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Commit Graph

48472 Commits

Author SHA1 Message Date
wm4
6db890ebab video: remove RGB32/BGR32 aliases
They are sort of confusing, and they hide the fact that they have an
alpha component. Using the actual formats directly is no problem, sicne
these were useful only for big endian systems, something we can't test
anyway.
2020-05-11 19:57:34 +02:00
Avi Halachmi (:avih)
b5284a6829 js: mp.set_osd_ass: ignore identical inputs (match ccbb8b1c) 2020-05-10 21:20:28 +03:00
wm4
4e94b2177a vo: fix forgotten debug code
This was not intended to be committed in 0e3f893606. It disables
the extra wakeup if working==true. I've convinced myself that the wakeup
was really needed at the time, so no idea how I didn't notice this until
someone pointed it out on the commit diff on github (lol).
2020-05-10 17:00:11 +02:00
wm4
a7d11b2fc0 lua: do not use Lua filesystem functions for loading scripts
Bill Gates did not only create COVID, he's also responsible for the
world's worst OS, where you have to literally jump through hoops of fire
to open files with Unicode file names. Lua did not care to implement any
jumping, so it's our turn to jump.

Untested (on win32).

Fixes: #7701
2020-05-10 17:00:07 +02:00
wm4
ad9f3bfe96 stream: make stream_read_file() more robust
Change it to strictly accept local paths only. No more http://, no more
$HOME expansion with "~/" or mpv config path expansion with "~~/". This
should behave as if passing a path directly to open().

Reduce annoying log noise to further facilitate it using as open()
replacement.
2020-05-10 16:44:35 +02:00
wm4
a600d152d2 msg: add function to reduce log level
Sometimes it's helpful to override this for specific mp_log instances,
because in some specific circumstances you just want to suppress log
file noise you never want to see.

-1 is an allowed value (for suppressing MSGL_FATAL==0). It looks like
the libplacebo wrapper still does this wrong, so it will probably
trigger UB in some cases. I guess I don't care, though.
2020-05-10 16:40:26 +02:00
wm4
0b09771ba9 vo_gpu: manually resolve user shader prefixes
This resolves prefixes such as "~/" and "~~/" at the caller, instead of
relying on stream_read_file() to do it. One of the following commits
will remove this from stream_read_file() itself.

Untested.
2020-05-10 16:36:47 +02:00
wm4
caf228b218 player: make external subtitle auto-loading stricter
By default --sub-auto uses "exact". This was far from an "exact" match,
because it added anything that started with the video filename (without
extension), and seemed to end in something that looked like a language
code.

Make this stricter. "exact" still tolerate a language code, but the
video's filename must come before it without any unknown extra
characters. This may not load subtitles in some situations where it
previously did, and where the user might think that the naming
convention is such that it should be considered an exact match.

The subtitle priority sorting seems a bit worthless. I suppose it may
have some value in higher "fuzz" modes (like --sub-auto=fuzzy).

Also remove the mysterious "prio += prio;" line. I probably shouldn't
have checked, but it goes back to commit f16fa9d31 (2003), where someone
wanted to "refine" the priority without changing the rest of the code or
something.

Mostly untested, so have fun.

Fixes: #7702
2020-05-09 23:31:33 +02:00
wm4
327302bdb9 options: update OSD when writing some OSD-related options
Just the usual change notification mess.

Fixes: #7697
2020-05-09 22:36:06 +02:00
wm4
0e3f893606 vo: another minor wakeup reduction
The caller of render_frame() re-iterates without waiting if this
function returns true. That's normally meant for DS, where we draw
frames as fast as possible to let the driver perform waiting.
2020-05-09 22:32:28 +02:00
wm4
2446f5f43b vo: always reset redraw flag to avoid immediate wakeups wasting CPU time
This could temporarily hog the core or something because it's a stupid
fragile state machine that should best be wiped out.

