mirror of
https://github.com/mpv-player/mpv
synced 2024-12-31 19:52:16 +00:00
OSX, input: implement wakeup in response to Cocoa events
Add code to wake up the select() call in input.c when an OSX event is
available and a Cocoa OpenGL backend is initialized.
Fixes the slow response to input or other events in Cocoa-based VOs
during long select() sleeps (e.g., when mplayer2 is paused) introduced
by commit 7040968
.
This commit is contained in:
parent
9646208cc6
commit
86790494d3
1
Makefile
1
Makefile
@ -100,6 +100,7 @@ SRCS_COMMON-$(LIVE555) += libmpdemux/demux_rtp.cpp \
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libmpdemux/demux_rtp_codec.cpp \
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stream/stream_live555.c
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SRCS_COMMON-$(MACOSX_FINDER) += osdep/macosx_finder_args.m
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SRCS_COMMON-$(COCOA) += osdep/cocoa_events.m
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SRCS_COMMON-$(MNG) += libmpdemux/demux_mng.c
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SRCS_COMMON-$(MPG123) += libmpcodecs/ad_mpg123.c
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5
configure
vendored
5
configure
vendored
@ -4205,6 +4205,9 @@ EOF
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fi
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if test "$_cocoa" = yes ; then
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libs_mplayer="$libs_mplayer -framework Cocoa -framework OpenGL"
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def_cocoa='#define CONFIG_COCOA 1'
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else
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def_cocoa='#undef CONFIG_COCOA'
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fi
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echores "$_cocoa"
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@ -6383,6 +6386,7 @@ BL = $_bl
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CACA = $_caca
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CDDA = $_cdda
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CDDB = $_cddb
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COCOA = $_cocoa
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COREAUDIO = $_coreaudio
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COREVIDEO = $_corevideo
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SHAREDBUFFER = $_sharedbuffer
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@ -6785,6 +6789,7 @@ $def_aa
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$def_bl
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$def_caca
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$def_corevideo
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$def_cocoa
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$def_sharedbuffer
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$def_dga
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$def_dga1
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@ -59,6 +59,10 @@
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#include "ar.h"
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#ifdef CONFIG_COCOA
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#include "osdep/cocoa_events.h"
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#endif
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#define MP_MAX_KEY_DOWN 32
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struct cmd_bind {
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@ -1436,7 +1440,7 @@ static void read_events(struct input_ctx *ictx, int time)
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* every source until it's known to be empty. Instead we use this wrapper
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* to run select() again.
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*/
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static void read_all_events(struct input_ctx *ictx, int time)
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static void read_all_fd_events(struct input_ctx *ictx, int time)
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{
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while (1) {
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read_events(ictx, time);
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@ -1446,6 +1450,15 @@ static void read_all_events(struct input_ctx *ictx, int time)
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}
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}
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static void read_all_events(struct input_ctx *ictx, int time)
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{
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#ifdef CONFIG_COCOA
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cocoa_events_read_all_events(ictx, time);
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#else
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read_all_fd_events(ictx, time);
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#endif
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}
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int mp_input_queue_cmd(struct input_ctx *ictx, mp_cmd_t *cmd)
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{
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ictx->got_new_events = true;
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@ -1743,6 +1756,10 @@ struct input_ctx *mp_input_init(struct input_conf *input_conf)
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.wakeup_pipe = {-1, -1},
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};
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#ifdef CONFIG_COCOA
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cocoa_events_init(ictx, read_all_fd_events);
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#endif
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#ifndef __MINGW32__
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long ret = pipe(ictx->wakeup_pipe);
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for (int i = 0; i < 2 && ret >= 0; i++) {
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@ -1848,11 +1865,16 @@ struct input_ctx *mp_input_init(struct input_conf *input_conf)
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mp_tmsg(MSGT_INPUT, MSGL_ERR, "Can't open %s: %s\n",
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input_conf->in_file, strerror(errno));
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}
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return ictx;
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}
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void mp_input_uninit(struct input_ctx *ictx)
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{
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#ifdef CONFIG_COCOA
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cocoa_events_uninit();
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#endif
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if (!ictx)
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return;
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@ -22,6 +22,8 @@
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#include "video_out.h"
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bool vo_cocoa_gui_running(void);
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int vo_cocoa_init(struct vo *vo);
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void vo_cocoa_uninit(struct vo *vo);
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@ -112,6 +112,11 @@ struct vo_cocoa_state *vo_cocoa_init_state(void)
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return s;
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}
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bool vo_cocoa_gui_running(void)
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{
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return !!s;
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}
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int vo_cocoa_init(struct vo *vo)
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{
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s = vo_cocoa_init_state();
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@ -137,6 +142,7 @@ void vo_cocoa_uninit(struct vo *vo)
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s->pool = nil;
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talloc_free(s);
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s = nil;
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}
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void update_screen_info(void)
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30
osdep/cocoa_events.h
Normal file
30
osdep/cocoa_events.h
Normal file
@ -0,0 +1,30 @@
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/*
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* Cocoa Event Handling
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*
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* This file is part of mplayer2.
