechanism is still rather inefficient: it requires syncing
with the VO after each option change, rather than batching updates.
There's also no granularity (video.c just updates "everything", and if
auto-ICC profiles are enabled, vo_opengl.c will fetch them on each
update).

Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
2016-09-02 21:21:47 +02:00
wm4 2c917219cf vo: use new option update mechanism
This is still rather basic.

run_reconfig() and run_control() update the options because it's needed
for panscan (and other video scaling options), and fullscreen, border,
ontop updates. In the old model, these options could be accessed only
while both playback thread and VO threads were locked  (i.e. during
synchronous calls like vo_control()), so this should be sufficient in
order not to miss any updates. In the future, a more fine-grained update
mechanism could be added to handle these updates "exactly".

x11_common.c contains an evil hack, as I see no reasonable way to handle
this properly. The VO thread can't "lock" the main thread, so this is
not simple.
2016-09-02 15:50:54 +02:00
wm4 4fa6bcbb90 m_config: add helper function for initializing af/ao/vf/vo suboptions
Normally I'd prefer a bunch of smaller functions with fewer parameters
over a single function with a lot of parameters. But future changes will
require messing with the parameters in a slightly more complex way, so a
combined function will be needed anyway. The now-unused "global"
parameter is required for later as well.
2016-09-02 14:49:34 +02:00
wm4 6b4f560f3c vo, ao: disable positional parameter suboptions
Positional parameters cause problems because they can be ambiguous with
flag options. If a flag option is removed or turned into a non-flag
option, it'll usually be interpreted as value for the first sub-option
(as positional parameter), resulting in very confusing error messages.
This changes it into a simple "option not found" error.

I don't expect that anyone really used positional parameters with --vo
or --ao. Although the docs for --ao=pulse seem to encourage positional
parameters for the host/sink options, which means it could possibly
annoy some PulseAudio users.

--vf and --af are still mostly used with positional parameters, so this
must be a configurable option in the option parser.
2016-09-01 14:21:32 +02:00
wm4 af1379c43d options: make mp_vo_opts options an actual sub-option group
Just a minor refactor along the planned option change. This commit will
make it easier to update (i.e. copy) the VO options without copying
_all_ options. For now, behavior should be equivalent, though.

(The VO options were put into a separate struct quite early - when all
global variables were removed from the source code. It wasn't clear
whether the separate struct would have any actual purpose, but it seems
it will now. Awesome, huh.)
2016-08-30 23:50:57 +02:00
wm4 872b7a2654 vo: remove redundant wakeup
Shouldn't matter. Was pointed out by someone. The change should help
avoiding extra unneeded wakeups on the VO thread.
2016-08-26 20:19:39 +02:00
wm4 6b676d82fd vo: be more trusting to estimated display FPS
This should actually be rather safe - we already check whether the
estimated value jitters less than the (possibly untrustworthy) nominal
one. Remove a "safety" check that disabled this code for small
deviations, and make it trigger sooner into playback. Also lower the log
level of messages about using the estimated display FPS down to verbose.

Normally there's another mechanism for smoothing out minor estimation
differences, but that is not good enough here.

This possibly improves behavior as reported in #3433, which can be
reproduced with --vo=null:fps=48.426 --display-fps=48 (though it doesn't
consider the jitter introduced by a real VO).
2016-08-20 18:15:17 +02:00
wm4 af103aebd7 player: update Windows playback state asynchronously
Doing this required synchronizing with the VO thread, which could lead
to audio dropouts if the VO was frozen (which can happen in practice if
e.g. an opengl_cb user is not doing what the API demands).

Add a way to send asynchronous VOCTRLs, and use that for the playback
state. In theory, it would be better to make this status update a
several function and to "merge" several queued update, but that would be
slightly more effort/code, and the update is so infrequent that the
merging would never happen anyway.

The change to vo_destroy() is to make sure all queued asynchronous
reuqests are finished before making the vo_thread exit.

