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Commit Graph

2007 Commits

Author SHA1 Message Date
nanahi
51e01e9772 ao_wasapi: fix player core lockup when avoiding premature buffer fills
6863eefc3d handled this situation by using
an atomic variable to express the state for which the wakeup is caused
by AO control, and the dispatch queue is only processed at this state.
However, this can cause permanent lockup of the player core when the
following happens:

- AO control sets the thread state to WASAPI_THREAD_DISPATCH, and
  sets the wakeup handle.
- WASAPI thread reads the WASAPI_THREAD_DISPATCH state and processes
  the dispatch queue.
- Another AO control happens. A dispatch item is enqueued, and the
  state stays at WASAPI_THREAD_DISPATCH.
- WASAPI thread resets the thread state to WASAPI_THREAD_FEED since
  the state has not changed.
- WaitForSingleObject() returns in the WASAPI thread, sees this state,
  and does not process the dispatch queue.
- The player core locks permanently because it is waiting for the dispatch
  to be processed.

This has been experimentally verified on a system under high contention:
The easiest way to trigger this lockup is to continuously hold down "i",
which rapidly issues AO get volume/mute controls.

To properly handle this, use separate handles for system and user wakeup
requests. Only feed audio when woke up by system and only process the
dispatch queue when woke up by user.

Fixes: 6863eefc3d
2024-04-27 00:59:09 +02:00
nanahi
7f0961479a Revert "ao_wasapi: address premature buffer fills in exclusive mode"
This reverts commit 6863eefc3d.
2024-04-27 00:59:09 +02:00
Robert Kopaczewski
e7b0d6b38b ao/avfoundation: optimise preprocessors for included coreaudio code 2024-04-20 00:44:46 +02:00
Robert Kopaczewski
578b9dade2 ao/audiounit: fix building for iOS 2024-04-20 00:44:46 +02:00
Misaki Kasumi
e855836ed1 ao_coreaudio: add a comment for ignoring returned sample count
Co-authored-by: sfan5 <sfan5@live.de>
2024-04-20 00:12:16 +02:00
Misaki Kasumi
d46d428f73 Revert "ao_coreaudio: signal buffer underruns"
This reverts commit 0341a6f1d3.
Fixes #13348.
2024-04-20 00:12:16 +02:00
sunpenghao
f75f32977c ao_wasapi: set 0 buffer duration on initialization for shared mode
Microsoft requires that both `hnsBufferDuration` and `hnsPeriodicity` should be
0 when initializing a shared mode stream using event-driven buffering. Do as
they say.

Ref: https://learn.microsoft.com/en-us/windows/win32/api/audioclient/nf-audioclient-iaudioclient-initialize
2024-04-19 02:28:23 +02:00
sunpenghao
503a0f184c ao_wasapi: add --wasapi-exclusive-buffer option
This allows users to set buffer duration in exclusive mode. We have
been using the default device period as the buffer size and it is
robust enough in most cases. However, on some devices there are
horrible glitches after a stream reset. Unfortunately, the issue is not
consistently reproducible, but using a smaller buffer size (e.g., the
minimum device period) seems to resolve the problem.

Fixes #13715.
2024-04-19 02:28:23 +02:00
m154k1
7a8a92be8d Revert "ao_coreaudio: switch to ao_read_data_nonblocking()"
This reverts commit 36d5b52612.
2024-04-17 21:04:34 +02:00
Kacper Michajłow
e720159f72 player/command: add video-codec-info and audio-codec-info
Adds support for extracting codec profile. Old properties are redirected
to new one and removed from docs. Likely will stay like that forever as
there is no reason to remove them.

As a effect of unification of properties between audio and video,
video-codec will now print codec (format) descriptive name, not decoder
long name as it were before. In practice this change fixes what docs
says. If you really need decoder name, use the `track-list/N/decoder-desc`.
2024-04-15 19:34:40 +02:00
ferreum
096d35dac7 af_scaletempo2: prioritize louder channels for similarity measure
Playback with many audio channels could be distorted when using
scaletempo2. This was most noticeable when there were a lot of quiet
channels and few louder channels.

Fix this by increasing the weight of louder channels in relation to
quieter channels. Each channel's target block energy is factored into
the usual similarity measure.

This should have little effect on very correlated channels (such as most
stereo media), where the factors are very similar for all channels.

