Commit Graph

710 Commits

Author SHA1 Message Date
wm4 55c7e96878 vd_lavc: fix dumb nonsense 2017-12-01 22:08:59 +01:00
wm4 9d367cb0f9 vd_lavc, mp_image: remove weird mpv specific palette constant
Was for times when we were trying to be less dependent on libav* I
guess.
2017-12-01 22:03:38 +01:00
wm4 d891239d72 vd_lavc: merge redundant header
This is not needed anymore.
2017-12-01 22:01:54 +01:00
wm4 eb8957cea1 vd_lavc: rewrite how --hwdec is handled
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.

This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.

One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
2017-12-01 21:11:43 +01:00
wm4 80359c6615 vd_lavc: drop mediacodec direct rendering support temporarily
The libavcodec mediacodec support does not conform to the new hwaccel
APIs yet. It has been agreed uppon that this glue code can be deleted
for now, and support for it will be restored at a later point.

Readding would require that it supports the AVCodecContext.hw_device_ctx
API. The hw_device_ctx would then contain the surface ID.
vo_mediacodec_embed would actually perform the task of creating
vo.hwdec_devs and adding a mp_hwdec_ctx, whose av_device_ref is a
AVHWDeviceContext containing the android surface.
2017-12-01 18:01:15 +01:00
wm4 9f52a92899 video: move d3d.c out of decode sub directory
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
2017-12-01 17:58:56 +01:00
wm4 1e44540906 vd_lavc: delete hw_d3d11va.c/hw_dxva2.c and merge leftovers
Like with all hwaccels, there's little that is actually specific to
decoding (which has been moved away anyway), and what is left are
declarations (which will also go away soon).
2017-12-01 17:58:56 +01:00
wm4 b89f5084cc hw_dxva2: move dxva2 code to d3d.c
This source file will disappear, so just collect the leftovers in d3d.c.
2017-12-01 08:10:31 +01:00
wm4 a0d9e15342 video: refactor hw device creation for hwdec copy modes
Lots of shit code for nothing. We probably could just use libavutil's
code for all of this. But for now go with this, since it tends to
prevent stupid terminal messages during probing (libavutil has no
mechanism to selectively suppress errors specifically during probing).

Ignores the "emulated" API flag (for avoiding vaapi/vdpau wrappers), but
it doesn't matter that much for -copy anyway.
2017-12-01 08:05:16 +01:00
wm4 c5fac0c2b0 vd_lavc: move entrypoint for hwframes_refine
The idea is to get rid of vd_lavc_hwdec, so special functionality like
this has to go somewhere else. At this point, hwframes_refine is only
needed for d3d11, and it doesn't do much, so for now the new callback
has no context. In can be made more fancy if really needed.
2017-12-01 08:01:41 +01:00
wm4 643a1fc7de vd_lavc: remove process_image callback
Now unused.
2017-12-01 05:57:41 +01:00
wm4 9345964bad d3d11: move code for d3d11eglrgb hack 2017-12-01 05:57:41 +01:00
wm4 91586c3592 vo_gpu: make it possible to load multiple hwdec interop drivers
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.

In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.

The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.

vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.

It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.

This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
2017-12-01 05:57:01 +01:00
wm4 c7596d3c8b vd_lavc: prefer nvdec over vdpau with --hwdec=auto
nvdec aka cuvid aka cuda should work much better than vdpau, and support
newer codecs (such as vp9), and more advanced surface formats (like 10
bit).

This requires moving the d3d hwaccels in the autoprobe order, since on
Windows, d3d decoding should be preferred over nvidia proprietary stuff.

Users of older drivers will need to force --hwdec=vdpau, since it could
happen that the vo_gpu cuda hwdec interop loads (so the vdpau interop is
not loaded), but the hwdec itself doesn't work.

I expect this does not break AMD (which still needs vdpau for vo_gpu
interop, until libva is fixed so it can fully support AMD).
2017-11-30 21:54:13 +01:00
wm4 ff17760c00 vd_lavc: restore --hwdec-image-format and d3d11 opaque mode
When the ifdeffery for the frame_params API was added, the new code
accidentally didn't include this.
2017-11-02 15:58:36 +01:00
wm4 95c6a482eb vd_lavc: clean out more hwdec legacy code
All this code used to be required by the old variants of the libavcodec
hw decoding APIs. Almost all of that is gone, although the mediacodec
API unfortunately still pulls in some old stuff (but not all of it).

(mediacodec build/functionality is untested, but should work.)
2017-10-31 17:11:52 +01:00
wm4 f27a9aaa17 vd_lavc: remove more dead legacy code
All of this was dead code and completely unused.

get_buffer2_hwdec() is the biggest chunk. One unfortunate thing about it
is that, while it was active, it could perform a software fallback much
faster, because it didn't have to wait until a full frame is decoded (it
actually decoded a full frame, but the current code has to decode many
more frames due to the codec delay, because the current code waits until
the API returns a decoded frame.) We should probably restore the latter,
although since it's an optional optimization, and the current behavior
doesn't change with the removal of this code, don't actually do anything
about it.
2017-10-31 15:29:13 +01:00
wm4 7fd1359fcf videotoolbox: use generic code for dummy hwdevice init
And move the remaining code (just 2 struct constant definitions) to
vd_lavc.c.
2017-10-31 15:20:09 +01:00
wm4 e0f42bdc5d vd_lavc: remove dead legacy code 2017-10-31 14:18:35 +01:00
wm4 078a3ed996 d3d: remove some legacy code
See #5062.
2017-10-31 14:14:45 +01:00
wm4 ff093e5b78 vd_lavc: makre sure required headers are included early enough
Should fix #5062.
2017-10-31 14:12:11 +01:00
wm4 a18a7cd4f5 vd_lavc: move display mastering data stuff to mp_image
This is where it should be. It only wasn't because of an old libavcodec
bug, that returned the side data only on every IDR. This required some
sort of caching, which is now dropped. (mp_image wouldn't have been able
to do this kind of caching, because this code is stateless.) We don't
support these old libavcodec versions anymore, which is why this is not
needed anymore.

Also move initialization of rotation/stereo stuff to dec_video.c.
2017-10-30 21:07:48 +01:00
wm4 a7f4ecb012 Bump libav* API use
(Not tested on Windows and OSX.)
2017-10-30 20:55:42 +01:00
wm4 58d83a9309 vd_lavc: make --hwdec=nvdec-copy actually work
This simply didn't work. Unlike cuda-copy, this is a true hwaccel, and
obviously we need to provide it a device.

Implement this in a relatively generic way, which can probably reused
directly by videotoolbox (not doing this yet because it would require
testing on OSX).

