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Commit Graph

2377 Commits

Author SHA1 Message Date
wm4
79beb60c54 vo_opengl: slightly simplify plane size determination
Setup a dummy image for the given image params, and get the plane sizes
from that. Admittedly not much of a simplification, but conceptually
it's simpler and less error-prone, as the image layout is guaranteed to
be the same, rather than essentially duplicating the way it is
determined.
2015-09-02 13:17:23 +02:00
wm4
ebf80c07e3 vo_opengl: don't distinguish "real" and texture size
This is from times when we supported padded/non-NPOT textures. The
difference is not useful anymore, and theoretical support for different
sizes is most likely buggy and unmaintained. So remove it.

Also remove the tex_ prefix wherever it appears.
2015-09-02 13:17:23 +02:00
wm4
8ffbb22c27 vo_opengl: simplify PBO copy
Use mp_image_copy() instead of copying manually. (This function checks
whether the destination is regarded writeable, which it is not, because
the destination is the source image with changed pointers, so
refcounting has to be removed from the destination image by resetting
mpi->bufs.)
2015-09-02 13:17:23 +02:00
wm4
4241120363 vo_opengl: rename get_image to map_image 2015-09-02 13:17:23 +02:00
wm4
3a5d769d4a vo_opengl: remove redundant statement in PBO code
This shouldn't be needed anymore. Textures are now always allocated with
the exact size. Any padding (including non-NPOT support) is gone. The
texture sizes will always match the memory plane sizes.

Drop the unused and forgotten "npot" field from the option struct too.
2015-09-02 13:17:22 +02:00
wm4
62378b394a vo_opengl: remove some leftovers
Forgotten in the previous commit.
2015-09-01 23:21:28 +02:00
wm4
9be10f3bf1 vo_opengl, vda: return to old state
Undo 292266f2. Reapply 3e12e79b.

An additional copy is not really justified, as it could reduce
performance. On the other hand, we can force API users to create
a GL 3.x context.
2015-09-01 15:40:04 +02:00
wm4
e6fd6d6e49 vo_rpi, vo_opengl: do not globally terminate EGL on VO uninit
eglTerminate() affects the EGLDisplay in all threads. Since the RPI
firmware apparently only ever uses EGL_DEFAULT_DISPLAY, this means it
will trash all other contexts on other threads in the same process.

Thus we don't call eglTerminate() at all, at least on RPI. Call
eglReleaseThread() instead (which may or may not be a NOP).
2015-08-31 19:46:02 +02:00
wm4
fb94744595 vo_opengl: fix alpha video in one case
yuva444p worked, yuva420p didn't. This happened because the chroma pass
discards the alpha plane, which is referenced by the alpha blend code
later.

Add a terrible hack to work this around, actually using the same hack as
was used for the Y plane. (A terrible hack for terrible code.)
2015-08-30 23:05:49 +02:00
wm4
82f0d373fb video: make container vs. bitstream aspect ratio configurable
Utterly idiotic bullshit.

Fixes #2259.
2015-08-30 23:04:17 +02:00
Kevin Mitchell
061b947c84 w32: shift drag and drop appends
use the append to playlist functionality if shift is pressed while dropping
2015-08-30 05:55:16 -07:00
Kevin Mitchell
638322f77e x11: drag and drop append with modifier
If the drag and drop action is anything other than
XdndActionCopy, append the dropped files rather than
replacing the existing playlist. With most file managers,
this will mean at least pressing shift while dropping.
2015-08-30 05:28:30 -07:00
Kevin Mitchell
c80b7eed53 input: add append argument to file drop event
This puts in place the machinery to merely append dropped file to the playlist
instead of replacing the existing playlist. In this commit, all front-ends
set this to false preserving the existing behaviour.
2015-08-30 05:28:24 -07:00
wm4
6238491688 vo_opengl: force redraw when framestepping with interpolation
This might fix some problems when framestepping with interpolation
enabled. The problem here is that we want to show the non-interpolated
frame while paused. Framestepping is like unpausing the video for a
frame, and then pausing again. This draws an interpolated frame, and
redrawing on pausing is supposed to take care of this.

This possibly didn't always work, because vo->want_redraw is not checked
by the vo_control() code path. So wake up the VO thread (which takes
care of servicing redraw requests, kind of) explicitly.

The correct solution is getting rid of the public-writable want_redraw
field and replacing it with a new vo_request_redraw() function, but this
can come later.
2015-08-25 21:31:37 +02:00
wm4
1ec1b4186c vd_lavc: bump number of allocated surfaces for hwdec with HEVC 2015-08-24 23:02:40 +02:00
wm4
2172c22ee3 vaapi: add HEVC profile entries
libavcodec does not support HEVC via VAAPI yet, so this won't work.
However, there is ongoing work to add HEVC support to VAAPI, and this
change might help with testing. (Or maybe not - but there is no harm in
this change.)
2015-08-24 23:00:45 +02:00
wm4
3bbcbc15a5 vda, videotoolbox: guard against unexpected pixel format
Should not happen, but since we don't control decoder video surface
allocation, anything could happen, and the code should be able to deal
with it. Untested.
2015-08-23 21:41:54 +02:00
wm4
fb5368b159 vda, videotoolbox: fix broken condition in screenshot code
Fixes #2237.
2015-08-23 11:32:49 +02:00
wm4
1e4113040c vo_opengl: remove dead code
Leftover from 3245bfef.
2015-08-22 21:05:32 +02:00
Jari Vetoniemi
d29e699491 gl_wayland: Wait for frame callbacks
Keep glSwapInterval(0) on to avoid blocking on gl calls, but wait for
frame callbacks so we play nice with compositor.
2015-08-21 00:01:01 +02:00
Jari Vetoniemi
e05dc7bfb7 vo_wayland: Wait for frame callbacks
Privdes small api for vo_wayland where one can request frame callback
and then wait for it.

