mpv/player/lua.c

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2014-03-07 11:46:33 +00:00
/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include <math.h>
#include "osdep/io.h"
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "talloc.h"
#include "common/common.h"
#include "options/m_property.h"
#include "common/msg.h"
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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#include "common/msg_control.h"
#include "options/m_option.h"
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#include "input/input.h"
#include "options/path.h"
#include "misc/bstr.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "sub/osd.h"
#include "core.h"
#include "command.h"
#include "client.h"
#include "libmpv/client.h"
// List of builtin modules and their contents as strings.
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// All these are generated from player/lua/*.lua
static const char * const builtin_lua_scripts[][2] = {
{"mp.defaults",
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# include "player/lua/defaults.inc"
},
{"mp.assdraw",
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# include "player/lua/assdraw.inc"
},
{"mp.options",
# include "player/lua/options.inc"
},
{"@osc.lua",
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# include "player/lua/osc.inc"
},
{0}
};
// Represents a loaded script. Each has its own Lua state.
struct script_ctx {
const char *name;
const char *filename;
lua_State *state;
struct mp_log *log;
struct mpv_handle *client;
struct MPContext *mpctx;
int suspended;
};
#if LUA_VERSION_NUM <= 501
#define mp_cpcall lua_cpcall
#else
// Curse whoever had this stupid idea. Curse whoever thought it would be a good
// idea not to include an emulated lua_cpcall() even more.
static int mp_cpcall (lua_State *L, lua_CFunction func, void *ud)
{
lua_pushcfunction(L, func); // doesn't allocate in 5.2 (but does in 5.1)
lua_pushlightuserdata(L, ud);
return lua_pcall(L, 1, 0, 0);
}
#endif
static struct script_ctx *get_ctx(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "ctx");
struct script_ctx *ctx = lua_touserdata(L, -1);
lua_pop(L, 1);
assert(ctx);
return ctx;
}
static struct MPContext *get_mpctx(lua_State *L)
{
return get_ctx(L)->mpctx;
}
static int error_handler(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (luaL_loadstring(L, "return debug.traceback('', 3)") == 0) { // e fn|err
lua_call(L, 0, 1); // e backtrace
const char *tr = lua_tostring(L, -1);
MP_WARN(ctx, "%s\n", tr);
}
lua_pop(L, 1); // e
return 1;
}
// Check client API error code:
// if err >= 0, push "true" to the stack, and return 1
// if err < 0, push nil and then the error string to the stack, and return 2
static int check_error(lua_State *L, int err)
{
if (err >= 0) {
lua_pushboolean(L, 1);
return 1;
}
lua_pushnil(L);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
static void add_functions(struct script_ctx *ctx);
static void load_file(lua_State *L, const char *fname)
{
struct script_ctx *ctx = get_ctx(L);
char *res_name = mp_get_user_path(NULL, ctx->mpctx->global, fname);
MP_VERBOSE(ctx, "loading file %s\n", res_name);
int r = luaL_loadfile(L, res_name);
talloc_free(res_name); // careful to not leak this on Lua errors
if (r)
lua_error(L);
lua_call(L, 0, 0);
}
static int load_builtin(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
char dispname[80];
snprintf(dispname, sizeof(dispname), "@%s", name);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
if (strcmp(name, builtin_lua_scripts[n][0]) == 0) {
const char *script = builtin_lua_scripts[n][1];
if (luaL_loadbuffer(L, script, strlen(script), dispname))
lua_error(L);
lua_call(L, 0, 1);
return 1;
}
}
luaL_error(L, "builtin module '%s' not found\n", name);
return 0;
}
// Execute "require " .. name
static void require(lua_State *L, const char *name)
{
struct script_ctx *ctx = get_ctx(L);
MP_VERBOSE(ctx, "loading %s\n", name);
// Lazy, but better than calling the "require" function manually
char buf[80];
snprintf(buf, sizeof(buf), "require '%s'", name);
if (luaL_loadstring(L, buf))
lua_error(L);
lua_call(L, 0, 0);
}
// Push the table of a module. If it doesn't exist, it's created.
