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Commit Graph

194 Commits

Author SHA1 Message Date
Stefano Pigozzi
ea83a2b9bc cocoa: readd some function calls 2014-10-05 22:38:26 +02:00
Stefano Pigozzi
c655fdc38f cocoa: actually reset the event flags 2014-10-05 22:32:23 +02:00
Stefano Pigozzi
62bc735c1a cocoa: remove some useless flags 2014-10-05 19:31:21 +02:00
Stefano Pigozzi
2cb97454f5 cocoa: disable some features when embedding in another window
ontop, fullscreen and window title change to be precise
2014-10-05 19:16:23 +02:00
Stefano Pigozzi
c6b68c28f4 cocoa: remove --fs-missioncontrol
This is the first of a series of commits that will change the Cocoa way in a
way that is easily embeddable inside parent views. To reach that point common
code must avoid referencing the parent NSWindow since that could be the host
application's window.
2014-10-05 18:07:27 +02:00
Stefano Pigozzi
7968814470 cocoa: fix some pointer casts to be 32bit safe
credits: wm4
2014-10-05 15:22:17 +02:00
Stefano Pigozzi
c8ed4736ef cocoa/libmpv: allow to embed mpv GL view in another window
This is just temporary code but is a good base for future work (and baby
steps are required for these changes). The 'final destination' is embedding
the video view into any NSView but that requires some more work (the mechanism
will be the same: pass the view's pointer casted to int64_t through -wid).

For instance we will need to remove as much usage of the window instance
as possible, and use nil guards where not possible. For this reason I will
remove stuff like the mission control fullscreen feature (it's a cute feature
but annoying to support and quite limited, go make your GUIs), and a way to
lookup the current screen directly from the NSView absolute coordinates
(this is needed for ICC detection mostly, and reporting back the screen to
mpv's core).

Moreover the current view.m will need to be separated into 2 views: the actual
video view that will be embedded, and a parent view that will not be embedded
and will be responsibile for tracking events.
2014-10-05 14:28:33 +02:00
Stefano Pigozzi
0ec14ec597 cocoa: simplify the config code and run it on the main thread
This could be dangerous because we initialize the window asynchronously and
return immediately from config, but since the OpenGL context is already
created, this seems to work correctly and doesn't cause weird deadlock cases.
2014-10-05 09:33:00 +02:00
Stefano Pigozzi
1651d96583 cocoa: don't reset presentation options on uninit
This doesn't look to be needed anymore. Fullscreening with both the NSView
and the NSWindow API works correctly. I guess this was forgotten in from older
code which changed presentation options directly for going fullscreen.
2014-10-04 19:10:36 +02:00
Stefano Pigozzi
d980c30851 cocoa: make fullscreening look like an atomic operation
At the moment when you fullscreen mpv there is a very small time interval
where the fullscreen windows is semi-transparent. Apparently whem moving the
view to another parent it's better to make Cocoa not draw anything globally.

An Apple engineer said it, so it must be correct:
http://www.cocoabuilder.com/archive/cocoa/142020-preventing-flicker-on-moving-nsview-to-different-superview.html

I know I will regret this in the future.
2014-10-04 17:31:18 +02:00
Stefano Pigozzi
b915852f9f cocoa: make resizing wake the vo thread 2014-10-04 17:31:18 +02:00
Stefano Pigozzi
c1d5b182b4 cocoa: remove dead code 2014-10-04 17:31:18 +02:00
Stefano Pigozzi
d1bdf9ea11 cocoa: move to a simpler threading model
Unfortunately using dispatch_sync for synchronization turned out to be really
bad for us. It caused a wide array of race conditions, deadlocks, etc.

Moving to a very simple mutex. It's not clear to me how to do liveresizing
with this, for now it just flickers with is unacceptable (maybe I'll draw
black instead).

This should fix all the threading cocoa bugs. Reopen if it's not the case!

