mpv/video/out/cocoa_common.m

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2012-03-04 21:04:07 +00:00
/*
* Cocoa OpenGL Backend
*
* This file is part of mplayer2.
*
* mplayer2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mplayer2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mplayer2. If not, see <http://www.gnu.org/licenses/>.
*/
#import <Cocoa/Cocoa.h>
#import <CoreServices/CoreServices.h> // for CGDisplayHideCursor
#import <IOKit/pwr_mgt/IOPMLib.h>
#include <dlfcn.h>
#include <libavutil/common.h>
#include "cocoa_common.h"
#include "config.h"
#include "core/options.h"
#include "vo.h"
#include "aspect.h"
#include "core/mp_fifo.h"
#include "talloc.h"
#include "core/input/input.h"
#include "core/input/keycodes.h"
#include "osx_common.h"
#include "core/mp_msg.h"
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
#include "osdep/macosx_application.h"
#ifndef NSOpenGLPFAOpenGLProfile
#define NSOpenGLPFAOpenGLProfile 99
#endif
#ifndef NSOpenGLProfileVersionLegacy
#define NSOpenGLProfileVersionLegacy 0x1000
#endif
#ifndef NSOpenGLProfileVersion3_2Core
#define NSOpenGLProfileVersion3_2Core 0x3200
#endif
#define NSLeftAlternateKeyMask (0x000020 | NSAlternateKeyMask)
#define NSRightAlternateKeyMask (0x000040 | NSAlternateKeyMask)
static bool LeftAltPressed(NSEvent *event)
{
return ([event modifierFlags] & NSLeftAlternateKeyMask) ==
NSLeftAlternateKeyMask;
}
static bool RightAltPressed(NSEvent *event)
{
return ([event modifierFlags] & NSRightAlternateKeyMask) ==
NSRightAlternateKeyMask;
}
// add methods not available on OSX versions prior to 10.7
#ifndef MAC_OS_X_VERSION_10_7
@interface NSView (IntroducedInLion)
- (NSRect)convertRectToBacking:(NSRect)aRect;
- (void)setWantsBestResolutionOpenGLSurface:(BOOL)aBool;
@end
@interface NSEvent (IntroducedInLion)
- (BOOL)hasPreciseScrollingDeltas;
@end
#endif
// add power management assertion not available on OSX versions prior to 10.7
#ifndef kIOPMAssertionTypePreventUserIdleDisplaySleep
#define kIOPMAssertionTypePreventUserIdleDisplaySleep \
CFSTR("PreventUserIdleDisplaySleep")
#endif
@interface GLMPlayerWindow : NSWindow <NSWindowDelegate>
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)fullscreen;
- (void)mouseEvent:(NSEvent *)theEvent;
- (void)mulSize:(float)multiplier;
- (int)titleHeight;
- (NSRect)clipFrame:(NSRect)frame withContentAspect:(NSSize) aspect;
- (void)setContentSize:(NSSize)newSize keepCentered:(BOOL)keepCentered;
@property(nonatomic, assign) struct vo *videoOutput;
@end
@interface GLMPlayerOpenGLView : NSView
@end
struct vo_cocoa_input_queue {
NSMutableArray *fifo;
};
static int vo_cocoa_input_queue_free(void *ptr)
{
struct vo_cocoa_input_queue *iq = ptr;
[iq->fifo release];
return 0;
}
static struct vo_cocoa_input_queue *vo_cocoa_input_queue_init(void *talloc_ctx)
{
struct vo_cocoa_input_queue *iq = talloc_ptrtype(talloc_ctx, iq);
*iq = (struct vo_cocoa_input_queue) {
.fifo = [[NSMutableArray alloc] init],
};
talloc_set_destructor(iq, vo_cocoa_input_queue_free);
return iq;
}
static void cocoa_async_put_key(struct vo_cocoa_input_queue *iq, int key)
{
@synchronized (iq->fifo) {
[iq->fifo addObject:[NSNumber numberWithInt:key]];
}
}
static int cocoa_sync_get_key(struct vo_cocoa_input_queue *iq)
{
int r = -1;
@synchronized (iq->fifo) {
if ([iq->fifo count] > 0) {
r = [[iq->fifo objectAtIndex:0] intValue];
[iq->fifo removeObjectAtIndex:0];
}
}
return r;
}
struct vo_cocoa_state {
GLMPlayerWindow *window;
NSOpenGLContext *glContext;
NSOpenGLPixelFormat *pixelFormat;
NSSize current_video_size;
NSSize previous_video_size;
NSRect screen_frame;
NSRect fsscreen_frame;
NSScreen *screen_handle;
NSInteger windowed_mask;