// The Lua script can call "require(module)" to "load" it.
static void push_module_table(lua_State *L, const char *module)
{
lua_getglobal(L, "package"); // package
lua_getfield(L, -1, "loaded"); // package loaded
lua_remove(L, -2); // loaded
lua_getfield(L, -1, module); // loaded module
if (lua_isnil(L, -1)) {
lua_pop(L, 1); // loaded
lua_newtable(L); // loaded module
lua_pushvalue(L, -1); // loaded module module
lua_setfield(L, -3, module); // loaded module
}
lua_remove(L, -2); // module
}
static int load_scripts(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *fname = ctx->filename;
require(L, "mp.defaults");
if (fname[0] == '@') {
require(L, fname);
} else {
load_file(L, fname);
}
lua_getglobal(L, "mp_event_loop"); // fn
if (lua_isnil(L, -1))
luaL_error(L, "no event loop function\n");
lua_call(L, 0, 0); // -
return 0;
}
static int run_lua(lua_State *L)
{
struct script_ctx *ctx = lua_touserdata(L, -1);
lua_pop(L, 1); // -
luaL_openlibs(L);
// used by get_ctx()
lua_pushlightuserdata(L, ctx); // ctx
lua_setfield(L, LUA_REGISTRYINDEX, "ctx"); // -
add_functions(ctx); // mp
push_module_table(L, "mp"); // mp
// "mp" is available by default, and no "require 'mp'" is needed
lua_pushvalue(L, -1); // mp mp
lua_setglobal(L, "mp"); // mp
lua_pushstring(L, ctx->name); // mp name
lua_setfield(L, -2, "script_name"); // mp
// used by pushnode()
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE"); // mp table
lua_setfield(L, -2, "UNKNOWN_TYPE"); // mp
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "MAP"); // mp table
lua_setfield(L, -2, "MAP"); // mp
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "ARRAY"); // mp table
lua_setfield(L, -2, "ARRAY"); // mp
lua_pop(L, 1); // -
assert(lua_gettop(L) == 0);
// Add a preloader for each builtin Lua module
lua_getglobal(L, "package"); // package
assert(lua_type(L, -1) == LUA_TTABLE);
lua_getfield(L, -1, "preload"); // package preload
assert(lua_type(L, -1) == LUA_TTABLE);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
lua_pushcfunction(L, load_builtin); // package preload load_builtin
lua_setfield(L, -2, builtin_lua_scripts[n][0]);
}
lua_pop(L, 2); // -
assert(lua_gettop(L) == 0);
// run this under an error handler that can do backtraces
lua_pushcfunction(L, error_handler); // errf
lua_pushcfunction(L, load_scripts); // errf fn
if (lua_pcall(L, 0, 0, -2)) // errf [error]
MP_FATAL(ctx, "Lua error: %s\n", lua_tostring(L, -1));
return 0;
}
static int load_lua(struct mpv_handle *client, const char *fname)
{
struct MPContext *mpctx = mp_client_get_core(client);
int r = -1;
struct script_ctx *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (struct script_ctx) {
.mpctx = mpctx,
.client = client,
.name = mpv_client_name(client),
.log = mp_client_get_log(client),
.filename = fname,
};
lua_State *L = ctx->state = luaL_newstate();
if (!L)
goto error_out;
if (mp_cpcall(L, run_lua, ctx)) {
const char *err = "unknown error";
if (lua_type(L, -1) == LUA_TSTRING) // avoid allocation
err = lua_tostring(L, -1);
MP_FATAL(ctx, "Lua error: %s\n", err);
goto error_out;
}
r = 0;
error_out:
if (ctx->suspended)
mpv_resume(ctx->client);
if (ctx->state)
lua_close(ctx->state);
talloc_free(ctx);
return r;
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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static int check_loglevel(lua_State *L, int arg)
{
const char *level = luaL_checkstring(L, arg);
for (int n = 0; n < MSGL_MAX; n++) {
if (mp_log_levels[n] && strcasecmp(mp_log_levels[n], level) == 0)
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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return n;
}
luaL_error(L, "Invalid log level '%s'", level);
abort();
}
