1
0
mirror of https://github.com/mpv-player/mpv synced 2024-12-18 12:55:16 +00:00
Commit Graph

55 Commits

Author SHA1 Message Date
wm4
5d1a3fb406 command: improve A-B loop behavior
If the B point is set, then loop back to A.

Also, update the OSD bar if necessary.
2014-11-18 20:28:54 +01:00
wm4
4bd6c91d9b command: implement A-B loops
Probably needs to be polished a bit more. Also, might require a key
binding that can set/clear the loop points in a more intuitive way.

For now, something like this can be put into input.conf to use it:

ctrl+y set ab-loop-a ${time-pos}    # set A
ctrl+x set ab-loop-b ${time-pos}    # set B
ctrl+c set ab-loop-a no             # clear (mostly)

Fixes #1241.
2014-11-18 01:36:35 +01:00
wm4
88762cd6a7 player: make the osd-msg prefix work for playlist_next/prev
If input.conf e.g. contains "n osd-msg playlist_next", then pressing the
n key will switch to the next file, and display the filename on OSD.
2014-11-11 22:07:16 +01:00
wm4
0c3df23335 osd: properly wakeup when the OSD function disappears
Fixes #1236.
2014-11-01 17:32:34 +01:00
wm4
dab6cbca16 player: update meaning of drop_frame_cnt
Rename the variable, update comments, and update the documentation of
the property which returns its value.
2014-11-01 01:07:21 +01:00
wm4
b17585e636 player: change framedrop display in the status line
Hopefully less confusing, and hopefully doesn't exceed the terminal
width in any situation.
2014-10-31 01:01:58 +01:00
wm4
2bb02879aa player: don't display zero duration for files with unknown duration
On OSD/terminal, just don't display the duration if unavailable.

Make the "length" property unavailable if duration is unavailable.
2014-10-29 21:54:59 +01:00
wm4
be950351d9 player: show busy symbol on OSD if seeking takes too long
Same as it's done on the terminal.
2014-10-22 16:11:44 +02:00
wm4
7c69848e3e player: fix OSD cycling
OSD cycling attempted to remove the current message by setting an empty
message with duration 0. Duration 0 tripped up a corner case causing no
OSD to be displayed (until the next message was set), so exclude this
explicitly.
2014-10-14 19:20:36 +02:00
wm4
a9e6ba1b9a osd: don't let slow commands cut OSD messages short
Done for screenshot commands, requested by a user.
2014-10-06 22:19:24 +02:00
wm4
9d5d031b6d player: remove central uninit_player() function and flags mess
Each subsystem (or similar thing) had an INITIALIZED_ flag assigned. The
main use of this was that you could pass a bitmask of these flags to
uninit_player(). Except in some situations where you wanted to
uninitialize nearly everything, this wasn't really useful. Moreover, it
was quite annoying that subsystems had most of the code in a specific
file, but the uninit code in loadfile.c (because that's where
uninit_player() was implemented).

Simplify all this. Remove the flags; e.g. instead of testing for the
INITIALIZED_AO flag, test whether mpctx->ao is set. Move uninit code
to separate functions, e.g. uninit_audio_out().
2014-10-03 23:05:09 +02:00
wm4
8fd954ac8e build: add -Wno-format-zero-length
This warning makes absolutely no sense. Passing an empty string to
printf-like functions is perfectly fine. In the OSD case, it just sets
an empty message, practically clearing the OSD.
2014-09-26 13:52:55 +02:00
wm4
d8f993705c player: do not wrongly clear OSD bar stops, reindent
set_osd_bar_chapters() always cleared the OSD bar stops, even if the
current bar was not the seek bar. Obviously it should leave the state of
the bar alone in this case.

Also change the function control flow so that we can drop one
indentation level, and do the equivalent change for the other OSD bar
functions.
2014-09-25 21:32:56 +02:00
wm4
ed116e8b06 player: simplify OSD message handling code
Eliminate the remains of the OSD message stack. Another simplification
comes from the fact that we do not need to care about time going
backwards (we always use a monotonic time source, and wrapping time
values are practically impossible). What this code was pretty trivial,
and by now unnecessarily roundabout.

Merge get_osd_msg() into update_osd_msg(), and add_osd_msg() into
set_osd_msg_va().
2014-09-25 21:32:56 +02:00
wm4
d23ffd243f player: rate-limit OSD text update
There's no need to update OSD messages and the terminal status if nobody
is going to see it. Since the player doesn't block on video display
anymore, this update happens to often and probably burns slightly more
CPU than necessary. (OSD redrawing is handled separately, so it's just
mostly useless text processing and such.)

