Commit Graph

2621 Commits

Author SHA1 Message Date
Philip Langdale daa125cb45 osc: reset input handling state on a change in visibility mode
Currently, the activation and deactivation of input handling is done
inside the render() loop, but this does not run when the osc mode is
`never` - which does make sense.

That means that if you are cycling the visibility mode, the input
state will be whatever it was at the time of the mode change. And,
as our modes are ordered `auto` -> `always` -> `never`, the input
state will be enabled when you cycle to `never`.

There are various ways you can imagine fixing this, and in this
change I propose we reset the input state to disabled on a mode
change, and then let render() re-enable input if that's appropriate.

Fixes #7298.
2020-01-02 07:32:57 -08:00
Chris Down b721f9d095 configfiles: Fix utime retcode check
In final fixups for #7139 it seems I managed to screw up utime error
checks. Everything still works, but we MP_WARN when we don't need to.
2019-12-31 00:17:07 +01:00
wm4 fcf0b80dc9 player: make unpausing directly after seek work with --keep-open
When using --keep-open, and the end of the file is reached, the player's
"pause" property is set to true. Attempting to set it to false reverts
it back to true immediately. That's how it's designed, for better or
worse.

Running "seek -10 ; set pause no" did not work, because the seek is
first queued and pause is unset, but then the decoding functions
determine that EOF is still a thing, and "mpctx->stop_play =
AT_END_OF_FILE;" is set again. handle_keep_open() then sets pause again.
Only then the seek is actually run.

Fix this by not setting stop_play if a seek is queued.
2019-12-30 17:40:21 +01:00
wm4 5a26150717 command: add a playlist-unshuffle command
Has a number of restrictions.

See: #2491, #7294
2019-12-28 21:32:15 +01:00
wm4 582f3f7cc0 playlist: change from linked list to an array
Although a linked list was ideal at first, there are cases where it
sucks, and became increasingly awkward (with the mpv command API
preferring integer indexes to access the list). In future, we probably
want to add more playlist-related functionality, so better change it to
an array now.

An array isn't always ideal either. Since playlist entries are still
separate objects (because in some cases you need a stable "iterator" to
it), but you still need to efficiently get the next/previous playlist
entry, there's a pl_index field, that needs to be maintained. E.g.
adding an entry at the start of the playlist => update the pl_index
field for all other entries. Well, it's not really worth to do something
more complicated to avoid these things.

This commit is probably buggy as shit. It's not like I bothered to test
everything. That's _your_ role.
2019-12-28 21:32:15 +01:00
Sai Ke WANG 01de2a9bd5 lua: fix mp.file_info for large files
`size` field with `unsigned int` was truncated to 4GB

Signed-off-by: wm4 <wm4@nowhere>
2019-12-28 14:34:32 +01:00
wm4 8e9644761a console: add a basic help command
It's not really great. But I think it's good enough to save someone
who's lost. Most importantly, it should become obvious _what_ the
console expects (input commands), and how to exit it.

Would be nice if we could show some documentation, or give a link to
documentation, but that's out of scope and/or not easy.

I considered implementing the "help" command as builtin command in
command.c. On the other hand, this could not show console.lua specific
help, so I implemented it in console.lua. The ad-hoc command parsing
(that sort-of mirrors mpv input command syntax) for the "help" command
is probably the worst part of this.
2019-12-24 16:08:04 +01:00
wm4 1d2fcb9227 console: do not strip leading spaces
As suggested by TheAMM and avih.
2019-12-24 16:04:00 +01:00
wm4 029bb593e7 command: extend command-list output
Add some very basic information about arguments.
2019-12-24 16:03:16 +01:00
wm4 b9084dfd47 stats: do not use "tick" event
It's deprecated. The new solution works almost exactly the same way
(since the still existing internal tick event triggers vsync-jitter
change command), though as far as API usage goes, it's somewhat
questionable. (The comment is meant to discourage anyone trying to copy
the idea for external scripts.)
2019-12-24 16:02:24 +01:00
wm4 2636bbbf33 osc: redraw on visibility option runtime changes
This affects behavior when using the "del" default key binding.
Sometimes, setting visibility to always did not draw it correctly. This
probably fixes it.
2019-12-24 09:50:08 +01:00
Avi Halachmi (:avih) 9f2fda7d85 js: support mp.create_osd_overlay (match 07287262)
The legacy mp.set_osd_ass(...) is still supported (but also still
undocumented) as a wrapper for the new mp.create_osd_overlay(...).
2019-12-23 17:52:34 +02:00
Avi Halachmi (:avih) 5a74bf5f95 js: batch key bindings updates (match 96932fe7)
Implemented using one-time idle observer (i.e. setTimeout), to avoid
additional function call(back) every time the event loop enters idle.

