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vo_vdpau: don't calculate destination alpha when drawing OSD
Same as MPlayer svn commit r36515 "Chose cheaper alpha blend equation." No idea if this is actually faster, but can't hurt.
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@ -840,11 +840,11 @@ static void draw_osd_part(struct vo *vo, int index)
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.blend_factor_source_color =
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VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA,
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.blend_factor_source_alpha =
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VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE,
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VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ZERO,
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.blend_factor_destination_color =
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VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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.blend_factor_destination_alpha =
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VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA,
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VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ZERO,
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.blend_equation_color = VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD,
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.blend_equation_alpha = VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD,
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};
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