Fixes #751
Fixes #1129
2014-10-04 11:47:17 +02:00
wm4
e267ff93f3 video: rename VOCTRL_GET_WINDOW_SIZE
Make it clear that this accesses the un-fullscreened window size.
2014-09-05 01:52:16 +02:00
FRAU KOUJIRO
b8a431c892 cocoa: macosx_application needs cocoa-application 2014-08-06 09:31:59 +02:00
FRAU KOUJIRO
0be25a8dbf cocoa: move handleFilesArray: to macosx_events 2014-08-06 09:31:58 +02:00
wm4
4c533fbb16 vo: remove vo_mouse_movement() wrapper
So that VO backends don't have to access the VO just for that.
2014-07-27 21:53:29 +02:00
Stefano Pigozzi
c76958d20c cocoa: don't send messages to uninitialized gl contexts
This should fix some crashes where we sent makeCurrentContext to a context that
was being freed from another thread.

/cc @mpv-player/stable
2014-07-19 12:01:53 +02:00
Stefano Pigozzi
135ba132a8 cocoa: fix regression preventing window resize
I introduced this bug in b5bbb49. Sorry!
This could fix #943 and #930 even though I can't reproduce those specific bugs.
2014-07-15 21:33:19 +02:00
Stefano Pigozzi
b5bbb49a1a cocoa: move CGL context creation to gl_cocoa
This approach is similar to what other vo_opengl backends do. It can also be
used in the future to create another cocoa backend that renders offscreen
with IOSurfaces or FBOs.
2014-07-08 21:06:57 +02:00
Stefano Pigozzi
f645e8921c cocoa: add fallback for automatic GPU switching
Not all the hardware supports kCGLPFASupportsAutomaticGraphicsSwitching
(apparently all Mid-2010 and before MacBooks do not work with it), so fallback
to not asking for this attribute in the GL pixel format.
2014-06-15 08:20:06 +02:00
Stefano Pigozzi
1927f4535c cocoa: allow automatic gpu switching
Fixes #820
2014-06-15 08:19:55 +02:00
Stefano Pigozzi
c3d17ece7b cocoa: switch to CGL APIs for GL context creation
CGL APIs are lower level thus giving us better control and more options for
the context creation.
2014-06-15 08:18:48 +02:00
wm4
836893fed9 cocoa: don't use VOCTRL_UPDATE_SCREENINFO 2014-05-06 22:00:17 +02:00
Martin Herkt
b54c963258 options: rename video-related options/properties
Renamed options:
--aspect    → --video-aspect
--fstype    → --x11-fstype
--native-fs → --fs-missioncontrol
--name      → --x11-name

Renamed properties:
aspect → video-aspect
2014-05-04 02:46:11 +02:00
Stefano Pigozzi
9d0c1d6913 cocoa: refactor sync scheduling to a function
This extracts the scheduling logic to a single function which is nicer to keep
it consistent.

Additionally make sure we don't schedule sync operations from a sync operation
itself since that could cause deadlocks (even if it should not be happening
with the current code).
2014-04-28 21:51:04 +02:00
Ryan Goulden
80ec0bac43 cocoa: move sync section assignments in vo_control 2014-04-28 21:32:58 +02:00
Ryan Goulden
4d8489efae cocoa: cosmetics: use NSMakeSize 2014-04-28 21:32:58 +02:00
Ryan Goulden
2878c2a914 cocoa: fix native fullscreen
This fixes a couple of issues with the Cocoa `--native-fs` mode, primarily:

 - A ghost titlebar at the top of the screen in full screen:

   This was caused by the window constraining code kicking in during
   fullscreen. Simply returning the unconstrained rect from the constraining
   method fixes the problem.

 - Incorrect behavior when using the titlebar buttons to enter/exit
   fullscreen, as opposed to the OSD button.

   This was caused by mpv's internal fullscreen state going out of sync with
   the NSWindow's one. This was the case because `toggleFullScreen:`
   completely bypassed the normal event flow that mpv expects.

