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18 Commits

Author SHA1 Message Date
scorbett123 40d21e080c
Merge 292eaef25e into 62b2f81ba1 2024-04-01 00:35:45 -07:00
leijurv 62b2f81ba1
Merge pull request #4314 from ZacSharp/pr/1.19.4/builder/fixBuildSkipBlocksNPE
Fix NPE
2024-03-28 19:25:58 -07:00
ZacSharp 5826931eea
Fix NPE 2024-03-29 03:17:00 +01:00
leijurv a8119366a1
Merge pull request #4292 from rfresh2/place-delay-patch
align rightClickSpeed setting with actual delay
2024-03-28 16:53:33 -07:00
leijurv b0575fbe0c
Merge pull request #4291 from rfresh2/block-break-delay
Block break delay setting
2024-03-28 16:53:13 -07:00
leijurv 866cf34f50
Merge pull request #4303 from ZacSharp/pr/1.19.4/builder/placeIncorrectBlockPenaltyMultiplier
Add a `placeIncorrectBlockPenaltyMultiplier` setting
2024-03-28 16:52:31 -07:00
leijurv 23908ad14f
Merge pull request #4289 from ZacSharp/pr/1.19.4/ci/updateWorkflows
Update workflows
2024-03-28 16:51:43 -07:00
rfresh2 18d3c4c2bd
align rightClickSpeed setting with actual delay 2024-03-10 21:05:30 -07:00
rfresh2 faece77e8c
align setting value with actual tick delay between breaks 2024-03-10 16:49:59 -07:00
rfresh2 413c11a23e
block break delay setting 2024-03-09 15:26:18 -08:00
ZacSharp 4c9253fa5e
Add `placeIncorrectBlockPenaltyMultiplier` builder setting 2024-03-08 17:49:51 +01:00
ZacSharp d86a34a527
Fix too low bound and log spam 2024-03-08 17:49:45 +01:00
ZacSharp 92aba1b78e
Update workflows 2024-03-06 02:26:58 +01:00
ZacSharp 28ba97c3de
Move up and fix access modifiers 2024-02-22 14:16:52 +01:00
ZacSharp 24c23e28ec
Reduce recursion limit and fix visibility 2024-02-20 21:35:59 +01:00
ZacSharp 2a2842361b
Consistently use helper method
and make a safe cast unnecessary
2024-02-20 21:33:53 +01:00
ZacSharp 632e05c4c2
Make `buildSkipBlocks` use a wrapper schematic 2024-02-20 21:32:55 +01:00
scorbett123 292eaef25e Add support for nether vines 2023-08-22 16:52:53 +01:00
9 changed files with 85 additions and 53 deletions

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@ -13,12 +13,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Set up JDK 17
uses: actions/setup-java@v3
uses: actions/setup-java@v4
with:
java-version: '17'
distribution: 'temurin'
@ -31,13 +31,13 @@ jobs:
run: ./gradlew build -Pmod_version="$(git describe --always --tags --first-parent | cut -c2-)"
- name: Archive Artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: Artifacts
path: dist/
- name: Archive mapping.txt
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: Mappings
path: mapping/

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@ -11,9 +11,9 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Set up JDK 17
uses: actions/setup-java@v3
uses: actions/setup-java@v4
with:
java-version: '17'
distribution: 'temurin'

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@ -385,6 +385,12 @@ public final class Settings {
*/
public final Setting<Float> blockReachDistance = new Setting<>(4.5f);
/**
* How many ticks between breaking a block and starting to break the next block. Default in game is 6 ticks.
* Values under 2 will be clamped.
*/
public final Setting<Integer> blockBreakSpeed = new Setting<>(6);
/**
* How many degrees to randomize the pitch and yaw every tick. Set to 0 to disable
*/
@ -1058,6 +1064,11 @@ public final class Settings {
*/
public final Setting<Double> breakCorrectBlockPenaltyMultiplier = new Setting<>(10d);
/**
* Multiply the cost of placing a block that's incorrect in the builder's schematic by this coefficient
*/
public final Setting<Double> placeIncorrectBlockPenaltyMultiplier = new Setting<>(2d);
/**
* When this setting is true, build a schematic with the highest X coordinate being the origin, instead of the lowest
*/

