vulkan/context: use VK_EXT_shader_object if available

FFmpeg has patches which add support for it.
This commit is contained in:
Lynne 2024-09-29 13:33:37 +02:00 committed by Philip Langdale
parent 8bf5548589
commit 2ac1d6db32
1 changed files with 8 additions and 1 deletions

View File

@ -185,6 +185,7 @@ pl_vulkan mppl_create_vulkan(struct vulkan_opts *opts,
const char *opt_extensions[] = {
VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME,
VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME,
VK_EXT_SHADER_OBJECT_EXTENSION_NAME,
VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME,
VK_KHR_VIDEO_DECODE_H264_EXTENSION_NAME,
VK_KHR_VIDEO_DECODE_H265_EXTENSION_NAME,
@ -192,9 +193,15 @@ pl_vulkan mppl_create_vulkan(struct vulkan_opts *opts,
"VK_KHR_video_decode_av1", /* VK_KHR_VIDEO_DECODE_AV1_EXTENSION_NAME */
};
VkPhysicalDeviceShaderObjectFeaturesEXT shader_object_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
.pNext = NULL,
.shaderObject = true,
};
VkPhysicalDeviceDescriptorBufferFeaturesEXT descriptor_buffer_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_FEATURES_EXT,
.pNext = NULL,
.pNext = &shader_object_feature,
.descriptorBuffer = true,
.descriptorBufferPushDescriptors = true,
};