The lua mp.flush_key_bindings() is also available, also undocumented.
2019-12-23 17:52:34 +02:00
Nicolas F 7ed70f925b osc: add option to disable santa hat
A minority of users have expressed a dislike of hats, calling them
"cancer [that] don't belong in software" describing the people who add
them as "shitty circlejerks" and "chucklefuck."

While I personally disagree with those opinions, it's probably easier
to let them have it their way. For that reason this adds the option
`greenandgrumpy` to the osc, which allows users to disable the hat.
2019-12-23 16:38:41 +01:00
wm4 091ee9d770 lua: fix guard against division by 0
This was incorrectly converted from the original C code. Change it to
what the original code used.
2019-12-23 16:10:06 +01:00
wm4 d951a7f021 lua: fix passing non-integers to mp.set_osd_ass()
libass uses integers for PlayResX/Y, so the osd-overlay command also
does. Lua (pre-5.3) does not have an integer type, but the command
interface makes a difference anyway. If you pass a Lua number with a
fractional part to an integer parameter (using mp.command_native()), it
will result in an error and complain about incompatible types.

I think that's fine, but since this behavior extends to
mp.set_osd_ass(), this is a compatibility problem.

Fix this by explicitly coercing the resolution parameters to integer
numbers.
2019-12-23 13:23:10 +01:00
wm4 86d24b069b osc: set an arbitrary high Z-order
The main reason for this is just to make show the OSC always above
console.lua, instead of a random order.

(And this is also the only reason osc.lua was changed to the new API.
The old API could have been extended, but lets not.)
2019-12-23 12:06:33 +01:00
wm4 490b3ba007 osc: use new overlay API
This tries to avoid the update() call if nothing changed. This brings it
more into line with the old code (the osd-overlay command simply does
not skip the update if nothing changed). I don't know whether this
matters; most likely not. Normally, code should try to avoid redundant
updates on its own, so it's not the job of the command. However, for the
OSC we simply want to reduce the differences.
2019-12-23 11:48:16 +01:00
wm4 0728726251 client API, lua: add new API for setting OSD overlays
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.

The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".

There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.

Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.

The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
2019-12-23 11:44:24 +01:00
wm4 96932fe77c lua: batch-update key bindings
Lua scripting implements key bindings by defining an input section with
all the bindings in it. Every add_key_binding() call ran a mpv command
to update this section. This caused a lot of spam at debug log levels.

Reduce the spam and more it efficient by batching updates into a single
mpv command when the script becomes inactive. This is pretty simple,
because there's already the concept of idle handlers.

This requires that the script actually goes to sleep, which might not
happen in various extremely bogus corner cases, such as polling the mpv
message queue with active waiting. Just don't do that.
2019-12-23 11:17:01 +01:00
TheAMM 6d93e4cb22 osc: display Santa hat for idle logo in December
During the 12th month (checked during script initialization), draw a Santa hat
on top of the idle message's logo.
Slightly refactors and optimizes the drawing process as well: reorder original
logo layers and remove redundant holes in them, use a shared line prefix
to clear the style and set start position.

Signed-off-by: wm4 <wm4@nowhere>
2019-12-23 01:45:34 +01:00
wm4 0eabc6614a client API: deprecate tick event
This is conceptually outdated and should not exist. This affects Lua
scripting and JSON IPC too.
2019-12-22 14:37:28 +01:00
Avi Halachmi (:avih) b670838b3d js: read_options: on_update: don't re-read the config file
Now that 00af718a made the lua read_options behavior much more similar
to the js behavior, the main difference was that lua does not re-read
the config file at on_update (but it does re-apply its stored content)
while js did re-read it.

Now the js on_update also does not re-read the config file and instead
applies its stored original content.

This is slightly hacky by adding an undocumented optional 4th argument
to read_options which allows overriding the config file content.
2019-12-22 14:51:13 +02:00
wm4 3267bcd210 console: reduce border size
This looks better if the ASS canvas size is used to scale according to
HiDPI factor (instead of font size).
2019-12-22 12:52:36 +01:00
wm4 b899504862 osc: use video margins only if OSC is visible
Looks awkward otherwise. This means that even if boxvideo is enabled,
nothing gets "boxed" if the OSC is set to auto-hide.
2019-12-22 12:50:29 +01:00
wm4 6bf1a83057 osc: cleanup boxvideo margin handling
Make sure it gets properly reinitialized when needed. This is especially
useful now that the OSC reacts to runtime option changes, which can
change the layout too.

This may call set_property_number() on the margin properties more often
now, but since redundant option changes are ignored now, this shouldn't
have any too bad effects.
2019-12-22 12:44:26 +01:00
wm4 12843dcea1 osc: full reinit on runtime option changes
Fuck it, just let's just reinit everything.

