VK_EXT_shader_object was added in 1.3.246, mpv currently requires
1.3.238. Debian stable is at 1.3.239.
Fixes build on Debian stable (Bookworm).
Fixes: #15041
Fixes: 2ac1d6db32
Even Debian stable has them, so no need to keep compatible with ancient
versions.
Note that this does not change runtime version requirement for Vulkan.
Fixes: https://github.com/mpv-player/mpv-build/issues/234
The comment was probably only ever true for x11, and it currently isn't
true anymore. X11 WSI used to return VK_SUBOPTIMAL_KHR in
vkQueuePresentKHR and vkAcquireNextImageKHR before, but as of
2b885b233f
it only returns VK_SUBOPTIMAL_KHR in vkAcquireNextImageKHR for
performance reasons. This makes it so that we don't have to tolerate
suboptimal swapchain configurations for the sake of smoother resizing.
On top of that, not recreating swapchain when it was suboptimal, it
also prevented mpv from being directly scanned out when fullscreened on
Wayland compositors. On Wayland, the preferred modifier from the wsi
may change depending on whether the window is fullscreened or not for
direct scan out. If mpv is fullscreened but not using modifiers that
can be directly scanned out, mpv will be receive VK_SUBOPTIMAL_KHR from
WSI and should recreate swapchain to use the right modifier with the
format mpv picked. mpv will always get the format it picks, WSI can't
give us a different format. This allows for recreating the swapchain
with modifiers that will allow mpv to be directly scanned out when the
window is fullscreened spanning an output on Wayland.
I checked X11 and Wayland myself to have no regressions when resizing,
and others have checked Windows and Mac to have no regressions.
With this, direct scanout with Vulkan on Wayland should just work.
You might also need https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31122
if your compositor enables explicit syncronization via
linux-drm-syncobj-v1.
Unlike most other platforming backends, wayland has its own specific
sub_options struct. 027ca4fb85 originally
introduced this and some more options were added later, but in
retrospect it's an unneccesary complication. There are already x11,
and windows-specific options within vo_opts. In fact, there actually is
a wayland one in there already as well (wayland-content-type) so it's
split btween two places. The wayland code already has to handle vo_opts
and it is already handles callbacks if needed. There is no advantage to
having a separate wayland-specific sub_options struct which is stuck
with whatever you set at init time.
So solve everything by deleting the old sub_options struct, moving it to
vo_opts and make some minor option naming changes for clarity (i.e.
adding a 'wl_' in front of the name). This simplifies the wayland common
code and also makes it have more functionality since you get runtime
updates for free.
Set UPDATE_VO to GPU API options that are only set on init.
To change multiple options without multiple reinits, use
set vo null; set opengl-foo 1; set opengl-bar 1; set vo gpu
if no NSApplication has been initialized, applications using Appkit
functionality are not supposed to work properly or just deadlock
indefinitely. properly error out on macvk context creation in that case.
Most of these are pretty obscure things that were replaced a long time
ago. The special messages they were printing are also not really useful
at all so just remove them.
Abstract out EGL, and allow choosing between EGL and vulkan at runtime.
vf_gpu_egl.c contains GL specific context and creation/destroy code,
vf_gpu_vulkan.c contains Vulkan specific. This allows vf_gpu being
built in systems where EGL is not available and where Vulkan is
available.
Now that obj_settings_list is used for GPU contexts, detailed
descriptions can be added so that --gpu-context=help can print
the descriptions of the GPU contexts using standard
obj_settings_list help printing.
This change is mostly motivated by missing
VK_KHR_portability_enumeration instance extension when enumerating the
devices. Which causes issues with MoltenVK which does not advertise full
Vulkan conformance.
To avoid duplicating code use pl_vk_inst_create() which correctly query
availability and enables the mentioned extension.
While at it fix the VkInstance leaking in vk_validate_dev().
the render size cached in ctx->vo->dwidth/dheight can be outdated in
some circumstances at the time the context needs resizing. instead use
the current render size.
The opt validator functions are casted to generic validator, which has
erased type for value. Calling function by pointer of different
definition is an UB.
Avoid that by generating wrapper function that does proper argument type
conversion and calls validator function. Type erased functions have
mangled type in the name.
Fixes UBSAN failures on Clang 17, which enabled fsanitize=function by
default.
If libplacebo manages to create a vulkan swapchain that allows
alpha composition mode to be controlled by the DWM API,
this makes it runtime changeable.