static int script_log(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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int msgl = check_loglevel(L, 1);
int last = lua_gettop(L);
lua_getglobal(L, "tostring"); // args... tostring
for (int i = 2; i <= last; i++) {
lua_pushvalue(L, -1); // args... tostring tostring
lua_pushvalue(L, i); // args... tostring tostring args[i]
lua_call(L, 1, 1); // args... tostring str
const char *s = lua_tostring(L, -1);
if (s == NULL)
return luaL_error(L, "Invalid argument");
mp_msg(ctx->log, msgl, "%s%s", s, i > 0 ? " " : "");
lua_pop(L, 1); // args... tostring
}
mp_msg(ctx->log, msgl, "\n");
return 0;
}
static int script_find_config_file(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
const char *s = luaL_checkstring(L, 1);
char *path = mp_find_config_file(NULL, mpctx->global, s);
if (path) {
lua_pushstring(L, path);
} else {
lua_pushnil(L);
}
talloc_free(path);
return 1;
}
static int script_suspend(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (!ctx->suspended)
mpv_suspend(ctx->client);
ctx->suspended++;
return 0;
}
static int script_resume(lua_State *L)
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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{
struct script_ctx *ctx = get_ctx(L);
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if (ctx->suspended < 1)
luaL_error(L, "trying to resume, but core is not suspended");
ctx->suspended--;
if (!ctx->suspended)
mpv_resume(ctx->client);
return 0;
}
static int script_resume_all(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (ctx->suspended)
mpv_resume(ctx->client);
ctx->suspended = 0;
return 0;
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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static bool pushnode(lua_State *L, mpv_node *node, int depth);
static int script_wait_event(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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double timeout = luaL_optnumber(L, 1, 1e20);
// This will almost surely lead to a deadlock. (Polling is still ok.)
if (ctx->suspended && timeout > 0)
luaL_error(L, "attempting to wait while core is suspended");
mpv_event *event = mpv_wait_event(ctx->client, timeout);
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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lua_newtable(L); // event
lua_pushstring(L, mpv_event_name(event->event_id)); // event name
lua_setfield(L, -2, "event"); // event
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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if (event->reply_userdata) {
lua_pushnumber(L, event->reply_userdata);
lua_setfield(L, -2, "id");
}
if (event->error < 0) {
lua_pushstring(L, mpv_error_string(event->error)); // event err
lua_setfield(L, -2, "error"); // event
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
2014-01-16 20:34:58 +00:00
switch (event->event_id) {
case MPV_EVENT_LOG_MESSAGE: {
mpv_event_log_message *msg = event->data;
lua_pushstring(L, msg->prefix); // event s
lua_setfield(L, -2, "prefix"); // event
lua_pushstring(L, msg->level); // event s
lua_setfield(L, -2, "level"); // event
lua_pushstring(L, msg->text); // event s
lua_setfield(L, -2, "text"); // event
break;
}
case MPV_EVENT_SCRIPT_INPUT_DISPATCH: {
mpv_event_script_input_dispatch *msg = event->data;
lua_pushinteger(L, msg->arg0); // event i
lua_setfield(L, -2, "arg0"); // event
lua_pushstring(L, msg->type); // event s
lua_setfield(L, -2, "type"); // event
break;
}
case MPV_EVENT_CLIENT_MESSAGE: {
mpv_event_client_message *msg = event->data;
lua_newtable(L); // event args
for (int n = 0; n < msg->num_args; n++) {
lua_pushinteger(L, n + 1); // event args N
lua_pushstring(L, msg->args[n]); // event args N val
lua_settable(L, -3); // event args
}
lua_setfield(L, -2, "args"); // event