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@ -65,7 +65,7 @@ public class MovementPillar extends Movement {
public static double cost(CalculationContext context, int x, int y, int z) {
BlockState fromState = context.get(x, y, z);
Block from = fromState.getBlock();
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE || from == Blocks.WEEPING_VINES || from == Blocks.TWISTING_VINES || from == Blocks.WEEPING_VINES_PLANT || from == Blocks.TWISTING_VINES_PLANT;
BlockState fromDown = context.get(x, y - 1, z);
if (!ladder) {
if (fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE) {
@ -116,7 +116,7 @@ public class MovementPillar extends Movement {
return COST_INF;
}
if (hardness != 0) {
if (toBreakBlock == Blocks.LADDER || toBreakBlock == Blocks.VINE) {
if (toBreakBlock == Blocks.LADDER || toBreakBlock == Blocks.VINE || toBreakBlock == Blocks.WEEPING_VINES || toBreakBlock == Blocks.TWISTING_VINES) {
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
} else {
BlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
@ -194,10 +194,12 @@ public class MovementPillar extends Movement {
}
boolean ladder = fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE;
boolean vine = fromDown.getBlock() == Blocks.VINE;
boolean nether_vine = fromDown.getBlock() == Blocks.WEEPING_VINES || fromDown.getBlock() == Blocks.TWISTING_VINES || fromDown.getBlock() == Blocks.WEEPING_VINES_PLANT || fromDown.getBlock() == Blocks.TWISTING_VINES_PLANT;
Rotation rotation = RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
VecUtils.getBlockPosCenter(positionToPlace),
ctx.playerRotations());
if (!ladder) {
if (!(ladder || nether_vine)) {
state.setTarget(new MovementState.MovementTarget(ctx.playerRotations().withPitch(rotation.getPitch()), true));
}
@ -223,6 +225,13 @@ public class MovementPillar extends Movement {
MovementHelper.moveTowards(ctx, state, against);
return state;
} else if (nether_vine) {
if (ctx.playerFeet().equals(dest)) {
return state.setStatus(MovementStatus.SUCCESS);
}
MovementHelper.moveTowards(ctx, state, dest);
state.setInput(Input.JUMP, true);
return state;
} else {
// Get ready to place a throwaway block
if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, src.x, src.y, src.z)) {

View File

@ -114,13 +114,13 @@ public class MovementTraverse extends Movement {
}
return WC;
}
if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE) {
if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE || srcDownBlock == Blocks.WEEPING_VINES || srcDownBlock == Blocks.TWISTING_VINES || srcDownBlock == Blocks.WEEPING_VINES_PLANT || srcDownBlock == Blocks.TWISTING_VINES_PLANT) {
hardness1 *= 5;
hardness2 *= 5;
}
return WC + hardness1 + hardness2;
} else {//this is a bridge, so we need to place a block
if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE) {
if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE || srcDownBlock == Blocks.WEEPING_VINES || srcDownBlock == Blocks.TWISTING_VINES || srcDownBlock == Blocks.WEEPING_VINES_PLANT || srcDownBlock == Blocks.TWISTING_VINES_PLANT) {
return COST_INF;
}
if (MovementHelper.isReplaceable(destX, y - 1, destZ, destOn, context.bsi)) {
@ -217,7 +217,7 @@ public class MovementTraverse extends Movement {
state.setInput(Input.SNEAK, false);
Block fd = BlockStateInterface.get(ctx, src.below()).getBlock();
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE || fd == Blocks.WEEPING_VINES || fd == Blocks.TWISTING_VINES || fd == Blocks.WEEPING_VINES_PLANT || fd == Blocks.TWISTING_VINES_PLANT;
if (pb0.getBlock() instanceof DoorBlock || pb1.getBlock() instanceof DoorBlock) {
boolean notPassable = pb0.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, src, dest) || pb1.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, dest, src);
@ -370,7 +370,7 @@ public class MovementTraverse extends Movement {
protected boolean prepared(MovementState state) {
if (ctx.playerFeet().equals(src) || ctx.playerFeet().equals(src.below())) {
Block block = BlockStateInterface.getBlock(ctx, src.below());
if (block == Blocks.LADDER || block == Blocks.VINE) {
if (block == Blocks.LADDER || block == Blocks.VINE || block == Blocks.WEEPING_VINES || block == Blocks.TWISTING_VINES || block == Blocks.WEEPING_VINES_PLANT || block == Blocks.TWISTING_VINES_PLANT) {
state.setInput(Input.SNEAK, true);
}
}

