mirror of https://github.com/cabaletta/baritone
align setting value with actual tick delay between breaks
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413c11a23e
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@ -385,12 +385,11 @@ public final class Settings {
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*/
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public final Setting<Float> blockReachDistance = new Setting<>(4.5f);
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/**
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* Delay between breaking a block and starting to break the next block. The vanilla delay is 6 ticks.
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* Baritone waits an additional 2 ticks on top of this setting value.
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* How many ticks between breaking a block and starting to break the next block. Default in game is 6 ticks.
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* Values under 2 will be clamped.
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*/
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public final Setting<Integer> blockBreakDelay = new Setting<>(4);
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public final Setting<Integer> blockBreakSpeed = new Setting<>(6);
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/**
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* How many degrees to randomize the pitch and yaw every tick. Set to 0 to disable
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@ -28,10 +28,12 @@ import net.minecraft.world.phys.HitResult;
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* @since 8/25/2018
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*/
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public final class BlockBreakHelper {
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// base ticks between block breaks caused by tick logic
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private static final int BASE_BREAK_DELAY = 2;
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private final IPlayerContext ctx;
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private boolean didBreakLastTick;
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private int breakDelay = 0;
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private int breakDelayTimer = 0;
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BlockBreakHelper(IPlayerContext ctx) {
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this.ctx = ctx;
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@ -50,11 +52,10 @@ public final class BlockBreakHelper {
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}
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public void tick(boolean isLeftClick) {
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if (breakDelay > 0) {
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breakDelay--;
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if (breakDelayTimer > 0) {
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breakDelayTimer--;
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return;
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}
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HitResult trace = ctx.objectMouseOver();
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boolean isBlockTrace = trace != null && trace.getType() == HitResult.Type.BLOCK;
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@ -75,7 +76,7 @@ public final class BlockBreakHelper {
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didBreakLastTick = true;
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} else if (didBreakLastTick) {
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stopBreakingBlock();
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breakDelay = BaritoneAPI.getSettings().blockBreakDelay.value;
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breakDelayTimer = BaritoneAPI.getSettings().blockBreakSpeed.value - BASE_BREAK_DELAY;
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didBreakLastTick = false;
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}
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}
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