break;
}
case MPV_EVENT_PROPERTY_CHANGE: {
mpv_event_property *prop = event->data;
lua_pushstring(L, prop->name);
lua_setfield(L, -2, "name");
switch (prop->format) {
case MPV_FORMAT_NODE:
if (!pushnode(L, prop->data, 50))
luaL_error(L, "stack overflow");
break;
case MPV_FORMAT_DOUBLE:
lua_pushnumber(L, *(double *)prop->data);
break;
case MPV_FORMAT_FLAG:
lua_pushboolean(L, *(int *)prop->data);
break;
case MPV_FORMAT_STRING:
lua_pushstring(L, *(char **)prop->data);
break;
default:
lua_pushnil(L);
}
lua_setfield(L, -2, "data");
break;
}
default: ;
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
2014-01-16 20:34:58 +00:00
}
// return event
return 1;
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
2014-01-16 20:34:58 +00:00
}
static int script_request_event(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *event = luaL_checkstring(L, 1);
bool enable = lua_toboolean(L, 2);
// brute force event name -> id; stops working for events > assumed max
int event_id = -1;
for (int n = 0; n < 256; n++) {
const char *name = mpv_event_name(n);
if (name && strcmp(name, event) == 0) {
event_id = n;
break;
}
}
lua_pushboolean(L, mpv_request_event(ctx->client, event_id, enable) >= 0);
return 1;
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
2014-01-16 20:34:58 +00:00
static int script_enable_messages(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
check_loglevel(L, 1);
const char *level = luaL_checkstring(L, 1);
return check_error(L, mpv_request_log_messages(ctx->client, level));
}
static int script_command(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *s = luaL_checkstring(L, 1);
return check_error(L, mpv_command_string(ctx->client, s));
}
static int script_commandv(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
int num = lua_gettop(L);
const char *args[50];
if (num + 1 > MP_ARRAY_SIZE(args))
luaL_error(L, "too many arguments");
for (int n = 1; n <= num; n++) {
const char *s = lua_tostring(L, n);
if (!s)
luaL_error(L, "argument %d is not a string", n);
args[n - 1] = s;
}
args[num] = NULL;
return check_error(L, mpv_command(ctx->client, args));
}
2014-02-10 23:23:10 +00:00
static int script_set_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
const char *v = luaL_checkstring(L, 2);
return check_error(L, mpv_set_property_string(ctx->client, p, v));
}
static int script_set_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
int v = lua_toboolean(L, 2);
return check_error(L, mpv_set_property(ctx->client, p, MPV_FORMAT_FLAG, &v));
}
static bool is_int(double d)
{
int64_t v = d;
return d == (double)v;
}
static int script_set_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
double d = luaL_checknumber(L, 2);
// If the number might be an integer, then set it as integer. The mpv core
// will (probably) convert INT64 to DOUBLE when setting, but not the other
// way around.
int res;
if (is_int(d)) {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_INT64, &(int64_t){d});
} else {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_DOUBLE, &d);
}
return check_error(L, res);
}
static void makenode(void *tmp, mpv_node *dst, lua_State *L, int t)
{
if (t < 0)
t = lua_gettop(L) + (t + 1);
switch (lua_type(L, t)) {
case LUA_TNIL:
dst->format = MPV_FORMAT_NONE;
break;
case LUA_TNUMBER: {
double d = lua_tonumber(L, t);
if (is_int(d)) {
dst->format = MPV_FORMAT_INT64;
dst->u.int64 = d;
} else {
dst->format = MPV_FORMAT_DOUBLE;
dst->u.double_ = d;
}
break;
}
case LUA_TBOOLEAN:
dst->format = MPV_FORMAT_FLAG;
dst->u.flag = !!lua_toboolean(L, t);
break;
case LUA_TSTRING:
dst->format = MPV_FORMAT_STRING;
dst->u.string = talloc_strdup(tmp, lua_tostring(L, t));
break;
case LUA_TTABLE: {
// Lua uses the same type for arrays and maps, so guess the correct one.
