Since the AO will run in a thread, and there's lots of shared state with
encoding, we have to add locking.
One case this doesn't handle correctly are the encode_lavc_available()
calls in ao_lavc.c and vo_lavc.c. They don't do much (and usually only
to protect against doing --ao=lavc with normal playback), and changing
it would be a bit messy. So just leave them.
The previous version of the gamma suboption was pretty useless. It could
be used to disable delayed gamma enabling, which is a mechanism to avoid
having to adjust gamma in the shader by default.
Repurpose the suboption and allow setting an exact gamma value with it.
You can already override gamma with the --gamma option as well as the
gamma input property, but these use a weird curve to create the
impression of a linear perceived brightness change when changing the
value. This suboption now allows setting an exact gamma value.
This used to be absolute colorimetric, but relative colorimetric is a
saner default due to the arguments presented in issue #595.
A short summary: In general it doesn't affect much because our eyes
adapt to the white point either way, but if running in windowed mode it
would make the whites seem inconsistent/tinted. For fullscreen
projection it's also undesirable since it reduces the dynamic range
without much benefit (again, since our eyes adapt either way) and it
also breaks calibration against ambient lighting.
This shouldn't change much, since most profile types that aren't 3DLUTs
aren't capable of either of those transforms, and most displays are
calibrated against D65 (same as BT.709 source) either way.
This uses the value of 1.95 as an approximation for the exact gamma
curve, which replicates the behavior of popular video software including
anything in the Apple ecosystem, as per issue #534.
This is the same issue as addressed by 257d9f1, except this time for
the :srgb option as well. (257d9f1 only addressed :icc-profile)
The conditions of the srgb_compand mix() call are also flipped to
prevent an off-by-one error.
I was unhappy with the old way of handling buffers, especially resizing. But my
original plan to use wl_shm_pool_resize wasn't as good as I initially thought.
I might get back to it.
With the new buffer pools it now possible to select triple buffering. Also the
buffer pools are also needed for the upcoming subsurfaces for osd and subtitles.
I hope this change was worth it.
I could not see any difference whatsoever, but for usage with a 3DLUT
there's zero performance difference so we might as well follow the spec to
the letter.
Legacy GL context creation (glXCreateContext) explicitly requires a X
visual, while the modern one (glXCreateContextAttribsARB) does not for
some reason. So fail only on the legacy code path if we don't find a
visual. Note that vo_x11_config_vo_window() will select a default visual
if a NULL visual is passed to it.
This fixes issue #504. For some reason, glXChooseFBConfig() will return
a fbconfig with no associated visual. (I'm not sure if this allowed.
They don't always have a visual, but since GLX_X_RENDERABLE is set
and GLX_DRAWABLE_TYPE is (implicitly) set to GLX_WINDOW_BIT, why would
there be no visual?)
Even worse, a test program seems to show that a 16 bit fbconfig is
selected (instead of 24/32 bit), which doesn't sound nice at all. Since
there _are_ better fbconfigs available, glXChooseFBConfig() should
normally sort them by quality, and return the better ones first. It's
worth noting that this function should also prefer GLX_TRUE_COLOR
over anything else, although this comes last in the sort order.
Whatever is going on, requesting GLX_X_VISUAL_TYPE with GLX_TRUE_COLOR
seems to fix it.
This was done incorrectly in the previous commit: the fallback size used
the window size as requested with the first config call, which is the
size of the hidden window in the vo_opengl case. (That damn hidden
window again...)
This code essentially does nothing. As far as I could find out, this
actually used to do something. Then it was removed with commit efe7c39f,
leaving some leftover code that didn't do anything useful. This happened
12 years ago!
Also remove a commented debug printf.
vo_opengl creates a hidden X11 window to probe the OpenGL context. It
must do that before creating a visible window, because VO creation and
VO config are separate phases.
There's a race condition involving the hidden window: when starting with
--fs, and then leaving fullscreen, the unfullscreened window is
sometimes set to the aspect ratio of the hidden window. I'm not sure why
the window size itself uses the correct size (but corrupted by the wrong
aspect), but that's perhaps because the window manager is free to ignore
the size hint while honoring the aspect, or something equally messed up.
It turns out this happens because x11_common.c thinks the size of the
hidden window is the size of the unfullscreened window. This in turn
happens because vo_x11_update_geometry() reads the size of the hidden
window when called in vo_x11_fullscreen() (called from
vo_x11_config_vo_window()) when mapping the fullscreen window. At that
point, the window could be mapped, but not necessarily. If it's not
mapped, it will get the size of the unfullscreened window... I think.
One could fix this by actively waiting until the window is mapped. Try
to pick a less hacky approach instead, and never read the window size
until MapNotify is received.
vo_x11_create_window() needs a hack, because we'd possibly set the VO's
size to 0, resulting e.g. in vdpau to fail initialization. (It'll print
error messages until a proper resize is received.)
Larger sizes can introduce overflows, depending on the image format. In
the worst case, something larger than 16000x16000 with 8 bytes per pixel
will overflow 31 bits.
Maybe there should be a proper failure path instead of a hard crash, but
not yet. I imagine anything that sets a higher image size than a known
working size should be forced to call a function to check the size (much
like in ffmpeg/libavutil).
RGB565 is one of the fastest and most supported formats on low end consumer
devices, but ffmpeg spams warning when using it. Make it opt-in instead of
opt-out.
The problem seems to have solved itself. I guess the previous changes to
resizing and commit ba101ab made this possible. Consider me happy for removing
that crap.
Still untested, because now it crashes inside of libSDL for unknown
reasons. (This also happens with mpv git from yesterday - probably an
installation problem, or SDL doing weird things it shouldn't be doing.)
The main difference between the old and new callbacks is that the old
callbacks required passing the window size, which is and always was very
inconvenient and confusing, since the window size is already in
vo->dwidth and vo->dheight.
Rename vo_get_src_dst_rects() to mp_get_src_dst_rects() and make it
independent from the VO (it takes a comical amount of parameters now to
pass all required state). Add a convenience wrapper with the name
vo_get_src_dst_rects() to vo.c. Replace all aspdat and vo usages with
immediate parameters.
Functionally, nothing should change, except that the window size is
clamped to a minimum of size 1 much earlier, and some log messages
change the prefix (don't bother with vo.vo_log stuff).
The plan is to make all the code in aspect.c independent from vo.c,
which should make the code easier to understand, will allow removal of
vo->aspdat, and reduces the amount of code that accesses weird mutable
struct vo fields.
vo->aspdat is basically an outdated version of vo->params, plus some
weirdness. Get rid of it, which will allow further cleanups and which
will make multithreading easier (less state to care about).
Also, simplify some VO code by using mp_image_set_attributes() instead
of caring about display size, colorspace, etc. manually. Add the
function osd_res_from_image_params(), which is often needed in the case
OSD renders into an image.
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque
While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.
All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
This is a bit of a hack, but in order to prevent TranslateMessage from
seeing WM_KEYDOWN messages that we already know how to decode, move the
decoding logic to the event loop. This should fix#476, since it stops
the generation of extraneous WM_CHAR messages that were triggering more
than one action on keydown.
Doesn't make any sense anymore. X11 (which was mentioned in the manpage)
autodetects it, and everything else ignored the option values.
Since for incomprehensible reasons the backends and vo.c still need to
exchange information about the screensize using the option fields,
they're not removed yet.