NSInteger fullscreen_mask;
NSRect windowed_frame;
NSString *window_title;
NSInteger window_level;
struct aspect_data aspdat;
int display_cursor;
int cursor_timer;
int vo_cursor_autohide_delay;
bool will_make_front;
bool did_resize;
bool did_async_resize;
bool out_fs_resize;
IOPMAssertionID power_mgmt_assertion;
CGFloat accumulated_scroll;
NSLock *lock;
bool enable_resize_redraw;
void (*resize_redraw)(struct vo *vo, int w, int h);
struct vo_cocoa_input_queue *input_queue;
};
static struct vo_cocoa_state *vo_cocoa_init_state(struct vo *vo)
{
struct vo_cocoa_state *s = talloc_ptrtype(vo, s);
*s = (struct vo_cocoa_state){
.did_resize = NO,
.did_async_resize = NO,
.current_video_size = {0,0},
.previous_video_size = {0,0},
.windowed_mask = NSTitledWindowMask|NSClosableWindowMask|
NSMiniaturizableWindowMask|NSResizableWindowMask,
.fullscreen_mask = NSBorderlessWindowMask,
.windowed_frame = {{0,0},{0,0}},
.out_fs_resize = NO,
.display_cursor = 1,
.vo_cursor_autohide_delay = vo->opts->cursor_autohide_delay,
.will_make_front = YES,
.power_mgmt_assertion = kIOPMNullAssertionID,
.accumulated_scroll = 0,
.lock = [[NSLock alloc] init],
.input_queue = vo_cocoa_input_queue_init(s),
.enable_resize_redraw = NO,
};
if (!vo->opts->border) s->windowed_mask = NSBorderlessWindowMask;
return s;
}
static bool supports_hidpi(NSView *view)
{
SEL hdpi_selector = @selector(setWantsBestResolutionOpenGLSurface:);
return is_osx_version_at_least(10, 7, 0) && view &&
[view respondsToSelector:hdpi_selector];
}
static NSRect to_pixels(struct vo *vo, NSRect frame)
{
struct vo_cocoa_state *s = vo->cocoa;
NSView *view = [s->window contentView];
if (supports_hidpi(view)) {
return [view convertRectToBacking: frame];
} else {
return frame;
}
}
void *vo_cocoa_glgetaddr(const char *s)
{
void *ret = NULL;
void *handle = dlopen(
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
RTLD_LAZY | RTLD_LOCAL);
if (!handle)
return NULL;
ret = dlsym(handle, s);
dlclose(handle);
return ret;
}
static void enable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (!s->power_mgmt_assertion) return;
IOPMAssertionRelease(s->power_mgmt_assertion);
s->power_mgmt_assertion = kIOPMNullAssertionID;
}
static void disable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->power_mgmt_assertion) return;
CFStringRef assertion_type = kIOPMAssertionTypeNoDisplaySleep;
if (is_osx_version_at_least(10, 7, 0))
assertion_type = kIOPMAssertionTypePreventUserIdleDisplaySleep;
IOPMAssertionCreateWithName(assertion_type, kIOPMAssertionLevelOn,
CFSTR("io.mpv.power_management"), &s->power_mgmt_assertion);
}
int vo_cocoa_init(struct vo *vo)
{
vo->cocoa = vo_cocoa_init_state(vo);
vo->wakeup_period = 0.02;
disable_power_management(vo);
return 1;
}
void vo_cocoa_uninit(struct vo *vo)
{
dispatch_sync(dispatch_get_main_queue(), ^{
struct vo_cocoa_state *s = vo->cocoa;
CGDisplayShowCursor(kCGDirectMainDisplay);
enable_power_management(vo);
[NSApp setPresentationOptions:NSApplicationPresentationDefault];
[s->window release];
s->window = nil;
[s->glContext release];
s->glContext = nil;
});
}
void vo_cocoa_pause(struct vo *vo)
{
enable_power_management(vo);
}
void vo_cocoa_resume(struct vo *vo)
{
disable_power_management(vo);
}
void vo_cocoa_register_resize_callback(struct vo *vo,
void (*cb)(struct vo *vo, int w, int h))
{
struct vo_cocoa_state *s = vo->cocoa;
s->resize_redraw = cb;
}
static int current_screen_has_dock_or_menubar(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
NSRect f = s->screen_frame;
NSRect vf = [s->screen_handle visibleFrame];
return f.size.height > vf.size.height || f.size.width > vf.size.width;
}
static int get_screen_handle(int identifier, NSWindow *window, NSScreen **screen) {