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*
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* mplayer2 is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mplayer2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mplayer2. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_COCOA_EVENTS_H
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#define MPLAYER_COCOA_EVENTS_H
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#include "input/input.h"
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void cocoa_events_init(struct input_ctx *ictx,
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void (*read_all_fd_events)(struct input_ctx *ictx, int time));
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void cocoa_events_uninit(void);
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void cocoa_events_read_all_events(struct input_ctx *ictx, int time);
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#endif /* MPLAYER_COCOA_EVENTS_H */
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137
osdep/cocoa_events.m
Normal file
137
osdep/cocoa_events.m
Normal file
@ -0,0 +1,137 @@
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/*
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* Cocoa Event Handling
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*
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* This file is part of mplayer2.
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*
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* mplayer2 is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mplayer2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mplayer2. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Implementation details:
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* This file deals with custom event polling on MacOSX. When mplayer2 is paused
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* it will asynchronously poll for events using select. This works correctly on
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* Linux with X11 since the events are notified through the file descriptors
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* where mplayer2 is listening on. On the other hand, the OSX window server
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* notifies the processes for events using mach ports.
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*
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* The code below uses functionality from Cocoa that abstracts the async polling
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* of events from the window server. When a Cocoa event comes in, the polling is
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* interrupted and the event is dealt with in the next vo_check_events.
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*
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* To keep the select fd polling code working, that functionality is executed
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* from another thread. Whoever finishes polling before the given time, be it
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* Cocoa or the original select code, notifies the other for an immediate wake.
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*/
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#include "cocoa_events.h"
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#include "libvo/cocoa_common.h"
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#include "talloc.h"
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#import <Cocoa/Cocoa.h>
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#include <dispatch/dispatch.h>
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// Bogus event subtype to wake the Cocoa code from polling state
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#define MP_EVENT_SUBTYPE_WAKE_EVENTLOOP 100
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// This is the threshold in milliseconds below which the Cocoa polling is not
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// executed. There is some overhead caused by the synchronization between
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// threads. Even if in practice it isn't noticeable, we try to avoid the useless
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// waste of resources.
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#define MP_ASYNC_THRESHOLD 50
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struct priv {
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dispatch_queue_t select_queue;
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bool is_runloop_polling;
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void (*read_all_fd_events)(struct input_ctx *ictx, int time);
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};
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static struct priv *p;
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static void cocoa_wait_events(int mssleeptime)
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{
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NSTimeInterval sleeptime = mssleeptime / 1000.0;
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NSEvent *event;
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p->is_runloop_polling = YES;
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event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:sleeptime]
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inMode:NSEventTrackingRunLoopMode dequeue:NO];
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// dequeue the next event if it is a fake to wake the cocoa polling
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if (event && [event type] == NSApplicationDefined &&
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[event subtype] == MP_EVENT_SUBTYPE_WAKE_EVENTLOOP) {
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[NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil
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inMode:NSEventTrackingRunLoopMode dequeue:YES];
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}
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p->is_runloop_polling = NO;
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}
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static void cocoa_wake_runloop()
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{
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if (p->is_runloop_polling) {
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NSAutoreleasePool *pool = [NSAutoreleasePool new];
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NSEvent *event;
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/* Post an event so we'll wake the run loop that is async polling */
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event = [NSEvent otherEventWithType: NSApplicationDefined
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location: NSZeroPoint
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modifierFlags: 0
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timestamp: 0
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windowNumber: 0
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context: nil
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subtype: MP_EVENT_SUBTYPE_WAKE_EVENTLOOP
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data1: 0
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data2: 0];
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[NSApp postEvent:event atStart:NO];
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[pool release];
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}
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}
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void cocoa_events_init(struct input_ctx *ictx,
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void (*read_all_fd_events)(struct input_ctx *ictx, int time))
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{
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NSApplicationLoad();
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p = talloc_ptrtype(NULL, p);
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*p = (struct priv){
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.is_runloop_polling = NO,
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.read_all_fd_events = read_all_fd_events,
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.select_queue = dispatch_queue_create("org.mplayer2.select_queue",
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NULL),
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};
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}
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void cocoa_events_uninit(void)
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{
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talloc_free(p);
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}
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void cocoa_events_read_all_events(struct input_ctx *ictx, int time)
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{
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// don't bother delegating the select to the async queue if the blocking
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// time is really low or if we are not running a GUI
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if (time > MP_ASYNC_THRESHOLD && vo_cocoa_gui_running()) {
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dispatch_async(p->select_queue, ^{
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p->read_all_fd_events(ictx, time);
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cocoa_wake_runloop();
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});
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cocoa_wait_events(time);
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mp_input_wakeup(ictx);
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// wait for the async queue to get empty.
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dispatch_sync(p->select_queue, ^{});
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} else {
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p->read_all_fd_events(ictx, time);
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}
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}
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