Even though it's only used on MS Windows, it's run on any platform with
any VO, which makes this worse.
2016-08-20 14:46:38 +02:00
wm4 1a8af89b7d vo: fix mismatching types in pointer operation
run_control() dereferences an uint32_t as int. Whether this is allowed
depends on what uint32_t is typedefed to (dereferencing an unsigned int
as int should be fine). Fix it by always using int. The uint32_t type
never really made sense.
2016-08-20 14:11:35 +02:00
wm4 32cc190a55 player: fix display-sync timing if audio take long on resume
In display-sync mode, the very first video frame is idiotically fully
timed, even though audio has not been synced yet at this point, and the
video frame is more like a "preview" frame. But since it's fully timed,
an underflow is detected if audio takes longer than the display time of
the frame (we send the second frame only after audio is done).

The timing code will try to compensate for the determined desync, but it
really shouldn't. So explicitly discard the timing info in this specific
case. On the other hand, if the first frame still hasn't finished
display, we can pretend everything is ok.

This is a hack - ideally, we either would send a frame without timing
info (and then send it again or so when playback starts properly), or we
would add real pause support to the VO, and pause it during syncing.
2016-08-07 14:14:32 +02:00
wm4 b4acfcc8aa vo: remove now unused event_fd handling 2016-07-21 14:48:30 +02:00
wm4 bd9c0a10e5 vo_opengl: allow backends to provide callbacks for custom event loops
Until now, this has been either handled over vo.event_fd (which should
go away), or by putting event handling on a separate thread. The
backends which do the latter do it for a reason and won't need this, but
X11 and Wayland will, in order to get rid of event_fd.
2016-07-20 20:42:30 +02:00
Niklas Haas 5b5db336e9 build: silence -Wunused-result
For clang, it's enough to just put (void) around usages we are
intentionally ignoring the result of.

Since GCC does not seem to want to respect this decision, we are forced
to disable the warning globally.
2016-06-07 14:12:33 +02:00
wm4 c1cb04b6a3 vo_opengl: apply vo-cmdline command incrementally
Instead of implicitly resetting the options to defaults and then
applying the options, they're always applied on top of the current
options (in the same way adding new options to the CLI command line
will).

This does not apply to vo_opengl_cb, because that has an even worse mess
which I refuse to deal with.
2016-06-05 16:56:34 +02:00
wm4 46fff8d31a video: refactor how VO exports hwdec device handles
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.

The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)

This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.

Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.

The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.

This is a big refactor. Some things may be untested and could be broken.
2016-05-09 20:03:22 +02:00
wm4 32a92071b4 vo: don't reset vsync statistics on seeks etc.
The sync-by-display mode relies on using the vsync statistics for
timing. As a consequence discontinuities must be handled somehow. Until
now we have done this by completely resetting these statistics.

This can be somewhat annoying, especially if the GL driver's vsync
timing is not ideal. So after e.g. a seek it could take a second until
it locked back to the proper values.

Change it not to reset all statistics. Some state obviously has to be
reset, because it's a discontinuity. To make it worse, the driver's
vsync behavior will also change on such discontinuities. To compensate,
we discard the timings for the first 2 vsyncs after each discontinuity
(via num_successive_vsyncs). This is probably not fully ideal, and
num_total_vsync_samples handling in particular becomes a bit
questionable.
2016-04-06 22:56:12 +02:00
Dmitrij D. Czarkoff ea442fa047 mpv_talloc.h: rename from talloc.h
This change helps avoiding conflict with talloc.h from libtalloc.
2016-01-11 21:05:55 +01:00
wm4 0a0bb9059f video: switch from using display aspect to sample aspect
MPlayer traditionally always used the display aspect ratio, e.g. 16:9,
while FFmpeg uses the sample (aka pixel) aspect ratio.

Both have a bunch of advantages and disadvantages. Actually, it seems
using sample aspect ratio is generally nicer. The main reason for the
change is making mpv closer to how FFmpeg works in order to make life
easier. It's also nice that everything uses integer fractions instead
of floats now (except --video-aspect option/property).