NSArray *screens = [NSScreen screens];
int n_of_displays = [screens count];
if (identifier >= n_of_displays) { // check if the identifier is out of bounds
mp_msg(MSGT_VO, MSGL_INFO, "[cocoa] Screen ID %d does not exist, "
"falling back to main device\n", identifier);
identifier = -1;
}
if (identifier < 0) {
// default behaviour gets either the window screen or the main screen
// if window is not available
if (! (*screen = [window screen]) )
*screen = [screens objectAtIndex:0];
return 0;
} else {
*screen = [screens objectAtIndex:(identifier)];
return 1;
}
}
static void update_screen_info(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
NSScreen *ws, *fss;
get_screen_handle(opts->screen_id, s->window, &ws);
s->screen_frame = [ws frame];
get_screen_handle(opts->fsscreen_id, s->window, &fss);
s->fsscreen_frame = [fss frame];
}
void vo_cocoa_update_xinerama_info(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
update_screen_info(vo);
aspect_save_screenres(vo, s->screen_frame.size.width,
s->screen_frame.size.height);
opts->screenwidth = s->screen_frame.size.width;
opts->screenheight = s->screen_frame.size.height;
vo->xinerama_x = s->screen_frame.origin.x;
vo->xinerama_y = s->screen_frame.origin.y;
}
static void resize_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
NSView *view = [s->window contentView];
NSRect frame = to_pixels(vo, [view frame]);
vo->dwidth = frame.size.width;
vo->dheight = frame.size.height;
[s->glContext update];
}
static void vo_set_level(struct vo *vo, int ontop)
{
struct vo_cocoa_state *s = vo->cocoa;
if (ontop) {
s->window_level = NSNormalWindowLevel + 1;
} else {
s->window_level = NSNormalWindowLevel;
}
[s->window setLevel:s->window_level];
}
void vo_cocoa_ontop(struct vo *vo)
{
struct mp_vo_opts *opts = vo->opts;
opts->ontop = !opts->ontop;
vo_set_level(vo, opts->ontop);
}
static void update_state_sizes(struct vo_cocoa_state *s,
uint32_t d_width, uint32_t d_height)
{
if (s->current_video_size.width > 0 || s->current_video_size.height > 0)
s->previous_video_size = s->current_video_size;
s->current_video_size = NSMakeSize(d_width, d_height);
}
static int create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
uint32_t flags, int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
const NSRect window_rect = NSMakeRect(vo->xinerama_x, vo->xinerama_y,
d_width, d_height);
const NSRect glview_rect = NSMakeRect(0, 0, 100, 100);
s->window =
[[GLMPlayerWindow alloc] initWithContentRect:window_rect
styleMask:s->windowed_mask
backing:NSBackingStoreBuffered
defer:NO];
GLMPlayerOpenGLView *glView =
[[GLMPlayerOpenGLView alloc] initWithFrame:glview_rect];
// check for HiDPI support and enable it (available on 10.7 +)
if (supports_hidpi(glView))
[glView setWantsBestResolutionOpenGLSurface:YES];
int i = 0;
NSOpenGLPixelFormatAttribute attr[32];
if (is_osx_version_at_least(10, 7, 0)) {
attr[i++] = NSOpenGLPFAOpenGLProfile;
if (gl3profile) {
attr[i++] = NSOpenGLProfileVersion3_2Core;
} else {
attr[i++] = NSOpenGLProfileVersionLegacy;
}
}
attr[i++] = NSOpenGLPFADoubleBuffer; // double buffered
attr[i] = (NSOpenGLPixelFormatAttribute)0;
s->pixelFormat =
[[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
if (!s->pixelFormat) {
mp_msg(MSGT_VO, MSGL_ERR,
"[cocoa] Invalid pixel format attribute "
"(GL3 not supported?)\n");
return -1;
}
s->glContext =
[[NSOpenGLContext alloc] initWithFormat:s->pixelFormat
shareContext:nil];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
cocoa_register_menu_item_action(MPM_H_SIZE, @selector(halfSize));
cocoa_register_menu_item_action(MPM_N_SIZE, @selector(normalSize));
cocoa_register_menu_item_action(MPM_D_SIZE, @selector(doubleSize));
