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https://github.com/mpv-player/mpv
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vulkan/context: use VK_EXT_shader_object if available
FFmpeg has patches which add support for it.
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@ -185,6 +185,7 @@ pl_vulkan mppl_create_vulkan(struct vulkan_opts *opts,
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const char *opt_extensions[] = {
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VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME,
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VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME,
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VK_EXT_SHADER_OBJECT_EXTENSION_NAME,
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VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME,
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VK_KHR_VIDEO_DECODE_H264_EXTENSION_NAME,
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VK_KHR_VIDEO_DECODE_H265_EXTENSION_NAME,
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@ -192,9 +193,15 @@ pl_vulkan mppl_create_vulkan(struct vulkan_opts *opts,
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"VK_KHR_video_decode_av1", /* VK_KHR_VIDEO_DECODE_AV1_EXTENSION_NAME */
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};
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VkPhysicalDeviceShaderObjectFeaturesEXT shader_object_feature = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
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.pNext = NULL,
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.shaderObject = true,
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};
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VkPhysicalDeviceDescriptorBufferFeaturesEXT descriptor_buffer_feature = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_FEATURES_EXT,
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.pNext = NULL,
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.pNext = &shader_object_feature,
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.descriptorBuffer = true,
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.descriptorBufferPushDescriptors = true,
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};
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