Note that there is at least 1 user-visible change: vf_dsize now does
not set the display size, only the display aspect ratio. This is
because the image_params d_w/d_h fields did not just set the display
aspect, but also the size (except in encoding mode).
2015-12-19 20:45:36 +01:00
wm4 9db50c6760 vo: get rid of vo_get_window_title()
It always was a weird artifact - VOCTRLs are meant _not_ to require
special handling in the code that passes them through (like in vo.c).
Removing it is also interesting to further reduce the dependency of
backends on struct vo. Just get rid of it.

Removing it is somewhat inconvenient, because in many situations the UI
window is created after the first VOCTRL_UPDATE_WINDOW_TITLE. This means
these backends have to store it in a new field in their own context.
2015-12-06 18:41:31 +01:00
wm4 66d93c711b vo: cosmetics: split function
Split two huge chunks from the update_vsync_timing_after_swap()
function. There should be no functional changes.
2015-11-29 17:56:08 +01:00
wm4 03a81a9d85 vo: make using estimated FPS more conservative
Don't use the average FPS if there are likely skipped vsyncs. Note that
we don't use the normal skip detection, as it is unreliable if the real
and assumed display FPS differ too much. The normal skip detection is
still in place as it's more reliable in the case when vsync jitters
much, but the display FPS is relatively exact.

Further improvement over commit 41f2c653.
2015-11-29 17:56:08 +01:00
wm4 e2c0e7f5c2 vo: remove redundant and broken code
This was stupid.
2015-11-29 17:55:58 +01:00
wm4 73e0d545ce vo: report when switching back to system-reported FPS too
Instead of just when switching away from it.

Further improvement over commit 41f2c653.
2015-11-28 18:41:11 +01:00
wm4 50d43a1db4 vo: wait longer before abandoning system-reported display-fps
Further improvement over commit 41f2c653.
2015-11-28 18:40:25 +01:00
wm4 7023c383b2 vo: change vo_frame field units
This was just converting back and forth between int64_t/microseconds and
double/seconds. Remove this stupidity. The pts/duration fields are still
in microseconds, but they have no meaning in the display-sync case (also
drop printing the pts field from opengl/video.c - it's always 0).
2015-11-27 22:04:44 +01:00
wm4 2bee47fd27 vo: switch back to system-reported display FPS if possible
If we switched away from the system FPS, we were remaining in this mode
ssentially forever. There's no reason to do so; switch back if the
estimated FPS gets worse again. Improvement over commit 41f2c653.
2015-11-27 21:56:29 +01:00
wm4 c8e0e35709 vo: factor redundant timer calls
Call it once instead of 3 times.
2015-11-27 21:52:06 +01:00
wm4 9afd62bfcd vo: fix audio-timing framedrop regressions
Commit 12eb8b2d accidentally disabled framedropping in the audio timing
case. It tried to replace the last_flip field with the prev_vsync one,
which didn't work because prev_sync is reset to 0 if the timing code is
used. Fix it by always setting it properly. This field must (or should)
be reinitialized to something sensible when switching to display sync
timing mode; since prev_vsync is not reset anymore, the check when to
reinitialize this field has to be adjusted as well.

It's a bit weird that update_vsync_timing_after_swap() now does some
minor work for timing mode too, but I guess it's ok, if only to avoid
additional fields and timer calls.
2015-11-27 21:50:59 +01:00
wm4 41f2c653e2 vo: disregard system-reported display FPS if it's too imprecise
If the system-reported display FPS (returned by the VO backends, or
forced with --display-fps) is too imprecise (deviating frame duration by
more than 1%). This works if the display FPS is off by almost 1 (typical
for old/bad/broken OS APIs). Actually it even works if the FPs is
completely wrong.

Is it a good idea? Probably not. It might be better to only output a
warning message. But unless there are reports about it going terribly
wrong, I'll go with this for now.
2015-11-27 14:40:37 +01:00
wm4 85498a0797 vo: improve vsync delay detection
Actually I'm not content with the detection added in commit 44376d2d. It
triggers too often if vsync is very jittery. It's easy to avoid this: we
add more samples to the detection by reusing the drift computation loop.
If there's a significant step in the drift, we consider it a drop.
2015-11-27 14:35:08 +01:00
wm4 12eb8b2de8 vo: smooth out reported vsync time
Return the estimated/ideal flip time to the timing logic (meaning
vo_get_delay() returns a smoothed out time). In addition to this add
some lame but working drift compensation. (Useful especially if the
display FPS is wrong by a factor such as 1.001.)