The core wayland protocol way of handling scaling is to use the
buffer_scale mechanism. But this sucks in several ways for reasons I
won't list here and fractional scaling rightly avoids this altogether
and uses a buffer_scale of 1 (i.e. not setting it) along with
viewporter. When originally implemented, this was only specifically used
when the fractional scale protocol was available, but we actually can
use it as a full replacement instead. This means that mpv now hard
requires viewporter, but this protocol is supported by everyone and is
one of the few that is actually stable.
How it works is the same regardless of fractional scaling or not. When
the compositor has a scale value not equal to 1, it will always scale
the client by that factor (unless you set buffer_scale). What we do here
is pass a viewporter size that exactly undos the compositor-side scale
(sans a possible rounding error). So what we are left with is just the
exactly physical pixels we want to display. Fixes#13316.
add support for vulkan through metal and a translation layer like
MoltenVK. also add the possibility to use different render timing modes
for testing.
i still consider this experimental atm.
In many cases, this is purely cosmetic because poll still only accepts
microseconds. There's still a gain here however since
pthread_cond_timedwait can take a realtime ts now.
Additionally, 37d6604d70 changed the value
added to timeout_ms in X11 and Wayland to ensure that it would never be
0 and rounded up. This was both incomplete, several other parts of the
player have this same problem like drm, and not really needed. Instead
the MPCLAMP is just adjusted to have a min of 1.
We currently only allow specifying the Vulkan device to use by name. We
did this to avoid confusion around devices being enumerated in an
unpredictable order. However, there is a valid edge case where a system
may contain multiple devices of the same type - which means they will
have the same name, and so you can't control which one is used.
This change implements picking devices by UUID so that if names don't
work, you have some option available. As Vulkan 1.1 is a hard
requirement for libplacebo, we can just use UUIDs without conditional
checks.
Fixes#10898
The dmabuf-wayland vo has a stub ra implementation that doesn't
have a swapchain. That means that it's currently not safe to call
ra_vk_ctx_get on that ra_ctx, but it must be safe to call on all ra
implementations as this is how we discover if it is a vulkan ra.
This hasn't been an issue before because no Vulkan code paths would be
triggered when using dmabuf-wayland, but with the new vulkan hwdec, it
becomes possible to trigger when hwdecs are probed.
AV1 support in Vulkan is extremely bleeding edge - to the point that
the extension is not present in official Khronos releases, but it has
a reserved identifier and we can look it up with a string literal for
now.
This will be skipped and ignored if the driver doesn't support it, so
it's safe if/when the name changes later (it'll just never be activated
in that case).
I originally wrote this trying to avoid doing an explicit version check
on the headers, but it just makes things more confusing, and the
requirements harder to understand.
So, Vulkan interop now takes a dependency on the header release where
they finalised the video decode headers. VK_EXT_descriptor_buffer was
added in 1.3.235, so that's covered as well.
Along the way I fixed a bug in the waf build where it was depending
on libplacebo-next instead of libplacebo-decode.
Vulkan hwdec interop with the ffmpeg 6.1 vulkan code will require
additional features beyond those activated by libplacebo by default.
Enabling these features requires both requesting the features'
extensions and then explicitly turning on the features. libplacebo
handles detecting unsupported features and dropping them, to avoid
failing to create the vulkan device.
We then leave it to ffmpeg to decide if any missing features are
required for functionality, and error out if necessary.
As ffmpeg requires at least one bleeding edge extension (descriptor
buffers), all of this logic is gated on the presence of sufficiently
new Vulkan headers.
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
PresentNotifyMSC turns out to be not only redundant, but also harmful with
mesa-backed egl/glx/vulkan VOs because for all of them, mesa uses
PresentPixmap behind the scenes when DRI3 is available, which already
spawns a PresentCompleteNotify event when the buffer swap actually
finishes. This is important because without using the timing information
from these PresentCompleteKindPixmap events, there's no way for mpv to know
exactly when a frame becomes visible on the display.
By using PresentNotifyMSC in conjunction with DRI3-enabled mesa, two
problems are created:
1. mpv assumes that a vblank won't elapse (i.e., it assumes the current MSC
won't change) between the time when mesa enqueues the buffer swap and
the time when mpv calls PresentNotifyMSC to ask xorg for a notification
at the next MSC, relative to the current MSC at the time that xorg reads
it for the PresentNotifyMSC call. This means that mpv could get a
notification one or more vblanks later than it expects, since the
intention here is for mpv to get a notification at the MSC that the
buffer swap completes.
