This solves the issue where we would not receive any frame events. The
difference to my earlier tests is that now it looks like eglSwapBuffers uses
it's own event queue or something similiar along the lines. Becaues the
performance is the same as without any redraw callback.
At the moment there are visual glitches when we resize the window. This happens
because in wayland there a special function for resizing EGL windows.
To prevent the glitches move the egl_context to the wayland state in
wayland_common.h and add a new control function to gl_wayland.c to wrap the
vo_wayland_control function to check for resize events.
With the new control wrapper the glitches are gone and the resizing is fluid.
The reason a segmentation happend here was because we couldn't get the
requested minor version. The major version is enough for differentiating
between OpenGL 3 and OpenGL 2. If it fails there is still a fallback to any
version available.
Also add a warning if we use the fallback.
Note that we don't try to be clever about detecting the files as
subtitles: we just check the file extension. We could go all the way and
check the files by opening them with a demuxer, but that would probably
do more bad than good.
Drag and drop is pretty complicated (just note how the number of Atoms
in use almost doubles), so I'm not sure whether this works everywhere.
This has been written by looking at the specification [1] or what looks
like the specification, and some external example code [2]. (The latter
one has no code license, but we didn't copy any code.)
We completely ignore the "requirement" of the spec. that the filename
"must" include username and hostname, e.g. "file://user@host/path/file".
In theory, this is required because X is network transparent, but at
this point the so called network transparency is a complete joke, and
Konqueror for one didn't include hostnames in "file://" URIs.
Tested with konqueror as drop source.
[1] http://www.newplanetsoftware.com/xdnd/
[2] http://www.edwardrosten.com/code/dist/x_clipboard-1.1/paste.cc
This is necessary to start mpv without forcing a console window,
but also breaks console usability. A workaround is to call mpv
from a wrapper process that uses the console subsystem and helps
redirecting the standard streams and WriteConsole output to where
they belong.
Streams like CDDA have special requirements in what quantities data can
be read: you can only read a sector at once, not more and not less. The
stream_peek() function didn't respect that and set less (used internal
buffer size of 2048 bytes, instead of CD sector size of 2352 bytes), so
no data was read and EOF was accidentally set, making playback with
cdda:// fail.
This is a regression since commit 9a723f, but that commit merely exposed
the issue (the redundant seek would clear the EOF flag).
Add check in old-configure as well. Reformat the check to use a maximum of 80
columns in the wscript.
Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
This code is shared between input.conf parser and option parser. Until
now, the performance didn't really matter. But I want to use this code
for JSON parsing too, and since JSON will have to be parsed a lot, it
should probably try to avoid realloc'ing too much.
This commit moves parsing of C-style escaped strings into a common
function, and allows using it in a way realloc can be completely
avoided, if the already allocated buffer is large enough.
Apparently this can be really useful when being paranoid and trying to
avoid too much malloc/realloc, since it can be used to appending into a
buffer (with transparent realloc only if the buffer is too small).