Also remove some older leftovers. The vsync_interval_approx and
last_flip fields are redundant or unneeded.
2015-11-25 23:30:52 +01:00
wm4 44376d2d9b vo: add new frame drop detection
For the vo-delayed-frame-count property.

Slightly less dumb than the previous one (which was removed earlier),
but still pretty dumb. But this also seems to be relatively robust, even
with strong vsync jittering.
2015-11-25 22:11:30 +01:00
wm4 b8bcf0f466 vo: do not use display FPS for framedrop
This logic was kind of questionable anyway, and --display-sync should
give much better results. (I would even go as far as saying that the
FPS-dependent framedrop code made things worse in some situations. Not
all, though.)
2015-11-25 22:11:14 +01:00
wm4 1fe64c61be vo_opengl: disable interpolation without display-sync
Without display-sync mode, our guesses wrt. vsync phase etc. are much
worse, and I see no reason to keep the complicated "vsync_timed" code.
2015-11-25 22:10:55 +01:00
wm4 772961f0ce command, vo: add estimated-display-fps property
This is simply the average refresh rate. Including "bad" samples is
actually an advantage, because the property exists only for
informational purposes, and will reflect problems such as the driver
skipping a vsync.

Also export the standard deviation of the vsync frame duration
(normalized to the range 0-1) as vsync-jitter property.
2015-11-25 22:07:56 +01:00
wm4 2e401201ad vo: remove VOCTRL_GET_RECENT_FLIP_TIME
It doesn't have any real purpose anymore. Up until now, it was still
implemented by vo_wayland, but since we changed how the frame callbacks
work, even that appears to be pointless.

Originally, the plan was to somehow extend this mechanism to all
backends and to magically fix frame scheduling, but since we can't hope
for proper mechanisms even on wayland, this idea looks way less
interesting.
2015-11-23 16:54:53 +01:00
wm4 c7d82dd25c vo: fix unpausing with display-sync
Currently, vo.c will always continue to render the currently queued
frame, which sets last_flip, which in turn confuses vo_get_delay(),
which in turn will show a bogus A/V desync message on unpause. So just
reset it again on unpause.
2015-11-15 13:17:54 +01:00
wm4 cf3b34f17a vo: fix dropping frames with display-sync
I guess the removed code is an old leftover, and makes no sense anymore.
Should fix weird A/V diff dropouts when frames are being dropped with
display-sync.
2015-11-14 21:49:48 +01:00
wm4 a790009a63 player: account for minor VO underruns
If the player sends a frame with duration==0 to the VO, it can trivially
underrun. Don't panic, but keep the correct time.

Also, returning the absolute time from vo_get_next_frame_start_time()
just to turn it into a float with relative time was silly. Rename it and
make it return what the caller needs.
2015-11-14 21:49:48 +01:00
wm4 f0feea5591 command: rename vo-missed-frame-count property
"Missed" implies the frame was dropped, but what really happens is that
the following frame will be shown later than intended (due to the
current frame skipping a vsync).

(As of this commit, this property is still inactive and always
returns 0. See git blame for details.)
2015-11-13 22:41:41 +01:00
wm4 e6a395c297 vo_opengl, vo_opengl_cb: drop unneeded vo_frame fields
next_vsync/prev_vsync was only used to retrieve the vsync duration. We
can get this in a simpler way.