This will make vo_wayland play video smoothly.
2015-08-21 00:01:01 +02:00
Jari Vetoniemi
3245bfefc3 gl_wayland: eglSwapInterval(0) to avoid blocking
This makes mesa not wait for frame callback internally.
2015-08-21 00:01:01 +02:00
Niklas Haas
e1fd80097c vo_opengl: add tscale-clamp option
This significantly reduces the amount of noticeable flashing when using
tscale kernels with negative lobes, by cutting them off completely.

I'm not sure if this has any negative effects. It needs a bit of
subjective testing over a period of time, so I just made it an option.

Fixes #2155.
2015-08-20 21:55:19 +02:00
wm4
96648169e3 vo_rpi: disable background by default
And add an option to enable it.
2015-08-20 19:07:18 +02:00
wm4
895c8801a2 gl_rpi: destroy the EGLSurface too
Most likely doesn't matter much.
2015-08-20 15:21:01 +02:00
wm4
0d5541af47 vo_rpi: use correct variable for osd layer
This is a cosmetic change, because the value is exactly the same. (The
old code just duplicates the logic, sort of.)
2015-08-20 15:20:20 +02:00
wm4
b8fe17f2e6 vo_rpi: fix blackscreen before the first subtitle/OSD is rendered
The OSD overlay wasn't initialized, so it remained solid black until the
first time a subtitle line or an OSD element became visible.
2015-08-20 10:36:32 +02:00
wm4
bffd78748f vd_lavc: remove unneeded hwdec parameters
All hwdec backends now use a single pixel format, and the format is
always checked.

Also, the init_decoder callback is now mandatory.
2015-08-19 21:33:18 +02:00
wm4
5eb6466e54 vo_rpi: redraw subtitles only on change
Since vo_rpi uses MMAL for video output, which is completely
independent from the GLES overlay, we can just not redraw the
GLES screen if subtitles do not change.

(As a furhter optimization, the dispmanx overlay could be removed
if nothing is visible. But I'm not sure if adding and removing the
overlay frequently is a good idea for performance, so this could
just as well go the other way.)
2015-08-18 23:09:37 +02:00
wm4
58ba2a9087 vo_rpi: use EGL to render subtitles
Slightly faster than using the dispmanx mess (perhaps to a large amount
due to the rather stupid C-only unoptimized ASS->RGBA blending code).

Do this by reusing vo_opengl's subtitle renderer, and vo_opengl's RPI
backend.
2015-08-18 23:01:09 +02:00
wm4
c36c596b7b rpi: factor out context creation
To be used by vo_rpi.c. No functional changes.
2015-08-18 23:00:51 +02:00
wm4
6894858bf2 video: fix VideoToolbox/VDA autodetection
This affects vo_opengl_cb in particular: it'll most likely auto-load
VDA, and then the VideoToolbox decoder won't work. And everything fails.

This is mainly caused by FFmpeg using separate pixfmts for the _same_
thing (CVPixelBuffers), simply because libavcodec's architecture demands
that hwaccel backends are selected by pixfmts. (Which makes no sense,
but now we have the mess.)

So instead of duplicating FFmpeg's misdesign, just change the format to
our own canonical one on the image output by the decoder. Now the GL
interop code is exactly the same for VDA and VT, and we use the VT name
only.
2015-08-17 23:51:31 +02:00
wm4
a6e33b4290 vo_rpi: fix NULL pointer deref
Can happen in obscure situations and with hw decoding disabled.
2015-08-14 13:20:00 +02:00
wm4
baeead7181 vo_rpi: simplify background handling
Apparently this is sufficient.
2015-08-13 17:25:15 +02:00
wm4
a6a585d470 vo_rpi: unregister vsync callback
Small bug, much pain.
2015-08-13 17:23:31 +02:00
wm4
0ba44d5fef vo_rpi: skip OSD rendering when repeating frames
It's unnecessary and slow. Doesn't help too much, though.
2015-08-13 12:23:18 +02:00
wm4
c7329e5118 vo: fix video EOF with display-sync
We must not use the frame PTS in any case. In this case, it fails
because nothing sets it up to wake up. This typically caused the player
to apparently "pause", until something else waked it up, like moving the
mouse and other events.
2015-08-12 10:46:29 +02:00
Rodger Combs
533e151feb cocoa: hide cursor using a blank image instead of a system-wide API
Fixes #503
2015-08-11 08:02:58 +02:00
wm4
e77bc570d7 vo_rpi: support display sync
This VO is special because it normally doesn't block on vsync, but can
be made to do so. Supposedly the MMAL video output API merely sets a
"current frame" field when sending an output frame, and the firmware
will pick up whatever frame that field is set to at the time of a
vsync.
2015-08-10 18:48:45 +02:00
wm4
031555fbe6 player: add display sync mode
If this mode is enabled, the player tries to strictly synchronize video
to display refresh. It will adjust playback speed to match the display,
so if you play 23.976 fps video on a 24 Hz screen, playback speed is
increased by approximately 1/1000. Audio wll be resampled to keep up
with playback.

This is different from the default sync mode, which will sync video to
audio, with the consequence that video might skip or repeat a frame once
in a while to make video keep up with audio.

This is still unpolished. There are some major problems as well; in
particular, mkv VFR files won't work well. The reason is that Matroska
is terrible and rounds timestamps to milliseconds. This makes it rather
hard to guess the framerate of a section of video that is playing. We
could probably fix this by just accepting jittery timestamps (instead
of explicitly disabling the sync code in this case), but I'm not ready
to accept such a solution yet.