cocoa_register_menu_item_action(MPM_MINIMIZE, @selector(performMiniaturize:));
cocoa_register_menu_item_action(MPM_ZOOM, @selector(performZoom:));
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
[s->window setRestorable:NO];
[s->window setContentView:glView];
[glView release];
[s->window setAcceptsMouseMovedEvents:YES];
[s->glContext setView:glView];
s->window.videoOutput = vo;
[s->window setDelegate:s->window];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
[s->window makeMainWindow];
[s->window setContentSize:s->current_video_size keepCentered:YES];
[s->window setContentAspectRatio:s->current_video_size];
return 0;
}
static void update_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->current_video_size.width != s->previous_video_size.width ||
s->current_video_size.height != s->previous_video_size.height) {
if (vo->opts->fs) {
// we will resize as soon as we get out of fullscreen
s->out_fs_resize = YES;
} else {
// only if we are not in fullscreen and the video size did
// change we resize the window and set a new aspect ratio
[s->window setContentSize:s->current_video_size
keepCentered:YES];
[s->window setContentAspectRatio:s->current_video_size];
}
}
}
static void resize_redraw(struct vo *vo, int width, int height)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->resize_redraw) {
vo_cocoa_set_current_context(vo, true);
[s->glContext update];
s->resize_redraw(vo, width, height);
[s->glContext flushBuffer];
s->did_async_resize = YES;
vo_cocoa_set_current_context(vo, false);
}
}
int vo_cocoa_config_window(struct vo *vo, uint32_t d_width,
uint32_t d_height, uint32_t flags,
int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
__block int rv = 0;
s->enable_resize_redraw = NO;
dispatch_sync(dispatch_get_main_queue(), ^{
if (vo->config_count > 0) {
NSPoint origin = [s->window frame].origin;
vo->dx = origin.x;
vo->dy = origin.y;
}
s->aspdat = vo->aspdat;
update_state_sizes(s, d_width, d_height);
if (!(s->window || s->glContext)) {
if (create_window(vo, d_width, d_height, flags, gl3profile) < 0)
rv = -1;
} else {
update_window(vo);
}
[s->window setFrameOrigin:NSMakePoint(vo->dx, vo->dy)];
if (flags & VOFLAG_HIDDEN) {
[s->window orderOut:nil];
} else if (![s->window isVisible] && s->will_make_front) {
s->will_make_front = NO;
[s->window makeKeyAndOrderFront:nil];
[NSApp activateIgnoringOtherApps:YES];
}
if (flags & VOFLAG_FULLSCREEN && !vo->opts->fs)
vo_cocoa_fullscreen(vo);
vo_set_level(vo, opts->ontop);
resize_window(vo);
if (s->window_title)
[s->window_title release];
s->window_title =
[[NSString alloc] initWithUTF8String:vo_get_window_title(vo)];
[s->window setTitle: s->window_title];
if (opts->native_fs) {
[s->window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[NSApp setPresentationOptions:NSFullScreenWindowMask];
}
});
[vo->cocoa->glContext makeCurrentContext];
s->enable_resize_redraw = YES;
return rv;
}
static bool resize_callback_registered(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
return s->enable_resize_redraw && !!s->resize_redraw;
}
void vo_cocoa_set_current_context(struct vo *vo, bool current)
{
struct vo_cocoa_state *s = vo->cocoa;
if (current) {
[s->lock lock];
[s->glContext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
[s->lock unlock];
}
}
void vo_cocoa_swap_buffers(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->did_async_resize && resize_callback_registered(vo)) {
// when in live resize the GL view asynchronously updates itself from
// it's drawRect: implementation and calls flushBuffer. This means the
// backbuffer is probably in an inconsistent state, so we skip one
// flushBuffer call here on the playloop thread.