2. mpv assumes that a buffer swap always takes one vblank to complete,
which isn't always true. A buffer swap (i.e., a page flip) could take
longer than that depending on hardware conditions (if the GPU is running
slowly or needs to exit a low-power state), scheduling delays (under
heavy system or GPU load), or unfortunate timing (if the raster scan
line happens to be at one of the last few rows of pixels and a vblank
elapses just before the buffer swap is enqueued).
This causes mpv to have a faulty assumption of when frames become visible.
Since mpv already receives the PresentCompleteNotify events generated by
mesa's buffer swaps under the hood, the PresentNotifyMSC usage is unneeded
and just throws a wrench in mpv's vsync timing when xpresent is enabled.
Simply removing the PresentNotifyMSC usage from the egl, glx, and vulkan
VOs fixes the xpresent vsync timing.
This protocol is pretty important since it finally lets us solve the
longstanding issue of fractional scaling in wayland (no more mpv doing
rendering over the target resolution and then being scaled down). This
protocol also can completely replace the buffer_scale usage that we are
currently using for integer scaling so hopefully this can be removed
sometime in the future. Note that vo_dmabuf_wayland is omitted from the
fractional scale handling because we want the compositor to handle all
the scaling for that VO.
Fixes#9443.
This is in preparation for fractional scaling support. Basically, redo
all the coordinates in wayland so that wl->geometry is equal exactly to
what is being put out to the screen (no extra wl->scaling multiplication
required). The wl->vdparams variable is also eliminated for simplicity.
This changes mpv's behavior on wayland with hidpi scaling but that will
be addressed in more detail with the next commit.
This was already returning true/false but the type was int. Also
simplify a few places in the wayland contexts where we can just return
the value of this function instead of doing redundant checks.
vk->surface is a handle and not a pointer, so assign VK_NULL_HANDLE.
This fixes the following build error on 32bit Windows when using clang for example,
which errors out when assigning a 32bit pointer to a 64bit integer:
../mpv-0.35.0/video/out/vulkan/utils.c:37:21:
error: incompatible pointer to integer conversion assigning to 'VkSurfaceKHR' (aka 'unsigned long long') from 'void *' [-Wint-conversion]
vk->surface = NULL;
^ ~~~~
The new status quo is simple: all messages coming from libplacebo are
marked "vo/gpu{-next}/libplacebo", regardless of the backend API (vulkan
vs opengl/d3d11).
Messages coming from mpv's internal vulkan code will continue to come
from "vo/gpu{-next}/vulkan", and messages coming from the vo module
itself will be marked "vo/gpu{-next}".
This is significantly better than the old status quo of vulkan messages
coming from "vo/gpu{-next}/vulkan/libplacebo" whereas opengl/d3d11
messages simply came from "vo/gpu{-next}", even when those messages
originated from libplacebo.
(It's worth noting that the the destructor for the log is redundant
because it's attached to the ctx which is freed on uninit anyway)
The wayland presentation time code currently always assumes that only
CLOCK_MONOTONIC can be used. There is a naive attempt to ignore clocks
other than CLOCK_MONOTONIC, but the logic is actually totally wrong and
the timestamps would be used anyway. Fix this by checking a use_present
bool (similar to use_present in xorg) which is set to true if we receive
a valid clock in the clockid event. Additionally, allow
CLOCK_MONOTONIC_RAW as a valid clockid. In practice, it should be the
same as CLOCK_MONOTONIC for us (ntp/adjustime difference wouldn't
matter). Since this is a linux-specific clock, add a define for it if it
is not found.
This has had no effect since libplacebo v4.192.0, and was deprecated
upstream a year ago. No deprecation period in mpv is justified by this
being a debug / work-around option.
This commit kind of mixes several related things together. The main
thing is to avoid calling any XPresent functions or internal functions
related to presentation when the feature is not auto-whitelisted or
enabled by the user. Internally rework this so it all works off of a
use_present bool (have_present is eliminated because having a non-zero
present_code covers exactly the same thing) and make sure it updates on
runtime. Finally, put some actual logging in here whenever XPresent is
enabled/disabled. Fixes#10326.
This builds off of present_sync which was introduced in a previous
commit to support xorg's present extension in all of the X11 backends
(sans vdpau) in mpv. It turns out there is an Xpresent library that
integrates the xorg present extention with Xlib (which barely anyone
seems to use), so this can be added without too much trouble. The
workflow is to first setup the event by telling Xorg we would like to
receive PresentCompleteNotify (there are others in the extension but
this is the only one we really care about). After that, just call
XPresentNotifyMSC after every buffer swap with a target_msc of 0. Xorg
then returns the last presentation through its usual event loop and we
go ahead and use that information to update mpv's values for vsync
timing purposes. One theoretical weakness of this approach is that the
present event is put on the same queue as the rest of the XEvents. It
would be nicer for it be placed somewhere else so we could just wait
on that queue without having to deal with other possible events in
there. In theory, xcb could do that with special events, but it doesn't
really matter in practice.