See-Also: #8705
See-Also: #13737
2024-04-12 17:40:00 +00:00
nanahi
9bb7d96bf9 various: make filter internal function names more descriptive
Lots of filters have generic internal function names like "process".
On a stack trace, all of the different filters use this name,
which causes confusion of the actual filter being processed.

This renames these internal function names to carry the filter names.
This matches what had already been done for some filters.
2024-04-10 19:00:22 +02:00
nanahi
06f88dfb3a ao: rename playthread to ao_thread
"playthread" is a confusing name which doesn't describe what it really
is. Rename it to ao_thread, and ao_wakeup_playthread to ao_wakeup,
in the same style as VO threads. This makes call stack function names
less confusing.
2024-04-10 19:00:22 +02:00
Misaki Kasumi
f974382ca0 ao_pipewire: fix delay calculation
A figure from pipewire documentation:

```
           stream time domain           graph time domain
         /-----------------------\/-----------------------------\

 queue     +-+ +-+  +-----------+                 +--------+
 ---->     | | | |->| converter | ->   graph  ->  | kernel | -> speaker
 <----     +-+ +-+  +-----------+                 +--------+
 dequeue   buffers                \-------------------/\--------/
                                     graph              internal
                                    latency             latency
         \--------/\-------------/\-----------------------------/
           queued      buffered            delay
```

We calculate `end_time` in the following steps:

1. get current timestamp in mpv
```
int64_t end_time = mp_time_ns();
```

2. add duration of samples to enqueue
```
end_time += MP_TIME_S_TO_NS(nframes) / ao->samplerate;
```

3. add delay of the pipewire graph
```
end_time += MP_TIME_S_TO_NS(time.delay) * time.rate.num / time.rate.denom;
```

4. add duration of queued and buffered samples.
```
end_time += MP_TIME_S_TO_NS(time.queued) / ao->samplerate;
end_time += MP_TIME_S_TO_NS(time.buffered) / ao->samplerate;
```
New in this commit. `time.queued` is usually zero as `SPA_PARAM_BUFFERS_buffers`
is default to 1; however it is not always.
`time.buffered` is non-zero if there is a resampler involved.

5. add elapsed duration from when `time` is captured
```
end_time -= pw_stream_get_nsec(p->stream) - time.now;
```
New in this commit. `time` is captured at `time.now`.
From then, time has passed so we need to exclude the elapsed time,
by calculating the diff of `pw_stream_get_nsec()` and `time.now`.
2024-04-05 17:22:17 +02:00
Jan Ekström
fef04315a1 audio/ad_spdif: utilize defined freeing function for AVIOContext
This has been around since FFmpeg/FFmpeg@b12e4d3bb8
from 2017. Thanks to @mkver for noticing this.
2024-04-04 17:03:48 +03:00
Jan Ekström
951153e733 audio/ad_spdif: specify media type and sample rate in output codecpar
No idea how things previously worked without having these set, but
apparently they did...

If this was a normal encoder to muxer case, we would utilize
`avcodec_parameters_to_context`, but alas this is not.

Fixes: #13794
2024-04-04 17:03:48 +03:00
Misaki Kasumi
4ce4bf1795 ao_coreaudio: register hotplug_cb in normal init() as well
`hotplug_cb` was registered only in `hotplug_init()`.
This commit make it registered in `init()` as well,
so that the ao can listen for latency change
in playback.
2024-04-03 23:43:24 +02:00
Misaki Kasumi
2407e1b2d0 ao_pipewire: support set_pause 2024-04-03 23:40:05 +02:00
Misaki Kasumi
d419cc562d ao_wasapi: support set_pause 2024-04-03 23:40:05 +02:00
Misaki Kasumi
dbc1e3a459 ao_avfoundation: support set_pause 2024-04-03 23:40:05 +02:00
Misaki Kasumi
93a924a553 ao: set_pause for pull based ao 2024-04-03 23:40:05 +02:00
Misaki Kasumi
7f3ca6c524 ao_pipewire: fix buffer size calculation
`ao->sstride` is alrady initialized to the same value in `init()`
but in addition it can also handle planar formats.
2024-03-31 12:57:52 +02:00
Misaki Kasumi
3086f8fa3e ao_pipewire: fix nframes calculation
`buf` contains a `struct spa_data` for each channel.
Therefore the number of channels does not matter to calculate the frame capacity of one `struct spa_data`.
In practice this shouldn't make a difference as `b->requested` would reduce nframes even more.
2024-03-31 12:57:52 +02:00
nanahi
765a43a0ff ao_alsa: fix snd_config memory leak
During AO init, snd_pcm_open() is called, which calls snd_config_update()
to allocate a global config node and stores it in the snd_config global
variable. This is never freed on uninit.