Fixes: #7699
2020-05-09 22:23:18 +02:00
wm4
c1a961ad78 draw_bmp: rewrite
draw_bmp.c is the software blender for subtitles and OSD. It's used by
encoding mode (burning subtitles), and some VOs, like vo_drm, vo_x11,
vo_xv, and possibly more.

This changes the algorithm from upsampling the video to 4:4:4 and then
blending to downsampling the OSD and then blending directly to video.
This has far-reaching consequences for its internals, and results in an
effective rewrite.

Since I wanted to avoid un-premultiplying, all blending is done with
premultiplied alpha. That's actually the sane thing to do. The old code
just didn't do it, because it's very weird in YUV fixed point.
Essentially, you'd have to compensate for the chroma centering constant
by subtracting src_alpha/255*128. This seemed so hairy (especially with
correct rounding and high bit depths involved) that I went for using
float.

I think it turned out mostly OK, although it's more complex and less
maintainable than before. reinit() is certainly a bit too long. While it
should be possible to optimize the RGB path more (for example by
blending directly instead of doing the stupid float conversion), this is
probably slower. vo_xv users probably lose in this, because it takes the
slowest path (due to subsampling requirements and using YUV).

Why this rewrite? Nobody knows. I simply forgot the reason. But you'll
have it anyway. Whether or not this would have required a full rewrite,
at least it supports target alpha now (you can for example hard sub
transparent PNGs, if you ever wanted to use mpv for this).

Remove the check in vf_sub. The new draw_bmp.c is not as reliant on
libswscale anymore (mostly uses repack.c now), and osd.c shows an
error message on missing support instead now.

Formats with chroma subsampling of 4 are not supported, because FFmpeg
doesn't provide pixfmt definitions for alpha variants. We could provide
those ourselves (relatively trivial), but why bother.
2020-05-09 18:02:57 +02:00
wm4
9190b3c469 repack: add support for converting from/to float formats
Will be needed by draw_bmp.c. The tests cross-check this with zimg to
control whether we're getting it right.
2020-05-09 18:02:57 +02:00
wm4
bf19f34960 csputils: add function for getting uint/float transformation
This provides a way to convert YUV in fixed point (or pseudo-fixed
point; probably best to say "uint") to float, or rather coefficients
to perform such a conversion. Things like colorspace conversion is out
of scope, so this is simple and strictly per-component.

This is somewhat similar to mp_get_csp_mul(), but includes proper color
range expansion and correct chroma centering. The old function even
seems to have a bug, and assumes something about shifted range for full
range YCbCr, which is wrong.

vo_gpu should probably use the new function eventually.
2020-05-09 18:02:57 +02:00
wm4
56dbbc3847 video: add yuv float formats
Adding all these so I can use them for obscure processing purposes (see
later draw_bmp commit).

There isn't really a reason why they should exist. On the other hand,
they're just labels for formats that can be handled in a generic way,
and this commit adds support for them in the zimg wrapper and vo_gpu
just by making the formats exist. (Well, vo_gpu had to be fixed in the
previous commit.)
2020-05-09 18:02:57 +02:00
wm4
9e48085043 vo_gpu: fix green shit with float yuv input
This was incorrect at least because the colorspace matrix attempted to
center chroma at (conceptually) 0.5, instead of 0. Also, it tried to
apply the fixed point shift logic for component sizes > 8 bit.

There is no float yuv format in mpv/ffmpeg yet, but see next commit,
which enables zimg to output it. I'm assuming zimg defines this format
such that luma is in range [0,1] and chroma in range [-0.5,0.5], with
the levels flag being ignored. This is consistent with H264/5 Annex E (I
think...), and it sort of seems to look right, so that's it.
2020-05-09 18:02:57 +02:00
wm4
4019c11314 video: fix rgb30 component order
Was broken with a zimg wrapper refucktor before the previous commit. In
addition, it seems this didn't match the vo_drm format, or the format
naming convention. So the order actually changes, and the format is
redefined. (The img_format.h comment was probably wrong.)