Like with cuda-copy, --cuda-decode-device is ignored. We might be able
to provide a more general way to select devices at some later point.
2017-10-30 18:34:49 +01:00
wm4 b7ce3ac445 vd_lavc: remove need for duplicated cuda GL interop backend
This is just a dumb consequence of HWDEC_ types somehow being part of
both decoder and VO. Obviously, the VO should only care about supporting
specific hardware surface types or providing specific device types, but
until they are separated, stupid unintuitive mismatches will occur.
2017-10-30 18:31:20 +01:00
wm4 d6ebb2df47 Get rid of deprecated AVFrame accessors
Fist we were required to use them for ABI compat. reasons (and other
BS), now they're deprecated and we're supposed to access them directly
again.
2017-10-30 13:36:44 +01:00
wm4 6b745769b1 vd_lavc: add support for nvdec hwaccel
See manpage additions.

(In ffmpeg-mpv and Libav, this is still called "cuvid". Libav won't work
yet, because it has no frame params support yet, but this could get
fixed soon.)
2017-10-28 19:59:08 +02:00
wm4 f36d152eb7 vd_lavc: use avcodec_fill_hw_frames_parameters() API
This removes the need for codec- and API-specific knowledge in the
libavcodec hardware acceleration API user. For mpv, this removes the
need for vd_lavc_hwdec.pixfmt_map and a few other things. (For now, we
still keep the "old" parts for the sake of supporting older Libav, and
FFgarbage.)
2017-10-27 18:08:20 +02:00
wm4 22fa498bf9 vd_lavc: more aggressive frame dropping for intra only codecs
Should speed up seeks.

(Unfortunately it's useless for backstepping. Backstepping is like
precise seeking, except we're unable to drop frames, as we can't know
the previous frame if we drop it.)
2017-10-26 19:44:26 +02:00
wm4 a5b51f75dc demux: get rid of demux_packet.new_segment field
The new_segment field was used to track the decoder data flow handler of
timeline boundaries, which are used for ordered chapters etc. (anything
that sets demuxer_desc.load_timeline). This broke seeking with the
demuxer cache enabled. The demuxer is expected to set the new_segment
field after every seek or segment boundary switch, so the cached packets
basically contained incorrect values for this, and the decoders were not
initialized correctly.

Fix this by getting rid of the flag completely. Let the decoders instead
compare the segment information by content, which is hopefully enough.
(In theory, two segments with same information could perhaps appear in
broken-ish corner cases, or in an attempt to simulate looping, and such.
I preferred the simple solution over others, such as generating unique
and stable segment IDs.)

We still add a "segmented" field to make it explicit whether segments
are used, instead of doing something silly like testing arbitrary other
segment fields for validity.

Cached seeking with timeline stuff is still slightly broken even with
this commit: the seek logic is not aware of the overlap that segments
can have, and the timestamp clamping that needs to be performed in
theory to account for the fact that a packet might contain a frame that
is always clipped off by segment handling. This can be fixed later.
2017-10-24 19:35:55 +02:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
wm4 1ff6a1c8c7 video: make previously added hwdec params mechanism more generic
The mechanism introduced in b135af6842 assumed AVHWFramesContext would
be enough. Apparently it's not - the intended use with Rockchip (not
Rokchip btw.) requires accessing actual frame data in order to access
the AVDRMFrameDescriptor struct.

Just pass the entire mp_image to the new function. This is more
flexible, although it slightly worries me that it will be less reusable
for things which require setting up mp_image_params before any real
frames are processed (such as filters).
2017-10-16 17:00:38 +02:00
wm4 0a7c5a130e video: properly pass through ICC data
The same should happen with any other side data that matters to mpv,
otherwise filters will drop it.

(No, don't try to argue that mpv should use AVFrame. That won't work.)

ffmpeg_garbage() is copy&paste from frame_new_side_data() in FFmpeg
(roughly feed201849b8f91), because it's not public API. The name
reflects my opinion about FFmpeg's API.

In mp_image_to_av_frame(), change the too-fragile

  *new_ref = (struct mp_image){0};

into explicitly zeroing out the fields that are "transferred" to the
created AVFrame.
2017-10-16 16:36:51 +02:00
wm4 b135af6842 video: add mp_image_params.hw_flags and add an example
It seems this will be useful for Rokchip DRM hwcontext integration.

DRM hwcontexts have additional internal structure which can be different
depending on the decoder, and which is not part of the generic hwcontext
API. Rockchip has 1 layer, which EGL interop happens to translate to a
RGB texture, while VAAPI (mapped as DRM hwcontext) will use multiple
layers. Both will use sw_format=nv12, and thus are indistinguishable on
the mp_image_params level. But this is needed to initialize the EGL
mapping and the vo_gpu video renderer correctly.

We hope that the layer count is enough to tell whether EGL will
translate the data to a RGB texture (vs. 2 texture resembling raw nv12
data). For that we introduce MP_IMAGE_HW_FLAG_OPAQUE.

This commit adds the flag, infrastructure to set it, and an "example"
for D3D11.

The D3D11 addition is quite useless at this point. But later we want to
get rid of d3d11_update_image_attribs() anyway, while we still need a
way to force d3d11vpp filter insertion, so maybe it has some
justification (who knows). In any case it makes testing this easier.
Obviously it also adds some basic support for triggering the opaque
format for decoding, which will use a driver-specific format, but which
is not supported in shaders. The opaque flag is not used to determine
whether d3d11vpp needs to be inserted, though.
2017-10-16 15:02:12 +02:00
wm4 ac295960b8 video: make it possible to always override hardware decoding format
Mostly an obscure option for testing. But --videotoolbox-format can be
deprecated, as it becomes redundant.

We rely on the libavutil hwcontext implementation to reject invalid
pixfmts, or not to blow up if they are incompatible.
2017-10-16 15:02:12 +02:00
Aman Gupta 61a1612de9 hwdec: add mediacodec hardware decoder for IMGFMT_MEDIACODEC frames 2017-10-09 18:36:54 +02:00
Aman Gupta d08e407c9e hwdec: rename mediacodec to mediacodec-copy 2017-10-09 18:36:54 +02:00
wm4 158b69f04c build: switch preliminary LGPL mode from v3 to v2.1
iive agreed to relicense things that are still in mpv to LGPLv2.1. So
change the licenses of the affected files, and rename the configure
switch for LGPL mode to --enable-preliminary-lgpl2.

(The "preliminary" part will probably be removed from the configure
switch soon as well.)

Also player/main.c hasn't had GPL parts since a few commits ago.
2017-10-05 15:57:30 +02:00
wm4 dc5fcced23 vd_lavc: cuda requires setting hw_device_ctx
This restores cuda/cuvid under Windows.

Cuvid is relatively useless under Windows, but this was requested.
2017-09-26 23:20:20 +02:00
wm4 9b60398f4e video: remove old videotoolbox support
Like as in previous commits, you need a very recent FFmpeg (probably git
master).
2017-09-26 19:13:26 +02:00
wm4 ae7db6503b video: drop old D3D11/DXVA2 support
Now you need FFmpeg git, or something.