View File

@ -28,6 +28,7 @@ import baritone.api.process.PathingCommandType;
import baritone.api.schematic.FillSchematic;
import baritone.api.schematic.ISchematic;
import baritone.api.schematic.IStaticSchematic;
import baritone.api.schematic.MaskSchematic;
import baritone.api.schematic.SubstituteSchematic;
import baritone.api.schematic.format.ISchematicFormat;
import baritone.api.utils.*;
@ -84,6 +85,14 @@ import static baritone.api.pathing.movement.ActionCosts.COST_INF;
public final class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
private static final Set<Property<?>> ORIENTATION_PROPS =
ImmutableSet.of(
RotatedPillarBlock.AXIS, HorizontalDirectionalBlock.FACING,
StairBlock.FACING, StairBlock.HALF, StairBlock.SHAPE,
PipeBlock.NORTH, PipeBlock.EAST, PipeBlock.SOUTH, PipeBlock.WEST, PipeBlock.UP,
TrapDoorBlock.OPEN, TrapDoorBlock.HALF
);
private HashSet<BetterBlockPos> incorrectPositions;
private LongOpenHashSet observedCompleted; // positions that are completed even if they're out of render distance and we can't make sure right now
private String name;
@ -110,6 +119,14 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (!Baritone.settings().buildSubstitutes.value.isEmpty()) {
this.schematic = new SubstituteSchematic(this.schematic, Baritone.settings().buildSubstitutes.value);
}
// TODO this preserves the old behavior, but maybe we should bake the setting value right here
this.schematic = new MaskSchematic(this.schematic) {
@Override
public boolean partOfMask(int x, int y, int z, BlockState current) {
// partOfMask is only called inside the schematic so desiredState is not null
return !Baritone.settings().buildSkipBlocks.value.contains(this.desiredState(x, y, z, current, Collections.emptyList()).getBlock());
}
};
int x = origin.getX();
int y = origin.getY();
int z = origin.getZ();
@ -168,15 +185,15 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (!format.isPresent()) {
return false;
}
ISchematic parsed;
IStaticSchematic parsed;
try {
parsed = format.get().parse(new FileInputStream(schematic));
} catch (Exception e) {
e.printStackTrace();
return false;
}
parsed = applyMapArtAndSelection(origin, (IStaticSchematic) parsed);
build(name, parsed, origin);
ISchematic schem = applyMapArtAndSelection(origin, parsed);
build(name, schem, origin);
return true;
}
@ -196,17 +213,10 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (SchematicaHelper.isSchematicaPresent()) {
Optional<Tuple<IStaticSchematic, BlockPos>> schematic = SchematicaHelper.getOpenSchematic();
if (schematic.isPresent()) {
IStaticSchematic s = schematic.get().getA();
IStaticSchematic raw = schematic.get().getA();
BlockPos origin = schematic.get().getB();
ISchematic schem = Baritone.settings().mapArtMode.value ? new MapArtSchematic(s) : s;
if (Baritone.settings().buildOnlySelection.value) {
schem = new SelectionSchematic(schem, origin, baritone.getSelectionManager().getSelections());
}
this.build(
schematic.get().getA().toString(),
schem,
origin
);
ISchematic schem = applyMapArtAndSelection(origin, raw);
this.build(raw.toString(), schem, origin);
} else {
logDirect("No schematic currently open");
}
@ -438,8 +448,8 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return onTick(calcFailed, isSafeToCancel, 0);
}
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel, int recursions) {
if (recursions > 1000) { // onTick calls itself, don't crash
private PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel, int recursions) {
if (recursions > 100) { // onTick calls itself, don't crash
return new PathingCommand(null, PathingCommandType.SET_GOAL_AND_PATH);
}
approxPlaceable = approxPlaceable(36);
@ -683,8 +693,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
continue;
}
// this is not in render distance
if (!observedCompleted.contains(BetterBlockPos.longHash(blockX, blockY, blockZ))
&& !Baritone.settings().buildSkipBlocks.value.contains(schematic.desiredState(x, y, z, current, this.approxPlaceable).getBlock())) {