Change vo_gpu to the new format as well, so we can still test it.
2020-05-09 18:02:57 +02:00
wm4
d8002f1dde video: separate repacking code from zimg and make it independent
For whatever purpose. If anything, this makes the zimg wrapper cleaner.

The added tests are not particular exhaustive, but nice to have. This
also makes the scale_zimg.c test pretty useless, because it only tests
repacking (going through the zimg wrapper). In theory, the repack_tests
things could also be used on scalers, but I guess it doesn't matter.

Some things are added over the previous zimg wrapper code. For example,
some fringe formats can now be expanded to 8 bit per component for
convenience.
2020-05-09 18:02:57 +02:00
wm4
d61ced37ae sws_utils: allow setting zimg options directly
One could wonder, why not just use the zimg wrapper directly?
2020-05-09 18:02:57 +02:00
wm4
43591ba96b img_format: make component order in comment more logical 2020-05-09 18:02:57 +02:00
wm4
488c0b4de5 sd_lavc: fix occasional problems with certain VOs when changing scaling
The OSD is passed to VOs via struct sub_bitmaps, which has a change_id
field. This field is incremented whenever there is a (potential) change
to the other struct contents. If not, the VO can rely on it not having
changed. This must include for example sub_bitmap.x and sub_bitmap.dw.
If these two fields (and y equivalents) change, change_id must change,
even if the subtitle bitmap data might still be the same.

sd_lavc.c stopped respecting this at some unknown point. It could
sometimes cause problems, though usually only with bad and old VOs which
somehow relied on this more than vo_gpu. (I've actually encountered this
before with sd_lavc subtitle scaling, as indicated by a nasty comment,
though probably didn't track this down, since said old VOs can die in a
fire.)

Fix this by maintaining the change_id explicitly. Unfortunately adds
even more code. Instead of comparing the result we could track property
changes, but I think this is better. The number of parts is always very
low with this subtitle decoder, so there's no actual performance issue
to worry about.

This could be triggered by scaling changes (video-zoom etc.), but
probably also changing bitmap subtitle position or scaling.
2020-05-09 18:02:57 +02:00
wm4
b3a9058c0d osd: add change timestamp and screen size to struct sub_bitmap_list
Should be somewhat helpful. (All VOs are full of code trying to
compensate for this, more or less, and this will allow simplifying
some code later. Maybe.)

The screen size is mostly for robustness checks.
2020-05-09 18:02:57 +02:00
wm4
b727600d1f osd: add subtitle software blending to stats 2020-05-09 18:02:57 +02:00
wm4
a1812e2a46 build: add -fno-math-errno
glibc/gcc make certain math functions set errno by default. This is not
required by the standard, and makes everything complexer and slower
(well done glibc). It typically prevents inlining certain math functions
too, where the compiler can turn a function call to a single
instruction, such as observed with lrint().

So this has possibly some minor performance advantages, and no
disadvantages.
2020-05-09 18:02:57 +02:00
Anton Kindestam
9dfcc496a5 drm_prime: fallback to drmModeAddFB2
Fallback to drmModeAddFB2 if drmModeAddFB2WithModifiers fails. I've
observed it failing on a pinebook pro running manjaro. We also got "0"
as modifiers from FFmpeg anyway, which might or might not have
something to do with this.