Another issue is that we are extremely reliant on OS video and audio
APIs working in an expected manner, which of course is not too often
the case. Consequently, the new sync mode is a bit fragile.
2015-08-10 18:48:45 +02:00
wm4
8d66bd76e2 video: remove old vdpau hwaccel API usage
While the "old" libavcodec vdpau API is not deprecated (only the very-
old API is), it's still relatively complicated code that badly
duplicates the much simpler newer vdpau code. It exists only for the
sake of older FFmpeg releases; get rid of it.
2015-08-10 00:07:35 +02:00
Philip Langdale
0c23325b3a vf_vdpaurb: Don't segfault if input mpi is null
This will happen when input EOF is reached but output frames remain
to be shown.
2015-08-05 18:56:41 +02:00
Sebastien Zwickert
31b5a211f4 hwdec: add VideoToolbox support
VDA is being deprecated in OS X 10.11 so this is needed to keep hwdec working.
The code needs libavcodec support which was added recently (to FFmpeg git,
libav doesn't support it).

Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2015-08-05 17:47:30 +02:00
wm4
417e256c21 vo_vdpau: fix frame scheduling if display FPS is unknown
Pretty stupid: vo_get_vsync_interval() returns a negative value if the
display FPS is unknown (e.g. xrandr not compiled), and the comparison
whether the value is below 0 fails later because it's assigned to an
unsigned int.

Regression since commit e3d85ad4.

Also, fix some comments in vo.c.
2015-08-04 19:23:07 +02:00
wm4
c3803e3254 vo: fix inverted condition
When full_redraw is set, we always need to take the draw_image path. If
it's not set, we can try VOCTRL_REDRAW_FRAME (and fallback to draw_image
if that fails).

Fixes #2184.
2015-08-03 20:21:10 +02:00
wm4
aa0157d9b8 image_writer: don't use jpeg baseline, and remove useless jpeg options
The jpeg-optimize and jpeg-baseline options were undocumented, and
they're also pretty useless. There's no reason to ever change them.

Also, don't write jpeg baseline images. This just makes compression
worse for the sake of rather questionable compatibility with ancient
decoders.
2015-08-02 01:10:18 +02:00
wm4
ee58e7cfe5 vo: correctly account for dropped frames
If the framedrop count happens to be incremented with
vo_increment_drop_count() during rendering, these increments were
counted twice, because these events also set in->dropped_frame.
2015-08-01 22:16:52 +02:00
wm4
5b14ceb315 vo_opengl: minor simplifications
No functional changes.
2015-08-01 21:11:38 +02:00
wm4
41101c2996 win32: revert wchar_t changes
Revert "win32: more wchar_t -> WCHAR replacements"
Revert "win32: replace wchar_t with WCHAR"

Doing a "partial" port of this makes no sense anymore from my
perspective. Revert the changes, as they're confusing without
context, maintenance, and progress. These changes were a bit
premature anyway, and might actually cause other issues
(locale neutrality etc. as it was pointed out).
2015-08-01 21:09:11 +02:00
wm4
fefac2c941 win32: more wchar_t -> WCHAR replacements
This was essentially missing from commit 0b52ac8a.

Since L"..." string literals have the type wchar_t[], we can't use them
for UTF-16 strings. Use C11 u"..." string literals instead. These have
the type char16_t[], but we simply assume char16_t is the same
underlying type as WCHAR. In practice, they're both unsigned short.

For this reason use -std=c11 on Windows. Since Windows is a "special"
environment (we require either MinGW or Cygwin), we don't need to worry
too much about compiler compatibility.
2015-07-30 21:50:11 +02:00
wm4
c8fab7cc7b vo_direct3d: create multithreaded IDirect3DDevice9
A user complains that it leads to the dxva driver failing, leading to
messages like this:

[ffmpeg/video] h264: Failed to execute: 0x8007000e
[ffmpeg/video] h264: hardware accelerator failed to decode picture

Reportedly, this happens only with vo_direct3d, not with vo_opengl. The
only difference is that vo_direct3d attempts to share the D3D device
with the decoder. Possibly the error is that the device in the VO is not
created with D3DCREATE_MULTITHREADED. Change this.

Probably fixes #2178.
2015-07-30 21:26:42 +02:00
wm4
0b52ac8a78 win32: replace wchar_t with WCHAR
WCHAR is more portable. While at least MinGW, Cygwin, and MSVC actually
use 16 bit wchar_t, Midipix will have 32 bit wchar_t. In that context,
using WCHAR instead is more portable.

This affects only non-MinGW parts, so not all uses of wchar_t need to
be changed. For example, terminal-win.c won't be used on Midipix at
all. (Most of io.c won't either, so the search & replace here is more
than necessary, but also not harmful.)

(Midipix is not useable yet, so this is just preparation.)
2015-07-29 00:01:32 +02:00
wm4
f15e652dd4 vo_opengl: framebuffers work under GLES 2
They are not entirely full-featured in GLES 2, but they appear to
provide all we need. Thus we can enable them.
2015-07-27 23:27:49 +02:00
wm4
2cfd87ab15 vo_opengl: slightly more informative message when disabling scalers 2015-07-27 23:18:19 +02:00
wm4
51ca8a4b3e vo_rpi: determine and return display refresh rate
Reverse engineered from tvservice.c.
2015-07-27 21:09:24 +02:00
wm4
68d5e7a986 vo_opengl: minor cleanup to hwdec texture setting code
Instead of special-casing hwdec in the place where the video textures
are used, just set the textures in the image upload function. The
renderer code doesn't need to know whether hwdec interop is used at all.
2015-07-26 21:44:57 +02:00
wm4
bdc60daffa vo_opengl: remove legacy GL detection
This detected whether an OpenGL context still provided legacy OpenGL if
the OpenGL version is modern (>= 3.0). This was actually only needed for
vo_opengl_old, because it relied on legacy functions. Since it's gone,
this code isn't needed either.