This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
2017-09-26 18:58:45 +02:00
wm4 5d57e9b1be video: drop old cuda/cuvid hwaccel
Just use FFmpeg 3.3 (or whatever it was) to get Cuvid support.
2017-09-26 18:00:46 +02:00
wm4 2b855739d5 vd_lavc: revert accidental vaapi changes revert
Commit bfa9b62858 accidentally reverted these (because my editor did
not reload the file correctly).

Fixes #4904.
2017-09-22 05:19:37 +02:00
wm4 bfa9b62858 build: add preliminary LGPL mode
See "Copyright" file for caveats.

This changes the remaining "almost LGPL" files to LGPL, because we think
that the conditions the author set for these was finally fulfilled.
2017-09-21 13:56:27 +02:00
wm4 b881881dbd Revert "vd_lavc: change auto-probe order to prefer cuda over vdpau-copy"
This reverts commit 96462040ec.

I guess the autoprobing is still too primitive to handle this well. What
it really should be trying is initializing the wrapper decoder, and if
that doesn't work, try another method. This is complicated by hwaccels
initializing in a delayed way, so there is no easy solution yet.

Probably fixes #4865.
2017-09-19 18:35:29 +02:00
wm4 96462040ec vd_lavc: change auto-probe order to prefer cuda over vdpau-copy
This aims at making --opengl-hwdec-interop=cuda --hwdec=yes select the
correct decoding mode: cuda instead of vdpau-copy.
2017-08-30 12:08:40 +02:00
wm4 ecef999d19 vd_lavc: work around some more idiotic FFmpeg nonsense
Like in commit bd356333c7, but for the other hwaccels as well.

Fixes #4794.
2017-08-24 11:35:17 +02:00
wm4 60ba7eebd7 vd_lavc: fix mid-stream hwdec fallback
Not resetting hwdec_request_reinit caused it to flush on every packet,
which not only caused it to fail triggering the actual fallback, and let
it never decode a new frame, but also to get stuck on EOF.
2017-08-23 14:02:44 +02:00
wm4 028faacff5 video: add metadata handling for spherical video
This adds handling of spherical video metadata: retrieving it from
demux_lavf and demux_mkv, passing it through filters, and adjusting it
with vf_format. This does not include support for rendering this type of
video.

We don't expect we need/want to support the other projection types like
cube maps, so we don't include that for now. They can be added later as
needed.

Also raise the maximum sizes of stringified image params, since they
can get really long.
2017-08-21 14:56:07 +02:00
wm4 de6d3f8ca1 vd_lavc: fix device leak with copy-mode hwaccels
Apparently this was broken by the "ctx->hwdec" check in the if condition
guarding the destroy call, and "ctx->hwdec = NULL;" was moved up
earlier, making this always dead code.

This should probably be refcounted or so, although that could make it
worse as well. For now, add a flag whether the device should be
destroyed.

Fixes #4735.
2017-08-09 12:00:56 +02:00
Niklas Haas 1aab037601 vd_lavc: decode embedded ICC profiles
Since these need to be refcounted, we throw them directly into struct
mp_image instead of being part of mp_colorspace. Even though they would
semantically make more sense in mp_colorspace, having them there is
really awkward because mp_colorspace is passed around and stored a lot,
and this way their lifetime is exactly tied to the lifetime of the
mp_image associated with it.
2017-08-03 21:48:25 +02:00
wm4 955cc50e1b options: --priority can be LGPL
Original author has agreed now.

Also fix the notice in dec_video.c - all GPL-only code is gone
(unrelated to --priority/its author).
2017-08-03 09:44:36 +02:00
wm4 64d56114ed vo_opengl: add direct rendering support
Can be enabled via --vd-lavc-dr=yes. See manpage additions for what it
does.

This reminds of the MPlayer -dr flag, but the implementation is
completely different. It's the same basic concept: letting the decoder
render into a GPU buffer to avoid a copy. Unlike MPlayer, this doesn't
try to go through filters (libavfilter doesn't support this anyway).
Unless a filter can work in-place, DR will be silently disabled. MPlayer
had very complex semantics about buffer types and management (which
apparently nobody ever understood) and weird restrictions that mostly
limited it to mpeg2 style codecs. The mpv code does not do any of this,
and just lets the decoder allocate an arbitrary number of untyped
images. (No MPlayer code was used.)

Parts of the code based on work by atomnuker (starting point for the
generic code) and haasn (some GL definitions, some basic PBO code, and
correct fencing).
2017-07-24 04:32:55 +02:00
wm4 2378acc3b3 options: drop --video-aspect-method=hybrid
Remove this code because it could be argued that it contains GPL-only
code (see commit 642e963c86 for details).

The remaining aspect methods appear to work just as well, are
potentially more compatible to other players, and the code becomes much
simpler.
2017-07-21 20:19:39 +02:00
wm4 4bc29c1730 options: kill --field-dominance
GPL-only author, no chance of relicensing.
2017-07-21 20:00:09 +02:00
wm4 ba921e2617 vd_lavc: fix crashes with old hwaccels
Commit d5702d3b95 messed up the order of destruction of the elements: it
destroyed the avctx before the hwaccel uninit, even though the hwaccel
uninit could access avctx. This could happen with some old hwaccels
only, such as D3D ones before the new libavcodec hwaccel API.

Fix this by making use of the fact that avcodec_flush_buffers() will
uninit the underlying hwaccel. Thus we can be sure avctx is not using
any hwaccel objects anymore, and it's safe to uninit the hwaccel.

Move the hwdec_dev dstruction code with it, because otherwise we would
in theory potentially create some dangling pointers in avctx.
2017-07-10 14:56:48 +02:00
wm4 d5702d3b95 ad_lavc, vd_lavc, sd_lavc: consistently use avcodec_free_context()
Instead of various ad-hoc ways to achieve the same thing. (The API was
added only later.)
2017-07-06 16:25:42 +02:00
wm4 b387f82aa4 vd_lavc: fix build with old FFmpeg/Libav versions
Seems like AV_HWACCEL_FLAG_IGNORE_LEVEL was introduced much earlier than
AVCodecContext.hwaccel_flags.
2017-07-04 15:24:09 +02:00
wm4 abe01fd18a vd_lavc: remove unused hwaccel support code
Was used by old hwaccel implementations.
2017-07-04 15:01:03 +02:00
wm4 e76d56d57b vd_lavc: make --vd-lavc-check-hw-profile=no work for generic hwaccels
This sets AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH, which some hwaccels
using the new generic API respect. These do profile selection in
libavcodec, so it can be controlled only with an external flag, instead
of in mpv code like it used to be done.
2017-07-04 14:58:34 +02:00
wm4 bd356333c7 d3d: fix behavior with deprecated FFmpeg J pixel formats
They have been deprecated for a decade, yet you're forced to explicitly
deal with them at every step, or they will break your shit.