Instead of trying to find the source of the problem, just add this
fallback.
2020-05-08 21:26:25 +02:00
Anton Kindestam
6c04eb0508 drm_prime: get the modifier for all planes
Untested (I don't have a platform that requires modifiers to work
here). Might break something, or might fix something. At least this
looks more intuitive to me.
2020-05-08 21:26:25 +02:00
Anton Kindestam
c0bc8bf5d3 drm_prime: print out errno in error message
It is interesting to know why drmModeAddFB2WithModifiers failed.
2020-05-08 21:26:25 +02:00
Piotr Gasior
5676e5ba39 w32_common: Scale window when moving to display with different DPI
For applications that are DPI aware WM_DPICHANGED message contains
suggested size and position of window
2020-05-08 21:47:32 +10:00
RealDolos
8bce6d0b89 w32_common: Support HiDPI on Windows 2020-05-08 21:46:45 +10:00
James Ross-Gowan
326c55a571 vo_gpu: d3d11: only use presentation feedback with flip model
The current implementation of presentation feedback was designed to be
used with flip model presentation. With the bitblt model,
GetFrameStatistics returns totally different values and it's not clear
if we can use them at all. Previously, this wasn't a problem because
with the bitblt model, GetFrameStatistics only worked in exclusive
fullscreen. Now that mpv supports exclusive fullscreen, we should
explicitly check for a flip model swapchain before using presentation
feedback.
2020-05-07 00:17:50 +10:00
wm4
ebac24efe6 client API: correct an outdated comment 2020-05-06 15:27:25 +02:00
wm4
f77a4450b4 options: don't trigger bool "compact" path for --loop-file
In theory an incompatible change, but I think it's for the better.
Impact should be relatively low. I hope.

Fixes: #7676
2020-05-06 15:27:25 +02:00
wm4
12451ac7eb vf:format: don't error when using convert=yes and not specifying fmt 2020-05-06 15:27:25 +02:00
wm4
e567d06377 test: fix some idiotic UB 2020-05-06 15:27:25 +02:00
wm4
b2720dba0f mp_image: add some helpers
This is really basic for planar image data access; not sure why there
weren't such helpers before.

They also handle trickier formats that use bit-packing, or they would be
mich simpler. (This affects only BGR4/BGR4/MONOW/MONOH, I hope whoever
invented them is proud of triggering so many special cases for so little
gain.)
2020-05-06 15:27:25 +02:00
Niklas Haas
349eb0b7fc vo_gpu: suppress PL_FATAL logs during probing
These were still mapped to MP errors during probing, but they also get
triggered when instance creation fails due to lack of support for e.g.
wayland. Since waylandvk is probed above x11vk, we should probably
suppress these by default.

Closes #7626
2020-05-03 16:27:37 +02:00
Emanuele Torre
cae2ffb6eb documentation: fix some ReST syntax mistakes in lua.rst 2020-05-01 20:48:51 +02:00
Ricardo Garcia
d061f28397 player: round position percentage to the nearest integer
This brings the displayed percentage closer to the exact number and
allows mpv to more frequently display 100% when it finishes playing a
typical video or audio file.
2020-05-01 20:48:16 +02:00
wm4
92db8731dd DOCS/contribute.md: add some blabla about fixup commits in pull requests
I have to say this in PR reviews all the time, so maybe I should make i
explicit. In too many words of course, many, many, too many words which
nobody will read, I get it, now shut up. Sneak in some subtle or not so
subtle comments about how I think that github is ruining code quality.
2020-05-01 01:13:20 +02:00
wm4
ccbb8b1c9b lua: restore change detection with legacy OSD function
mp.set_osd_ass() (which was undocumented, or in other words, was not
supposed to be used by external scripts) used to do change detection in
the mpv C code. If the resolution or payload did not change, it was not
re-rendered on the lower levels.

Apparently this made some people sad, so fix it. (But only after I told
them to fuck off.) (Well I didn't put it this way, but still.)
2020-05-01 00:59:57 +02:00
wm4
008faa3d7f zimg: remove C11 aligned_alloc() requirement
It's not available on Windows because MinGW is fucking horrible and
Microsoft are fucking assholes.
2020-05-01 00:59:57 +02:00
Niklas Haas
4f0206ab04 vo_gpu: enable frame caching for still frames
For some reason this was never done? Looking through the code, it was
never the case that the frame cache was hit for still frames. I have no
idea why not. It makes a lot of sense to do so.