Change it so that it's updated only on every video frame or all 50ms
(whatever comes first).

For VO OSD, we could in theory try to lock to the OSD redraw heuristic
or the display refresh rate, but that's more complicated and doesn't
work for the terminal status.
2014-09-25 21:32:56 +02:00
wm4
63a2024a8b osd: fix --term-osd=no
It didn't actually disable it.

I'm actually not sure what this option is useful for, but fixing it
can't harm.
2014-09-22 00:29:45 +02:00
wm4
903bd1d893 command: simplify OSD property display code
Probably not many user-visible changes. One notable change is that the
terminal OSD code for OSD bar fallback handling is removed with no
replacement. Instead, terminal OSD gets the same text message as normal
OSD. For volume, this is ok, because the text message is reasonable.
Other properties will look worse, but could be adjusted, and there are
in fact no other such properties that would be useful in audio-only
mode.

The fallback message for seeking falls away as well, but that message
was useless anyway - the terminal status line provides all information
anyway.

I believe the show_property_osd() code is now much easier to follow.
2014-09-21 23:48:24 +02:00
wm4
f5fb1e915e player: rename "Late:" field to "SD:"
Follow up to previous commit.

This is probably confusing from a user point of view, since this field
shouldn't show up normally anymore. (Before this commit, it could show
up sporadically when a slow operation was performed during playback,
such as switching fullscreen.)
2014-09-20 00:48:30 +02:00
wm4
ea2b19f646 player: allow overriding OSD message for all OSD levels
Until now, you could override only level 3 with --osd-status-msg. Extend
this, add add --osd-msg1 to --osd-msg3 (one for each OSD level). OSD
level 0 always means disable OSD, so that isn't included.

--osd-msg3 corresponds to --osd-status-msg, but they're not exactly the
same. To allow more customization, --osd-msgN do not include the OSD
symbol. The symbol can be manually added with "${osd-sym-cc}". We keep
the "old" option for some short-term compatibility.

--osd-msg1 should be particularly useful; for example you could do:

    --osd-msg1='${?pause==yes:${osd-sym-cc}}'

to display a "paused" symbol when paused, and nothing during normal
playback. (Although admittedly, the syntax is quite a bit of work.)
2014-09-18 01:23:33 +02:00
wm4
a522441bbe command: add osd-sym-cc property
This allows you to reproduce the OSD symbol.
2014-09-18 00:12:59 +02:00
wm4
c7208319d3 player: better cache status on status line
The cache percentage was useless. It showed how much of the total stream
cache was in use, but since the cache size is something huge and
unrelated to the bitrate or network speed, the information content of
the percentage was rather low.

Replace this with printing the duration of the demuxer-cached data, and
the size of the stream cache in KB.

I'm not completely sure about the formatting; suggestions are welcome.
Note that it's not easy to know how much playback time the stream cache
covers, so it's always in bytes.
2014-08-27 23:12:47 +02:00
wm4
5890e59dbc terminal: some cleanups
In particular, remove all the stupid debug printfs from the win code.
2014-08-21 22:45:58 +02:00
wm4
9f31b73cda player: never print status messages before playback begins
After a new file is loaded, playback never starts instantly. Rather, it
takes some playloop iterations until initial audio and video have been
decoded, and the outputs have been (lazily) initialized. This means you
will get status line updates between the messages that inform of the
initialized outputs. This is a bit annoying and clutters the terminal
output needlessly.

Fix this by never printing the status line before playback isn't fully
initialized. Do this by reusing the --term-playing-msg code (which
prints a message once playback is initialized). This also makes sure the
status line _is_ shown during playback restart when doing seeks.

It's possible that the change will make the output more confusing if for
some reason is stuck forever initializing playback, but that seems like
an obscure corner case that never happens, so forget about it.
2014-08-18 01:25:59 +02:00
wm4
eb2924054f player: remove unneeded call
print_status() is called at a later point anyway (and before sleeping),
so this code has little effect. This code was added in commit a4f7a3df5,
and I can't observe any problems with idle mode anymore.

Now print_status() is called from a single place only, within osd.c.
2014-08-18 01:21:21 +02:00
wm4
543ba6c114 video: add VO framedropping mode
This mostly uses the same idea as with vo_vdpau.c, but much simplified.