Fix this by freeing the global config node on uninit.
2024-03-30 10:09:37 +01:00
Misaki Kasumi
276bbb8884 ao_coreaudio: handle latency change on hotplug
The device latency may change during hotplugging.
This commit updates p->hw_latency_ns each time
hotplug_cb is called so that it can reflect
updated device latency.
2024-03-29 14:03:24 +01:00
Misaki Kasumi
1ed8607292 ao_avfoundation: initial avfoundation ao support 2024-03-29 13:46:59 +01:00
nanahi
7ab1080749 af_scaletempo2: fix false reporting of frame availability
With certain speed settings, the following can happen at the start of
the playback:

- can_perform_wsola returns false, so no frames are written
- mp_scaletempo2_frames_available returns true when
  p->input_buffer_final_frames is 0 and target_block_index < 0

This results in infinite loop and completely stalls audio filter
processing and playback. Fix this by only checking this condition
after the final frame is set.

Fixes: 8080d00d7f
2024-03-28 16:16:43 +01:00
sfan5
8e3737ab63 ao_pulse: reenable latency hacks by default
As far as I can tell PulseAudio introduced a bug in 16.0
where if a stream is (un)paused too often the reported latency
will momentarily spike by 3000% or more. Apparently in certain cases
just pausing once and waiting can also cause this.

Save the remaining users of PA the trouble of debugging the various
obscure issues that can arise from this (desync is a harmless example)
by enabling the latency hack code again.

ref: <https://github.com/mpv-player/mpv/issues/12057>
     <https://github.com/mpv-player/mpv/issues/10333>
2024-03-24 09:58:41 +01:00
mistraid121
574f269d32 af_lavcac3enc: fix memory leak on 2ch audio
If processing is not required, the frame would be leaked as it is not used.
2024-03-19 19:32:55 +01:00
nanahi
5fea0f9a47 various: use thread safe mp_strerror() 2024-03-19 19:30:27 +01:00
nanahi
e9f966595c ao_lavc: fix warning: ISO C forbids forward references to 'enum' types 2024-03-19 08:58:18 +01:00
nanahi
82a186567e various: fix -Wold-style-declaration warning
warning: `static' is not at beginning of declaration
2024-03-19 08:58:18 +01:00
sfan5
ead9f892b3 various: use static assertions where appropriate 2024-03-17 20:04:04 +01:00
Vilius
ab419a6660 ao_coreaudio: stop audio unit after idle timeout
Commit 39f7f83 changed ao_driver.reset to use AudioUnitReset instead of
AudioOutputUnitStop. The problem with calling AudioOutputUnitStop was
that AudioOutputUnitStart takes a significant amount of time after a
stop when a wireless audio device is being used. This resulted in
lagging that was noticeable to users during seeking and short
pause/resume cycles. Switching to AudioUnitReset eliminated this
lagging.

However with the switch to AudioUnitReset the macOS daemon coreaudiod
continued to consume CPU time and did not release a powerd assertion
that it created on behalf of mpv, preventing macOS from sleeping.

This commit will change ao_coreaudio.reset to call AudioOutputUnitStop
after a delay if playback has not resumed. This preserves the faster
restart of playback for seeking and short pause/resume cycles and avoids
preventing sleep and needless CPU consumption.

Fixes #11617

The code changes were authored by @orion1vi and @lhc70000.

Co-authored-by: Collider LI <lhc199652@gmail.com>
2024-03-16 15:00:46 +01:00
Alex Mitzsch
1bf821ebdc ad_spdif: update deprecated FF_PROFILE_DTS_HD_HRA definition
One deprecated FF_PROFILE_DTS_HD_HRA definition was left unaltered - fix that.
2024-03-10 20:59:20 +01:00
Dudemanguy
62b1bad755 ad_spdif: handle const buf pointee in avio_alloc_context
ffmpeg recently changed this field to be const which causes our CI to
fail on newer versions.