Signed-off-by: Ryan Goulden <percontation@gmail.com>

Change style for mpv, simplify and refactor some of the constraining code.

Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2014-04-28 21:32:58 +02:00
Stefano Pigozzi
b0ee9334e3 vo_opengl, cocoa: allow to autoselect a color profile
This commit adds support for automatic selection of color profiles based on
the display where mpv is initialized, and automatically changes the color
profile when display is changed or the profile itself is changed from
System Preferences.

@UliZappe was responsible with the testing and implementation of a lot of this
commit, including the original implementation of `cocoa_get_icc_profile_path`
(See #594).

Fixes #594
2014-03-31 22:07:33 +02:00
wm4
38d29c487c vo: merge get rid of vo.aspdat field
Rename vo_get_src_dst_rects() to mp_get_src_dst_rects() and make it
independent from the VO (it takes a comical amount of parameters now to
pass all required state). Add a convenience wrapper with the name
vo_get_src_dst_rects() to vo.c. Replace all aspdat and vo usages with
immediate parameters.

Functionally, nothing should change, except that the window size is
clamped to a minimum of size 1 much earlier, and some log messages
change the prefix (don't bother with vo.vo_log stuff).
2014-01-22 00:35:52 +01:00
Stefano Pigozzi
369e88c99b cocoa: remove dead code
This became dead code in commit 3f594c2e.
2014-01-21 23:32:07 +01:00
wm4
d956bbc065 video/out: simplify monitor aspect handling
For some reason, this made all VO backends both set the screen
resolution in opts->screenwidth/height, and call
aspect_save_screenres(). Remove the latter. Move the code to calculate
the PAR-corrected window size from aspect.c to vo.c, and make it so that
the monitor PAR is recalculated when it makes sense.
2014-01-11 18:58:06 +01:00
Stefano Pigozzi
6a3ab66427 cocoa: fix window placement on secondary screens
For a long time the cocoa backend set the xinerama_x/y and used dx/dy from the
VO instance. This somewhat worked with some workarounds but wasn't really
what was supposed to be happening. Moreover 27e4360, which touched this
workaround introduced a regression.

New code doesn't set the xinerama_x/y values so that dx/dy are offsets in the
current screen (not a virtual screen composed of all the screens). The screen
reference detected during VOCTRL_UPDATE_SCREENINFO is also passed down to the
window initialization code.

Fixes #472
2014-01-11 14:06:40 +01:00
Stefano Pigozzi
27e4360b0b cocoa: refactor init window positioning code 2014-01-10 20:39:25 +01:00
Stefano Pigozzi
48e3344f84 cocoa: don't reset window size when the video size doesn't change
Fixes #459
2014-01-06 14:19:04 +01:00
Stefano Pigozzi
1e988c595b cocoa: handle files drag and drop on the player video view 2014-01-04 17:29:53 +01:00
Stefano Pigozzi
b205e63cdc Revert "cocoa: unlock on uninit"
Not sure why but this doesn't seem to be needed anymore.

This reverts commit 6ead6aa005.
2013-12-26 22:26:41 +01:00
Stefano Pigozzi
a410a750c7 cocoa: sanitize window title string and guard against NULL
If the utf8 string used to create the NSString for title was invalid utf8,
-stringWithUTF8String returned nil and triggered an assertion in Cocoa's
framework code.

Sanitize the utf8 string and if the sanitation wasn't enough just avoid
crashing by not setting a title.