int format = MPV_FORMAT_NONE;
if (lua_getmetatable(L, t)) { // mt
lua_getfield(L, -1, "type"); // mt val
if (lua_type(L, -1) == LUA_TSTRING) {
const char *type = lua_tostring(L, -1);
if (strcmp(type, "MAP") == 0) {
format = MPV_FORMAT_NODE_MAP;
} else if (strcmp(type, "ARRAY") == 0) {
format = MPV_FORMAT_NODE_ARRAY;
}
}
lua_pop(L, 2);
}
if (format == MPV_FORMAT_NONE) {
// If all keys are integers, and they're in sequence, take it
// as an array.
int count = 0;
for (int n = 1; ; n++) {
lua_pushinteger(L, n); // n
lua_gettable(L, t); // t[n]
bool empty = lua_isnil(L, -1); // t[n]
lua_pop(L, 1); // -
if (empty) {
count = n;
break;
}
}
if (count > 0)
format = MPV_FORMAT_NODE_ARRAY;
lua_pushnil(L); // nil
while (lua_next(L, t) != 0) { // key value
count--;
lua_pop(L, 1); // key
if (count < 0) {
lua_pop(L, 1); // -
format = MPV_FORMAT_NODE_MAP;
break;
}
}
}
if (format == MPV_FORMAT_NONE)
format = MPV_FORMAT_NODE_ARRAY; // probably empty table; assume array
mpv_node_list *list = talloc_zero(tmp, mpv_node_list);
dst->format = format;
dst->u.list = list;
if (format == MPV_FORMAT_NODE_ARRAY) {
for (int n = 0; ; n++) {
lua_pushinteger(L, n + 1); // n1
lua_gettable(L, t); // t[n1]
if (lua_isnil(L, -1))
break;
MP_TARRAY_GROW(tmp, list->values, list->num);
makenode(tmp, &list->values[n], L, -1);
list->num++;
lua_pop(L, 1); // -
}
lua_pop(L, 1); // -
} else {
lua_pushnil(L); // nil
while (lua_next(L, t) != 0) { // key value
MP_TARRAY_GROW(tmp, list->values, list->num);
MP_TARRAY_GROW(tmp, list->keys, list->num);
makenode(tmp, &list->values[list->num], L, -1);
if (lua_type(L, -2) != LUA_TSTRING) {
talloc_free(tmp);
luaL_error(L, "key must be a string, but got %s",
lua_typename(L, -2));
}
list->keys[list->num] = talloc_strdup(tmp, lua_tostring(L, -2));
list->num++;
lua_pop(L, 1); // key
}
}
break;
}
default:
// unknown type
talloc_free(tmp);
luaL_error(L, "disallowed Lua type found: %s\n", lua_typename(L, t));
}
}
static int script_set_property_native(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
struct mpv_node node;
void *tmp = talloc_new(NULL);
makenode(tmp, &node, L, 2);
int res = mpv_set_property(ctx->client, p, MPV_FORMAT_NODE, &node);
talloc_free(tmp);
return check_error(L, res);
}
static int script_get_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int type = lua_tointeger(L, lua_upvalueindex(1))
? MPV_FORMAT_OSD_STRING : MPV_FORMAT_STRING;
char *result = NULL;
int err = mpv_get_property(ctx->client, name, type, &result);
if (err >= 0) {
lua_pushstring(L, result);
talloc_free(result);
return 1;
} else {
if (lua_isnoneornil(L, 2) && type == MPV_FORMAT_OSD_STRING) {
lua_pushstring(L, "");
} else {
lua_pushvalue(L, 2);
}
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_FLAG, &result);
if (err >= 0) {
lua_pushboolean(L, !!result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
// Note: the mpv core will (hopefully) convert INT64 to DOUBLE
double result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_DOUBLE, &result);
if (err >= 0) {
lua_pushnumber(L, result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static bool pushnode(lua_State *L, mpv_node *node, int depth)
{
depth--;
if (depth < 0)
return false;
luaL_checkstack(L, 6, "stack overflow");
switch (node->format) {
case MPV_FORMAT_STRING:
lua_pushstring(L, node->u.string);
break;
case MPV_FORMAT_INT64:
lua_pushnumber(L, node->u.int64);
break;
case MPV_FORMAT_DOUBLE:
lua_pushnumber(L, node->u.double_);
break;
case MPV_FORMAT_NONE:
lua_pushnil(L);
break;
case MPV_FORMAT_FLAG:
lua_pushboolean(L, node->u.flag);
break;
case MPV_FORMAT_NODE_ARRAY:
lua_newtable(L); // table
lua_getfield(L, LUA_REGISTRYINDEX, "ARRAY"); // table mt
lua_setmetatable(L, -2); // table
for (int n = 0; n < node->u.list->num; n++) {
if (!pushnode(L, &node->u.list->values[n], depth)) // table value
return false;
lua_rawseti(L, -2, n + 1); // table
}
break;
case MPV_FORMAT_NODE_MAP:
lua_newtable(L); // table
lua_getfield(L, LUA_REGISTRYINDEX, "MAP"); // table mt
lua_setmetatable(L, -2); // table
for (int n = 0; n < node->u.list->num; n++) {
lua_pushstring(L, node->u.list->keys[n]); // table key
if (!pushnode(L, &node->u.list->values[n], depth)) // table key value
return false;
lua_rawset(L, -3);
}
break;
default:
// unknown value - what do we do?
// for now, set a unique dummy value
lua_newtable(L); // table
lua_getfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE");
lua_setmetatable(L, -2); // table
break;
}
return true;
}
static int script_get_property_native(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
mpv_node node;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_NODE, &node);
const char *errstr = mpv_error_string(err);
if (err >= 0) {
bool ok = pushnode(L, &node, 50);
mpv_free_node_contents(&node);
if (ok)
return 1;
errstr = "value too large";
}
lua_pushvalue(L, 2);
lua_pushstring(L, errstr);
return 2;
}
static mpv_format check_property_format(lua_State *L, int arg)
{
if (lua_isnil(L, arg))
return MPV_FORMAT_NONE;
const char *fmts[] = {"none", "native", "bool", "string", "number", NULL};
switch (luaL_checkoption(L, arg, "none", fmts)) {
case 0: return MPV_FORMAT_NONE;
case 1: return MPV_FORMAT_NODE;
case 2: return MPV_FORMAT_FLAG;
case 3: return MPV_FORMAT_STRING;
case 4: return MPV_FORMAT_DOUBLE;
}
abort();
}
// It has a raw_ prefix, because there is a more high level API in defaults.lua.
static int script_raw_observe_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
uint64_t id = luaL_checknumber(L, 1);
const char *name = luaL_checkstring(L, 2);
mpv_format format = check_property_format(L, 3);
return check_error(L, mpv_observe_property(ctx->client, id, name, format));
}
static int script_raw_unobserve_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
uint64_t id = luaL_checknumber(L, 1);
lua_pushnumber(L, mpv_unobserve_property(ctx->client, id));
return 1;
}
static int script_set_osd_ass(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int res_x = luaL_checkinteger(L, 1);
int res_y = luaL_checkinteger(L, 2);
const char *text = luaL_checkstring(L, 3);
osd_set_external(mpctx->osd, res_x, res_y, (char *)text);
mp_input_wakeup(mpctx->input);
return 0;
}
static int script_get_osd_resolution(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int w, h;
osd_object_get_resolution(mpctx->osd, OSDTYPE_EXTERNAL, &w, &h);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
return 2;
}
static int script_get_screen_size(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
struct mp_osd_res vo_res = osd_get_vo_res(mpctx->osd, OSDTYPE_EXTERNAL);