See: 2a68d945cd
2024-03-07 22:03:55 +00:00
Dudemanguy
83bad548d2 ad_spdif: handle deprecated FF_PROFILE_* definitions
See: 8238bc0b5e
2024-03-05 19:04:11 +01:00
sfan5
d955dfab29 misc/jni: reduce duplication in mapping struct
'name' was in fact unused when reading fields or methods, so it can be merged with 'method'.
Also changed the type of 'mandatory' to bool.
2024-02-28 16:11:54 +01:00
sfan5
5b1eaf3ff1 misc/jni: introduce macros for deleting references 2024-02-28 16:11:54 +01:00
sfan5
1f3758adea ao_audiotrack: refactor JNI class retrieval
- split mapping from field struct
- mark field struct static
- define list of classes to reduce more repetitive code
2024-02-28 16:11:54 +01:00
sfan5
87d30899ff ao_audiotrack: remove two dead variables 2024-02-28 16:11:54 +01:00
sfan5
3c1c848c2b ao_audiotrack: fix missing check for passthrough support 2024-02-28 16:11:54 +01:00
der richter
86fa9b18a3 osdep/mac: make mac naming of files, folders and function consistent
rename all macOS namings (osx, macosx, macOS, macos, apple) to mac, to
make naming consistent.
2024-02-28 15:52:47 +01:00
nanahi
2872e23aea ao: don't clip floating point formats at non-unity gain
Currently, the softvol gain control attempts to clip floating point ao
formats within -1 and +1. However, this is "optimized out" at unity gain,
where no clipping is applied. This results in inconsistent behavior when
the source audio is already out of -1 and +1 range, where a gain of 0.99
results in clipping, but not at exactly 1.

Since a big advantage of floating point audio data is that they do not
lose information through out-of-range data because the ao sink can apply
suitable negative gain to prevent clipping before converting them to
integer formats, clipping should not be performed on these data.

Fix this by removing the existing clipping behavior. It now results in
a simple multiplication, which faciliates compiler auto-vectorization
of this operation over audio data.
2024-02-25 18:23:57 +00:00
sunpenghao
2cc3bc12db ao_wasapi: scale queried AO volume to (0, 100)
This was done for `AOCONTROL_SET_VOLUME` but not `AOCONTROL_GET_VOLUME`.
2024-02-24 05:26:56 +00:00
sunpenghao
6863eefc3d ao_wasapi: address premature buffer fills in exclusive mode
Currently, running AO control wakes up the WASAPI renderer thread in the
`WASAPI_THREAD_FEED` state, where `thread_feed` will be called. However,
it seems that in recent Windows versions (tested on Windows 10 build
19044.3930 and Windows 11 build 22631.3007) we can't know if it is safe
to feed more audio data in event-driven exclusive mode:
- `IAudioClient_GetCurrentPadding` always returns `bufferFrameCount`,
  even if *NO* data has ever been written. This means we don't know how
  much free space we have that is available for writing. This is not the
  case in shared mode, where the return value correctly reflects the
  size of data waiting to be processed. As a sidenote, MS did not
  document the precise definition of the return value for an
  event-driven, exclusive stream [1].
- `IAudioRenderClient_GetBuffer` never fails. We can call it for 10
  times in a roll, each time requesting an entire buffer (the unit at
  which data is exchanged in exclusive mode using event-driven
  buffering; there are 2 such buffers) and get a successful return code
  everytime. In shared mode, we get `AUDCLNT_E_BUFFER_TOO_LARGE` if we
  request a buffer larger than that currently available.

As a result, `thread_feed` will always write `bufferFrameCount` frames
of audio in exclusive mode. There will therefore be glitches each time
`thread_control` is called due to the subsequent `thread_feed`
overwriting frames yet to be processed. Also, an irreversible error is
accumulated to `sample_count` as long as there is no AO reset, leading
to eventual, unbounded A/V desync.

As a fix to the issue, add a dedicated state for dispatch queue
processing so that `thread_feed` is only called when signaled by the OS.
The buffer checks in `thread_feed` that use `GetCurrentPadding` in
exclusive mode are kept in case there are older versions where the two
APIs behave differently.

Closes #12615.