FFmpeg insists on keeping them, because libavfilter is too stupid to
deal with color ranges properly. Ridiculous.
2017-07-04 14:06:31 +02:00
wm4 f003d8ea36 d3d: UWP support for D3D11VA
For some braindead reason, Microsoft decided to prevent you from
dynamically loading system libraries. This makes portability harder.

And we're talking about portability between Microsoft OSes!
2017-06-30 18:57:37 +02:00
wm4 dd408e68ed d3d: make DXVA2 support optional
This partially reverts the change from a longer time ago to always build
DXVA2 and D3D11VA together.

To make it simpler, we change the following:
- building with ANGLE headers is now required to build D3D hwaccels
- if DXVA2 is enabled, D3D11VA is still forcibly built
- the CLI vo_opengl ANGLE backend is now under --egl-angle-win32

This is done to reduce the dependency mess slightly.
2017-06-30 18:57:37 +02:00
Niklas Haas deb9370779 vd: use ST.2086 / HDR10 MaxCLL in addition to mastering metadata
MaxCLL is the more authoritative source for the metadata we are
interested in. The use of mastering metadata is sort of a hack anyway,
since there's no clearly-defined relationship between the mastering peak
brightness and the actual content. (Unlike MaxCLL, which is an explicit
relationship)

Also move the parameter fixing to `fix_image_params`

I don't know if the avutil check is strictly necessary but I've included
it anyway to be on the safe side.
2017-06-18 20:54:44 +02:00
Niklas Haas c335e84230 video: refactor HDR implementation
List of changes:

1. Kill nom_peak, since it's a pointless non-field that stores nothing
   of value and is _always_ derived from ref_white anyway.

2. Kill ref_white/--target-brightness, because the only case it really
   existed for (PQ) actually doesn't need to be this general: According
   to ITU-R BT.2100, PQ *always* assumes a reference monitor with a
   white point of 100 cd/m².

3. Improve documentation and comments surrounding this stuff.
4. Clean up some of the code in general. Move stuff where it belongs.
2017-06-18 20:48:23 +02:00
wm4 642e963c86 dec_video: change license to LGPL (almost)
"Almost" because this might contain copyright by michael, who agreed
with LGPL, but only once the core is LGPL. This is preparation for that
to happen.

Apart from that, the usual remarks apply. In particular, dec_video.c
started out quite chaotic with no modularization, but was later
basically gutted, and in general rewritten a bunch of times. Not going
to give a history lesson.

Special attention needs to be given to 3 patches by cehosos, who did not
agree to the relicensing:

240b743ebdf: --field-dominance
e32cbbf7dc3: reinit VO if aspect ratio changes
306f6243fdf: use container aspect if codec aspect unset (?)

The first patch is pretty clearly still in the current code, and needs
to be disabled for LGPL.

The functionality of the second patch is still active, but implemented
completely different, and as part of general frame parameter changes (at
the time of the patch, MPlayer already reinitialized the VO on frame
size and pixel format changes - all this was merged into a single check
for changing image parameters).

The third patch makes me a bit more uncomfortable. It appears the code
was moved to dec_video.c in de68b8f23c, and further changed in
82f0d373, 0a0bb905, and bf13bd0d. You could claim that cehoyos'
copyright still sticks. Fortunately, we implement alternative aspect
detection, which is simpler and probably preferable, and which arguably
contains none of the original code and logic, and thus should be fully
safe.

While I don't know if cehoyos' copyright actually still applies, I'm
more comfortable with making the code GPL-only for now. Also change the
default to use the (in future) plain LGPL code, and deprecate the one
associated with the GPL code, so we can eventually remove the GPL code.

But it's also possible we decide that the copyright doesn't apply, and
undo the deprecation and GPL guards.

I expect that users won't notice anything. If you ask me, the old aspect
method was probably an accidental bug instead of intentional behavior.

Although, the new aspect method was broken too, so I had to fix it.
2017-06-18 18:58:36 +02:00
wm4 a3f0bf916d vd, vd_lavc: change license to LGPL (almost)
iive agreed only to LGPL 3.0+ only. All of his relevant changes are for
XvMC, for which mpv completely dropped support back in mplayer2 times.
But you could claim that the get_format code represents some residual
copyright (everything else added by iive was removed, only get_format
still is around in some form). While I doubt that this is relly
copyright-relevant, consider it is for now.

michael is the original author of vd_lavc.c, so this file can become
LGPL only after the core becomes LGPL.

cehoyos did not agree with the LGPL relicensing, but all of his code is
gone.

Some others could not be reached, but their code is gone as well. In
particular, vdpau support, which was originally done by Nvidia, had
larger impact on vd_lavc.c, but vdpau support was first refactored a few
times (for the purpose of modularization) and moved to different files,
and then decoding was completely moved to libavcodec.

Lastly, assigning the "opaque" field was moved by Gwenole Beauchesne in
commit 8e5edec13e. Agreement is pending (due to copyright apparently
owned by the author's employer). So just undo the change, so we don't
have to think about whether the change is copyrightable.
2017-06-15 16:32:47 +02:00
wm4 0754cbc83e d3d: add support for new libavcodec hwaccel API
Unfortunately quite a mess, in particular due to the need to have some
compatibility with the old API. (The old API will be supported only in
short term.)
2017-06-08 21:51:25 +02:00
wm4 83a9b0bc48 videotoolbox: support new libavcodec API
The new API has literally no advantages (other than that we can drop
mp_vt_download_image and other things later), but it's sort-of uniform
with the other hwaccels.

"--videotoolbox-format=no" is not supported with the new API, because it
doesn't "fit in". Probably could be added later again.

The iOS code change is untested (no way to test).
2017-05-24 15:25:48 +02:00
wm4 2426f95e0f vd_lavc: check for missing device_ctx ref
It's not really guaranteed that other components always set this (e.g.
on subtle errors), so check it explicitly. Although I'm not aware of a
failing case.
2017-05-24 14:40:25 +02:00
wm4 9b5e4e5715 demux_raw: drop "mp-rawvideo" use
This is an old pseudo codec to pass through the pixel format. Setup a
suitable AVCodecParameter directly instead, so the "rawvideo" codec can
be used.
2017-05-20 11:43:57 +02:00
wm4 7aa070e1cb vdpau: crappy hack to allow initializing hw decoding after preemption
If vo_opengl is used, and vo_opengl already created the vdpau interop
(for whatever reasons), and then preemption happens, and then you try to
enable hw decoding, it failed. The reason was that preemption recovery
is not run at any point before libavcodec accesses the vdpau device.

The actual impact was that with libmpv + opengl-cb use, hardware
decoding was permanently broken after display mode switching (something
that caused the display to get preempted at least with older drivers).
With mpv CLI, you can for example enable hw decoding during playback,
then disable it, VT switch to console, switch back to X, and try to
enable hw decoding again.