if (!observedCompleted.contains(BetterBlockPos.longHash(blockX, blockY, blockZ))) {
// and we've never seen this position be correct
// therefore mark as incorrect
incorrectPositions.add(new BetterBlockPos(blockX, blockY, blockZ));
@ -1009,15 +1018,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return result;
}
public static final Set<Property<?>> orientationProps =
ImmutableSet.of(
RotatedPillarBlock.AXIS, HorizontalDirectionalBlock.FACING,
StairBlock.FACING, StairBlock.HALF, StairBlock.SHAPE,
PipeBlock.NORTH, PipeBlock.EAST, PipeBlock.SOUTH, PipeBlock.WEST, PipeBlock.UP,
TrapDoorBlock.OPEN, TrapDoorBlock.HALF
);
private boolean sameBlockstate(BlockState first, BlockState second) {
private static boolean sameBlockstate(BlockState first, BlockState second) {
if (first.getBlock() != second.getBlock()) {
return false;
}
@ -1030,7 +1031,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
ImmutableMap<Property<?>, Comparable<?>> map2 = second.getValues();
for (Property<?> prop : map1.keySet()) {
if (map1.get(prop) != map2.get(prop)
&& !(ignoreDirection && orientationProps.contains(prop))
&& !(ignoreDirection && ORIENTATION_PROPS.contains(prop))
&& !ignoredProps.contains(prop.getName())) {
return false;
}
@ -1038,7 +1039,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return true;
}
private boolean containsBlockState(Collection<BlockState> states, BlockState state) {
private static boolean containsBlockState(Collection<BlockState> states, BlockState state) {
for (BlockState testee : states) {
if (sameBlockstate(testee, state)) {
return true;
@ -1047,7 +1048,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return false;
}
private boolean valid(BlockState current, BlockState desired, boolean itemVerify) {
private static boolean valid(BlockState current, BlockState desired, boolean itemVerify) {
if (desired == null) {
return true;
}
@ -1066,9 +1067,6 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (!(current.getBlock() instanceof AirBlock) && Baritone.settings().buildIgnoreExisting.value && !itemVerify) {
return true;
}
if (Baritone.settings().buildSkipBlocks.value.contains(desired.getBlock()) && !itemVerify) {
return true;
}
if (Baritone.settings().buildValidSubstitutes.value.getOrDefault(desired.getBlock(), Collections.emptyList()).contains(current.getBlock()) && !itemVerify) {
return true;
}
@ -1112,12 +1110,12 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return COST_INF;
}
BlockState sch = getSchematic(x, y, z, current);
if (sch != null && !Baritone.settings().buildSkipBlocks.value.contains(sch.getBlock())) {
if (sch != null) {
// TODO this can return true even when allowPlace is off.... is that an issue?
if (sch.getBlock() instanceof AirBlock) {
// we want this to be air, but they're asking if they can place here
// this won't be a schematic block, this will be a throwaway
return placeBlockCost * 2; // we're going to have to break it eventually
return placeBlockCost * Baritone.settings().placeIncorrectBlockPenaltyMultiplier.value; // we're going to have to break it eventually
}
if (placeable.contains(sch)) {
return 0; // thats right we gonna make it FREE to place a block where it should go in a structure
@ -1130,7 +1128,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
// we want it to be something that we don't have
// even more of a pain to place something wrong
return placeBlockCost * 3;
return placeBlockCost * 1.5 * Baritone.settings().placeIncorrectBlockPenaltyMultiplier.value;
} else {
if (hasThrowaway) {
return placeBlockCost;
@ -1146,7 +1144,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return COST_INF;
}
BlockState sch = getSchematic(x, y, z, current);
if (sch != null && !Baritone.settings().buildSkipBlocks.value.contains(sch.getBlock())) {
if (sch != null) {
if (sch.getBlock() instanceof AirBlock) {
// it should be air
// regardless of current contents, we can break it