[1] https://learn.microsoft.com/en-us/windows/win32/api/audioclient/nf-audioclient-iaudioclient-getcurrentpadding
2024-02-24 05:26:56 +00:00
der richter
d954646d29 various: make mentions of macOS consistent
change all mentions and variations of OSX, OS X, MacOSX, MacOS X, etc
consistent. use the official naming macOS.
2024-02-21 20:46:53 +01:00
llyyr
6a5a3ec3bf af_lavcac3enc: don't use deprecated avcodec_close
Deprecated upstream 1cc24d7495

We need to reallocate the context here because `avcodec_free_context`
also frees the context, and we want to reuse the context with some
reconfig.
2024-02-19 18:09:58 +01:00
Thomas Weißschuh
5c252715bd ao_pipewire: add support for SPDIF formats 2024-02-15 16:43:25 +00:00
Thomas Weißschuh
790b12da89 ao_pipewire: don't interpret unknown formats
Interpreting data in the wrong sample format has unpredictable results
and may damage hardware and hurt users.
Instead error out.
2024-02-15 16:43:25 +00:00
Kacper Michajłow
5d8faff9bf ao_sndio: add missing config.h include 2024-02-07 14:44:52 +00:00
Thomas Weißschuh
8ecb462a9c audio: rename ao_read_data_unlocked
As mentioned in [0] the suffix "_locked" would have been the appropriate
naming in line with similar uses inside mpv.
See `mp_abort_recheck_locked()`, `mp_abort_trigger_locked()`,
`retrigger_locked()`, `wakeup_locked()`...

[0] https://github.com/mpv-player/mpv/pull/12811#discussion_r1477518525
2024-02-05 09:25:48 -08:00
Alex Mitzsch
68f1057d2e ad_spdif: fix DTS 44.1khz passthrough playback
Fix DTS passthrough playback of 44.1 khz content. Also, take into account that there are some DTS variants with a samplerate of 96khz (e.g. DTS 24/96), somehow they are recognized wrongly as 48khz by the code. Don´t rely on this "bug", do it correctly. Now every samplerate above 44.1Khz is correctly treated as 48khz, and 44.1khz files are treated as 44.1khz for bitstreaming.
2024-01-24 21:21:01 +01:00
llyyr
a05c363b7f chmap: mp_image_pool: drop stale mentions of Libav in comments 2024-01-20 16:10:20 +00:00
sfan5
431b420dd6 ao_null: fix reset() implementation
Stopping output implies that it can't be paused anymore.
This is consistent with the documented API in internal.h as well
as the behavior of other AOs.

resolves #13267
2024-01-12 20:36:04 +01:00
sfan5
9565675488 various: use correct PATH_MAX for win32
In commit c09245cdf2
long-path support was enabled for mpv without actually
making sure that there was no code left that used the
old limit (260 Unicode chars) for buffer sizes.
This commit fixes all but one case.
2023-12-27 22:55:56 +01:00
Kacper Michajłow
b323d2877a ao_wasapi: clean GUID definitions
Add ifndefs to define only when needed and remove some already defined
ones in mingw.
2023-12-03 22:24:13 +01:00
Kacper Michajłow
a436af0f26 ao_wasapi: fix MP3 GUID
While CEA-861 defines MP2 as 0x5 and MP3 as 0x4, the GUIDs defined in
ksmedia.h are in reverse order.

See: https://github.com/MicrosoftDocs/windows-driver-docs/pull/3742
2023-12-03 22:24:13 +01:00
Kacper Michajłow
cb29cbe1ba ao_sndio: remove duplicated condition 2023-11-28 10:46:16 +01:00
Kacper Michajłow
ed107c4116 meson: adjust win32 defines
- Don't define _GNU_SOURCE on Windows, no need
- Define WIN32_LEAN_AND_MEAN to strip some unneded headers from
  windows.h
- Define NOMINMAX and _USE_MATH_DEFINES as they are common for Windows
  headers
2023-11-25 12:38:20 +01:00
Kacper Michajłow
f84024b9dd ao_coreaudio_chmap: suppress vla warning 2023-11-24 10:05:09 +01:00
sfan5
aa362fdcf4 various: replace some OOM handling
We prefer to fail fast rather than degrade in unpredictable ways.
The example in sub/ is particularly egregious because the code just
skips the work it's meant to do when an allocation fails.
2023-11-24 10:04:55 +01:00
leetoburrito
e22a2f0483 ao/coreaudio_exclusive: fix segfault when changing formats
PR #12747 missed updating a variable declaration in
`ca_change_physical_format_sync`, which ultimately leads to the thread
crashing.  The problem reproduces consistently on AS Macs (I don't have
an Intel Mac to test on anymore), and produces stack traces like the
following:

```
Thread 3 Crashed:: mpv
0   libsystem_kernel.dylib                     0x18cebd11c __pthread_kill + 8
1   libsystem_pthread.dylib                    0x18cef4cc0 pthread_kill + 288
2   libsystem_c.dylib                          0x18ce04ad4 __abort + 136
3   libsystem_c.dylib                          0x18cdf56c4 __stack_chk_fail + 96
4   mpv                                        0x1026b66d0 ca_change_physical_format_sync + 420
5   mpv                                        0x1026b3b70 init + 1052
6   mpv                                        0x1025c5afc ao_init + 332
7   mpv                                        0x1025c5bec ao_init + 572
8   mpv                                        0x1025c5830 ao_init_best + 1228
9   mpv                                        0x102622fac fill_audio_out_buffers + 1820
10  mpv                                        0x1026450d0 run_playloop + 132
11  mpv                                        0x10263f958 play_current_file + 5116
12  mpv                                        0x10263e4e8 mp_play_files + 452
13  mpv                                        0x102641308 mpv_main + 128
14  mpv                                        0x10269f520 playback_thread + 40
15  libsystem_pthread.dylib                    0x18cef5034 _pthread_start + 136
16  libsystem_pthread.dylib                    0x18ceefe3c thread_start + 8
```