This is mostly because libav* does not deal with preemption, and NVIDIA
driver preemption behavior being horrible garbage. In addition to being
misdesigned API, the preemption callback is not called before you try to
access vdpau API, and then only with _some_ accesses.

In summary, the preemption callback was never called, neither before nor
after libavcodec tried to init the decoder. So we have to get
mp_vdpau_handle_preemption() called before libavcodec accesses it. This
in turn will do a dummy API access which usually triggers the preemption
callback immediately (with NVIDIA's drivers).

In addition, we have to update the AVHWDeviceContext's device. In theory
it could change (in practice it usually seems to use handle "0").
Creating a new device would cause chaos, as we don't have a concept of
switching the device context on the fly. So we simply update it
directly. I'm fairly sure this violates the libav* API, but it's the
best we can do.
2017-05-19 15:24:38 +02:00
wm4 5757db844a cuda: add new way to set cuda context on cuvid codecs
See FFmpeg commit c0f17a905f3588bf61ba6d86a83c6835d431ed3d.
2017-05-05 00:48:53 +02:00
wm4 1cab4b6075 d3d: fix build with Libav
Apparently it has been broken since forever?
2017-05-04 02:12:10 +02:00
wm4 1143f2877a d3d11: change mp_image plane pointer semantics
Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
2017-05-04 01:13:03 +02:00
wm4 19bf3a72ff vd_lavc: fix build with FFmpeg 3.2
Sigh...

The functionality is not actually needed for vdpau, but if the vdpau
hwaccel is present, the FFmpeg version is new enough that it includes
the field.
2017-05-04 01:00:35 +02:00
wm4 de225e3a6a vd_lavc: add support for decoders which use AVCodecContext.hw_device_ctx
These decoders can select the decoding device with hw_device_ctx, but
don't use hw_frames_ctx (at least not in a meaningful way).

Currently unused, but intended to be used for cuvid, as soon as it hits
ffmpeg git master.

Also make the vdpau and vaapi hwaccel definition structs static, as we
have removed the old code which would have had clashing external
declarations.
2017-05-03 05:23:37 +02:00
wm4 f59371de21 video: drop vaapi/vdpau hw decoding support with FFmpeg 3.2
This drops support for the old libavcodec APIs. Now FFmpeg 3.3 or FFmpeg
git is required. Libav has no release with the new APIs yet, so for
Libav git as of a few weeks or months ago or so is required if you want
to use Libav.

Not much actually changes in hwdec_vaegl.c - some code is removed, but
the reindentation inflates the diff.
2017-04-23 16:07:03 +02:00
wm4 bcfdcd6226 vd_lavc: fix return value in receive_frame()
Pointed out by uau. Not sure why gcc doesn't warn (it uses ((void*)0)
for NULL).
2017-04-07 12:24:26 +02:00
wm4 e73d6e8b63 vd_lavc: fix potential build failure with vaapi
If vaapi was found, but neither the old or new libavcodec vaapi hwaccel
API, then HAVE_VAAPI_HWACCEL will be defined, but not _OLD or _NEW. The
HAVE_VAAPI_HWACCEL define pretty much exists only for acrobatics with
our own waf dependency checker helper code.
2017-03-23 11:15:52 +01:00
wm4 a52a52fa6e vdpau: support new vdpau libavcodec decode API
The new API works like the new vaapi API, using generic hwaccel support.

One minor detail is the error message that will be printed if using
non-4:2:0 surfaces (which as far as I can tell is completely broken in
the nVidia drivers and thus not supported by mpv). The HEVC warning
(which is completely broken in the nVidia drivers but should work with
Mesa) had to be added to the generic hwaccel code.

This also trashes display preemption recovery. Fuck that. It never
really worked. If someone complains, I might attempt to add it back
somehow.

This is the 4th iteration of the libavcodec vdpau API (after the
separate decoder API, the manual hwaccel API, and the automatic vdpau
hwaccel API). Fortunately, further iterations will be generic, and not
require much vdpau-specific changes (if any at all).
2017-03-23 11:14:11 +01:00
wm4 4e384c8e69 vdpau: warn on HEVC due to completely broken nVidia drivers
I guess that's the full extent I still care about nVidia's broken
garbage. In theory, we could always force the video mixer (which is the
only method getting the video data that works), but why bother.
2017-03-14 23:29:47 +01:00
wm4 2912210da1 vd_lavc: disable videotoolbox hack with newer ffmpeg versions
The hack becomes unnecessary with newer versions, but it's still needed
for older ones.
2017-03-07 12:20:04 +01:00
wm4 85c8556eef hw_videotoolbox: allow using native decoder output format
Depends on FFmpeg commit ade7c1a2326e2bb9b.

It has yet to show whether it actually does what it should. Probably
doesn't.
2017-03-02 11:49:12 +01:00
wm4 ee9c850a00 vd_lavc: log pixel format requested from decoder
I find it slightly helpful in some situations.

Also change the code to have a single exit path to make this easier.
2017-03-01 16:02:08 +01:00
wm4 6e3fbaba7e decode: fix extra surface count
FFmpeg could crash with vaapi (new) and --vo=opengl + interpolation.

It seems the actual surface count the old vaapi code uses (and which
usually never exceeded the preallocated amount) was higher than what
was used for the new vaapi code, so just correct that. The d3d helpers
also had weird code that bumped the real pool size, fix them as well.

Why this would result in an assertion failure instead of a proper error,
who knows.
2017-02-27 14:41:24 +01:00
wm4 e50e9b6120 dec_video, dec_audio: remove redundant NULL-checks
OK, they're redundant. Now stop wasting my time, coverity.
2017-02-20 13:58:18 +01:00
wm4 79272e1469 Fix two typos
They're unrelated. Sue me.
2017-02-20 08:47:17 +01:00
wm4 cda9fdcfc7 vd_lavc: increase verbosity if requested hwaccel is not compiled
Well, not like we can detect whether it's missing from libavcodec, but
it's still slightly better.
2017-02-20 08:41:23 +01:00
wm4 6aa4efd1e3 vd_lavc, vaapi: move hw device creation to generic code
hw_vaapi.c didn't do much interesting anymore. Other than the function
to create a device for decoding with vaapi-copy, everything can be done
by generic code. Other libavcodec hwaccels are planned to provide the
same API as vaapi. It will be possible to drop the other hw_ files in
the future. They will use this generic code instead.
2017-02-20 08:39:55 +01:00
wm4 2b5577901d videotoolbox: remove weird format-negotiation between VO and decoder
Originally, there was probably some sort of intention to restrict it to
formats supported by the interop, or something. But in the end it was
overcomplicated nonsense.

In the future, we could use mp_hwdec_ctx.supported_formats or other
mechanisms to handle this in a better way.

mp_hwdec_ctx.ctx is not set to a dummy pointer - hwdec_devices_load() is
only used to detect whether to vo_opengl interop is present, and the
common hwdec code expects that the .ctx field is not NULL.