Notably, this massively improves the performance of updating the OSC
when viewing e.g. large still images, or while paused. (Tested on a
4000x8000 image, the OSC now responds smoothly to user input)
2020-04-30 00:23:13 +02:00
Kevin Mitchell
2aa5964b43
stream_libarchive: remember archive headers from initial open
The header probing hacks were previously all broken. They only worked
the first time the archive file was open. Since subsequent opens (on
seek) occured in the middle of the source stream rather than at the
beginning, the stream_read_peek calls meant to retrieve the headers were
instead returning random bytes in the middle of the file.

Perhaps the worst manifestation of this was when seeking within a
multi-volume .rar archive with the "legacy" file naming pattern. If the
seek required a reopen, the fact that the archive was multi-volume would
be forgotten and the file would appear truncated terminating playback.

To solve this, only perform the header probling the first time the
archive is opened. Save the results and reuse them on subsequent
reopens. Put this in a wrapper so this is transparent to
demux_libarchive.
2020-04-28 22:13:03 -07:00
Kevin Mitchell
9285a1c05e
stream_libarchive: simplify multi-volume rar hate message
I couldn't find any reason for this message to be so far dispalced from
where it's necessity was determined. That necessity is not however in
question.

Also improve the wording and line breaking.
2020-04-27 21:11:31 -07:00
Kevin Mitchell
430b6f9f12
stream_libarchive: put multi_rar check in a function 2020-04-27 21:10:58 -07:00
wm4
027ae815ec ta: add ta_get_parent()
Sometimes useful for debugging. Also fix a random typo elsewhere.
2020-04-26 23:38:54 +02:00
wm4
729843b85e ta: change debug ifdeffery
TA_MEMORY_DEBUGGING always defined. But allow defining it from the
compiler command line (-D), because maybe that's useful for someone?
2020-04-26 23:37:29 +02:00
wm4
e9e883e3b2 video: make OSD/subtitle bitmaps refcounted (sort of)
Making OSD/subtitle bitmaps refcounted was planend a longer time ago,
e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap
data) was added in 2016. But nothing benefited much from it, because
struct sub_bitmaps was usually stack allocated, and there was this weird
callback stuff through osd_draw().

Make it possible to get actually refcounted subtitle bitmaps on the OSD
API level. For this, we just copy all subtitle data other than the
bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy
refcount shit, but when that was a big mess and hard to debug and just
boiled to emulating malloc(), I made it a full allocation+copy. This
affects mostly the parts array. With crazy ASS subtitles, this parts
array can get pretty big (thousands of elements or more), in which case
the extra alloc/copy could become performance relevant. But then again
this is just pure bullshit, and I see no need to care. In practice, this
extra work most likely gets drowned out by libass murdering a single
core (while mpv is waiting for it) anyway. So fuck it.

I just wanted this so draw_bmp.c requires only a single call to render
everything. VOs also can benefit from this, because the weird callback
shit isn't necessary anymore (simpler code), but I haven't done anything
about it yet. In general I'd hope this will work towards simplifying the
OSD layer, which is prerequisite for making actual further improvements.

I haven't tested some cases such as the "overlay-add" command. Maybe it
crashes now? Who knows, who cares.

In addition, it might be worthwhile to reduce the code duplication
between all the things that output subtitle bitmaps (with repacking,
image allocation, etc.), but that's orthogonal.
2020-04-26 23:34:32 +02:00
wm4
640db1ed3f zimg: don't assume zimg reads are 64 byte aligned
Only _writes_ are aligned, so the assumption doesn't work for reads. But
it's easy to fix by rounding down x0 to the next byte boundary. Writing
pixels outside of the read area is allowed, and we don't go out of
buffer bounds.

Patch by anon32, permission to do anything with it.
2020-04-25 17:38:54 +02:00
der richter
4deae5e4b5 cocoa-cb: report actual unfs window size for current window scale 2020-04-25 11:37:53 +02:00