s->did_async_resize = NO;
} else {
[s->glContext flushBuffer];
}
}
static void vo_cocoa_display_cursor(struct vo *vo, int requested_state)
{
struct vo_cocoa_state *s = vo->cocoa;
if (requested_state) {
if (!vo->opts->fs || s->vo_cursor_autohide_delay > -2) {
s->display_cursor = requested_state;
CGDisplayShowCursor(kCGDirectMainDisplay);
}
} else {
if (s->vo_cursor_autohide_delay != -1) {
s->display_cursor = requested_state;
CGDisplayHideCursor(kCGDirectMainDisplay);
}
}
}
int vo_cocoa_check_events(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
int ms_time = (int) ([[NSProcessInfo processInfo] systemUptime] * 1000);
// automatically hide mouse cursor
if (vo->opts->fs && s->display_cursor &&
(ms_time - s->cursor_timer >= s->vo_cursor_autohide_delay)) {
vo_cocoa_display_cursor(vo, 0);
s->cursor_timer = ms_time;
}
int key = cocoa_sync_get_key(s->input_queue);
if (key >= 0) mplayer_put_key(vo->key_fifo, key);
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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if (s->did_resize) {
s->did_resize = NO;
resize_window(vo);
return VO_EVENT_RESIZE;
}
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
return 0;
}
void vo_cocoa_fullscreen(struct vo *vo)
{
if (![NSThread isMainThread]) {
// This is the secondary thread, unlock since we are going to invoke a
// method synchronously on the GUI thread using Cocoa.
vo_cocoa_set_current_context(vo, false);
}
struct vo_cocoa_state *s = vo->cocoa;
[s->window performSelectorOnMainThread:@selector(fullscreen)
withObject:nil
waitUntilDone:YES];
if (![NSThread isMainThread]) {
// Now lock again!
vo_cocoa_set_current_context(vo, true);
}
}
int vo_cocoa_swap_interval(int enabled)
{
[[NSOpenGLContext currentContext] setValues:&enabled
forParameter:NSOpenGLCPSwapInterval];
return 0;
}
void *vo_cocoa_cgl_context(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
return [s->glContext CGLContextObj];
}
void *vo_cocoa_cgl_pixel_format(struct vo *vo)
{
return CGLGetPixelFormat(vo_cocoa_cgl_context(vo));
}
int vo_cocoa_cgl_color_size(struct vo *vo)
{
GLint value;
CGLDescribePixelFormat(vo_cocoa_cgl_pixel_format(vo), 0,
kCGLPFAColorSize, &value);
switch (value) {
case 32:
case 24:
return 8;
case 16:
return 5;
}
return 8;
}
@implementation GLMPlayerWindow
@synthesize videoOutput = _video_output;
- (void)windowDidResize:(NSNotification *) notification
{
if (self.videoOutput) {
struct vo_cocoa_state *s = self.videoOutput->cocoa;
s->did_resize = YES;
}
}
- (void)fullscreen
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
struct mp_vo_opts *opts = self.videoOutput->opts;
if (opts->native_fs) {
if (!opts->fs) {
opts->fs = VO_TRUE;
[self setContentResizeIncrements:NSMakeSize(1, 1)];
vo_cocoa_display_cursor(self.videoOutput, 0);
} else {
opts->fs = VO_FALSE;
[self setContentAspectRatio:s->current_video_size];
vo_cocoa_display_cursor(self.videoOutput, 1);
}
[self toggleFullScreen:nil];
} else {
if (!opts->fs) {
opts->fs = VO_TRUE;
update_screen_info(self.videoOutput);
if (current_screen_has_dock_or_menubar(self.videoOutput))
[NSApp setPresentationOptions:
NSApplicationPresentationAutoHideDock|
NSApplicationPresentationAutoHideMenuBar];
s->windowed_frame = [self frame];
[self setHasShadow:NO];
[self setStyleMask:s->fullscreen_mask];
[self setFrame:s->fsscreen_frame display:YES animate:NO];
vo_cocoa_display_cursor(self.videoOutput, 0);
} else {
opts->fs = VO_FALSE;
[NSApp setPresentationOptions:NSApplicationPresentationDefault];
[self setHasShadow:YES];
[self setStyleMask:s->windowed_mask];
[self setTitle:s->window_title];
[self setFrame:s->windowed_frame display:YES animate:NO];
if (s->out_fs_resize) {
[self setContentSize:s->current_video_size keepCentered:YES];