Fixes #406
2013-12-25 18:13:09 +01:00
11rcombs
ad92c893a0 Fix OSX build; remove all remaining mpvcore references 2013-12-17 08:44:21 +01:00
agiz
a066dae19e cocoa: make borderless window resizable
Fixes #399
2013-12-07 15:43:49 +01:00
Stefano Pigozzi
6ead6aa005 cocoa: unlock on uninit
NSLock should be unlocked before dealloc is called on it.
2013-11-26 20:50:35 +01:00
Stefano Pigozzi
3f594c2e84 cocoa: use window-scale to support video scaling functionality
In the cocoa backend you can use cmd+0/1/2 to scale the window. This commit
makes it use the new window-scale functionality.
2013-11-22 08:43:02 +01:00
Stefano Pigozzi
ede608ed43 cocoa: implement window-scale 2013-11-22 08:41:34 +01:00
Stefano Pigozzi
3b156caf78 cocoa: set and clear gl context inside of sync sections
The code did not set and unset the current context inside sync sections. I am
not sure if this was an actual problem but this is better since the context is
linked to a single thread. In my brief tests this seems to avoid garbage to
show up in fullscreen.
2013-10-20 21:25:55 +02:00
Stefano Pigozzi
8d5f800567 cocoa: make --ontop also cover dock+menubar
This only shows any differences when mpv isn't frontmost and is in fullscreen.
Cmd+Tab overlay is still at a higher level as to avoid complete usability fail.
2013-10-12 21:02:46 +02:00
Stefano Pigozzi
89fced63b8 cocoa_common: add OS X 10.7 compatibility hacks includes
I forgot these when I split the code. They will hopefully fix compilation on
10.7.
2013-10-05 14:40:48 +02:00
Stefano Pigozzi
9d3943840c cocoa_common: call gl_clear indirectly
glClear needs GL headers and we don't want those in `cocoa_common`. Create
a callback in `gl_cocoa` and register it `cocoa_common`.

Fixes #264
2013-09-28 15:08:40 +02:00
Stefano Pigozzi
73808cd8f0 cocoa_common: fix deadlock
After rebasing my dev branch it turned out that  the code deadlocked on
recursive calls of `vo_control`. Make the locking code a little bit smarter
by making always skip locking/unlocking if we are executing a chunck of
code that is already synchronized with `dispatch_sync`.
2013-09-28 15:08:26 +02:00
Stefano Pigozzi
0ab9634eb3 cocoa_common: split the code, refactoring and cleanups
Split the code to several files. The GUI elements now each have they own files
and private state. The original code was a mess to respect the retarded mplayer
convention of having everything in a single file.

This commit also seems to fix the long running bug of artifacts showing
randomly when going fullscreen using nVidia GPUs.
2013-09-28 11:20:00 +02:00
Stefano Pigozzi
bb4ea8bb3e cocoa_common: signal a mouse movement when changing window size
This is mainly to avoid spurious cursor states due to the mouse moving inside
or outside the window as a result of the window resize (with cmd-0/1/2).

This avoids complex logic and triggers a mouse move so that the player
recomputes the correct cursor state based on the autohide configuration of
the user.
2013-09-18 19:05:00 +02:00
Stefano Pigozzi
a08802016d cocoa_common: override core's cursor visibility state
This keeps the state in sync with the current state in cocoa_common. Infact the
cocoa code in mpv can decide wether it really wants to hide the cursor based on
the result of the `canHideCursor` method (this is so that the cursor is only
hidden when hovering on the video window).
2013-09-18 19:05:00 +02:00
Stefano Pigozzi
49849190dd cocoa_common: remove most of the special handling for cursor autohide
This is mostly related to the fullscreen behaviour. cecbd8864 introduces an
option to make mpv behave like a OSX user would expect. This commit changes
the Cocoa parts of the code to be consistent with the behaviour on X11. Old
behaviour is still available through the option mentioned in cecbd8864.

There is still custom logic in the cocoa backend and it can probably be moved
to core:

  * Don't perform autohide if the mouse is down
  * Don't perform autohide outside of the video window

