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https://github.com/mpv-player/mpv
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client API: expose the internal clock
May or may not be useful in some ways. We require a context parameter for this just to be sure, even if the internal implementation currently doesn't. That's one less mpv internal function for the Lua wrapper.
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@ -350,6 +350,18 @@ void mpv_suspend(mpv_handle *ctx);
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*/
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void mpv_resume(mpv_handle *ctx);
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/**
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* Return the internal time in microseconds. This has an arbitrary start offset,
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* but will never wrap or go backwards (note: the latter is probably a lie in
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* the current implementation, it can go backwards on system clock changes).
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*
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* Note that this is always the real time, and doesn't necessarily have to do
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* with playback time. For example, playback could go faster or slower due to
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* playback speed, or due to playback being paused. Use the "time-pos" property
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* instead to get the playback status.
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*/
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int64_t mpv_get_time_us(mpv_handle *ctx);
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/**
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* Data format for options and properties. The API functions to get/set
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* properties and options support multiple formats, and this enum describes
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@ -24,6 +24,7 @@
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#include "options/m_option.h"
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#include "options/m_property.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "command.h"
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#include "core.h"
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@ -992,3 +993,8 @@ void mpv_free(void *data)
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{
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talloc_free(data);
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}
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int64_t mpv_get_time_us(mpv_handle *ctx)
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{
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return mp_time_us();
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}
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@ -722,7 +722,8 @@ static int script_get_mouse_pos(lua_State *L)
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static int script_get_time(lua_State *L)
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{
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lua_pushnumber(L, mp_time_sec());
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struct script_ctx *ctx = get_ctx(L);
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lua_pushnumber(L, mpv_get_time_us(ctx->client) / (double)(1000 * 1000));
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return 1;
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}
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