Apparently some packaging systems (homebrew does this for example) change
`sys.path` before they run any Python script to ensure that only the correct
Python modules can be loadable.
We need to make sure cwd is in `sys.path` since we need to load
`wscript_build.py` from there.
Simply override the cprogram Task's __str__ method with our own implementation.
This is way easier on the eyes when compiling mpv during development, since
warnings are not pushed outside of your average screenful of content.
vo_opengl always loads the hwdec backend lazily, so hwdec_request_api()
has to be called to possibly load it. This makes vf_vavpp work with
software decoding. (Hardware decoding loads the backend before the
filter is initialized, so this case is different.)
Also, the VFCTRL_GET_HWDEC_INFO call doesn't need to be checked. If it
fails, the info will be left blank.
This initialized only the load_api and load_api_ctx fields, and left the
other fields as they were. This failed with vf_vavpp, which assumed all
fields are initialized.
This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).
You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).
For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.
CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:
- @wm4 contributed some Windows fixes, renamed configure to old-configure
and contributed to the bootstrap script. Also, GNU/Linux testing.
- @lachs0r contributed some Windows fixes and the bootstrap script.
- @Nikoli contributed a lot of testing and discovered many bugs.
- @CrimsonVoid contributed changes to the bootstrap script.
This was forgotten when the parser for mplayer2 EDL files was removed.
Change the header of the mpv EDL format to include a '#', so a naive
parser could skip the header as comment. (Maybe this is questionable;
on the other hand, if it can be simpler, why not.)
Also, strip the header in demux_edl.c before passing on the data, so the
header check doesn't need to be duplicated in tl_mpv_edl.c.
Edit Decision Lists (EDL) allow combining parts from multiple source
files into one virtual file. MPlayer had an EDL format (which sucked),
which mplayer2 tried to improve with its own format (which sucked). As
logic demands, mpv introduces its very own format (which sucks).
The new format should actually be much simpler and easier to use, and
its implementation is simpler and smaller too.
The intention of the existing code was trying to match demuxer-reported
stream IDs, instead of using possibly arbitrary ordering of the frontend
track list. But EDL files can consist of quite different files, for
which trying to match the stream IDs doesn't always make sense.
This didn't have any consequences, other than suddenly reinitializing
video when it works again (such as with EDL timeline mixing video and
audio-only files).
The AF control commands used an elaborate and unnecessary organization
for the command constants. Get rid of all that and convert the
definitions to a simple enum. Also remove the control commands that
were not really needed, because they were not used outside of the
filters that implemented them.
And by "cleanup", I mean "remove". Actually, only remove the parts that
are redundant and doxygen noise. Move useful parts to the comment above
the function's implementation in the C source file.
Some decoders used to read packets and decode data when calling
resync_audio_stream(). This required a special case in mp_seek() for
audio. (A comment mentions liba52, which is long gone; but until
recently ad_mpg123.c actually exposed this behavior.)
No decoder does this anymore, and resync_audio_stream() works similar
as resync_video_stream(). Remove the special case.
The priv struct is now allocated by talloc in stream.c. It doesn't need
to be manually freed, and using free() instead of talloc_free() probably
crashes.
When the decoder detects a format change, it overwrites the values
stored in sh_audio (this affects the members sample_format, samplerate,
channels). In the case when the old audio data still needs to be
played/filtered, the audio format as identified by sh_audio and the
format used for the decoder buffer can mismatch. In particular, they
will mismatch in the very unlikely but possible case the audio chain is
reinitialized while old data is draining during a format change.
Or in other words, sh_audio might contain the new format, while the
audio chain is still configured to use the old format.
Currently, the audio code (player/audio.c and init_audio_filters) access
sh_audio to get the current format. This is in theory incorrect for the
reasons mentioned above. Use the decoder buffer's format instead, which
should be correct at any point.
Commit 22b3f522 not only redid major aspects of audio decoding, but also
attempted to fix audio format change handling. Before that commit, data
that was already decoded but not yet filtered was thrown away on a
format change. After that commit, data was supposed to finish playing
before rebuilding filters and so on.
It was still buggy, though: the decoder buffer was initialized to the
new format too early, triggering an assertion failure. Move the reinit
call below filtering to fix this.
ad_mpg123.c needs to be adjusted so that it doesn't decode new data
before the format change is actually executed.
Add some more assertions to af_play() (audio filtering) to make sure
input data and configured format don't mismatch. This will also catch
filters which don't set the format on their output data correctly.
Regression due to planar_audio branch.
Simulate proper handling of AOPLAY_FINAL_CHUNK. Print when underruns
occur (i.e. running out of data). Add some options that control
simulated buffer and outburst sizes.
All this is useful for debugging and self-documentation. (Note that
ao_null always was supposed to simulate an ideal AO, which is the reason
why it fools people who try to use it for benchmarking video.)