This also changes videotoolbox-copy to use --videotoolbox-format,
instead of the FFmpeg-set default.
2017-02-17 14:14:22 +01:00
wm4 1e4fd996bb videotoolbox: factor some duplicated code
The code for copying a videotoolbox surface to mp_image was duplicated
(with some minor differences - I picked the hw_videotoolbox.c version,
because it was "better"). mp_imgfmt_from_cvpixelformat() is somewhat
duplicated with the vt_formats[] table, but this will be fixed in a
later commit, and moving the function to shared code is preparation.
2017-02-17 13:32:27 +01:00
wm4 fdd1ef6028 vd_lavc: fix inverted error check
Dumb.
2017-02-16 17:00:37 +01:00
wm4 807147d9c0 vd_lavc: move most vaapi hwaccel setup code to generic code
Now hw_vaapi.c contains only the device setup, which could probably also
be abstracted.
2017-02-16 17:00:20 +01:00
wm4 b949f2cee6 vd_lavc: remove some leftover vaapi locking infrastructure 2017-02-16 17:00:20 +01:00
wm4 96a45a16af player: add experimental stream recording feature
This is basically a WIP, but it can't remain in a branch forever. A
warning is print when using it as it's still a bit "shaky".
2017-02-07 17:05:17 +01:00
wm4 ce23dfa2fa hw_dxva2: create a IDirect3D9Ex device
This should allow us to create the device in situations when
Direct3DCreate9 normally fails, for example if no user is logged in.
While the later use-case is not very interesting, I hope it to work in
some other situations as well, for example while certain drivers are in
exclusive full screen mode.

This is available since Windows 7, so I'm removing the old call
completely.
2017-02-02 12:58:04 +01:00
wm4 0aac7533dc vaapi: improve a comment
Try to actually explain what's up with this code.
2017-01-28 18:36:00 +01:00
wm4 443d3a91d3 vaapi: remove central lock around vaapi API calls
The lock was disabled recently. This commit gets rid of the dummied out
calls. The main reason for removing it is that there is no apparent need
for it anymore, and the new FFmpeg vaapi code does not use or provide
such a lock (there are some places which we cannot control and which do
vaapi API calls, like frame destructors).
2017-01-28 18:27:30 +01:00
wm4 753dbea83f vd_lavc: allocate 8 ref frames for VP9
Apparently this is the maximum that can be preserved. There is also
something about the decoder being able only to use 3 frames at a time,
and I'm assuming these are part of the 8 frames.
2017-01-26 11:37:47 +01:00
wm4 801fa486b0 ad_lavc, vd_lavc: move mpv->lavc decoder parameter setup to common code
This can be useful in other contexts.

Note that we end up setting AVCodecContext.width/height instead of
coded_width/coded_height now. AVCodecParameters can't set coded_width,
but this is probably more correct anyway.
2017-01-25 08:24:19 +01:00
wm4 b14fac9afa build: replace some FFmpeg API checks with version checks
The FFmpeg versions we support all have the APIs we were checking for.
Only Libav missed them. Simplify this by explicitly checking for FFmpeg
in the code, instead of trying to detect the presence of the API.
2017-01-24 08:11:42 +01:00
wm4 4b3b3a045a vdpau: reject decoding of non-4:2:0
Tried to decode a High 4:2:2 file, since libavcodec code seemed to
indicate that it's supported. Well, it decodes to garbage.

I couldn't find out why ffmpeg.c actually appears to reject this
correctly. The API seems to be fine with, just that the output is
garbage.

Add a hack for now.
2017-01-17 15:48:56 +01:00
wm4 9d69eae162 vd_lavc: always fail decoding immediately if copying hw surface fails
Successful decoding of a frame resets ctx->hwdec_fail_count to 0 - which
us ok, but prevents fallback if it fails if --vd-lavc-software-fallback
is set to something higher than 1.

Just fail it immediately, since failing here always indicates some real
error (or OOM), not e.g. a video parsing error or such, which we try to
tolerate via the error counter.
2017-01-17 15:48:56 +01:00
wm4 ff9f2c4b6e vdpau: use libavutil for surface allocation during decoding
Use the libavutil vdpau frame allocation code instead of our own "old"
code. This also uses its code for copying a video surface to normal
memory (used by vdpau-copy).

Since vdpau doesn't really have an internal pixel format, 4:2:0 can be
accessed as both nv12 and yuv420p - and libavutil prefers to report
yuv420p. The OpenGL interop has to be adjusted accordingly.

Preemption is a potential problem, but it doesn't break it more than it
already is.

This requires a bug fix to FFmpeg's vdpau code, or vdpau-copy (as well
as taking screenshots) will fail. Libav has fixed this bug ages ago.
2017-01-17 15:48:56 +01:00
wm4 cda31b71de vaapi: move AVHWFramesContext setup code to common code
In a way it can be reused. For now, sw_format and initial_pool_size
determination are still vaapi-specific. I'm hoping this can be eventally
moved to libavcodec in some way. Checking the supported_formats array is
not really vaapi-specific, and could be moved to the generic code path
too, but for now it would make things more complex.

hw_cuda.c can't use this, but hw_vdpau.c will in the following commit.
2017-01-17 15:48:56 +01:00
wm4 9850932722 build: prefix hwaccel decoder wrapper filenames with hw_
Should have done this a long time ago.

d3d.c remains as it is, because it's just a bunch of helper functions.
2017-01-17 08:11:12 +01:00
wm4 64041f963e cuda: fix 10 bit decoding
Messy mess. Unsure whether this will be resolved properly in FFmpeg.
2017-01-16 19:58:40 +01:00
wm4 3a85976f8e cuda: fix AVHWFramesContext initialization
This was partially done. Strangely it worked anyway.
2017-01-16 16:10:39 +01:00
wm4 6b00663755 vo_opengl: hwdec_cuda: export AVHWDeviceContext
So we can use it for filtering later.
2017-01-16 16:10:39 +01:00
wm4 ddaab3349b vd_lavc: demote software decoding message to verbose log level
If hardware decoding is enabled (via --hwdec anything), the player was
printing an informational message that software decdoing is used.
Basically, this confuses users, because they think there is a problem or
such. Just disable the message, it's semi-useless anyway.

This was suggested on IRC, after yet another user was asking why this
message was shown (with a follow up discussion which CPUs can decode
what kind of video codecs).
2017-01-13 18:52:07 +01:00
wm4 812128bab7 vo_opengl, vaapi: properly probe 10 bit rendering support
There are going to be users who have a Mesa installation which do not
support 10 bit, but a GPU which can decode to 10 bit. So it's probably
better not to hardcode whether it is supported.

Introduce a more general way to signal supported formats from renderer
to decoder. Obviously this is imperfect, because it still isn't part of
proper format negotation (for example, what if there's a vavpp filter,
which accepts anything). Still slightly better than before.