On a side note, the changelist parameter provided by read_options()
(here "list") is now unused. But it's not hard to provide and might be
useful for other stuff. So don't remove it from the generic
read_options() code.
2019-12-22 12:32:50 +01:00
wm4 00af718a9e lua: change runtime option change behavior
As described in the manpage changes. This makes more sense than the
previous approach, where options could "unexpectedly" stick. Although
this is still a somewhat arbitrary policy (ask many people and you'd get
a number of different expectations on what should happen), I think that
it reflects what mpv's builtin stuff does.

All the copying is annoying, but let's just hope nobody is stupid enough
to change these properties per video frame or something equally
ridiculous.
2019-12-22 12:30:53 +01:00
Abdullah Alansari e6bdd94cb2 command: fix confusing displayed aspect-ratio
For example, when a user switches the aspect-ratio display `16:9`
instead of `1.778` and `Original` instead of `-1.000`.
2019-12-22 02:32:50 +01:00
Avi Halachmi (:avih) 71ddb22b39 js: read_options: support on_update (match 478a321d)
This is a bit different than the lua code: on script-opts change it
simply re-applies the conf-file and script-opts to the options object,
and if this results in any changed value at options then on_update is
called with the changelist as argument.

This allows a value to revert back to the conf-file value if the
matching script-opts key had a different value and then got deleted.
It also guarantees to call back whenever the options object is
modified, which the lua code doesn't do (e.g. if the caller changed
a value and the observer changed it back - it won't detect a change).
2019-12-21 14:57:10 +02:00
wm4 05fb6f906d osc: cosmetics: remove some excessive whitespace 2019-12-20 14:25:56 +01:00
wm4 b439588172 osc: react to script-opts runtime changes
With special attention to changing osc-visibility. Untested, although
osc-visibility works (it's pretty much equivalent to the key binding, so
there is not much interesting going on).

Somewhat inspired by code posted by github user CogentRedTester.

Fixes: #4513
2019-12-20 14:24:36 +01:00
wm4 478a321dcc lua: add a helper for runtime script option changes
A script can use this to easily get runtime updates. (Even if
script-opts is sort of clunky.)
2019-12-20 14:21:16 +01:00
wm4 db1e28f175 osc: rearrange hidetimeout/visibiltiy handling
The way how this modifies and backups/restores user option values is a
bit of a problem for runtime option changing.

Clean this up a little. Now cycling the visibility updates the user
option value, but always to "valid" values (unlike hidetimeout used to
be used). If the user option value is changed externally (enabled by a
later commit), it'll be cleanly overwritten.
2019-12-20 13:44:59 +01:00
wm4 70c5401952 osc: move windowcontrols option code to the right place
There doesn't seem to be a reason why it was where it was. It should be
in validate_user_opts(), which will be important for runtime changing
too.
2019-12-20 13:21:49 +01:00
wm4 05cd4c9e08 console: use hidpi scale reporting
I decided to factor this into the user's scale option (instead of
somehow using it as default if the user has not specified it), because
it makes the option handling simpler, and won't break things like
per-screen DPI if the user only wants to scale the console font by a
factor.
2019-12-20 13:00:39 +01:00
wm4 8e620c8e76 command: add property returning hidpi scale 2019-12-20 13:00:39 +01:00
wm4 1cb9e7efb8 stream, demux: redo origin policy thing
mpv has a very weak and very annoying policy that determines whether a
playlist should be used or not. For example, if you play a remote
playlist, you usually don't want it to be able to read local filesystem
entries. (Although for a media player the impact is small I guess.)

It's weak and annoying as in that it does not prevent certain cases
which could be interpreted as bad in some cases, such as allowing
playlists on the local filesystem to reference remote URLs. It probably
barely makes sense, but we just want to exclude some other "definitely
not a good idea" things, all while playlists generally just work, so
whatever.

The policy is:
- from the command line anything is played
- local playlists can reference anything except "unsafe" streams
  ("unsafe" means special stream inputs like libavfilter graphs)
- remote playlists can reference only remote URLs
- things like "memory://" and archives are "transparent" to this

This commit does... something. It replaces the weird stream flags with a
slightly clearer "origin" value, which is now consequently passed down
and used everywhere. It fixes some deviations from the described policy.

I wanted to force archives to reference only content within them, but
this would probably have been more complicated (or required different
abstractions), and I'm too lazy to figure it out, so archives are now
"transparent" (playlists within archives behave the same outside).

There may be a lot of bugs in this.