s->out_fs_resize = NO;
}
[self setContentAspectRatio:s->current_video_size];
vo_cocoa_display_cursor(self.videoOutput, 1);
}
}
resize_window(self.videoOutput);
}
- (BOOL)canBecomeMainWindow { return YES; }
- (BOOL)canBecomeKeyWindow { return YES; }
- (BOOL)acceptsFirstResponder { return YES; }
- (BOOL)becomeFirstResponder { return YES; }
- (BOOL)resignFirstResponder { return YES; }
- (BOOL)windowShouldClose:(id)sender
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
cocoa_async_put_key(s->input_queue, MP_KEY_CLOSE_WIN);
// We have to wait for MPlayer to handle this,
// otherwise we are in trouble if the
// MP_KEY_CLOSE_WIN handler is disabled
return NO;
}
- (BOOL)isMovableByWindowBackground
{
if (self.videoOutput) {
return !self.videoOutput->opts->fs;
2013-03-04 22:23:12 +00:00
} else {
return YES;
2013-03-04 22:23:12 +00:00
}
}
- (void)keyDown:(NSEvent *)theEvent
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
NSString *chars;
if (RightAltPressed(theEvent))
chars = [theEvent characters];
else
chars = [theEvent charactersIgnoringModifiers];
int key = convert_key([theEvent keyCode], *[chars UTF8String]);
if (key > -1) {
if ([theEvent modifierFlags] & NSShiftKeyMask)
key |= MP_KEY_MODIFIER_SHIFT;
if ([theEvent modifierFlags] & NSControlKeyMask)
key |= MP_KEY_MODIFIER_CTRL;
if (LeftAltPressed(theEvent))
key |= MP_KEY_MODIFIER_ALT;
if ([theEvent modifierFlags] & NSCommandKeyMask)
key |= MP_KEY_MODIFIER_META;
cocoa_async_put_key(s->input_queue, key);
}
}
- (void)mouseMoved: (NSEvent *) theEvent
{
if (self.videoOutput->opts->fs)
vo_cocoa_display_cursor(self.videoOutput, 1);
}
- (void)mouseDragged:(NSEvent *)theEvent
{
[self mouseEvent: theEvent];
}
- (void)mouseDown:(NSEvent *)theEvent
{
[self mouseEvent: theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
[self mouseEvent: theEvent];
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[self mouseEvent: theEvent];
}
- (void)rightMouseUp:(NSEvent *)theEvent
{
[self mouseEvent: theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
[self mouseEvent: theEvent];
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
[self mouseEvent: theEvent];
}
- (void)scrollWheel:(NSEvent *)theEvent
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
CGFloat delta;
// Use the dimention with the most delta as the scrolling one
if (FFABS([theEvent deltaY]) > FFABS([theEvent deltaX])) {
delta = [theEvent deltaY];
} else {
delta = - [theEvent deltaX];
}
if (is_osx_version_at_least(10, 7, 0) &&
[theEvent hasPreciseScrollingDeltas]) {
s->accumulated_scroll += delta;
static const CGFloat threshold = 10;
while (s->accumulated_scroll >= threshold) {
s->accumulated_scroll -= threshold;
cocoa_async_put_key(s->input_queue, MP_MOUSE_BTN3);
}
while (s->accumulated_scroll <= -threshold) {
s->accumulated_scroll += threshold;
cocoa_async_put_key(s->input_queue, MP_MOUSE_BTN4);
}
} else {
if (delta > 0)
cocoa_async_put_key(s->input_queue, MP_MOUSE_BTN3);
else
cocoa_async_put_key(s->input_queue, MP_MOUSE_BTN4);
}
}
- (void)mouseEvent:(NSEvent *)theEvent
{
if ([theEvent buttonNumber] >= 0 && [theEvent buttonNumber] <= 9) {
struct vo_cocoa_state *s = self.videoOutput->cocoa;
int buttonNumber = [theEvent buttonNumber];
// Fix to mplayer defined button order: left, middle, right
if (buttonNumber == 1) buttonNumber = 2;
else if (buttonNumber == 2) buttonNumber = 1;
switch ([theEvent type]) {
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
cocoa_async_put_key(
s->input_queue,
(MP_MOUSE_BTN0 + buttonNumber) | MP_KEY_STATE_DOWN);
// Looks like Cocoa doesn't create MouseUp events when we are
// doing the second click in a double click. Put in the key_fifo
// the key that would be put from the MouseUp handling code.
