2004-10-17 13:28:22 +00:00
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#include "gl_common.h"
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/**
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* \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride.
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* \param stride number of bytes per line for which alignment should fit.
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*/
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void glAdjustAlignment(int stride) {
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GLint gl_alignment;
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if (stride % 8 == 0)
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gl_alignment=8;
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else if (stride % 4 == 0)
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gl_alignment=4;
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else if (stride % 2 == 0)
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gl_alignment=2;
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else
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gl_alignment=1;
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glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
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}
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2004-11-01 20:24:37 +00:00
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#ifndef GL_WIN32
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/**
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* Returns the XVisualInfo associated with Window win.
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* \param win Window whose XVisualInfo is returne.
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* \return XVisualInfo of the window. Caller must use XFree to free it.
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*/
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static XVisualInfo *getWindowVisualInfo(Window win) {
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XWindowAttributes xw_attr;
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XVisualInfo vinfo_template;
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int tmp;
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XGetWindowAttributes(mDisplay, win, &xw_attr);
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vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
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return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
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}
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/**
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* \brief Changes the window in which video is displayed.
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* If possible only transfers the context to the new window, otherwise
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* creates a new one, which must be initialized by the caller.
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* \param vinfo Currently used visual.
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* \param context Currently used context.
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* \param win window that should be used for drawing.
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* \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
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* In case of SET_WINDOW_REINIT the context could not be transfered
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* and the caller must initialize it correctly.
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*/
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int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win)
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{
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XVisualInfo *new_vinfo;
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GLXContext new_context = NULL;
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int keep_context = 0;
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// should only be needed when keeping context, but not doing glFinish
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// can cause flickering even when we do not keep it.
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glFinish();
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new_vinfo = getWindowVisualInfo(win);
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if (*context && *vinfo && new_vinfo &&
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(*vinfo)->visualid == new_vinfo->visualid) {
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// we can keep the GLXContext
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new_context = *context;
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XFree(new_vinfo);
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new_vinfo = *vinfo;
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keep_context = 1;
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} else {
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// create a context
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new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
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if (!new_context) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
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XFree(new_vinfo);
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return SET_WINDOW_FAILED;
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}
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}
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// set context
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if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
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mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
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if (!keep_context) {
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glXDestroyContext (mDisplay, new_context);
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XFree(new_vinfo);
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}
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return SET_WINDOW_FAILED;
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}
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// set new values
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vo_window = win;
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{
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Window root;
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int tmp;
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XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp,
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&vo_dwidth, &vo_dheight, &tmp, &tmp);
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}
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if (!keep_context) {
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if (*context)
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glXDestroyContext(mDisplay, *context);
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*context = new_context;
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if (*vinfo)
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XFree(*vinfo);
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*vinfo = new_vinfo;
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// and inform that reinit is neccessary
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return SET_WINDOW_REINIT;
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}
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return SET_WINDOW_OK;
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}
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/**
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* \brief free the VisualInfo and GLXContext of an OpenGL context.
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*/
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void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) {
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if (*vinfo)
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XFree(*vinfo);
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*vinfo = NULL;
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if (*context)
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glXDestroyContext(mDisplay, *context);
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*context = 0;
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}
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#endif
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