This should fix some crashes due to dangling pointers.
The problem was that with_cocoa_lock_on_main_thread() is asynchronous.
It will not wait until it is finished. In the uninit case, this means
the VO could be deallocated and destroyed while cocoa was still running
uninit code.
So simply wait until it is done by using dispatch_sync(). There were
concerns that this could introduce a deadlock by the main thread trying
to wait for something on the VO thread. But from what I can see, this
never happens, and even if it does, it would crash anyway since the VO
is already gone.
One remaining worry is the video_resize_redraw_callback. From what I can
see, it still can mess things up, and will need a more elaborate fix.
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.
The OSX application code is basically dead in libmpv, but it's not
that much code anyway.
If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
With --idle --force-window, or when started from the bundle, the cocoa
code dropped the first frame. This resulted in a black frame on start
sometimes.
The reason was that the live resizing/redrawing code was invoked, which
simply set skip_swap_buffer to false, blocking redrawing whatever was
going to be rendered next. Normally this is done so that the following
works:
1. vo_opengl draw a frame, releases GL lock
2. live resizing kicks in, redraw the frame
3. vo_opengl wants to call SwapBuffers, drawing a stale buffer
overwritten by the live resizing code
This is solved by setting skip_swap_buffer in 2., and querying it in 3.
Fix this by resetting the skip_swap_buffer at a known good point: when
vo_opengl starts drawing a new frame.
The start_frame function returns bool, so that it can be merged with
is_active in a following commit.
Some UI elements in OS X – like Launchpad and Dock folders – are implemented
using borderless windows in background demonized applications.
When we use these elements, mpv doesn't stop to be the active application, but
the mpv window leaves keyWindow state while we use the OS controls.
This commit just keeps track of window state to update the cursor visibility
accordingly.
Fixes#513
Make MpvEventsView -signalMousePosition a public method so it can be
called without a compiler warning. Previously, the mouse position would
be reported as (0,0) until the cursor was moved.
This will be pretty useful to let mpv automatically change VO parameters based
on ambient lighting conditions.
The conversion code and polinomial equation from Apple LMU values to Lux is
taken from Firefox: their license, MPL is GPL compatible and allows
relicensing to GPL (MPL is more liberal).
Just use makeFirstResponder on the mpv events view from client code
if you need the built in keyboard events (this is easier for dealing with view
nesting).
Apparently CoreGraphics reports the actual refresh rate. DisplayLink can also
query the nominal refresh rate of the display so we use that as fallback
instead of the fugly 60fps hardcode added in aeb1fca0d.
Props to people on https://github.com/glfw/glfw/issues/137
Comment explains why I have been so doubtful at adding this. The Apple docs
say CGDisplayModeGetRefreshRate is supposed to work only for CRTs, but it
doesn't, and actually works for LCD TVs connected over HDMI and external
displays (at least that's what I'm told, I don't have the hardware to test).
Maybe Apple docs are incorrect.
Since AFAIK Apple doesn't want to give us a better API – maybe in the fear we
might be able to actually write some useful software instead of "apps" –
I decided not to care as well and commit this.
The "ontop" and "border" properties already used a common
mp_property_vo_flag() function, and the corresponding VOCTRLs used the
same conventions. "fullscreen" is pretty similar, but was handled
slightly similar. Change how VOCTRL_FULLSCREEN behaves, and use the same
helper function for "fullscreen" as the other flags.
Previously we just forced loading a profile from file, but that has poor
integration for querying the OS / display server for an ICC profile, and
generating profiles on the fly (which we might use in the future for creating
preset 3dluts).
Also changed the previous icc-profile-auto code to use this mechanism, and
moved gl_lcms to be an opaque type with state instead of just providing pure
functions.
This is only needed for switching video track with `_`, since Cocoa
automatically handles cleaning up the application's presentation options when
quitting the process.
Fixes#1399
NSDisableScreenUpdates came to hunt me in the end and when mpv was paused, it
did wait for a frame that never came (because of interaction with the live
resizing code)!
Apparently if resizing a NSWindow from a secondary thread Cocoa will
automatically protect itself using NSViewHierarchyLock and in our case,
cause a deadlock.
Fixes#1210
After removing synchronous libdispatch calls, this looks like it doesn't
deadlock anymore. I also experimented with pthread_mutex_trylock liek wm4
suggested, but it leads to some annoying black flickering. I will fallback to
that only if some new deadlocks are discovered.
This allows mpv's view to take key and send events to mpv's core.
To set key status correctly, clients must call -[NSWindow selectNextKeyView:]
during reconfig on the main thread. All is 'documented' in the cocoabasic
example.
If someone knows a better way to handle giving key to the embedded view,
let me know!