if([theEvent clickCount] == 2)
cocoa_async_put_key(s->input_queue,
MP_MOUSE_BTN0 + buttonNumber);
break;
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
cocoa_async_put_key(s->input_queue,
MP_MOUSE_BTN0 + buttonNumber);
break;
}
}
}
- (void)normalSize { [self mulSize:1.0f]; }
- (void)halfSize { [self mulSize:0.5f];}
- (void)doubleSize { [self mulSize:2.0f];}
- (void)mulSize:(float)multiplier
{
if (!self.videoOutput->opts->fs) {
NSSize size = {
.width = self.videoOutput->cocoa->aspdat.prew * multiplier,
.height = self.videoOutput->cocoa->aspdat.preh * multiplier
};
[self setContentSize:size keepCentered:YES];
}
}
- (int)titleHeight
{
NSRect of = [self frame];
NSRect cb = [[self contentView] bounds];
return of.size.height - cb.size.height;
}
- (NSRect)clipFrame:(NSRect)frame withContentAspect:(NSSize) aspect
{
NSRect vf = [[self screen] visibleFrame];
double ratio = (double)aspect.width / (double)aspect.height;
// clip frame to screens visibile frame
frame = CGRectIntersection(frame, vf);
NSSize s = frame.size;
s.height -= [self titleHeight];
if (s.width > s.height) {
s.width = ((double)s.height * ratio);
} else {
s.height = ((double)s.width * 1.0/ratio);
}
s.height += [self titleHeight];
frame.size = s;
return frame;
}
- (void)setCenteredContentSize:(NSSize)ns
{
#define get_center(x) NSMakePoint(CGRectGetMidX((x)), CGRectGetMidY((x)))
NSRect of = [self frame];
NSRect vf = [[self screen] visibleFrame];
NSPoint old_center = get_center(of);
NSRect nf = NSMakeRect(vf.origin.x, vf.origin.y,
ns.width, ns.height + [self titleHeight]);
nf = [self clipFrame:nf withContentAspect:ns];
NSPoint new_center = get_center(nf);
int dx0 = old_center.x - new_center.x;
int dy0 = old_center.y - new_center.y;
nf.origin.x += dx0;
nf.origin.y += dy0;
[self setFrame:nf display:YES animate:NO];
#undef get_center
}
- (void)setContentSize:(NSSize)ns keepCentered:(BOOL)keepCentered
{
if (keepCentered) {
[self setCenteredContentSize:ns];
} else {
[self setContentSize:ns];
}
}
@end
@implementation GLMPlayerOpenGLView
- (void)drawRect: (NSRect)rect
{
GLMPlayerWindow *window = (GLMPlayerWindow *)[self window];
struct vo *vo = [window videoOutput];
if (vo && resize_callback_registered(vo)) {
NSSize size = to_pixels(vo, [self bounds]).size;
resize_redraw(vo, size.width, size.height);
} else {
[[NSColor clearColor] set];
NSRectFill([self bounds]);
}
}
@end