Note that non-exclusive output seems to be unaffected.  To reproduce
this problem (and/or test this fix), pass `--audio-exclusive=yes` to
mpv.
2023-11-23 11:22:21 +01:00
Kacper Michajłow
fd0e2af1f2 ao_wasapi: add missing comma in strings array 2023-11-18 23:55:28 +00:00
Kacper Michajłow
a6fb9321ea audio: fix UB when casting INFINITY to integer
Fixes busy wait, because in practice inf would be casted to 0.

Fixes: 174df99
2023-11-15 14:57:18 +00:00
Thomas Weißschuh
a96d26e63a audio: avoid unnecessary silence padding in read_buffer()
Not all callers of read_buffer() require the buffer to be padded with
silence.
2023-11-08 20:26:23 +01:00
Thomas Weißschuh
0b43b74c15 ao_audiotrack: switch to ao_read_data_nonblocking() 2023-11-08 20:26:23 +01:00
Thomas Weißschuh
36d5b52612 ao_coreaudio: switch to ao_read_data_nonblocking() 2023-11-08 20:26:23 +01:00
Thomas Weißschuh
5aa2068270 ao_pipewire: switch to ao_read_data_nonblocking()
Avoid blocking the process callback as it runs with realtime privileges.
2023-11-08 20:26:23 +01:00
Thomas Weißschuh
4a134f441d audio: introduce ao_read_data_nonblocking()
This behaves similar to ao_read_data() but does not block and may return
partial data.
2023-11-08 20:26:23 +01:00
Kacper Michajłow
174df99ffa ALL: use new mp_thread abstraction 2023-11-05 17:36:17 +00:00
Guido Cella
040622f6b7 various: remove trailing whitespace 2023-10-30 16:45:47 +00:00
Umar Getagazov
0341a6f1d3 ao_coreaudio: signal buffer underruns
Change the resulting buffer sizes to match the actual amount of samples
read, and set a flag in case no samples were read at all.
2023-10-29 21:19:04 +01:00
Kacper Michajłow
cb829879af mp_threads: rename threads for consistent naming across all of them
I'd like some names to be more descriptive, but to work with 15 chars
limit we have to make some sacrifice.

Also because of the limit, remove the `mpv/` prefix and prioritize
actuall thread name.
2023-10-27 23:18:56 +00:00
Kacper Michajłow
729f2fed2c semaphore_osx: change mp_sem_timedwait to mp_time 2023-10-26 20:06:14 +00:00
Kacper Michajłow
f659a60dfa semaphore_osx: don't overwrite global symbols 2023-10-26 20:06:14 +00:00
sfan5
3af25edfa5 Revert "audio: don't block on lock in ao_read_data"
It was found that this causes issues with at least ao_coreaudio,
essentially revealing a way bigger issue:
Some AOs don't check for 0 and/or have no way to deal with short writes.
Someone will have to figure out a fix later but get rid of the direct
cause for now.