Fixes #218 (by accident)
2013-09-10 21:24:37 +02:00
Stefano Pigozzi
39a69aeb89 cocoa_common: remove unlocking from fullscreen function
This was added in the past to prevent a deadlock, but is not needed
anymore.
2013-09-02 08:35:21 +02:00
Stefano Pigozzi
694654e383 cocoa_common: avoid the opengl view to leak it's state
Just because everything is in a single file it doesn't excuse us to have high
coupling between C and ObjC code.
2013-09-02 08:21:03 +02:00
Stefano Pigozzi
ddd873902a cocoa_common: enable click-through on the video view
Generate a mouse down event on the first click so that one can interact
with the OSC directly as opposed to wasting the first click in order to focus
the window.
2013-09-01 16:10:57 +02:00
Stefano Pigozzi
c686e270a1 cocoa_common: track mouse move events when not focused
This is really only important with the OSC and makes the tracking code behave
more consistently with the X11 one.
2013-09-01 16:10:37 +02:00
Stefano Pigozzi
d3c4ba3ab8 cocoa_common: autohide dock when autohiding menubar
A cocoa bug doesn't allow to do otherwise. Will open a radar later.
2013-08-26 20:01:20 +02:00
Stefano Pigozzi
fcde6207a1 cocoa_common: avoid locking calls when not needed
cocoa_common contains some locking calls to support video outputs that support
live resizing (at this moment only vo=opengl).

These should not be used unless the VO declares it is multithreaded by
registering the resize_redraw callback used for live resizing.

Fixes #200
2013-08-23 13:58:38 +02:00
Stefano Pigozzi
acbf5e826a cocoa_common: fix window positioning with --geometry
Regression since ff3b98d11c. The window positioning code relied on the
visibleFrame's height without taking into account the dock's presence.

Also moved the constraining code to the proper method that overrides the
original NSWindow behaviour. This avoids having to check for border since the
constraining is performed by Cocoa only for titled windows.

Fixes #190
2013-08-22 11:54:28 +02:00
Stefano Pigozzi
04cdc205bc cocoa_common: add precise scrolling support
This adds precise scrolling support. I ran some tests and it seems a little
bit smoother and well.. precise. The defaults are rebindable using: AXIS_UP,
AXIS_DOWN, AXIS_LEFT and AXIS_RIGHT.
2013-08-13 23:05:46 +02:00
Stefano Pigozzi
406241005e core: move contents to mpvcore (2/2)
Followup commit. Fixes all the files references.
2013-08-06 22:52:31 +02:00
Stefano Pigozzi
94df9ef797 cocoa_common: use new log API 2013-08-01 08:23:53 +02:00
Stefano Pigozzi
ff3b98d11c cocoa_common: simplify resize code
This introduces some changes in resize behaviour. Most importantly the window
frame is not constrained to it's screen's `visibleFrame`. Anyone who still wants
that kind of behaviour when opening a video, can use `--autofit-larger`.

Even though the size of the window is not constrained, it's position is, so
that the titlebar will always be visible. When using `--no-border` even the
position will not be constrained in any way.
2013-07-30 20:02:48 +02:00
Stefano Pigozzi
644451f4d9 cocoa_common: fix regression in draggable state computation
Regression introduced in 8fb064de5. Prevented the OSC from working correctly.
2013-07-21 21:02:44 +02:00
Stefano Pigozzi
73cd78f8c5 cocoa_common: fix style 2013-07-21 21:02:43 +02:00
Stefano Pigozzi
7c1d707f45 cocoa_common: move tracking area setup to updateTrackingAreas
This makes the tracking area work when going in and out of fullscreen.
2013-07-21 21:02:43 +02:00
Stefano Pigozzi
5f265d5930 cocoa_common: handle keyboard modifiers for mouse events 2013-07-21 10:49:27 +02:00
Stefano Pigozzi
7088fe3fec cocoa_common: make the fullscreen transition only when necessary
This makes the cocoa backend follow more closely the new fullscreen semantics
added in c4b08a9a.
2013-07-20 12:08:14 +02:00
Stefano Pigozzi
8fb064de58 cocoa_common: use a tracking area to handle mouse events
This change which also flipse the coordinate system of the view, greatly
simplifies the mouse event handling code.