double aspect = 1.0 * vo_res.w / MPMAX(vo_res.h, 1) /
vo_res.display_par;
lua_pushnumber(L, vo_res.w);
lua_pushnumber(L, vo_res.h);
lua_pushnumber(L, aspect);
return 3;
}
static int script_get_mouse_pos(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int px, py;
mp_input_get_mouse_pos(mpctx->input, &px, &py);
double sw, sh;
osd_object_get_scale_factor(mpctx->osd, OSDTYPE_EXTERNAL, &sw, &sh);
lua_pushnumber(L, px * sw);
lua_pushnumber(L, py * sh);
return 2;
}
static int script_get_time(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua_pushnumber(L, mpv_get_time_us(ctx->client) / (double)(1000 * 1000));
return 1;
}
static int script_input_define_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
char *contents = (char *)luaL_checkstring(L, 2);
char *flags = (char *)luaL_optstring(L, 3, "");
bool builtin = true;
if (strcmp(flags, "default") == 0) {
builtin = true;
} else if (strcmp(flags, "force") == 0) {
builtin = false;
} else if (strcmp(flags, "") == 0) {
//pass
} else {
2014-02-28 23:40:22 +00:00
luaL_error(L, "invalid flags: '%s'", flags);
}
mp_input_define_section(mpctx->input, section, "<script>", contents, builtin);
return 0;
}
static int script_input_enable_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
char *sflags = (char *)luaL_optstring(L, 2, "");
bstr bflags = bstr0(sflags);
int flags = 0;
while (bflags.len) {
bstr val;
bstr_split_tok(bflags, "|", &val, &bflags);
if (bstr_equals0(val, "allow-hide-cursor")) {
flags |= MP_INPUT_ALLOW_HIDE_CURSOR;
} else if (bstr_equals0(val, "allow-vo-dragging")) {
flags |= MP_INPUT_ALLOW_VO_DRAGGING;
} else if (bstr_equals0(val, "exclusive")) {
flags |= MP_INPUT_EXCLUSIVE;
} else {
luaL_error(L, "invalid flag: '%.*s'", BSTR_P(val));
}
}
mp_input_enable_section(mpctx->input, section, flags);
return 0;
}
static int script_input_disable_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
mp_input_disable_section(mpctx->input, section);
return 0;
}
static int script_input_set_section_mouse_area(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
double sw, sh;
osd_object_get_scale_factor(mpctx->osd, OSDTYPE_EXTERNAL, &sw, &sh);
char *section = (char *)luaL_checkstring(L, 1);
int x0 = luaL_checkinteger(L, 2) / sw;
int y0 = luaL_checkinteger(L, 3) / sh;
int x1 = luaL_checkinteger(L, 4) / sw;
int y1 = luaL_checkinteger(L, 5) / sh;
mp_input_set_section_mouse_area(mpctx->input, section, x0, y0, x1, y1);
return 0;
}
static int script_format_time(lua_State *L)
{
double t = luaL_checknumber(L, 1);
const char *fmt = luaL_optstring(L, 2, "%H:%M:%S");
char *r = mp_format_time_fmt(fmt, t);
if (!r)
luaL_error(L, "Invalid time format string '%s'", fmt);
lua_pushstring(L, r);
talloc_free(r);
return 1;
}
static int script_get_wakeup_pipe(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua_pushinteger(L, mpv_get_wakeup_pipe(ctx->client));
return 1;
}
2014-08-30 22:23:03 +00:00
static int script_getcwd(lua_State *L)
{
char *cwd = mp_getcwd(NULL);
if (!cwd) {
lua_pushnil(L);
lua_pushstring(L, "error");
return 2;
}
lua_pushstring(L, cwd);
talloc_free(cwd);
return 1;
}
static int script_readdir(lua_State *L)
{
// 0 1 2 3
const char *fmts[] = {"all", "files", "dirs", "normal", NULL};
const char *path = luaL_checkstring(L, 1);
int t = luaL_checkoption(L, 2, "normal", fmts);