(Also, the removed comment about OpenGL 3.0 was wrong: you could just
query GL_CONTEXT_FLAGS and see if the forward compatible bit was set.)
2015-07-24 23:34:43 +02:00
Niklas Haas
86a60a4dd2 vo_opengl: fix scale=oversample's threshold calculations
This resulted in wrong behavior for values of scale-param1 between 0.0
and 0.5 (not inclusive).
2015-07-23 21:53:03 +02:00
wm4
281c21b7f1 video: don't restrict --vd-lavc-threads to a maximum of 16
Only do it when the number of threads is autodetected, as more than 16
threads are still considered not recommended. (libavcodec prints a
warning.)
2015-07-23 17:17:26 +02:00
wm4
b492720c7c Revert "vo_opengl: make the size of interpolation textures exact"
This reverts commit fb8d158366.

Reallocating the FBOs on every resize is very slow. It affects resizing
the window, as well as changing the video size itself with e.g.
panscan. Since the original change was done based on a single user
complaint, but the change itself caused a lot of complaints, we decided
to just revert it.
2015-07-22 23:57:09 +02:00
wm4
e5fac76b3b vf_scale: cleanup log messages
In particular, get rid of the EUSERBROKEN message.
2015-07-20 21:16:37 +02:00
wm4
4a1657da01 vo: minor simplification for queue size handling
Instead of calling it "future frames" and adding or subtracting 1 from
it, always call it "requested frames". This simplifies it a bit.

MPContext.next_frames had 2 added to it; this was mainly to ensure a
minimum size of 2. Drop it and assume VO_MAX_REQ_FRAMES is at least 2;
together with the other changes, this can be the exact size of the
array.
2015-07-20 21:12:46 +02:00
Niklas Haas
6f7d04be21 vo_opengl: add temporal-dither-period option
This was requested multiple times by users, and it's not hard to
implement and/or maintain.
2015-07-20 19:32:58 +02:00
Niklas Haas
b0d1ac93cf vo_opengl: make oversample the default for opengl-hq as well
This was supposed to have changed back when oversample was reintroduced
in 3007250. Fixes #2155.
2015-07-20 09:11:54 +02:00
wm4
47a62059a9 vf_vapoursynth: relicense to LGPL 2.1+
This was requested by someone.

All code was written by myself; some minor changes by 2 contributors who
agreed to general LGPL relicensing. 1 line of code is by someone unknown
who possibly wasn't asked (setting the "display_fps" variable), and
which can be reasonably ignored as it makes up only 0.1% of the file.
2015-07-19 00:03:20 +02:00
Niklas Haas
fb8d158366 vo_opengl: make the size of interpolation textures exact
I still have no idea why this is needed, maybe some weird off-by-one
in some shitty driver? Either way, the difference for a working setup
shouldn't be too major, the most noticeable effect would be somewhat worse
performance when resizing the video during playback with interpolation
enabled using the mouse.

That's a specific enough side effect for me to not care as much about it.

Fixes #1814.
2015-07-18 18:41:12 +02:00
wm4
050c529e9a screenshot: don't write PNG colorspace tags by default
Generates too much discussion and confusion.

Fixes #2051.
2015-07-18 18:33:54 +02:00
wm4
bad3996d85 vo_opengl: cleanup frame reupload logic
There are some situations when redrawing is requested, but the current
frame was deleted. This could happen when switching e.g. hw decoding
mid-stream.

Separate uploading/drawing and fix the condition.
2015-07-17 23:26:06 +02:00
wm4
968bd3df3b vo_opengl: refactor queue configuration
Just avoid some code duplication. Also, gl_video_set_options() having a
queue size output parameter is weird at best. While I don't appreciate
that this commit suddenly requires gl_video.c to deal with vo.c directly
in a special case, it's simply the best place to put this function.
2015-07-16 22:43:40 +02:00
wm4
bb9717a630 vo: fix number of future frames
That was 2 too many.

Also fix a documentation comment.
2015-07-16 22:10:08 +02:00
wm4
15954c36ca vo_opengl: reject future images in different formats
The VO will be provided with future frames even if the format changes
mid-stream. This caused a crash if these frames were actually used (i.e.
interpolation mode was enabled).

Fixes a crash when deinterlacing is toggled during playback, and the
deinterlacer changes the stream format (as it can happen e.g. if the
decoder outputs nv12, which in turn happens with hw decoding).

(On a side note, future frames are always non-NULL. Also, the current
frame is of course always in the correct format.)
2015-07-15 14:59:26 +02:00
wm4
7ef8f457a8 vaapi: destroy derived VAImage after each use
Appears to be required by some hardware. Whatever.
2015-07-15 13:30:32 +02:00
wm4
bc68794acc vo_vaapi: drop unused field 2015-07-15 13:27:38 +02:00
wm4
50bd2807ad vaapi: don't assume vaQueryImageFormats() returns sorted list
vaQueryImageFormats() returns a randomly ordered list - so we shouldn't
assume the first format on the list which works is the best. This
effectively switches to nv12 instead of yuv420p on some drivers.

We handle this by reusing va_to_imgfmt[], and ordering it by preference.
We hardcode that GPUs prefer nv12 pver yuv420p. In theory we could do
complicated probing (allocate dummy surface + use vaDeriveImage on it,
then retrieve the FourCC) - but all things which could break assumption
in the future are not supported yet (like 10 bit or 4:4:4), so this is
fine.
2015-07-15 13:27:25 +02:00
wm4
e3e20f1431 Revert "vaapi: remove vaDeriveImage() code path"
This reverts commit d660e67be9.

