ao_coreaudio: signal buffer underruns

Change the resulting buffer sizes to match the actual amount of samples
read, and set a flag in case no samples were read at all.
This commit is contained in:
Umar Getagazov 2023-10-24 17:04:18 +03:00 committed by sfan5
parent 18885917a7
commit 0341a6f1d3
1 changed files with 8 additions and 1 deletions

View File

@ -78,7 +78,14 @@ static OSStatus render_cb_lpcm(void *ctx, AudioUnitRenderActionFlags *aflags,
int64_t end = mp_time_ns();
end += p->hw_latency_ns + ca_get_latency(ts) + ca_frames_to_ns(ao, frames);
ao_read_data(ao, planes, frames, end);
int samples = ao_read_data(ao, planes, frames, end);
if (samples == 0)
*aflags |= kAudioUnitRenderAction_OutputIsSilence;
for (int n = 0; n < buffer_list->mNumberBuffers; n++)
buffer_list->mBuffers[n].mDataByteSize = samples * ao->sstride;
return noErr;
}