There are still some uglities mostly related to the cursor visibility
code. For instance the core doesn't show the cursor when it receives a mouse
leave event.
2013-07-20 11:45:32 +02:00
Stefano Pigozzi
2765153214 cocoa_common: fix typo in comment
Surely it's copy pasta's fault.
2013-07-20 11:44:06 +02:00
Stefano Pigozzi
20c0231f02 cocoa_common: implement MP_MOUSE_LEAVE notifications
This is needed for the OSC. At the moment I'm sending a notification for any
mouse movement outside of the video surface. This might be overkill.
2013-07-20 11:44:06 +02:00
Stefano Pigozzi
891e092669 cocoa_common: implement conditional video dragging
This was more roundabout than expected, since it looks like the framework
caches isMovabileByWindowBackground so in mpv's case it's needed to set it
with setMovableByWindowBackground.
2013-07-20 11:44:06 +02:00
wm4
c4b08a9a11 video: remove fullscreen flags chaos
There was a MPOpts fullscreen field, a mp_vo_opts.fs field, and
VOFLAG_FULLSCREEN. Remove all these and introduce a
mp_vo_opts.fullscreen flag instead.

When VOs receive VOCTRL_FULLSCREEN, they are supposed to set the
current fullscreen mode to the state in mp_vo_opts.fullscreen. They
also should do this implicitly on config().

VOs which are capable of doing so can update the mp_vo_opts.fullscreen
if the actual fullscreen mode changes (e.g. if the user uses the
window manager controls). If fullscreen mode switching fails, they
can also set mp_vo_opts.fullscreen to the actual state.

Note that the X11 backend does almost none of this, and it has a
private fs flag to store the fullscreen flag, instead of getting it
from the WM. (Possibly because it has to deal with broken WMs.)

The fullscreen option has to be checked on config() to deal with
the -fs option, especially with something like:

   mpv --fs file1.mkv --{ --no-fs file2.mkv --}

(It should start in fullscreen mode, but go to windowed mode when
playing file2.mkv.)

Wayland changes by: Alexander Preisinger <alexander.preisinger@gmail.com>
Cocoa changes by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2013-07-18 14:07:21 +02:00
Stefano Pigozzi
b0932ecbb6 cocoa_common: change video size when changing screen DPI
This improves the situation when moving a window from screens with different
DPIs.
2013-07-10 22:22:08 +02:00
wm4
d084f72a6c core: remove mp_fifo leftovers 2013-07-04 17:53:30 +02:00
wm4
c4766dc3c6 input: require VOs to send key up events, redo input key lookup
Making key up events implicit was sort-of a nice idea, but it's too
tricky and unreliable and makes the key lookup code (interpret_keys())
hard to reason about. See e.g. previous commit for subtle bugs and
issues this caused.

Make key-up events explicit instead. Add key up events to all VOs.
Any time MP_KEY_STATE_DOWN is used, the matching key up event must
use MP_KEY_STATE_UP.

Rewrite the key lookup code. It should be simpler and more robust now.
(Even though the LOC increases, because the new code is less "compact".)
2013-07-02 12:19:16 +02:00
Stefano Pigozzi
fd7dd83e28 cocoa_common: uninit fs window properly
In fullscreen `s->window` is the windowed window. So freeing that didn't get
rid of the FS window and OpenGL view.

Fixes #122
[ci skip]
2013-06-29 22:55:15 +02:00
Stefano Pigozzi
6669366280 cocoa_common: schedule a redraw frame after a non live resize
A redraw forces recalculation of panscan and other stuff not accounted for in
the resize_redraw codepath. This is actually a hack but works really well in
my tests.

Thanks @wm4 and @Cpuroast for the idea.

Fixes #86
[ci skip]
2013-06-25 22:13:48 +02:00
Stefano Pigozzi
0407869ae3 OSX: fix compilation with 10.7 SDK
Recent work in the OS X parts of the code started using clang's support for
Obj-C's support for Literals and Subscripting. These particular language
features remove a lot of boilerplate code and allow to interact with
collections as consicely as one would do in scripting languages like Ruby or
Python.