This reverts commit ae908a70ce.
2023-10-24 10:38:07 +02:00
Thomas Weißschuh
ae908a70ce audio: don't block on lock in ao_read_data
ao_read_data() is used by pull AOs potentially from threads managed by
external libraries.  These threads can be sensitive to blocking.
For example the pipewire ao is using a realtime thread for the
callbacks.
2023-10-20 21:33:46 +02:00
NRK
d05ef7fdc4 various: sort some standard headers
since i was going to fix the include order of stdatomic, might as well
sort the surrouding includes in accordance with the project's coding
style.

some headers can sometime require specific include order. standard
library headers usually don't. but mpv might "hack into" the standard
headers (e.g pthreads) so that complicates things a bit more.

hopefully nothing breaks. if it does, the style guide is to blame.
2023-10-20 21:31:09 +02:00
NRK
2070331f64 osdep: remove atomic.h
replace it with <stdatomic.h> and replace the mp_atomic_* typedefs with
explicit _Atomic qualified types.

also add missing config.h includes on some files.
2023-10-20 21:31:09 +02:00
Dudemanguy
50025428b1 ao: convert all timing code to nanoseconds
Pull AOs work off of a callback that relies on mpv's internal timer. So
like with the related video changes, convert all of these to nanoseconds
instead. In many cases, the underlying audio API does actually provide
nanosecond resolution as well.
2023-10-16 15:38:59 +00:00
Dudemanguy
de9b800879 timer: add convenience time unit conversion macros
There's a lot of wild 1e6, 1000, etc. lying around in the code. A macro
is much easier to read and understand at a glance. Add some helpers for
this. We don't need to convert everything now but there's some simple
things that can be done so they are included in this commit.
2023-10-16 15:38:59 +00:00
Christoph Heinrich
f5d4f2aea4 af_scaletempo2: better defaults
Why a bigger search-interval is required:

scaletempo2 doesn't do a good job when the signal contains frequencies
less then 1/search_interval. With a search interval of 30ms that means
anything below 33.333Hz sounds bad.

Depending on the genre it's very for music to contain frequencies down
to 30Hz, and sometimes even a little bit below that. Therefore a higher
default value is needed to handle such cases.

Based on that an argument can be made for a value of 50, as that should
work down to 20Hz, or something even higher because movies sometimes
have some infrasonic content.

However the downside of big search intervals is increased CPU usage and
intelligibility at higher speeds, as it effectively leads to parts of
the audio being skipped.

A value of 40 can handle frequencies down to 25Hz, enough for all music
except very rare edge cases, while still providing decent
intelligibility.

Why a smaller window-size is required:

Large values reduce intelligibility at high speeds and therefore small
values are preferred.

However when values get too small it starts to sound weird
(similar to librubberband).

In my testing a value of 10 already works well, but adding a small
safety margin seems like a good idea, especially since it made no
noticeable difference to intelligibility, which is why 12 was chosen.
2023-10-15 13:39:59 +00:00
Dudemanguy
59dd7d94af timer: change mp_sleep_us to mp_sleep_ns
Linux and macOS already use nanosecond resolution for their sleep
functions. It was just being converted from microseconds before. Since
we have mp_time_ns now, go ahead and bump the precision here. The timer
for windows uses some timeBeginPeriod thing which I'm not sure what it
does really but whatever just convert the units to ms like they were
doing before. There's really no reason to keep the mp_sleep_us helper
around. A multiplication by 1000 is trivial and underlying OS clocks
have nanosecond precision.
2023-10-10 19:10:55 +00:00
Christoph Heinrich
ef4a510128 af_scaletempo: overlap is a factor not a percentage 2023-10-07 00:30:29 +00:00
Kacper Michajłow
9606c3fca9 timer: teach it about nanoseconds
Those changes will alow to change vsync base to more precise time base.
In general there is no reason to truncate values returned by system.
2023-09-29 20:48:58 +00:00
Kacper Michajłow
381386330b ao_audiotrack: convert to nanoseconds 2023-09-29 20:48:58 +00:00
Kacper Michajłow
ae230b1294 audio/chmap: support up to 64 channels
This fixes AAC 22.2 playback
2023-09-29 02:35:10 +00:00
Kacper Michajłow
4f0b654503 wasapi: clamp number of output channels to 8
This is the most supported in standard layout, if we request more it
tends to fallback to stereo instead. Also channels mask is 32-bit and it
can get truncated.
2023-09-29 02:35:10 +00:00
Kacper Michajłow
0728e4778f chmap: add more channel layouts up to 22.2 2023-09-29 02:35:10 +00:00
Kacper Michajłow
db59a1c1a7 audio/chmap: link string buffer size to MP_NUM_CHANNELS 2023-09-29 02:35:10 +00:00
llyyr
2033a3c93e af_scaletempo2: raise max playback rate to 8.0
4.0 was too low and copied from Chromium defaults when the filter was
initially written, there's no good reason for it to be so low, so
double it.
2023-09-27 14:03:30 +00:00
Dudemanguy
36ea5d7b5c options: remove a few options marked with .deprecation_message
A bit different from the OPT_REPLACED/OPT_REMOVED ones in that the
options still possibly do something but they have a deprecation
message. Most of these are old and have no real usage. The only
potentially controversial ones are the removal of --oaffset and
--ovoffset which were deprecated years ago and seemingly have no real
replacement. There's a cryptic message about --audio-delay but who
knows. The less encoding mode code we have, the better so just chuck
it.
2023-09-21 16:06:29 +00:00
ferreum
95157bb0a5 af_scaletempo2: fix missing variable init, remove redundant init 2023-09-20 14:36:23 +02:00
ferreum
e05591ef59 af_scaletempo2: truncate final packet to expected length
Avoid generating too much audio after EOF.