This also removes the vsync duration estimation from vo_opengl_cb.c,
which is probably worthless anyway. (And once interpolation is made
display-sync only, this won't matter at all.)
2015-11-04 21:49:54 +01:00
wm4 e187de7eed vo: do not go to sleep if there's a new frame queued
This affects only the display-sync code path, as for normal timing the
wakeup_pts stuff handles proper wakeup. It's probably mostly a
theoretical issue.
2015-11-03 20:47:15 +01:00
wm4 4058b418bf vo: fix display-sync frame drop accounting again
Commit acd5816a fixed this, except when vo_opengl interpolation was
active. (And again, the old interpolation code path should be removed.)
2015-11-03 13:33:38 +01:00
wm4 8581835161 vo: fix no-audio mode with interpolation enabled/display-sync disabled
Commit acd5816a broke this. It was stopping playback occasionally.
Another case where the non-display-sync interpolation mode
(in->vsync_timed==true) is causing a lot of subtle issues and will be
removed soon.
2015-11-01 14:19:22 +01:00
wm4 acd5816a6d video: fix framedrop accounting in display-sync mode
Commit a1315c76 broke this slightly. Frame drops got counted multiple
times, and also vo.c was actually trying to "render" the dropped frame
over and over again (normally not a problem, since frames are always
queued "tightly" in display-sync mode, but could have caused 100% CPU
usage in some rare corner cases).

Do not repeat already dropped frames, but still treat new frames with
num_vsyncs==0 as dropped frames. Also, strictly count dropped frames in
the VO. This means we don't count "soft" dropped frames anymore (frames
that are shown, but for fewer vsyncs than intended). This will be
adjusted in the next commit.
2015-10-30 13:26:55 +01:00
wm4 a1315c7644 vo: take normal drop path when dropping in display-sync mode
I hope there wasn't a deeper reason for exiting early.
2015-10-29 22:17:43 +01:00
wm4 f891b24cb5 vo: kill non-working missed frame detection
This was not very reliable.

In the normal vo_opengl case, this didn't deal well enough with vsync
jitter. Vsync timings can jitter quite extremely, up to a whole vsync
duration, in which case the "missed" frame counter keeps growing, even
though nothing is wrong. This behavior also messes up the A/V difference
calculation, but as long as it's within tolerance, it won't provoke
extra frame dropping/repeating. Real misses are harder to detect, and I
might add such detection later.

In the vo_opengl_cb case, this was additionally broken due to the
asynchronity between renderer and VO threads.
2015-10-27 20:57:04 +01:00
Niklas Haas ad6e7c31df vo: expose frame->num_vsyncs to the VO backend
It's not clear why this was originally hidden, but the information is
useful for allowing the VO backend to make decisions about caching.
2015-10-23 19:51:20 +02:00
wm4 6499224888 vo: log deviation from ideal vsync interval 2015-10-08 22:06:15 +02:00
wm4 291f301c10 video/out: remove an unused parameter
This parameter has been unused for years (the last flag was removed in
commit d658b115). Get rid of it.

This affects the general VO API, as well as the vo_opengl backend API,
so it touches a lot of files.

The VOFLAGs are still used to control OpenGL context creation, so move
them to the OpenGL backend code.
2015-10-03 18:20:16 +02:00
Emmanuel Gil Peyrot 8a21cb1cd3 vo: fix compilation failure when vaapi is enabled and x11 disabled
This was previously trying to use the video_output_vaapi symbol despite
vo_vaapi.c being guarded by the vaapi-x11 option.
2015-10-02 03:21:51 +01:00
wm4 ebb43f5176 Revert "vo_x11: remove this video output"
This reverts commit d11184a256.

Unfortunately, there was a lot of unexpected resistance.

Do note that this is still extremely slow, crappy, etc.

Note that vo_x11.c was further edited. Compared to the removed vo_x11.c,
an additional ~200 lines of code was removed in order to simplify it. I
tried to strip it down as much as possible. In particular, support for
odd non-32 bit formats (24, 16, 15, 8 bit) is dropped.

Closes #2300.
2015-09-30 22:52:22 +02:00
wm4 c7329e5118 vo: fix video EOF with display-sync
We must not use the frame PTS in any case. In this case, it fails
because nothing sets it up to wake up. This typically caused the player
to apparently "pause", until something else waked it up, like moving the
mouse and other events.
2015-08-12 10:46:29 +02:00
wm4 031555fbe6 player: add display sync mode
If this mode is enabled, the player tries to strictly synchronize video
to display refresh. It will adjust playback speed to match the display,
so if you play 23.976 fps video on a 24 Hz screen, playback speed is
increased by approximately 1/1000. Audio wll be resampled to keep up
with playback.