Even if these are compiler features, Subscripting needs some runtime support.
This is provided with libarclite (coming with the compiler), but we need to
add the proper method definitions since the 10.7 SDK headers do not include
them. That is because 10.7 shipped before this language features.

This will cause some warnings when compiling with the 10.7 SDK because the
commit also redefines BOOL to make autoboxing/unboxing of BOOL literals to
work.

If you need to test this for whatever reason on 10.8, just pass in the correct
SDK to configure's extra cflags:

  ./configure --extra-cflags='-mmacosx-version-min=10.7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk'

Fixes #117
2013-06-19 21:24:26 +02:00
Stefano Pigozzi
de63e1d15e cocoa_common: implement VOCTRL_UPDATE_WINDOW_TITLE
Unfortunately this backend creates the window lazily and a call to
`cocoa_set_window_title` is needed inside config.
2013-06-16 11:00:20 +02:00
Stefano Pigozzi
3c12148668 cocoa_common: remove play/pause VOCTRL functions
Make VOCTRL_RESTORE_SCREENSAVER / VOCTRL_KILL_SCREENSAVER use the power
management functions directly.
2013-06-14 07:34:47 +02:00
wm4
648c3d790a core: introduce separate VOCTRLs for screensaver stop/resume
This is slightly better because VOCTRL_RESUME/VOCTRL_PAUSE are usually
needed by VOs to know whether video is actually being played (for
whatever reason), and they wouldn't be passed to the backend's VOCTRL
handler, like vo_x11_control().

Also try to make sure that these flags (both pause state and screensaver
state) are set consistently in some corner cases. For example, it seems
enabling video in the middle of playing a file while the player is
paused would not set the paused flag.

If codec initialization fails, destroy the VO instead of keeping it
around to make sure the state is consistent.

Framestepping is implemented by unpausing the player for the duration of
a frame. Remove the special handling of VOCTRL_PAUSE/RESUME in these
cases. It was most likely needed because these VOCTRLs used to be
important for screen redrawing (blatant guess), which is now handled
completely differently. The only potentially bad side-effect is that the
screensaver will be disabled/reenabled for the duration of one frame.
2013-06-14 00:37:39 +02:00
Stefano Pigozzi
4ffaf4868e cocoa_common: fix ontop switching when fullscreen
`enterFullScreenMode:withOptions:` creates another window so set the level on
both the windowed window and current window.

Also remove NSFullScreenModeWindowLevel as it seems to be superfluous.
2013-06-11 21:20:46 +02:00
Stefano Pigozzi
fbca1b179a cocoa_common: fix window level when going fullscreen
This is a regression introduced by 0057aa4769. Fix it so that the fullscreen
window uses the correct window level.

[ci skip]

Fixes #106
2013-06-10 20:42:39 +02:00
Stefano Pigozzi
f0d2120347 osx: cocoa_common: use default wakeup period
Now that Cocoa's input handling is done on a separate thread from the playloop
it is ridicolously simple to have longer asynchronous sleeps when paused.
2013-06-03 22:31:13 +02:00
Stefano Pigozzi
f13f0db33a osx: create macosx_events to deal with keyDown events
On OSX with Cocoa enabled keyDown events are now handled with
addLocalMonitorForEventsMatchingMask:handler:. This allows to respond to
events even when there is no VO initialized but the GUI is focused.
2013-06-03 22:31:13 +02:00
Stefano Pigozzi
57571b5da3 cocoa_common: autohide dock/menubar on fs only if on same screen
Autohide the menubar and/or dock only if they are present in the screen the
player is going to go fullscreen into. I thought the GUI would handle this for
me when I switched 0057aa476 but lack of hardware to test made me embarass
myself yet again.

I reimplemented this feature with nicer code and behaviour. The code checks
separately wether to hide menubar and dock separatly, while the old code used
a single check possibly hiding stuff without need.

