mirror of
https://github.com/mpv-player/mpv
synced 2025-03-11 08:37:59 +00:00
hw_dxva2: move dxva2 code to d3d.c
This source file will disappear, so just collect the leftovers in d3d.c.
This commit is contained in:
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a0d9e15342
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@ -159,3 +159,129 @@ const struct hwcontext_fns hwcontext_fns_d3d11 = {
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.refine_hwframes = d3d11_refine_hwframes,
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.create_dev = d3d11_create_standalone,
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};
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#if HAVE_D3D9_HWACCEL
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#define DXVA2API_USE_BITFIELDS
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#include <libavutil/common.h>
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#include <libavutil/hwcontext_dxva2.h>
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static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
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{
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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if (hwctx->devmgr)
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IDirect3DDeviceManager9_Release(hwctx->devmgr);
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}
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AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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d3d_load_dlls();
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if (!dxva2_dll)
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return NULL;
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HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
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(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
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if (!DXVA2CreateDirect3DDeviceManager9)
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return NULL;
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AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
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if (!device_ref)
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return NULL;
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AVHWDeviceContext *ctx = (void *)device_ref->data;
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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UINT reset_token = 0;
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hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
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if (FAILED(hr))
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goto fail;
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IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
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if (FAILED(hr))
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goto fail;
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ctx->free = d3d9_free_av_device_ref;
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if (av_hwdevice_ctx_init(device_ref) < 0)
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goto fail;
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return device_ref;
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fail:
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d3d9_free_av_device_ref(ctx);
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av_buffer_unref(&device_ref);
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return NULL;
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}
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static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
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struct mp_log *plog, struct hwcontext_create_dev_params *params)
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{
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d3d_load_dlls();
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if (!d3d9_dll || !dxva2_dll) {
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mp_err(plog, "Failed to load D3D9 library\n");
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return NULL;
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}
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HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
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(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
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if (!Direct3DCreate9Ex) {
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mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
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return NULL;
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}
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IDirect3D9Ex *d3d9ex = NULL;
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HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create IDirect3D9Ex object\n");
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return NULL;
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}
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UINT adapter = D3DADAPTER_DEFAULT;
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D3DDISPLAYMODEEX modeex = {0};
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IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
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D3DPRESENT_PARAMETERS present_params = {
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.Windowed = TRUE,
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.BackBufferWidth = 640,
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.BackBufferHeight = 480,
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.BackBufferCount = 0,
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.BackBufferFormat = modeex.Format,
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.SwapEffect = D3DSWAPEFFECT_DISCARD,
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.Flags = D3DPRESENTFLAG_VIDEO,
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};
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IDirect3DDevice9Ex *exdev = NULL;
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hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
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D3DDEVTYPE_HAL,
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GetShellWindow(),
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D3DCREATE_SOFTWARE_VERTEXPROCESSING |
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D3DCREATE_MULTITHREADED |
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D3DCREATE_FPU_PRESERVE,
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&present_params,
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NULL,
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&exdev);
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IDirect3D9_Release(d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create Direct3D device: %s\n",
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mp_HRESULT_to_str(hr));
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return NULL;
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}
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AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
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IDirect3DDevice9Ex_Release(exdev);
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if (!avref)
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mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
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return avref;
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}
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const struct hwcontext_fns hwcontext_fns_dxva2 = {
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.av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
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.create_dev = d3d9_create_standalone,
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};
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#endif /* HAVE_D3D9_HWACCEL */
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@ -38,123 +38,6 @@
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_dxva2.h>
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static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
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{
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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if (hwctx->devmgr)
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IDirect3DDeviceManager9_Release(hwctx->devmgr);
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}
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AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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d3d_load_dlls();
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if (!dxva2_dll)
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return NULL;
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HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
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(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
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if (!DXVA2CreateDirect3DDeviceManager9)
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return NULL;
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AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
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if (!device_ref)
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return NULL;
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AVHWDeviceContext *ctx = (void *)device_ref->data;
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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UINT reset_token = 0;
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hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
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if (FAILED(hr))
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goto fail;
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IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
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if (FAILED(hr))
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goto fail;
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ctx->free = d3d9_free_av_device_ref;
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if (av_hwdevice_ctx_init(device_ref) < 0)
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goto fail;
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return device_ref;
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fail:
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d3d9_free_av_device_ref(ctx);
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av_buffer_unref(&device_ref);
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return NULL;
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}
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static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
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struct mp_log *plog, struct hwcontext_create_dev_params *params)
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{
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d3d_load_dlls();
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if (!d3d9_dll || !dxva2_dll) {
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mp_err(plog, "Failed to load D3D9 library\n");
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return NULL;
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}
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HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
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(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
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if (!Direct3DCreate9Ex) {
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mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
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return NULL;
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}
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IDirect3D9Ex *d3d9ex = NULL;
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HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create IDirect3D9Ex object\n");
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return NULL;
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}
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UINT adapter = D3DADAPTER_DEFAULT;
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D3DDISPLAYMODEEX modeex = {0};
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IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
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D3DPRESENT_PARAMETERS present_params = {
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.Windowed = TRUE,
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.BackBufferWidth = 640,
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.BackBufferHeight = 480,
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.BackBufferCount = 0,
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.BackBufferFormat = modeex.Format,
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.SwapEffect = D3DSWAPEFFECT_DISCARD,
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.Flags = D3DPRESENTFLAG_VIDEO,
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};
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IDirect3DDevice9Ex *exdev = NULL;
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hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
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D3DDEVTYPE_HAL,
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GetShellWindow(),
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D3DCREATE_SOFTWARE_VERTEXPROCESSING |
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D3DCREATE_MULTITHREADED |
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D3DCREATE_FPU_PRESERVE,
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&present_params,
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NULL,
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&exdev);
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IDirect3D9_Release(d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create Direct3D device: %s\n",
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mp_HRESULT_to_str(hr));
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return NULL;
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}
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AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
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IDirect3DDevice9Ex_Release(exdev);
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if (!avref)
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mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
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return avref;
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}
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const struct hwcontext_fns hwcontext_fns_dxva2 = {
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.av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
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.create_dev = d3d9_create_standalone,
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};
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const struct vd_lavc_hwdec mp_vd_lavc_dxva2 = {
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.type = HWDEC_DXVA2,
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.image_format = IMGFMT_DXVA2,
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