I don't know any way to probe for vaapi dmabuf/EGL dmabuf support
properly (in particular testing specific formats, not just general
availability). So we stay with the current approach and try to create
and map dummy surfaces on init to probe for support. Overdo it and check
all formats that AVHWFramesConstraints reports, instead of only NV12 and
P010 surfaces.

Since we can support unknown formats now, add explicitly checks to the
EGL/dmabuf mapper code to reject unsupported formats. I also noticed
that libavutil signals support for RGB0/BGR0, but couldn't get it to
work. Remove the DRM formats that are unused/didn't work the way I tried
to use them.

With this, 10 bit decoding + rendering should work, provided you have
a capable CPU and a patched Mesa. The required Mesa patch adds support
for the R16 and GR32 formats. It was sent by a Kodi developer to the
Mesa developer mailing list and was not accepted yet.
2017-01-13 18:43:35 +01:00
wm4 d9376fc86f vaapi: always create AVHWDeviceContext on init
For convenience. Since we still have code that works even if creating a
AVHWDeviceContext fails, failure is ignored. (Although currently, it
succeeds creation even with the stale/abandoned vdpau wrapper driver.)
2017-01-13 13:35:31 +01:00
wm4 e552f5342e vaapi: fix typo 2017-01-12 14:22:46 +01:00
wm4 3d7b3996d2 vaapi: explicitly reject 10 bit surfaces outside of copy mode
Rendering support in Mesa probably doesn't exist yet. In theory it might
be possible to use VPP to convert the surfaces to 8 bit (like we do it
with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface
either), but that too would require explicit mechanisms. This can't be
implemented either until I have a GPU with actual support.
2017-01-12 14:01:09 +01:00
wm4 e618b1b352 vaapi: handle image copying for vaapi-copy in common code
Other hwdecs will also be able to use this (as soon as they are switched
to use AVHWFramesContext).

As an additional feature, failing to copy back the frame counts as
hardware decoding failure and can trigger fallback. This can be done
easily now, because it needs no way to communicate this from the hwaccel
glue code to the common code.

The old code is still required for the old decode API, until we either
drop or rewrite it. vo_vaapi.c's OSD code (fuck...) also uses these
surface functions to a higher degree.
2017-01-12 14:00:19 +01:00
wm4 162c2e2d00 vd_lavc, mp_image: remove code duplication for AVFrame<->mp_image
Mostly affects conversion of the colorimetric parameters.

Not changing AV_FRAME_DATA_MASTERING_DISPLAY_METADATA handling - that's
too messy, as decoders typically output it for keyframes only, and would
require weird caching that can't even be done on the level of the frame
rewrapping functions.
2017-01-12 13:58:28 +01:00
wm4 26d25d567f vaapi: properly set hw_subfmt field with new decode API
This fixes direct rendering with hwdec_vaegl.c.

The code duplication between update_image_params() and
mp_image_copy_fields_from_av_frame() is quite annoying,
bit will have to be resolved in another commit.
2017-01-12 13:58:28 +01:00
wm4 a51e991b56 vaapi: set our own context in AVHWFramesContext not AVHWDeviceContext
AVHWDeviceContext.user_opaque is reserved to libavutil under certain
circumstances, while AVHWFramesContext.user_opaque is truly free for use
by us. It's slightly simpler too.
2017-01-12 13:58:28 +01:00
wm4 2afef344fb vaapi: support new libavcodec vaapi API
The old API is deprecated, and libavcodec prints a warning at runtime.
The new API is a bit nicer and does many things for you, such as
managing the underlying hwaccel decoder. libavutil also provides code
for managing surfaces (we use their surface pool).

The new code does not contain any code from the original MPlayer VAAPI
patch (that was used as base for some of the vaapi code in mpv). Thus
the new code is LGPL.

The new API actually does not add any visible symbols, so the only way
to detect it is a version check. Of course, the versions overlap
between FFmpeg and Libav, which requires additional care. The new
API did not get merged into FFmpeg yet, so there's no check for
FFmpeg.
2017-01-11 16:34:18 +01:00
wm4 9fd986b53a vaapi: move standalone display creation code to common code
Preparation for the following commits.
2017-01-11 16:34:18 +01:00
wm4 7dc74ee037 vaapi: rename vaapi.c to vaapi_old.c
vaapi.c will be reintroduced with the new code using the new libavcodec
vaapi API.
2017-01-11 16:34:18 +01:00
wm4 5f449fc11f video: share hwdec extra surface count between backends
It's a quite important and fragile magic number.
2017-01-11 16:34:18 +01:00
wm4 f8baae5854 vd_lavc: inline a function
There's only 1 caller now, so having it as separate function doesn't
make too much sense, and makes the code less readable, if anything.
2017-01-11 11:04:59 +01:00
wm4 77320ad45e video: make decoder EOF reporting explicit
This is simpler and more robust, especially for the hwdec fallback case.
The most annoying issue is that C doesn't support multiple return values
(or sum types), so the decode call gets all awkward.

The hwdec fallback case does not need to try to produce some output
after the fallback anymore. Instead, it can use the normal "replay"
code path.

We invert the "eof" bool that vd_lavc.c used internally. The
receive_frame decoder API returns the inverse of EOF, because
returning "true" from the decode function if EOF was reached
feels awkward.
2017-01-11 11:02:57 +01:00
wm4 902424d065 vd_lavc: fix some leaks and a discarded frame on hwdec fallback
Wasn't a problem in most normal scenarios.
2017-01-11 08:34:08 +01:00
wm4 c2c065913b vd_lavc: move end-of-probing code out of user notification if condition
Usually they happen at the same time, but conflating them is still a bit
unclean and could possibly cause problems in the future. It's also
really unnecessary.
2017-01-11 08:27:32 +01:00
wm4 ee66efeb99 vd_lavc: return proper error codes from get_buffer2 callback
-1 is essentially random and usually the same as AVERROR(EPERM).
2017-01-11 08:26:32 +01:00
wm4 c000b37e9a vd_lavc: complicated improved fallback behavior for --hwdec=cuda
The ffmpeg cuda wrappers need more than 1 packet for determining whether
hw decoding will work. So do something complicated and keep up to 32
packets when trying to do hw decoding, and replay the packets on the
software decoder if it doesn't work.

This code was written in a delirious state, testing for regressions and
determining whether this is worth the trouble will follow later. All mpv
git users are alpha testers as of this moment.

Fixes #3914.
2017-01-10 16:49:06 +01:00
wm4 ed937b6eca video: restructure decode loop
Basically change everything. Why does the code get larger? No idea.
2017-01-10 16:20:02 +01:00
wm4 4e25feda0d player: change aspects of cover art handling
Cover art handling is a disgusting hack that causes a mess in all
components. And this will stay this way. This is the Xth time I've
changed cover art handling, and that will probably also continue.

But change the code such that cover art is injected into the demux
packet stream, instead of having an explicit special case it in the
decoder glue code. (This is somewhat more similar to the cover art hack
in libavformat.)