This is different from the default sync mode, which will sync video to
audio, with the consequence that video might skip or repeat a frame once
in a while to make video keep up with audio.

This is still unpolished. There are some major problems as well; in
particular, mkv VFR files won't work well. The reason is that Matroska
is terrible and rounds timestamps to milliseconds. This makes it rather
hard to guess the framerate of a section of video that is playing. We
could probably fix this by just accepting jittery timestamps (instead
of explicitly disabling the sync code in this case), but I'm not ready
to accept such a solution yet.

Another issue is that we are extremely reliant on OS video and audio
APIs working in an expected manner, which of course is not too often
the case. Consequently, the new sync mode is a bit fragile.
2015-08-10 18:48:45 +02:00
wm4 417e256c21 vo_vdpau: fix frame scheduling if display FPS is unknown
Pretty stupid: vo_get_vsync_interval() returns a negative value if the
display FPS is unknown (e.g. xrandr not compiled), and the comparison
whether the value is below 0 fails later because it's assigned to an
unsigned int.

Regression since commit e3d85ad4.

Also, fix some comments in vo.c.
2015-08-04 19:23:07 +02:00
wm4 c3803e3254 vo: fix inverted condition
When full_redraw is set, we always need to take the draw_image path. If
it's not set, we can try VOCTRL_REDRAW_FRAME (and fallback to draw_image
if that fails).

Fixes #2184.
2015-08-03 20:21:10 +02:00
wm4 ee58e7cfe5 vo: correctly account for dropped frames
If the framedrop count happens to be incremented with
vo_increment_drop_count() during rendering, these increments were
counted twice, because these events also set in->dropped_frame.
2015-08-01 22:16:52 +02:00
wm4 4a1657da01 vo: minor simplification for queue size handling
Instead of calling it "future frames" and adding or subtracting 1 from
it, always call it "requested frames". This simplifies it a bit.

MPContext.next_frames had 2 added to it; this was mainly to ensure a
minimum size of 2. Drop it and assume VO_MAX_REQ_FRAMES is at least 2;
together with the other changes, this can be the exact size of the
array.
2015-07-20 21:12:46 +02:00
wm4 bb9717a630 vo: fix number of future frames
That was 2 too many.

Also fix a documentation comment.
2015-07-16 22:10:08 +02:00
wm4 95424517a2 vo: free frames before killing VO
This caused issues with hardware decoding. The VOs by definition dictate
the lifetime of the hardware context, so no surface allocations must
survive the VO. Fixes assertions on exit with vdpau.
2015-07-04 17:27:13 +02:00
wm4 31f2cd03d0 vo: set correct frame parameters on redraw 2015-07-03 19:35:39 +02:00
wm4 53845d81f5 vo: reset frame timing when redrawing
bother vo_vdpau.c, which actually uses these times.
2015-07-02 13:03:58 +02:00
wm4 e3d85ad46d vo: better magic value for unknown vsync interval
The value 1 is useful in some contexts, but not such a good choice
otherwise.
2015-07-01 22:38:22 +02:00
wm4 0739cfc209 vo: change internal API for drawing frames
draw_image_timed is renamed to draw_frame. struct frame_timing is
renamed to vo_frame. flip_page_timed is merged into draw_frame (the
additional parameters are part of struct vo_frame). draw_frame also
deprecates VOCTRL_REDRAW_FRAME, and replaces it with a method that
works for both VOs which can cache the current frame, and VOs which
need to redraw it anyway.

This is preparation to making the interpolation and (work in progress)
display sync code saner.

Lots of other refactoring, and also some simplifications.
2015-07-01 22:38:02 +02:00
wm4 c5e3613bba video: pass vsync offset to VO
For now, this is trivial (and actually redundant). The future display
sync code will make better use of it. The main point is that the new
internal API pretty much makes this transparent to the vo_opengl
interpolation code.
2015-07-01 22:37:51 +02:00
wm4 41ad9d8924 video: pass future frames to VO
Now the VO can request a number of future frames with the last parameter
of vo_set_queue_params(). This will be helpful to fix the interpolation
code.