On X11, it tries to get the display framerate with XF86VM, and limits
the frequency of new video frames against it. Note that this is an old
extension, and is confirmed not to work correctly with multi-monitor
setups. But we're using it because it was already around (it is also
used by vo_vdpau).

This attempts to predict the next vsync event by using the time of the
last frame and the display FPS. Even if that goes completely wrong,
the results are still relatively good.

On other systems, or if the X11 code doesn't return a display FPS, a
framerate of 1000 is assumed. This is infinite for all practical
purposes, and means that only frames which are definitely too late are
dropped. This probably has worse results, but is still useful.

"--framedrop=yes" is basically replaced with "--framedrop=decoder". The
old framedropping mode is kept around, and should perhaps be improved.
Dropping on the decoder level is still useful if decoding itself is too
slow.
2014-08-15 23:33:33 +02:00
wm4
0ed48f5ec9 player: remove cache status from video OSD 2014-08-11 17:01:20 +02:00
wm4
5f042864f5 player: indicate on the status line whether a seek is active
This is delayed by 300ms - before that, the status doesn't change. I
feel like it would too annoying if the status line would "flicker" on
normal seek by quickly showing and hiding the indicator.
2014-08-08 00:05:24 +02:00
wm4
17256f13dc osd: properly handle OSD bar timeout
This could just remain stuck on the screen, until the playloop happened
to be run again.
2014-07-21 19:35:20 +02:00
wm4
dc00b146c4 player: remove the last instances of polling
Mouse cursor handling, --heartbeat-cmd, and OSD messages basically
relied on polling. For this reason, the playloop always used a small
timeout (not more than 500ms).

Fix these cases, and raise the timeout to 100 seconds. There is no
reason behind this number; for this specific purpose it's as close to
infinity as any other number.

On MS Windows, or if vo_sdl is used, the timeout remains very small.
In these cases the GUI code doesn't do proper event handling in the
first place, and fixing it requires much more effort.

getch2_poll() still does polling, because as far as I'm aware no event-
based way to detect this state change exists.
2014-07-18 15:04:46 +02:00
Andrey Morozov
b1969c0eba command: change cache perentage to float, add cache-free and cache-used 2014-07-02 01:28:11 +02:00
Tsukasa OMOTO
a73415584c player: make the time display relative to start PTS
This commit makes the playback start time always at time 0.

Signed-off-by: wm4 <wm4@nowhere>
2014-06-29 20:39:49 +02:00
wm4
da89af1076 player: show "neutral" position markers for OSD bars
This commit implements them for volume and some video properties.
2014-06-08 23:52:58 +02:00
wm4
62a483f18b player: hack to fix --msgmodule --term-osd-bar
Basically a cheap hack to fix that the --msgmodule prefix will cause an
unwanted linebreak by making the line too long.

Suggested by Hamuko in github issue #710.

Fixes #710.
2014-04-13 13:03:31 +02:00
wm4
98dc8206ae options: handle escape sequences in e.g. --playing-msg differently
M_OPT_PARSE_ESCAPES was pretty stupid, and broke the (useful) assumption
that string variables contain exactly the same value as set by the
option. Simplify it, and move escape handling to the place where it's
used.

Escape handling itself is not terribly useful, but still allows useful
things like multiline custom OSD with "\n".
2014-02-20 14:46:23 +01:00
wm4
8437356b6c options: add --no-terminal switch
Mostly useful for internal reasons. This code will be enabled by
default if mpv is started via the client API.
2014-02-10 00:14:52 +01:00
wm4
7f4a09bb85 sub: uglify OSD code path with locking
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque

While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.

All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
2014-01-18 01:27:43 +01:00
wm4
49ebbce3e0 player: remove OSD message IDs
These were needed before the last commit, but now they don't do anything
anymore. (They were used to decide whether to replace or stack the
previous OSD message when a new one was displayed.)
2014-01-17 22:34:47 +01:00
wm4
a0a2ea8713 player: remove OSD stack
If certain OSD messages were displayed at the same time, the hidden
messages were put on the stack, and displayed again once the higher
priority messages disappeared. The idea was probably that lower priority
messages could not hide higher priority ones, and also that the lower
messages did not get lost.