To avoid that the over art picture is decoded again on each seek, we
need some additional "caching" in player/video.c. Decoding it after each
seek would work as well, but since cover art pictures can be pretty
huge, it's probably ok to invest some lines of code into caching it.

One weird thing is that the cover art packet will remain queued after
seeks, but that is probably not an issue.

In exchange, we can drop the dec_video.c code, which is pretty
convenient for one of the following commits. This code duplicates a
bunch of lower-level decode calls and does icky messing with this weird
state stuff, so I'm glad it goes away.
2017-01-10 15:43:02 +01:00
wm4 b9cebf180b Prefix libavcodec CODEC_FLAG_ constants with AV_
The unprefixed versions are silently deprecated.
2016-12-29 07:37:31 +01:00
wm4 9d21f2503f options: deprecate codec family selection in --vd/--ad
Useless now, so get rid of it. Also affects some user-visible display
things (like reported codec in use).
2016-12-23 18:12:29 +01:00
wm4 17d6ba7f77 vd_lavc: use AVFrame fields directly instead of AVCodecContext
Conceptually cleaner, although the API claims this is equivalent.

Originally, AVCodecContext fields were used, because not all supported
libavcodec/libavutil versions had the AVFrame fields.

This is not done for chroma_sample_location - it has no AVFrame field.
2016-12-22 18:40:32 +01:00
wm4 b1c0bbe8b8 video: use demuxer-signaled duration for last video frame
Helps with gif, probably does unwanted things with other formats.

This doesn't handle --end quite correctly, but this could be added
later.

Fixes #3924.
2016-12-21 18:18:24 +01:00
wm4 e57037dc95 ad_lavc, vd_lavc: don't set AVCodecContext.refcounted_frames
This field is (or should be) deprecated, and there's no need to set it
with the new API.
2016-12-18 12:28:09 +01:00
wm4 3eceac2eab Remove compatibility things
Possible with bumped FFmpeg/Libav.

These are just the simple cases.
2016-12-07 19:53:11 +01:00
wm4 a89785f297 vdpau: fix vaapi probing if libvdpau-va-gl1 is present
Needs explicit logic. Fixes a pretty bad regression which prefers
vdpau-copy over native vaapi with direct rendering (with --hwdec=auto)
if libvdpau-va-gl1 is present. The reason is that vdpau-copy is above
vaapi, simply because all vdpau hwdecs are grouped and happened to be
listed before vaapi.

Although this is not that bad for copy-mode (unlike the case described
above), it's still a good idea to use our native vaapi code instead.
2016-12-02 16:09:51 +01:00
Philip Langdale f5e82d5ed3 vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions
This change applies the pattern used in ffmpeg to dynamically load
cuda, to avoid requiring the CUDA SDK at build time.
2016-11-23 01:07:26 +01:00
Philip Langdale 585c5c34f1 vo_opengl: hwdec_cuda: Support P016 output surfaces
The latest 375.xx nvidia drivers add support for P016 output
surfaces. In combination with an ffmpeg change to return those
surfaces, we can display them.

The bulk of the work is related to knowing which format you're
dealing with at the right time. Once you know, it's straight forward.
2016-11-22 20:19:58 +01:00
James Ross-Gowan 745862131f d3d11va: unconditionally load D3D DLLs
At least with Nvidia drivers, some thread tries to access D3D11 objects
after ANGLE unloads d3d11.dll. Fix this by holding a reference to
d3d11.dll ourselves.

Might fix the crash in #3348. (I wish I knew why though.)
2016-11-23 01:18:44 +11:00
wm4 ca175871cd vdpau: fix hwdec uninit
This is a bit unintuitiv, but it appears hwdec backends have to unset
hwdec_priv manually in their uninit function. Normally with this idiom
you'd expect the common code to do this (and maybe even freeing the priv
struct). Since other hwdec backends do this quite consistently, just fix
vdpau for now.

Also add an assert to detect similar bugs sooner.

Fixes #3788.
2016-11-10 08:39:09 +01:00
wm4 fc1017c335 dec_video: don't spam missing PTS warnings
Only print at most 2. Just because with some decoders, we will always
hit this code path, such as playing avi of vfw-muxed mkv on RPI.
2016-11-09 17:51:19 +01:00
wm4 67467103e8 dec_video, dec_audio: avoid full reinit on switches to the same segment
Same deal as with the previous commit.

(Unfortunately, this code is still duplicated.)
2016-11-09 16:44:06 +01:00
Niklas Haas c676c31815 demux: expose demuxer colorimetry metadata to player
Implementation-wise, the values from the demuxer/codec header are merged
with the values from the decoder such that the former are used only
where the latter are unknown (0/auto).
2016-11-08 19:16:26 +01:00
wm4 6b18d4dba5 video: add --hwdec=vdpau-copy mode
At this point, all other hwaccels provide -copy modes, and vdpau is the
exception with not having one. Although there is vf_vdpaurb, it's less
convenient in certain situations, and exposes some issues with the
filter chain code as well.
2016-10-20 16:43:02 +02:00
wm4 139f6b5de7 ad_lavc, vd_lavc: fix a recent libavcodec deprecation warning
Both AVFrame.pts and AVFrame.pkt_pts have existed for a long time. Until
now, decoders always returned the pts via the pkt_pts field, while the
pts field was used for encoding and libavfilter only. Recently, pkt_pts
was deprecated, and pts was switched to always carry the pts.

This means we have to be careful not to accidentally use the wrong
field, depending on the libavcodec version. We have to explicitly check
the version numbers. Of course the version numbers are completely
idiotic, because idiotically the pkg-config and library names are the
same for FFmpeg and Libav, so we have to deal with this explicitly as
well.
2016-10-17 19:18:03 +02:00
Philip Langdale 0a81fe1cf9 vd_lavc: Add hwdec wrapper for crystalhd
This hardware decodes to system memory so it only requires a wrapper.
2016-10-15 17:44:23 +02:00
Bernhard Frauendienst 8d29d5b5d7 vaapi: support drm devices when running in vaapi-copy mode
When the vaapi decoder is used in copy mode, it creates a dummy
display to render to. In theory, this should support hardware
decoding on on a separate GPU that is not actually connected to
any output (like an iGPU which supports more formats than the
external GPU to which the monitor is connected).

However, before this change, only X11 displays were supported as
dummy displays. This caused some graphics drivers (namely
intel-driver) to core dump when they were not actually used as X11
module.
This change introduces support for drm libav displays, which
allows vaapi-copy to run on such cards which are not actually
rendering the X11 output.
2016-10-02 12:38:33 +02:00
wm4 1d385b0dae vd_lavc: log if hw decoding selects a different underlying decoder
Less confusing to see what's going on. I think there were more than one
users who got tricked by this, including myself.
2016-09-30 13:05:39 +02:00