Note that the first frame (after playback start or seeking) will usually
not have any future frames (to make seeking fast). Near the end of the
file, the number of future frames will become lower as well.
2015-07-01 22:37:46 +02:00
wm4 d11184a256 vo_x11: remove this video output
It only causes additional maintenance work.

Even if you wanted to have a fallback, it's probably better to use
--vo=sdl or so.
2015-06-26 17:17:34 +02:00
wm4 5dbd22e165 vo: clarify condition
This is (at least currently) redundant, but makes the code more
explicit. (This was discussed on IRC.)
2015-06-08 12:27:40 +02:00
Avi Halachmi (:avih) b694f480fe vo: restore frame-drop logic for high-fps clips
Commits 92b27be and f4ce99d removed high-fps logic to to a bug. That bug was
a missing parenthesis around everything after duration >= 0 && ... at the
removed code.

This patch restores the removed code, fixes the bug and then refactors the
code a bit.
2015-06-07 23:53:37 +02:00
wm4 92b27bec45 Revert "opengl: drop less frames when clip and display have similar fps"
This reverts commit f1746741de.

Together with the other revert, this fixes #2023 (the reason being
broken framedrop handling - it was dropping frames when it shouldn't).
2015-06-07 20:06:42 +02:00
wm4 f4ce99d082 Revert "vo: improve frame drop logic on high playback rate"
This reverts commit ffcad1a72b.
2015-06-07 20:04:49 +02:00
wm4 a3f7b38cbc vo: move up vo_wayland in autoprobe list
When running on Wayland, and vo_opengl is not available or rejected for
some reason, it's better to use vo_wayland instead of e.g. vo_x11.
2015-05-30 21:00:37 +02:00
wm4 372b85b9d2 vo: remove suspicious line
pts can never be 0 or negative. If there is no frame, some code below
catches this case by checking hasframe.
2015-05-15 13:40:43 +02:00
wm4 0bdef9979f vo: avoid burning CPU when paused
Some code always calls vo_event(), even with event==0, which leads to
immediate wakeup, which in turn causes the function to be called again.
This would burn CPU, which was especially noticeable when paused.
2015-05-13 09:28:59 +02:00
wm4 29eb764fe0 cocoa: make live-resizing as fast as before
Interrupt video timing. This means the Cocoa event loop does not have
to up to 2 video frame durations until redrawing the frame finally has
finished.

We abuse the VO event flags for this. Eventually this should use
wait_vo() or so in the video timing wait function, but for now the
interaction this would require with the code of other VOs/backends
would cause too much of a mess.
2015-05-12 22:42:06 +02:00
wm4 434343d634 vo: use pthread_cond_timedwait() for video timing
Will be used to make video waiting interruptible with Cocoa (see the
following commit).

One worry was that this could cause hangs if the system clock jumps
backwards. Normally we don't support such behavior, because it's
almost impossible to handle it reasonably. E.g. we would have to
change the default clock type for condition variables, which in turn
would require a custom function for creating condition variables,
or so. If the OS even supports different clocks.

But it turns out that this is no issue, because other events seem
to wakeup the wait call anyway, and mpv internal absolute times use
a monotonic clock.
2015-05-12 22:30:45 +02:00
wm4 af157db7e5 vo: always call draw_image_timed() if available
Gives the VOs more flexibility.

gl_video.c already ignores the timing info if no interpolation is
active, so this requires no further changes.
2015-05-12 22:15:04 +02:00
wm4 92b9d75d72 threads: use utility+POSIX functions instead of weird wrappers
There is not much of a reason to have these wrappers around. Use POSIX
standard functions directly, and use a separate utility function to take
care of the timespec calculations. (Course POSIX for using this weird
format for time values.)
2015-05-11 23:44:36 +02:00
Avi Halachmi (:avih) ffcad1a72b vo: improve frame drop logic on high playback rate
Commit f1746741de changed the drop
logic to have more slack (drop more frames but less frequent) to prevent
drops due to timing jitter when the clip and screen have similar rates.

However, if the clip has higher rate than the screen (or just higher
playback rate), then that policy hurts smoothness since these "chunked
drops" look worse than one frame drop at a time.

