win32 is a cursed abomination which has "drive letters" at the root of
the filesystem namespace for no reason. This requires special handling
beyond tolerating the idiotic "\" path separator.
Even more cursed is the fact that a path starting with a drive letter
can be a relative path. For example, "c:billsucks" is actually a
relative path to the current working directory of the C drive. So for
example if the current working directory is "c:/windowsphone", then
"c:billsucks" would reference "c:/windowsphone/billsucks".
You should realize that win32 is a ridiculous satanic trash fire by the
point you realize that win32 has at least 26 current working
directories, one for each drive letter.
Anyway, the actual problem is that mpv's mp_path_join() function would
return a relative path if an absolute relative path is joined with a
drive-relative path. This should never happen; I bet it breaks a lot of
assumptions (maybe even some security or safety relevant ones, but
probably not).
Since relative drive paths are such a fucked up shit idea, don't try to
support them "properly", and just solve the problem at hand. The
solution produces a path that should be invalid on win32.
Joining two relative paths still behaves the same; this is probably OK
(maybe).
The change isn't very minimal due to me rewriting parts of it without
strict need, but I don't care.
Note that the Python os.path.join() function (after which the mpv
function was apparently modeled) has the same problem.
This tests the RGB repacker code in zimg, which deserves to be tested
because it's tricky and there will be more formats.
scale_test.c contains some code that can be used to test any scaler. Or
at least that would be great; currently it can only test repacking of
some byte-aligned-component RGB formats. It should be called
repack_test.c, but I'm too lazy to change the filename now.
The idea is that libswscale is used to cross-check the conversions
performed by the zimg wrapper. This is why it's "OK" that scale_test.c
does libswscale calls.
scale_sws.c is the equivalent to scale_zimg.c, and is of course
worthless (because it tests libswscale by comparing the results with
libswscale), but still might help with finding bugs in scale_test.c.
This borrows a sorted list of image formats from test/img_format.c, for
the same reason that file sorts them.
There's a slight possibility that this can be used to test vo_gpu.c too
some times in the future.
This is fragile enough that it warrants getting "monitored".
This takes the commented test program code from img_format.c, makes it
output to a text file, and then compares it to a "ref" file stored in
git.
Originally, I wanted to do the comparison etc. in a shell or Python
script. But why not do it in C. So mpv calls /usr/bin/diff as a
sub-process now.
This test will start producing different output if FFmpeg adds new pixel
formats or pixel format flags, or if mpv adds new IMGFMT (either aliases
to FFmpeg formats or own formats). That is unavoidable, and requires
manual inspection of the results, and then updating the ref file.
The changes in the non-test code are to guarantee that the format ID
conversion functions only translate between valid IDs.
Defining NDEBUG via CFLAGS is the canonical way to disable assertions in
C. mpv respects this (and ta.c actually disables some debugging
machinery if it's defined).
But for tests, this is not useful at all. So if --enable-tests is passed
to configure, the user must not define NDEBUG, even if the rest of the
player does not care.
(We could just #undef NDEBUG, but let's not. Tests calling into the rest
of the player might depend on asserts there, or so.)
Until now, each .c file in test/ was built as separate, self-contained
binary. Each binary could be run to execute the tests it contained.
Change this and make them part of the normal mpv binary. Now the tests
have to be invoked via the --unittest option. Do this for two reasons:
- Tests now run within a "properly" initialized mpv instance, so all
services are available.
- Possibly simplifying the situation for future build systems.
The first point is the main motivation. The mpv code is entangled with
mp_log and the option system. It feels like a bad idea to duplicate some
of the initialization of this just so you can call code using them.
I'm also getting rid of cmocka. There wouldn't be any problem to keep it
(it's a perfectly sane set of helpers), but NIH calls. I would have had
to aggregate all tests into a CMUnitTest list, and I don't see how I'd
get different types of entry points easily. Probably easily solvable,
but since we made only pretty basic use of this library, NIH-ing this is
actually easier (I needed a list of tests with custom metadata anyway,
so all what was left was reimplement the assert_* helpers).
Unit tests now don't output anything, and if they fail, they'll simply
crash and leave a message that typically requires inspecting the test
code to figure out what went wrong (and probably editing the test code
to get more information). I even merged the various test functions into
single ones. Sucks, but here you go.
chmap_sel.c is merged into chmap.c, because I didn't see the point of
this being separate. json.c drops the print_message() to go along with
the new silent-by-default idea, also there's a memory leak fix unrelated
to the rest of this commit.
The new code is enabled with --enable-tests (--enable-test goes away).
Due to waf's option parser, --enable-test still works, because it's a
unique prefix to --enable-tests.
The code is very basic:
- only handles gamepads, could be extended for generic joysticks in the
future.
- only has button mappings for controllers natively supported by SDL2.
I heard more can be added through env vars, there's also ways to load
mappings from text files, but I'd rather not go there yet. Common ones
like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
activation threshold.