Note: This often has no effect, because less audio is produced than
required.

Usually this comes to effect with the userspeed filter at high speed
(4x) and going back to 1x speed to remove the filter.
2023-09-20 14:36:23 +02:00
ferreum
8080d00d7f af_scaletempo2: fix processing of final packet
After the final input packet, the filter padded with silence to allow
one more iteration. That was not enough to process the final frames.

Continue padding the end of `input_buffer` with silence until the final
frames have been processed.

Implementation: Instead of padding when adding final samples, pad before
running WSOLA iteration. Count number of added silent frames and
remaining input frames for time keeping.
2023-09-20 14:36:23 +02:00
ferreum
cf8b7ff0d6 af_scaletempo2: calculate latency by center of search block
This changes the emitted pts values from the start of the search block
to the center of the search block. Change initial `output_time`
accordingly. Initial `search_block_index` is irrelevant, because it's
overwritten before the first iteration.

Using the `output_time` removes the rounding of `search_block_index`,
which also fixes the <20 microsecond gaps in timestamps between output
packets.

Rationale:

The variance in audio position was in the range `0..search-interval`.

With this change, the range is

    (- search-interval / 2)..(search-interval / 2)`

which ensures lower maximum offset.
2023-09-20 14:36:23 +02:00
ferreum
c0728249a1 af_scaletempo2: restore exact audio sync on return to 1x speed
Target block can be anywhere in the previous search-block, varying by
`search-interval` while the filter is active. This resulted in constant
audio offset when returning to 1x playback speed.

- Move the search block to the target block to sync up exactly.
- Drop old frames to minimize input_buffer usage.
2023-09-20 14:36:23 +02:00
ferreum
f52cf90fed af_scaletempo2: fix speed change latency and pts spikes
The internal time update function involved multiple problems:

- Time was updated after WSOLA iteration. The means speed was updated
  one iteration later than it could be.
- The update functions caused spikes of too many or too few samples
  advanced, leading to audio glitches on speed changes.
- The inconsistent updates made it very difficult to produce gapless
  audio packets.
- The `output_time` update function involved complicated feedback:
  `search_block_index` influenced how many frames from `input_buffer`
  are retained, which influenced how much `output_time` is changed,
  which influenced `search_block_index`.

With these changes:

- Time is updated before WSOLA iterations. Speed changes are effective
  instantly.
- There are no spikes in playback speed during speed changes.
- No significant gaps are introduced in output packets.
- The time update function becomes (function calls omitted for brevity)

    output_time += ola_hop_size * playback_rate

Functions received a `playback_rate` parameter to check how many samples
are needed before iteration. Internal state is only updated when the
iteration is actually run, so the speed is allowed to change until
enough data is received.
2023-09-20 14:36:23 +02:00
ferreum
33d6d0f311 af_scaletempo2: fix audio artifact on initial WSOLA iteration
The first WSOLA iteration overlapped audio with whatever was in the
`wsola_output` buffer. This was either silence (if not run before), or
old frames (if switching to 1x and back to a different speed).

Track the state of the output buffer and memcpy the whole window for the
first iteration instead.
2023-09-20 14:36:23 +02:00