Fixes #2123.
2015-07-15 13:15:58 +02:00
wm4
d1c37c0e29 vaapi: allow allocating additional surfaces during decoding
Fixes problems with --vo=opengl:interpolation. The issue here is that
vo_opengl retains more surfaces than what was preallocated for the
decoder. Until now, we just explicitly failed to decode frames for which
no additional surfaces are available. Since modern drivers usually are
fine with not "registering" surfaces before the decoder is created, just
allow allocating additional surfaces if needed.

(We also could probably recreate the HW decoder, since the HW decoder
should be stateless. But let's try to avoid raising the overall
complexity of the code.)
2015-07-15 12:37:28 +02:00
wm4
423a1a0f6c vo_opengl: simplify
After recent changes, there is no reason why gl_video_set_image() should
exist anymore. So merge it back into gl_video_upload_image().
2015-07-15 12:22:49 +02:00
Philip Langdale
e1ab9b905f vf_vdpaupp: Don't crash when evaluating interlacing of NULL mpi
The interlaced frame test needs to be aware that the input mpi might be
NULL - this happens at the end of a stream when the input frames have
all been submitted but frames still need to be drained from the
decoder.
2015-07-14 11:10:04 +02:00
wm4
898855cc0d vo_opengl: reduce verbose output
Outputting the detected OpenGL features was useless and redundant with
the extension loading output.

Also, remove MPGL_CAP_3D_TEX from OpenGL(ES) 3.0. This block didn't
include the glTexImage3D function, so that was pointless and couldn't
have worked. The OpenGL 2.1 block does it correctly.
2015-07-11 20:01:28 +02:00
Philip Langdale
5776b0c940 vo_vdpau: Implement rotation support
VDPAU has explicit support for rotating surfaces, and it is far less
expensive than using the normal rotation filter (which would require
reading video frames back into system memory), it is desirable to
implement the VO rotation capability.

To do this, we need to render the video frames to an output surface,
without rotation, and then render from that surface to the final
output surface to apply the rotation. It is important that the
intermediate surface is the same size as the final one (only not
rotated) so that hqscaling can be applied if requested by the user.

(hqscaling is a mixer capability and so takes effect when the video
surface is rendered to an output surface)

Finally, we must remember to explicitly clear the final output
surface as VDPAU only auto-clears output surfaces when rendering video
surfaces.
2015-07-11 20:01:28 +02:00
Niklas Haas
3007250824
vo_opengl: reimplement tscale=oversample
Closes #2102.
2015-07-11 14:00:43 +02:00
Philip Langdale
4b0b9b515b vf_vdpaurb: Add a new filter for reading back vdpau decoded frames
Normally, vdpau decoded frames are passed directly to a suitable
vo (vo_vdpau or vo_opengl) without ever touching system memory. This
is efficient for output purposes, but prevents any of the regular
filters from being used with such frames.

This new filter implements a read-back step to pull the frames back
into system memory where they can be acted on by other filters.
Eventually the frames will be sent to the vo as if they were normal
software-decoded frames.

Note that a vdpau compatible vo must still be used to ensure that
the decoder is properly initialised.

Signed-off-by: wm4 <wm4@nowhere>
2015-07-11 10:44:34 +02:00
wm4
59b64ceb79 video: add a way to disable automatic stereo conversion
Fixes #2111.
2015-07-10 18:04:34 +02:00
wm4
140273cdec vf_stereo3d: drop internal implementation
Leave the libavfilter wrapper only.
2015-07-10 18:03:38 +02:00
wm4
707fe102b6 gl_hwdec: change wording in verbose message 2015-07-10 12:22:24 +02:00
wm4
ef7278b4fd vf_vdpaupp: don't attempt to deinterlace progressive frames 2015-07-08 15:14:38 +02:00
wm4
d2c05cb559 mp_image: fix vf_vdpaupp references
Some code called by vf_vdpaupp.c calls mp_image_new_custom_ref(), but
out of convenience doesn't reset the buffers. Make this behavior ok.
(The assert() was there to catch usage errors, but the same error could
already happen before the refcount changes were made, so the check is
not overly helpful.)

Fixes #2115.
2015-07-08 14:48:17 +02:00
wm4
db2268d5b1 vaapi: drop compatibility crap and vo_vaapi deinterlacer
Drop libva versions below 0.34.0. These are ancient, so I don't care.

Drop the vo_vaapi deinterlacer as well. With 0.34.0, VPP is always
available, and deinterlacing is done with vf_vavpp.

The vaCreateSurfaces() function changes its signature - actually it did
in 0.34.0 or so, and the <va/va_compat.h> defined a macro to make it use
the old signature.
2015-07-08 14:48:11 +02:00
wm4
4781f9e69a vf_vavpp: don't attempt to deinterlace progressive frames 2015-07-08 14:48:11 +02:00
wm4
9620e37d6a vaapi: increase number of additional surfaces
Sometime recently, hardware decoding started to fail if h264 with full
reference frames was decoded, and --vo=vaapi was used. VAAPI requires
registering all surfaces that the decoder will ever use in advance, so
if the playback chain uses more surfaces than originally allocated, we
fail and drop back to software decoding.

I'm not really sure why or when this started happening. Commit 7b9d7265
for one is not the cause - it can be reproduced with earlier commits. It
also seems to be timing dependent. Possibly it has to do with the way
vo.c retains previous surfaces, and the way they can be queued/unqueued
asynchronously.

Increasing the number of reserved additional surfaces by 1 fixes it.