This patch restores the old drop logic when the playback frame rate is
higher than ~5% above the screen refresh rate, and solves this issue.

Fixes #1897
2015-05-01 19:11:44 +03:00
wm4 baaa27d6db vo: fix non-sense in init code
I assume this was intended to generate an initial change event in order
to make the user read the initial values.
2015-04-16 22:31:09 +02:00
wm4 e0bb60a708 vo: cosmetics: reindent VO list
And also undoxygenify a comment. (There used to be some inconsistent
doxygen comments in MPlayer time; they are being removed on sight.)
2015-04-16 22:29:25 +02:00
Marcin Kurczewski 7ee18376a9 vo_drm: add KMS/DRM renderer support
Signed-off-by: wm4 <wm4@nowhere>
2015-04-16 21:07:25 +02:00
Marcin Kurczewski f43017bfe9 Update license headers
Signed-off-by: wm4 <wm4@nowhere>
2015-04-13 12:10:01 +02:00
Avi Halachmi (:avih) c97f014576 opengl: smoothmotion: wake up for next vsync a bit earlier
on my windows system this allows smoothmotion to work perfectly also in windowed
mode. There's no real right or wrong here, with the the only goal being to
always hit the next vsync. however, on cases where vsync timing is jittery (as
could happen with DWM), this patch tries to aim to the middle of the vsync cycle
to get as least affected as possible by such jitter.
2015-04-09 20:34:56 +02:00
Avi Halachmi (:avih) f1746741de opengl: drop less frames when clip and display have similar fps
adds 1 vsync interval "slack" before deciding to drop the first frame. it should
help on cases of timing jitter (sleep duration, container timestamps, compositor
vsync timing, etc). once the drop threshold has been crossed, it will keep
dropping until perfect timing alignment. this prevents crossing the drop
threshold back and forth repeatedly and therefore more resilient to frame drops
2015-04-09 20:34:56 +02:00
wm4 8fff125422 RPI support
This requires FFmpeg git master for accelerated hardware decoding.
Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav
will also work.

Most things work. Screenshots don't work with accelerated/opaque
decoding (except using full window screenshot mode). Subtitles are
very slow - even simple but huge overlays can cause frame drops.

This always uses fullscreen mode. It uses dispmanx and mmal directly,
and there are no window managers or anything on this level.

vo_opengl also kind of works, but is pretty useless and slow. It can't
use opaque hardware decoding (copy back can be used by forcing the
option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend
is preferred over the X11 ones in case you're trying on X11; but X11
is even more useless on RPI.

This doesn't correctly reject extended h264 profiles and thus doesn't
fallback to software decoding. The hw supports only up to the high
profile, and will e.g. return garbage for Hi10P video.

This sets a precedent of enabling hw decoding by default, but only
if RPI support is compiled (which most hopefully it will be disabled
on desktop Linux platforms). While it's more or less required to use
hw decoding on the weak RPI, it causes more problems than it solves
on real platforms (Linux has the Intel GPU problem, OSX still has
some cases with broken decoding.) So I can live with this compromise
of having different defaults depending on the platform.

Raspberry Pi 2 is required. This wasn't tested on the original RPI,
though at least decoding itself seems to work (but full playback was
not tested).
2015-03-29 16:09:56 +02:00
wm4 d64c9d8e8c vo: make sure display-fps is up-to-date
Sigh.
2015-03-13 18:48:14 +01:00
wm4 6de3fe0b34 command: fix display-fps property (again)
This caused complaints because the fps was basically rounded on
microsecond boundaries in the vsync interval (it seemed convenient to
store only the vsync interval). So store the fps as float too, and let
the "display-fps" property return it directly.
2015-03-13 13:14:11 +01:00
wm4 9a7fc55607 command: display-fps is the display FPS as assumed by the VO
Requested change in behavior.

Note that we set the assumed "infinite" display_fps to 1e6, which
conveniently lets vo_get_vsync_interval() return a dummy value of 1,
which can be easily checked against, and still avoids doing math with
float INFs.
2015-03-12 23:41:25 +01:00