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mirror of https://github.com/mpv-player/mpv synced 2025-03-11 08:37:59 +00:00

hw_dxva2: move dxva2 code to d3d.c

This source file will disappear, so just collect the leftovers in d3d.c.
This commit is contained in:
wm4 2017-12-01 08:08:46 +01:00
parent a0d9e15342
commit b89f5084cc
2 changed files with 126 additions and 117 deletions

View File

@ -159,3 +159,129 @@ const struct hwcontext_fns hwcontext_fns_d3d11 = {
.refine_hwframes = d3d11_refine_hwframes,
.create_dev = d3d11_create_standalone,
};
#if HAVE_D3D9_HWACCEL
#define DXVA2API_USE_BITFIELDS
#include <libavutil/common.h>
#include <libavutil/hwcontext_dxva2.h>
static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
{
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
if (hwctx->devmgr)
IDirect3DDeviceManager9_Release(hwctx->devmgr);
}
AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
{
HRESULT hr;
d3d_load_dlls();
if (!dxva2_dll)
return NULL;
HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
if (!DXVA2CreateDirect3DDeviceManager9)
return NULL;
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
if (!device_ref)
return NULL;
AVHWDeviceContext *ctx = (void *)device_ref->data;
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
UINT reset_token = 0;
hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
if (FAILED(hr))
goto fail;
IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
if (FAILED(hr))
goto fail;
ctx->free = d3d9_free_av_device_ref;
if (av_hwdevice_ctx_init(device_ref) < 0)
goto fail;
return device_ref;
fail:
d3d9_free_av_device_ref(ctx);
av_buffer_unref(&device_ref);
return NULL;
}
static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
struct mp_log *plog, struct hwcontext_create_dev_params *params)
{
d3d_load_dlls();
if (!d3d9_dll || !dxva2_dll) {
mp_err(plog, "Failed to load D3D9 library\n");
return NULL;
}
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
if (!Direct3DCreate9Ex) {
mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
return NULL;
}
IDirect3D9Ex *d3d9ex = NULL;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr)) {
mp_err(plog, "Failed to create IDirect3D9Ex object\n");
return NULL;
}
UINT adapter = D3DADAPTER_DEFAULT;
D3DDISPLAYMODEEX modeex = {0};
IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
D3DPRESENT_PARAMETERS present_params = {
.Windowed = TRUE,
.BackBufferWidth = 640,
.BackBufferHeight = 480,
.BackBufferCount = 0,
.BackBufferFormat = modeex.Format,
.SwapEffect = D3DSWAPEFFECT_DISCARD,
.Flags = D3DPRESENTFLAG_VIDEO,
};
IDirect3DDevice9Ex *exdev = NULL;
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
D3DDEVTYPE_HAL,
GetShellWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE,
&present_params,
NULL,
&exdev);
IDirect3D9_Release(d3d9ex);
if (FAILED(hr)) {
mp_err(plog, "Failed to create Direct3D device: %s\n",
mp_HRESULT_to_str(hr));
return NULL;
}
AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
IDirect3DDevice9Ex_Release(exdev);
if (!avref)
mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
return avref;
}
const struct hwcontext_fns hwcontext_fns_dxva2 = {
.av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
.create_dev = d3d9_create_standalone,
};
#endif /* HAVE_D3D9_HWACCEL */

View File

@ -38,123 +38,6 @@
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext_dxva2.h>
static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
{
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
if (hwctx->devmgr)
IDirect3DDeviceManager9_Release(hwctx->devmgr);
}
AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
{
HRESULT hr;
d3d_load_dlls();
if (!dxva2_dll)
return NULL;
HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
if (!DXVA2CreateDirect3DDeviceManager9)
return NULL;
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
if (!device_ref)
return NULL;
AVHWDeviceContext *ctx = (void *)device_ref->data;
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
UINT reset_token = 0;
hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
if (FAILED(hr))
goto fail;
IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
if (FAILED(hr))
goto fail;
ctx->free = d3d9_free_av_device_ref;
if (av_hwdevice_ctx_init(device_ref) < 0)
goto fail;
return device_ref;
fail:
d3d9_free_av_device_ref(ctx);
av_buffer_unref(&device_ref);
return NULL;
}
static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
struct mp_log *plog, struct hwcontext_create_dev_params *params)
{
d3d_load_dlls();
if (!d3d9_dll || !dxva2_dll) {
mp_err(plog, "Failed to load D3D9 library\n");
return NULL;
}
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
if (!Direct3DCreate9Ex) {
mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
return NULL;
}
IDirect3D9Ex *d3d9ex = NULL;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr)) {
mp_err(plog, "Failed to create IDirect3D9Ex object\n");
return NULL;
}
UINT adapter = D3DADAPTER_DEFAULT;
D3DDISPLAYMODEEX modeex = {0};
IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
D3DPRESENT_PARAMETERS present_params = {
.Windowed = TRUE,
.BackBufferWidth = 640,
.BackBufferHeight = 480,
.BackBufferCount = 0,
.BackBufferFormat = modeex.Format,
.SwapEffect = D3DSWAPEFFECT_DISCARD,
.Flags = D3DPRESENTFLAG_VIDEO,
};
IDirect3DDevice9Ex *exdev = NULL;
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
D3DDEVTYPE_HAL,
GetShellWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE,
&present_params,
NULL,
&exdev);
IDirect3D9_Release(d3d9ex);
if (FAILED(hr)) {
mp_err(plog, "Failed to create Direct3D device: %s\n",
mp_HRESULT_to_str(hr));
return NULL;
}
AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
IDirect3DDevice9Ex_Release(exdev);
if (!avref)
mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
return avref;
}
const struct hwcontext_fns hwcontext_fns_dxva2 = {
.av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
.create_dev = d3d9_create_standalone,
};
const struct vd_lavc_hwdec mp_vd_lavc_dxva2 = {
.type = HWDEC_DXVA2,
.image_format = IMGFMT_DXVA2,