(Though I have no idea where exactly all these surfaces are being used.
Or rather, _when_.)
2015-07-08 12:18:29 +02:00
wm4
25755f5fe7 vf_yadif: expose interlaced frame mode
Also remove the enabled suboption, which did nothing. (It was probably
broken at some point.)
2015-07-07 15:18:56 +02:00
wm4
92727e7332 vo_opengl_cb, vo_opengl: add option for preloading hwdec context
See manpage additions. This is mainly useful for vo_opengl_cb, but can
also be applied to vo_opengl.

On a side note, gl_hwdec_load_api() should stop using a name string, and
instead always use the IDs. This should be cleaned up another time.
2015-07-07 15:05:32 +02:00
wm4
1d29177c5c options: cleanup hwdec name mappings
Now there's a "canonical" table for mapping the names, that other code
can use, without having to rely too much on option code magic.

Also, use the central HWDEC constants, instead of magic values. (There
used to be semi-ok reasons to do this, but now it makes no sense
anymore.)
2015-07-07 15:05:32 +02:00
wm4
dc33eb56f4 vo_opengl_cb: drop frames eagerly if frames are not rendered
libmpv users might stop calling the frame render callback for stupid
reasons, at which point video frames would pile up.
2015-07-07 13:59:33 +02:00
wm4
dcd167ca37 dxva2: fix handling of cropped video
Basically, we need to make sure to allocate enough data for the pretty
dumb copy_nv12 function. (It could be avoided by making the function
less dumb, but this fix is simpler.)
2015-07-06 21:25:07 +02:00
wm4
7b9d726588 video: replace our own refcounting with libavutil's
mpv had refcounted frames before libav*, so we were not using
libavutil's facilities. Change this and drop our own code.

Since AVFrames are not actually refcounted, and only the image data
they reference, the semantics change a bit. This affects mainly
mp_image_pool, which was operating on whole images instead of buffers.
While we could work on AVBufferRefs instead (and use AVBufferPool),
this doesn't work for use with hardware decoding, which doesn't
map cleanly to FFmpeg's reference counting. But it worked out. One
weird consequence is that we still need our custom image data
allocation function (for normal image data), because AVFrame's uses
multiple buffers.

There also seems to be a timing-dependent problem with vaapi (the
pool appears to be "leaking" surfaces). I don't know if this is a new
problem, or whether the code changes just happened to cause it more
often. Raising the number of reserved surfaces seemed to fix it, but
since it appears to be timing dependent, and I couldn't find anything
wrong with the code, I'm just going to assume it's not a new bug.
2015-07-05 23:56:00 +02:00
wm4
34b223d730 mp_image: make image writeable before overwriting palette
This is an obscure but theoretically possible bug.
2015-07-05 23:55:47 +02:00
wm4
95424517a2 vo: free frames before killing VO
This caused issues with hardware decoding. The VOs by definition dictate
the lifetime of the hardware context, so no surface allocations must
survive the VO. Fixes assertions on exit with vdpau.
2015-07-04 17:27:13 +02:00
wm4
31f2cd03d0 vo: set correct frame parameters on redraw 2015-07-03 19:35:39 +02:00
wm4
561416597e client API, dxva2: add a workaround for OpenGL fullscreen issues
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.

Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
2015-07-03 16:38:12 +02:00
wm4
b85321d057 vo_direct3d, dxva2: use the same D3D device
Since we still read-back (and don't have hard plans on changing this),
this doesn't have much of an advantage.
2015-07-03 16:04:42 +02:00
wm4
b6dc11810b dxva2: move device creation code
Preparation for the following commit.
2015-07-03 15:42:52 +02:00
wm4
cc51dafa96 vo_opengl: log some more stuff in verbose mode 2015-07-03 15:12:42 +02:00
wm4
ff25c0ad7d vo_opengl: fix "freezes" after seeking with interpolation on
When seeking to a different position, and seeking takes long, the OSD
might get redrawn. This means that the VO will receive a request to
redraw an old frame using whatever the previous PTS was. This breaks the
interpolation logic: the old frame will be added to the queue, and then
the next frames (with lower PTS if you seeked backwards) are not drawn
as the logic assumes they're past frames.

Fix this by using the non-interpolation code path when redrawing after a
seek reset, and no "real" frame has been drawn yet.

It's a recent regression caused by the redrawing code simplification.
The old code simply sent a VOCTRL for redrawing the frame, and the VO
had to deal with retaining the old frame on its own.

This is a hack as in there's probably a better solution.

Fixes #2097.
2015-07-02 13:18:06 +02:00
wm4
53845d81f5 vo: reset frame timing when redrawing
bother vo_vdpau.c, which actually uses these times.
2015-07-02 13:03:58 +02:00
wm4
dc2b6ab6b7 vo_opengl: X11: don't leak when GL init fails 2015-07-02 00:30:13 +02:00
wm4
89713808ad vo_opengl: X11 EGL: more detailed error reporting 2015-07-02 00:28:25 +02:00
wm4
c169292902 vo_opengl: update EGL code
Use the newer internal GL backend API.
2015-07-02 00:25:30 +02:00
wm4
99bc049745 vo_opengl: remove unused GL API functions 2015-07-02 00:08:17 +02:00
wm4
6afef5839f x11: move GCs and background clearing to vo_xv
vo_xv.c is the only place where these things are used.
2015-07-01 23:55:10 +02:00
wm4
8dff03560a x11: remove clear on map
Less code, and avoids a black flash on start.