View File

@ -17,6 +17,7 @@
package baritone.utils;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.phys.BlockHitResult;
@ -27,9 +28,12 @@ import net.minecraft.world.phys.HitResult;
* @since 8/25/2018
*/
public final class BlockBreakHelper {
// base ticks between block breaks caused by tick logic
private static final int BASE_BREAK_DELAY = 2;
private final IPlayerContext ctx;
private boolean didBreakLastTick;
private int breakDelayTimer = 0;
BlockBreakHelper(IPlayerContext ctx) {
this.ctx = ctx;
@ -48,6 +52,10 @@ public final class BlockBreakHelper {
}
public void tick(boolean isLeftClick) {
if (breakDelayTimer > 0) {
breakDelayTimer--;
return;
}
HitResult trace = ctx.objectMouseOver();
boolean isBlockTrace = trace != null && trace.getType() == HitResult.Type.BLOCK;
@ -68,6 +76,7 @@ public final class BlockBreakHelper {
didBreakLastTick = true;
} else if (didBreakLastTick) {
stopBreakingBlock();
breakDelayTimer = BaritoneAPI.getSettings().blockBreakSpeed.value - BASE_BREAK_DELAY;
didBreakLastTick = false;
}
}

View File

@ -25,6 +25,8 @@ import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
public class BlockPlaceHelper {
// base ticks between places caused by tick logic
private static final int BASE_PLACE_DELAY = 1;
private final IPlayerContext ctx;
private int rightClickTimer;
@ -42,7 +44,7 @@ public class BlockPlaceHelper {
if (!rightClickRequested || ctx.player().isHandsBusy() || mouseOver == null || mouseOver.getType() != HitResult.Type.BLOCK) {
return;
}
rightClickTimer = Baritone.settings().rightClickSpeed.value;
rightClickTimer = Baritone.settings().rightClickSpeed.value - BASE_PLACE_DELAY;
for (InteractionHand hand : InteractionHand.values()) {
if (ctx.playerController().processRightClickBlock(ctx.player(), ctx.world(), hand, (BlockHitResult) mouseOver) == InteractionResult.SUCCESS) {
ctx.player().swing(hand);

View File

@ -41,6 +41,7 @@ public class MapArtSchematic extends MaskSchematic {
private static int[][] generateHeightMap(IStaticSchematic schematic) {
int[][] heightMap = new int[schematic.widthX()][schematic.lengthZ()];
int missingColumns = 0;
for (int x = 0; x < schematic.widthX(); x++) {
for (int z = 0; z < schematic.lengthZ(); z++) {
BlockState[] column = schematic.getColumn(x, z);
@ -48,12 +49,14 @@ public class MapArtSchematic extends MaskSchematic {
if (lowestBlockY.isPresent()) {
heightMap[x][z] = lowestBlockY.getAsInt();
} else {
System.out.println("Column " + x + "," + z + " has no blocks, but it's apparently map art? wtf");
System.out.println("Letting it be whatever");
heightMap[x][z] = 256;
missingColumns++;
heightMap[x][z] = Integer.MAX_VALUE;
}
}
}
if (missingColumns != 0) {
System.out.println(missingColumns + " columns had no block despite being in a map art, letting them be whatever");
}
return heightMap;
}