Added the key checks as a some category additions to NSScreen for readability.
2013-06-01 22:52:21 +02:00
Stefano Pigozzi
f4dcb93be1 cocoa_common: don't autohide mouse on mousedown
Previews code allowed to click the same spot for a long time and the cursor
would autohide. No more!
2013-06-01 17:58:08 +02:00
Stefano Pigozzi
db7835f5d7 cocoa_common: avoid window creation with VOFLAG_HIDDEN
This takes an approach similar to the wayland OpenGL backend. VOFLAG_HIDDEN
flag semantics doesn't mean "hide the window" but is simply ever used only to
do detection of available OpenGL extensions. On OSX it's possibile to
accomplish this task just by creating the OpenGL context without attaching
it to a drawable.
2013-06-01 12:12:17 +02:00
Stefano Pigozzi
109158603d cocoa_common: dehack mouse autohide by clipping view bounds to visible screen
This prevents the mouse to autohide when hovering the dock/menubar without any
particular hack and seems to finally cover all edge cases.
2013-06-01 02:10:41 +02:00
Stefano Pigozzi
25ae58fbbe cocoa_common: fix mouse autohide on MenuBar/Dock interaction
This is needed after last commit. A bug within a bug (yo dawg)! Serious
explaination in the source code comment so that it's not forgotten.
2013-05-31 14:16:27 +02:00
Stefano Pigozzi
2c4f5b75c0 cocoa_common: fix empty window when going fs on different screen
Using `enterFullScreenMode:withOptions:` with a screen handle than the current
screen doesn't hide the current window in the current screen. This is a bug in
Cocoa (preparing an isolated test case and sending the rdar later).

To work around this, manually hide/show the window that the toolkit should
hide/show for us.
2013-05-31 12:58:54 +02:00
Stefano Pigozzi
bf21ed0102 cocoa_common: fix mouse hiding outside of player view
This bug was the result of crappy position detection in the previous code
combined with the commits moving autohide delay out of the cocoa backend and
into the core.

The hit detection was improved and now takes also account of interactions with
the Dock and Menubar. Moreover VOCTRL_SET_CURSOR_VISIBILITY now has an effect
only if the mouse position matches with this improved hit detection. This means
that both interaction with the Dock and Menubar are considered as well as
moving the mouse inside another screen.
2013-05-30 23:03:21 +02:00
Stefano Pigozzi
68c3e2aabb cocoa_common: refactor fullscreen code for readability
Break up the code into several methods and reduce code duplication. Also add
comments to make the intention of all this clearer.
2013-05-30 23:03:20 +02:00
Stefano Pigozzi
0aac8bc5ad cocoa_common: fix native-fs state saving
`opts->fs = VO_FALSE` was forgotten
2013-05-30 23:03:20 +02:00
Stefano Pigozzi
3789e1bebf cocoa_common: fix a bug in window initialization error
We didn't bail out soon enough. Bug was introduced by 134f3e97.
2013-05-30 23:02:56 +02:00
Stefano Pigozzi
0057aa4769 cocoa_common: use cocoa APIs to go fullscreen
This removes a bit of ugly code and bookeeping which is never bad. `drawRect`
needs to guard against different window instances since in fullscreen the view
is wrapped in a fullscreen window provided by the toolkit (a instance of
NSFullScreenWindow to be precise).

The event handling was moved to the view so that it can still get all the
events when in the fullscreen window. Ideally these should be moved to
some NSResponder subclass within macosx_application and made available even
when no window is present. I refrained from this because "small steps".
2013-05-30 23:01:12 +02:00
Stefano Pigozzi
14ff6bbf7c cocoa_common: use better power management activity description
Now one might actually undestand why this power management assertion is used
in the first place.
2013-05-30 23:01:12 +02:00
Stefano Pigozzi
ae1fa639e0 osx: remove compatibility conditionals for 10.6
At this point 10.6 is pretty old and we don't want to supporting old platforms.
I'm killing all the 10.6 compatibility code before doing more refactorings.

Next commits will also use newer Objective-C syntax such as literals and
@autoreleasepool.
2013-05-30 22:57:35 +02:00