In theory it could happen that we map the window, and then don't have a
frame to draw - but mapping the window is done in the exact moment we
have a new frame to display.
2015-07-01 23:46:34 +02:00
wm4
e3d85ad46d vo: better magic value for unknown vsync interval
The value 1 is useful in some contexts, but not such a good choice
otherwise.
2015-07-01 22:38:22 +02:00
wm4
03e062d53e vo_opengl_cb: fix interpolation code path 2015-07-01 22:38:13 +02:00
Niklas Haas
8043063275 vo_opengl: fix framestepping/pausing + interpolation
This is not the most theoretically perfect solution, ideally we could
check to see if the frame in question has already been rendered
somewhere in the queue and then avoid re-rendering it, at the cost of a
few extra lines of code. But I don't think the performance trade-off is
dramatic enough here.
2015-07-01 22:38:06 +02:00
wm4
0739cfc209 vo: change internal API for drawing frames
draw_image_timed is renamed to draw_frame. struct frame_timing is
renamed to vo_frame. flip_page_timed is merged into draw_frame (the
additional parameters are part of struct vo_frame). draw_frame also
deprecates VOCTRL_REDRAW_FRAME, and replaces it with a method that
works for both VOs which can cache the current frame, and VOs which
need to redraw it anyway.

This is preparation to making the interpolation and (work in progress)
display sync code saner.

Lots of other refactoring, and also some simplifications.
2015-07-01 22:38:02 +02:00
Niklas Haas
f166d12985 vo_opengl: adjust interpolation code for the new video-sync mechanism
This should make interpolation work much better in general, although
there still might be some side effects for unusual framerates (eg. 35 Hz
or 48 Hz). Most of the common framerates are tested and working fine.
(24 Hz, 30 Hz, 60 Hz)

The new code doesn't have support for oversample yet, so it's been
removed (and will most likely be reimplemented in a cleaner way if
there's enough demand). I would recommend using something like robidoux
or mitchell instead of oversample, though - they're much
smoother for the common cases.
2015-07-01 22:37:55 +02:00
wm4
c5e3613bba video: pass vsync offset to VO
For now, this is trivial (and actually redundant). The future display
sync code will make better use of it. The main point is that the new
internal API pretty much makes this transparent to the vo_opengl
interpolation code.
2015-07-01 22:37:51 +02:00
wm4
41ad9d8924 video: pass future frames to VO
Now the VO can request a number of future frames with the last parameter
of vo_set_queue_params(). This will be helpful to fix the interpolation
code.

Note that the first frame (after playback start or seeking) will usually
not have any future frames (to make seeking fast). Near the end of the
file, the number of future frames will become lower as well.
2015-07-01 22:37:46 +02:00
wm4
2e4f106ef8 video: fix panscan in vertical case
If the black bars appeared on the left/right borders, panscan=1 didn't
make the video cover the whole screen.
2015-06-29 23:46:59 +02:00
wm4
a5b96226a0 vaapi: prefer direct display over copy-back
Again. With the old OpenGL interop dropped, this probably works better
than vaapi-copy now. Last time we defaulted to vaapi-copy, because the
OpenGL interop could swap U/V planes and other stupid crap. We'll see.
2015-06-29 15:14:38 +02:00
wm4
ef3d121c9e vaapi: treat cropped decoder output slightly more correctly
Work around that FFmpeg doesn't distinguish between surface and cropped
size. The decoder always aligns the surface size to something
"convenient" (e.g. 16 for h264), and to get to the correct cropped size,
the output image's width/height is reduced. Using the cropped size
instead of the real surface size breaks the libva API in certain cases,
so we simply store and use the original size in our per-surface struct.

(If data is cropped on the left/top borders, hw decoding will simply
display these - FFmpeg doesn't let us do better.)
2015-06-29 15:13:45 +02:00
wm4
e0b1b88e83 vaapi: fix potential NULL deref on memory allocation failure 2015-06-29 15:10:17 +02:00
wm4
d660e67be9 vaapi: remove vaDeriveImage() code path
In theory, this code path avoids a copy. In practice, it never seems
to get enabled at all. But it does have potential for weird bugs or
performance issues (like being mapped from non-cacheable memory),
so kill it.
2015-06-29 15:10:07 +02:00
wm4
d98cd6609d x11: remove trailing spaces 2015-06-29 15:09:28 +02:00
Eduardo Sánchez Muñoz
db3d36927d x11: Handle external fullscreen toggles
Some window managers let you change the fullscreen state of any window
using a key combination. For example, on XFWM you can use Alt+F11 and
on Compiz you can configure a key combination with the
"Extra WM actions" plugin.

With this change mpv will handle these fullscreen state changes. So, if
you enter into fullscreen mode using the WM's shortcut and then you use
mpv's fullscreen toggle, you will get back into window mode.

Merges PR #2081.

Signed-off-by: wm4 <wm4@nowhere>
2015-06-28 20:13:57 +02:00
rr-
745cc7a8cd vo_drm: make VT switching non mandatory 2015-06-28 17:11:51 +02:00
rr-
fb1b8f93aa vo_drm: fix missing newlines in error messages 2015-06-28 15:22:11 +02:00
wm4
d11184a256 vo_x11: remove this video output
It only causes additional maintenance work.

Even if you wanted to have a fallback, it's probably better to use
--vo=sdl or so.
2015-06-26 17:17:34 +02:00
wm4
0906f758d3 vo_sdl: fix glaring memory leak
Who knows when this broke?
2015-06-25 09:55:24 +02:00
wm4
be882175d8 demux: merge extradata fields
MPlayer traditionally had completely separate sh_ structs for
audio/video/subs, without a good way to share fields. This meant that
fields shared across all these headers had to be duplicated. This commit
deduplicates essentially the last remaining duplicated fields.
2015-06-21 18:06:14 +02:00
wm4
2b64eee8d5 demux: rename sh_stream.format to sh_stream.codec_tag
Why not. "format" sounds too misleading for the actual importance and
meaning of this field.
2015-06-21 16:56:35 +02:00
wm4
991af7dfb1 video: reduce error message when loading hwdec backend fails
When using --hwdec=auto, about half of all systems will print:

    "[vdpau] Error when calling vdp_device_create_x11: 1"

this happens because usually mpv will be linked against both vdpau and
vaapi libs, but the drivers are not necessarily available. Then trying
to load a driver will fail. This is a normal part of probing, but the
error messages were printed anyway. Silence them by explicitly
distinguishing probing.