DIR *dir = opendir(path);
if (!dir) {
lua_pushnil(L);
lua_pushstring(L, "error");
return 2;
}
lua_newtable(L); // list
char *fullpath = NULL;
struct dirent *e;
int n = 0;
while ((e = readdir(dir))) {
char *name = e->d_name;
if (t) {
if (strcmp(name, ".") == 0 || strcmp(name, "..") == 0)
continue;
if (fullpath)
fullpath[0] = '\0';
fullpath = talloc_asprintf_append(fullpath, "%s/%s", path, name);
struct stat st;
if (mp_stat(fullpath, &st))
continue;
if (!(((t & 1) && S_ISREG(st.st_mode)) ||
((t & 2) && S_ISDIR(st.st_mode))))
continue;
}
lua_pushinteger(L, ++n); // list index
lua_pushstring(L, name); // list index name
lua_settable(L, -3); // list
}
talloc_free(fullpath);
return 1;
}
static int script_split_path(lua_State *L)
{
const char *p = luaL_checkstring(L, 1);
bstr fname = mp_dirname(p);
lua_pushlstring(L, fname.start, fname.len);
lua_pushstring(L, mp_basename(p));
return 2;
}
static int script_join_path(lua_State *L)
{
const char *p1 = luaL_checkstring(L, 1);
const char *p2 = luaL_checkstring(L, 2);
char *r = mp_path_join(NULL, bstr0(p1), bstr0(p2));
lua_pushstring(L, r);
talloc_free(r);
return 1;
}
#define FN_ENTRY(name) {#name, script_ ## name}
struct fn_entry {
const char *name;
int (*fn)(lua_State *L);
};
static const struct fn_entry main_fns[] = {
FN_ENTRY(log),
FN_ENTRY(suspend),
FN_ENTRY(resume),
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FN_ENTRY(resume_all),
FN_ENTRY(wait_event),
FN_ENTRY(request_event),
FN_ENTRY(find_config_file),
FN_ENTRY(command),
FN_ENTRY(commandv),
FN_ENTRY(get_property_bool),
FN_ENTRY(get_property_number),
FN_ENTRY(get_property_native),
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FN_ENTRY(set_property),
FN_ENTRY(set_property_bool),
FN_ENTRY(set_property_number),
FN_ENTRY(set_property_native),
FN_ENTRY(raw_observe_property),
FN_ENTRY(raw_unobserve_property),
FN_ENTRY(set_osd_ass),
FN_ENTRY(get_osd_resolution),
FN_ENTRY(get_screen_size),
FN_ENTRY(get_mouse_pos),
FN_ENTRY(get_time),
FN_ENTRY(input_define_section),
FN_ENTRY(input_enable_section),
FN_ENTRY(input_disable_section),
FN_ENTRY(input_set_section_mouse_area),
FN_ENTRY(format_time),
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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FN_ENTRY(enable_messages),
FN_ENTRY(get_wakeup_pipe),
{0}
};
static const struct fn_entry utils_fns[] = {
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FN_ENTRY(getcwd),
FN_ENTRY(readdir),
FN_ENTRY(split_path),
FN_ENTRY(join_path),
{0}
};
static void register_package_fns(lua_State *L, char *module,
const struct fn_entry *e)
{
push_module_table(L, module); // modtable
for (int n = 0; e[n].name; n++) {
lua_pushcclosure(L, e[n].fn, 0); // modtable fn
lua_setfield(L, -2, e[n].name); // modtable
}
lua_pop(L, 1); // -
}
static void add_functions(struct script_ctx *ctx)
{
lua_State *L = ctx->state;
register_package_fns(L, "mp", main_fns);
push_module_table(L, "mp"); // mp
lua_pushinteger(L, 0);
lua_pushcclosure(L, script_get_property, 1);
lua_setfield(L, -2, "get_property");
lua_pushinteger(L, 1);
lua_pushcclosure(L, script_get_property, 1);
lua_setfield(L, -2, "get_property_osd");
lua_pop(L, 1); // -
register_package_fns(L, "mp.utils", utils_fns);
}
const struct mp_scripting mp_scripting_lua = {
.file_ext = "lua",
.load = load_lua,
};