- only supports one gamepad at a time. the feature is intented to use
gamepads as evolved remote controls, not play multiplayer games in mpv :)
../misc/linked_list.h:71:34: warning: the address of ‘e6’ will always
evaluate as ‘true’ [-Waddress]
No shit, e6 is on the stack. But the macro argument is also allowed to
be NULL. Add some dumb nonsense to shut up the useless warning. (It's
probably useful in other contexts though, so don't disable it
completely.)
Just use cmocka's function. It takes an epsilon argument, which we now
provide directly.
There's no assert_double_equal() in cmocka (and the float variant
actually forces a conversion to the float type), but fortunately we
didn't use it.
This provides macros for managing intrusive doubly linked lists.
There are many ways how to do those in a "generic" way in C. For example
Solaris style lists are pretty nice:
https://github.com/illumos/illumos-gate/blob/master/usr/src/uts/common/sys/list.hhttps://github.com/illumos/illumos-gate/blob/master/usr/src/common/list/list.c
I even have an independent implementation of this, which could be ISC
licensed. But I think it's easier to vomit ~100 lines of preprocessor
garbage, which has a lower footprint, and I think it wins slightly on
the side of type safety, simplicity, and ease of use, even if it doesn't
look as magically nice.
Given 5.1(side), this lets it pick 5.1 from [5.1, 7.1]. Which was
probably the original intention of this replacement stuff. Until now,
the opposite was done in some cases.
Keep the old heuristic if the replacement is not perfect. This would
mean that a subset of the channel layout is an inexact equivalent, but
not all of it.
(My conclusion is that audio output APIs should be designed to simply
take any channel layout, like the PulseAudio API does.)
The speaker replacement nonsense sometimes made blatantly incorrect
decisions. In this case, it prefered a 7.1(rear) upmix over outputting
5.1(side) as 5.1, which makes no sense at all. This happened because 5.1
and 7.1(rear) appeared equivalent to the final selection, as both of
them lose the sl-sr channels. The old code was too stupid to select the
one with the lower number of channels as well.
Redo this. There's really no reason why there should be a separate final
decision, so move the speaker replacement logic into the
mp_chmap_is_better() function.
Improve some other details. For example, we never should compare the
plain number of channels for deciding upmix/downmix, because due to NA
channels this is essentially meaningless. Remove the NA channels when
doing this comparison. Also, explicitly handle exact matches.
Conceptually this is not necessary, but it avoids that we have to
needlessly shuffle audio data around.
Drop mp_chmap_diff() (which is unused too now), and implement
mp_chmap_diffn() in a slightly simpler way. (Too bad there is no
standard function for counting set bits.)
Instead of somehow having 4 different cases with each their own weight,
do it with a single function that decides which channel layout is the
better fallback.
This is simpler, and also introduces new (fixed) semantics. The new test
added to test/chmap_sel.c actually works now. This is a mixed case with
no perfect upmix or downmix, but the better choice is the one which
loses the least channels from the original layout.
One test also changes. If the input is 7.1(wide-side), and the available
layouts are 7.1 and 5.1(side), the latter is now chosen instead of the
former. This makes sense: both layouts contain 6 out of 8 channels from
the original layout, but the 5.1(side) one is smaller. This follows the
general logic. The 7.1 layout has FLC/RLC speakers instead of BL/BR,
and judging by the names, "front left center" is completely different
from "back left". If these should be exchangeable, a separate exception
would have to be added.
Reuse MP_SPEAKER_ID_NA for this. If all mp_chmap entries are set to NA,
the channel layout has special "unknown channel layout" semantics, which
are used to deal with some corner cases.
As indicated by the added test. In this case, fallback and downmix have
the same score, but fallback happens to give better results. So prefer
fallback over downmix.
(This is probably not a correct solution.)
This automatically sets the gamma option depending on lighting conditions
measured from the computer's ambient light sensor.
sRGB – arguably the “sibling” to BT.709 for still images – has a reference
viewing environment defined in its specification (IEC 61966-2-1:1999, see
http://www.color.org/chardata/rgb/srgb.xalter). According to this data, the
assumed ambient illuminance is 64 lux. This is the illuminance where the gamma
that results from ICC color management is correct.
On the other hand, BT.1886 formalizes that the gamma level for dim environments
to be 2.40, and Apple resources (WWDC12: 2012 Session 523: Best practices for
color management) define the BT.1886 dim at 16 lux.
So the logic we apply is:
* >= 64lux -> 1.961 gamma
* =< 16lux -> 2.400 gamma
* 16lux < x < 64lux -> logaritmic rescale of lux to gamma. The human
perception of illuminance roughly follows a logaritmic scale of lux [1].
[1]: https://msdn.microsoft.com/en-us/library/windows/desktop/dd319008%28v=vs.85%29.aspx
Instead of just failing during channel map selection, try to select a close
layout that makes most sense and upmix/downmix to that instead of failing AO
initialization. The heuristic is rather simple, and uses the following steps:
1) If mono is required always prefer stereo to a multichannel upmix.
2) Search for an upmix that is an exact superset of the required channel map.
3) Search for a downmix that is the exact subset of the required channel map.
4) Search for either an upmix or downmix that is the closest (minimum difference
of channels) to the required channel map.