But in practice, this gives confusing results with OSD messages randomly
reappearing for a brief time. Remove it.
2014-01-17 22:26:04 +01:00
wm4
c47c59f2df player: don't use OSD message stack for term OSD subs
Showing subtitles on terminal used the OSD message stack (which uses a
stack to "pile up" messages that were displayed at the same time). This
had a bunch of weird and annoying consequences. This accessed a certain
osd_state field, which is a minor annoyance since I want to make that
struct opaque. Implement this differently.
2014-01-17 21:55:23 +01:00
wm4
99ee43b33b msg: move special declarations to msg_control.h
While almost everything uses msg.h, the moved definitions are rarely
needed by anything.
2014-01-16 23:06:40 +01:00
Johannes Nixdorf
d5fce546a4 player: handle the corner cases in --term-osd-bar correctly
With the old code and pos == width - 2 one character too many is drawn.
2014-01-15 23:12:46 +01:00
Johannes Nixdorf
1d9c62b644 player: use more than 1/100 resolution for --term-osd-bar
If the terminal width is large enough the position marker jumps over
several characters because currently pos only increases in 1/100th steps.
2014-01-15 23:12:34 +01:00
wm4
45641378a2 player: add --term-osd-bar, which shows a status bar on the terminal
Feature request from github issue #451. Disabled by default, will
probably stay this way.
2014-01-15 16:14:37 +01:00
wm4
635b2f2690 player: don't print status in --idle mode
Apparently this annoys certain users. Restores old behavior.
2014-01-14 22:24:07 +01:00
wm4
6759941fca player: redo terminal OSD and status line handling
The terminal OSD code includes the handling of the terminal status line,
showing player OSD messages on the terminal, and showing subtitles on
terminal (the latter two only if there is no video window, or if
terminal OSD is forced).

This didn't handle some corner cases correctly. For example, showing an
OSD message on the terminal always cleared the previous line, even if
the line was an important message (or even just the command prompt, if
most other messages were silenced).

Attempt to handle this correctly by keeping track of how many lines the
terminal OSD currently consists of. Since there could be race conditions
with other messages being printed, implement this in msg.c. Now msg.c
expects that MSGL_STATUS messages rewrite the status line, so the caller
is forced to use a single mp_msg() call to set the status line.

Instead of littering print_status() all over the place, update the
status only once per playloop iteration in update_osd_msg(). In audio-
only mode, the status line might now be a little bit off, but it's
perhaps ok.

Print the status line only if it has changed, or if another message was
printed. This might help with extremely slow terminals, although in
audio+video mode, it'll still be updated very often (A-V sync display
changes on every frame).

Instead of hardcoding the terminal sequences, use
terminfo/termcap to get the sequences. Remove the --term-osd-esc option,
which allowed to override the hardcoded escapes - it's useless now.

The fallback for terminals with no escape sequences for moving the
cursor and clearing a line is removed. This somewhat breaks status line
display on these terminals, including the MS Windows console: instead of
querying the terminal size and clearing the line manually by padding the
output with spaces, the line is simply not cleared. I don't expect this
to be a problem on UNIX, and on MS Windows we could emulate escape
sequences. Note that terminal OSD (other than the status line) was
broken anyway on these terminals.

In osd.c, the function get_term_width() is not used anymore, so remove
it. To remind us that the MS Windows console apparently adds a line
break when writint the last column, adjust screen_width in terminal-
win.c accordingly.
2014-01-13 20:08:13 +01:00
wm4
8721f9151f player: don't block terminal OSD while seeking
Seeking usually show the status on OSD. In terminal OSD mode, no status
is shown, because there is already a separate status line.
Unfortunately, the mechanism for showing the status was still active,
which forced showing no message while the code for showing seek status
was active.
2014-01-13 19:46:16 +01:00
wm4
5819f4b7c9 player: always ise [statusline] for terminal OSD
This was inconsistent: the actual statusline used [statusline] as
message prefix, while other parts of the terminal OSD used [cplayer]
(and MSGL_STATUS). This commit makes it consistent.
2014-01-05 20:15:19 +01:00
wm4
3720b3f17d player: add --secondary-sid for displaying a second subtitle stream
This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
2013-12-24 17:46:14 +01:00
wm4
8e75cc3339 player: use separate msg prefix for statusline
So the user can specifically mute or unmute the status line with
--msglevel. Accidentally removed with commit 5e0c4ec3.
2013-12-21 22:13:05 +01:00
wm4
25d4ae74f1 Rename getch2....c/h to terminal....c/h
"getch2" really tells nothing about what the heck this code does. It'd
be even worse when moving the rest of terminal handling code there.
2013-12-19 21:31:27 +01:00