Unsurprisingly, this doesn't work on NVIDIA. Well NVIDIA does actually
receive presentation events, but for whatever the calculations used make
timings worse which defeats the purpose. This works perfectly fine on
Mesa however. Utilizing the previous commit that detects Xrandr
providers, we can enable this mechanism for users that have both Mesa
and not NVIDIA (to avoid messing up anyone that has a switchable
graphics system or such). Patches welcome if anyone figures out how to
fix this on NVIDIA.
Unlike the EGL/GLX sync extensions, the present extension works with any
graphics API (good for vulkan since its timing extension has been in
development hell). NVIDIA also happens to have zero support for the
EGL/GLX sync extensions, so we can just remove it with no loss. Only
Xorg ever used it and other backends already have their own present
methods. vo_vdpau VO is a special case that has its own fancying timing
code in its flip_page. This presumably works well, and I have no way of
testing it so just leave it as it is.
Wayland had some specific code that it used for implementing the
presentation time protocol. It turns out that xorg's present extension
is extremely similar, so it would be silly to duplicate this whole mess
again. Factor this out to separate, independent code and introduce the
mp_present struct which is used for handling the ust/msc values and some
other associated values. Also, add in some helper functions so all the
dirty details live specifically in present_sync. The only
wayland-specific part is actually obtaining ust/msc values. Since only
wayland or xorg are expected to use this, add a conditional to the build
that only adds this file when either one of those are present.
You may observe that sbc is completely omitted. This field existed in
wayland, but was completely unused (presentation time doesn't return
this). Xorg's present extension also doesn't use this so just get rid of
it all together. The actual calculation is slightly altered so it is
correct for our purposes. We want to get the presentation event of the
last frame that was just occured (this function executes right after the
buffer swap). The adjustment is to just remove the vsync_duration
subtraction. Also, The overly-complicated queue approach is removed.
This has no actual use in practice (on wayland or xorg). Presentation
statistics are only ever used after the immediate preceding swap to
update vsync timings or thrown away.
Because wayland is a special snowflake, mpv wound up incorporating a lot
of logic into its render loop where visibilty checks are performed
before rendering anything (in the name of efficiency of course). Only
wayland actually uses this, but there's no reason why other backends
(x11 in this commit) can't be smarter. It's far easier on xorg since we
can just query _NET_WM_STATE_HIDDEN directly and not have to do silly
callback dances.
The function, vo_x11_check_net_wm_state_change, already tracks net wm
changes, including _NET_WM_STATE_HIDDEN. There is an already existing
window_hidden variable but that is actually just for checking if the
window was mapped and has nothing to do with this particular atom. mpv
also currently assumes that a _NET_WM_STATE_HIDDEN is exactly the same
as being minimized but according to the spec, that's not neccesarily
true (in practice, it's likely that these are the same though). Anyways,
just keep track of this state in a new variable (hidden) and use that
for determing if mpv should render or not.
There is one catch though: this cannot work if a display sync mode is
used. This is why the previous commit is needed. The display sync modes
in mpv require a blocking vsync implementation since its render loop is
directly driven by vsync. In xorg, if nothing is actually rendered, then
there's nothing for eglSwapBuffers (or FIFO for vulkan) to block on so
it returns immediately. This, of course, results in completely broken
video. We just need to check to make sure that we aren't in a display
sync mode before trying to be smart about rendering. Display sync is
power inefficient anyways, so no one is really being hurt here. As an
aside, this happens to work in wayland because there's basically a
custom (and ugly) vsync blocking function + timeout but that's off
topic.
A bit of a personal pet peeve. vulkan, opengl, and wlshm all had
different methods for doing wayland's "check for visibility before
drawing" thing. The specific backend doesn't matter in this case and the
logic should all be shared. Additionally, the external swapchain that
the opengl code on wayland uses is done away with and it instead copies
vulkan by using a param. This keeps things looking more uniform across
backends and also makes it easier to extend to other platforms (see the
next couple of commits).
As found out by @philipl, failing to pass this from the VkInstance to
the VkDevice is bad style. We might want to override the get_proc_addr
pointer in the future.