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cocoa: fix window placement on secondary screens

For a long time the cocoa backend set the xinerama_x/y and used dx/dy from the
VO instance. This somewhat worked with some workarounds but wasn't really
what was supposed to be happening. Moreover 27e4360, which touched this
workaround introduced a regression.

New code doesn't set the xinerama_x/y values so that dx/dy are offsets in the
current screen (not a virtual screen composed of all the screens). The screen
reference detected during VOCTRL_UPDATE_SCREENINFO is also passed down to the
window initialization code.

Fixes #472
This commit is contained in:
Stefano Pigozzi 2014-01-11 13:56:10 +01:00
parent 3433f25697
commit 6a3ab66427

View File

@ -222,8 +222,6 @@ static void vo_cocoa_update_screen_info(struct vo *vo)
aspect_save_screenres(vo, r.size.width, r.size.height);
opts->screenwidth = r.size.width;
opts->screenheight = r.size.height;
vo->xinerama_x = r.origin.x;
vo->xinerama_y = r.origin.y;
}
static void resize_window(struct vo *vo)
@ -277,7 +275,8 @@ static void create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
[[MpvVideoWindow alloc] initWithContentRect:contentRect
styleMask:window_mask
backing:NSBackingStoreBuffered
defer:NO];
defer:NO
screen:s->current_screen];
s->view = [[[MpvVideoView alloc] initWithFrame:contentRect] autorelease];
[s->view setWantsBestResolutionOpenGLSurface:YES];