This pretty much goes through all the layers. We actually consider
loading hw backends for vo_opengl always "auto probed", even if a hw
backend is explicitly requested. In this case vd_lavc will print a
warning message anyway (adjust this message a bit).
2015-06-20 22:26:57 +02:00
wm4
b17b8ff7fe x11: make screensaver failure message slightly more friendly 2015-06-20 21:55:15 +02:00
wm4
da9e0988a6 win32: remove a wine hack
No particular reason, but it's still possible that it causes additional
corner cases, and it's not really needed to test this on wine (other
than testing fullscreen stuff, which should be done on a real Windows
anyway).
2015-06-20 14:32:14 +02:00
wm4
91fdfd3880 win32: prefer using internal variable for fullscreen
No particular reason, but since we already have an internal variable,
it's better than using the option struct, which will be redone sooner
or later.
2015-06-20 14:29:17 +02:00
Marcin Kurczewski
797277a233 Various spelling fixes
Signed-off-by: wm4 <wm4@nowhere>
2015-06-18 19:36:58 +02:00
wm4
e00e9d651b player: make decoding cover art more robust
When showing cover art, the decoding logic pretends that the source has
an infinite number of frames. This slightly simplifies dealing with
filter data flow. It was done by feeding the same packet repeatedly to
the decoder (each decode run produces new output).

Change this by decoding once at the video initialization. This is easier
to follow, and increases robustness in case of broken images. Usually,
we try to tolerate decoding errors, so decoding normally continues, but
in this case it would just burn the CPU for no reason.

Fixes #2056.
2015-06-18 18:39:46 +02:00
wm4
ec72feaba3 win32: use atomics for COM interface refcount 2015-06-14 17:56:24 +02:00
Marcin Kurczewski
8d6c22def4 vo_drm: fixed crashes with --profile=pseudo-gui 2015-06-13 16:18:11 +02:00
wm4
7de2411c47 vo_opengl: fix a small memory leak when loading user shaders
When gl_shader_cache was destroyed, existing user shader entries leaked
the file path string.
2015-06-09 22:42:03 +02:00
wm4
4a90b15f74 vo_opengl: fix dangling pointers with vo_cmdline
gl_video_set_options() does not acquire ownership of the opts parameter
or its contents. In case of vo_cmdline, opts will point to temporary
memory. This memory will be free'd at a later point, and p->opts will
point to free'd memory on the next reinitialization.

The fix is pretty ugly, but it's a quick bug fix. This can probably be
removed once VO sub-options are exposed as properties.

Fixes #2035.
2015-06-09 22:30:32 +02:00
wm4
f72028ddad vaapi: add missing license header
Absence of license header implies LGPL, as mentioned in the "Copyright"
file. But vaapi.h contains some code taken from the mplayer-vaapi
patch, which was under the typical MPlayer license.
2015-06-08 22:14:47 +02:00
wm4
0dfbd29828 gl_osd: fix license header
All vo_gl.c related code has been GPL+LGPL dual-licensed. The OSD code
is no exception and is also derived from vo_gl.c. Thus it should have
the same license (although I think technically speaking sub-licensing
it by removing one of the licenses is ok).
2015-06-08 22:13:00 +02:00
wm4
5dbd22e165 vo: clarify condition
This is (at least currently) redundant, but makes the code more
explicit. (This was discussed on IRC.)
2015-06-08 12:27:40 +02:00
Avi Halachmi (:avih)
b694f480fe vo: restore frame-drop logic for high-fps clips
Commits 92b27be and f4ce99d removed high-fps logic to to a bug. That bug was
a missing parenthesis around everything after duration >= 0 && ... at the
removed code.

This patch restores the removed code, fixes the bug and then refactors the
code a bit.
2015-06-07 23:53:37 +02:00
wm4
92b27bec45 Revert "opengl: drop less frames when clip and display have similar fps"
This reverts commit f1746741de.

Together with the other revert, this fixes #2023 (the reason being
broken framedrop handling - it was dropping frames when it shouldn't).
2015-06-07 20:06:42 +02:00
wm4
f4ce99d082 Revert "vo: improve frame drop logic on high playback rate"
This reverts commit ffcad1a72b.
2015-06-07 20:04:49 +02:00
wm4
fb7d0c80cc vo_vdpau: add a NULL check, verify image dimensions
read_output_surface() could fail and return NULL.

Also, make sure we don't set the image to a size larger than the
allocated size. Normally this shouldn't happen, but in theory it could
in corner cases; this is for robustness.
2015-06-06 21:06:54 +02:00
wm4
2bf2254248 vo_vdpau: limit output surfaces to allowed maximum dimensions
We can't do much in this case, but at least we can not call the vdpau
API functions with too large sizes. Apparently the API considers this
undefined behavior, and random stuff might happen.
2015-06-05 22:34:16 +02:00
wm4
e0f0f6f3e9 vo_vdpau: directly get surface size from surface for screenshots
The previous code was not wrong, but I'd claim this makes the code more
robust. If a situation could happen in which the passed surface size is
incorrect, we could have passed a too small image, and
VdpOutputSurfaceGetBitsNative could have randomly overwritten memory.
2015-06-05 22:34:16 +02:00