This is unfortunately a very noisy commit because:
- every stream open call now needs to pass the origin
- so does every demuxer open call (=> params param. gets mandatory)
- most stream were changed to provide the "origin" value
- the origin value needed to be passed along in a lot of places
- I was too lazy to split the commit

Fixes: #7274
2019-12-20 13:00:39 +01:00
wm4 505cab9c15 osc: fix a comment 2019-12-20 00:53:42 +01:00
wm4 99cc13e3d1 osc: fade out if paused and mouse position is outside of OSC
This broke with the recent changes since tick() is not called regularly
anymore in paused mode. Add an explicit timer for this.
2019-12-19 22:43:22 +01:00
wm4 69fb2ddbc7 osc: fix crash when toggling visibility
The previous osc.lua related commit removed this function, and trying to
call it crashed the OSC. Just remove the call.
2019-12-19 22:10:09 +01:00
Avi Halachmi (:avih) 3460a7b696 js: support shared script properties (match 7e4819e7) 2019-12-19 16:23:19 +02:00
Avi Halachmi (:avih) 4fc5cd32d0 js: require: allow custom module search paths via mp.module_paths 2019-12-19 16:23:19 +02:00
wm4 c4ae7d8203 osc: don't run update_margins() every frame
This is something recent that also caused per frame log spam, because it
tried to update the margins every frame.
2019-12-19 12:53:37 +01:00
wm4 3ed96cca88 command: reduce OSC/stats log spam
For some inexplicable reason, the OSC runs the expand-text command a
_lot_. This command is logged at the log file default log level, so the
log file can quickly fill up with these messages. It directly violates
the mpv logging policy: per-frame (or similarly common) log messages
should not be enabled by default for the log file.

stats.lua uses the show-text command for some reason (instead of
creating its own OSD layer).

Explicitly reduce the log level for expand-text and some other commands.
Also reduce the log level for commands triggered by mouse movement.

The previous commit also contributed some to reduce log spam.

Fixes: #4771
2019-12-19 12:52:13 +01:00
wm4 48f906249e osc: use property notifications and a timer instead of "tick" events
Traditionally, the OSC used mpv's "tick" event, which was approximately
sent once per video frame. It didn't try to track any other state, and
just updated everything.

This is sort of a problem in many corner cases and non-corner cases. For
example, it would eat CPU in the paused state (probably to some degree
also the mpv core's fault), or would waste power or even throw errors
("event queue overflows") on high FPS video.

Change this to not using the tick event. Instead, react to a number of
property change events. Rate-limit actual redrawing with a timer; the
next update cannot happen sooner than the hardcoded 30ms OSC frame
duration. This has also the effect that multiple successive updates are
(mostly) coalesced.

This means the OSC won't eat your CPU when the player is fucking paused.
(It'll still update if e.g. the cache is growing, though.) There is some
potential for bugs whenever it uses properties that are not explicitly
observed. (In theory we could easily change this to a reactive concept
to avoid such things, but whatever.)
2019-12-19 12:41:01 +01:00
wm4 2c5cb2c53f client API: rewrite property observation (again)
I intend to rewrite this code approximately every 2 months.

Last time, I did this in commit d66eb93e5d (and 065c307e8e and
b2006eeb74). It was intended to remove the roundabout synchronous
thread "ping pong" when observing properties. At first, the original
async. code was replaced with some nice mostly synchronous code. But
then an async. code path had to be added for vo_libmpv, and finally the
sync. code was dropped because it broke in other obscure cases (like the
Objective-C Cocoa backend).

Try again. This time, update properties entirely on the main thread.
Updates get batched out on every playloop iteration. (At first I wanted
it to make it every time the player goes to sleep, but that might starve
API clients if the playloop get saturated.) One nice thing is that
clients only get woken up once all changed events have been sent, which
might reduce overhead.

While this sounds simple, it's not. The main problem is that reading
properties must not block the client API, i.e. no client API locks can
be held while reading the property. Maybe eventually we can avoid this
requirement, but currently it's just a fact. This means we have to
iterate over all clients and then over all properties (of each client),
all while releasing all locks when updating a property. Solve this by
rechecking on each iteration whether the list changed, and if so,
aborting the iteration and redo it "next time".

High risk change, expect bugs such as crashes and missing property
updates.
2019-12-19 11:11:51 +01:00
wm4 09ea3a424f console: adjust position to OSC
See previous commit.
2019-12-18 09:04:15 +01:00
wm4 4787eb594a osc: make margins available
This is for console.lua (see next commit). The idea is that console.lua
can adjust its offset to the bottom of the window by the height of the
OSC.

If the OSC is not set to permanently visible, export no margins, because
it would look weird to move the console depending on the mouse movement.
2019-12-18 09:03:32 +01:00
wm4 7e4819e705 command, lua: add a way to share data between scripts
Very primitive and dumb, but fulfils its purpose for the next commits.

I chose this specific implementation because it has the lowest footprint
in command.c, without resorting to crazy hacks such as sending messages
between scripts (which would be hard to coordinate especially on
startup).
2019-12-18 08:58:49 +01:00