mirror of https://github.com/cabaletta/baritone
59 lines
2.2 KiB
Java
59 lines
2.2 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import baritone.Baritone;
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import baritone.api.utils.IPlayerContext;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.HitResult;
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public class BlockPlaceHelper {
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// base ticks between places caused by tick logic
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private static final int BASE_PLACE_DELAY = 1;
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private final IPlayerContext ctx;
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private int rightClickTimer;
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BlockPlaceHelper(IPlayerContext playerContext) {
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this.ctx = playerContext;
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}
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public void tick(boolean rightClickRequested) {
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if (rightClickTimer > 0) {
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rightClickTimer--;
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return;
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}
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HitResult mouseOver = ctx.objectMouseOver();
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if (!rightClickRequested || ctx.player().isHandsBusy() || mouseOver == null || mouseOver.getType() != HitResult.Type.BLOCK) {
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return;
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}
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rightClickTimer = Baritone.settings().rightClickSpeed.value - BASE_PLACE_DELAY;
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for (InteractionHand hand : InteractionHand.values()) {
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if (ctx.playerController().processRightClickBlock(ctx.player(), ctx.world(), hand, (BlockHitResult) mouseOver) == InteractionResult.SUCCESS) {
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ctx.player().swing(hand);
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return;
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}
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if (!ctx.player().getItemInHand(hand).isEmpty() && ctx.playerController().processRightClick(ctx.player(), ctx.world(), hand) == InteractionResult.SUCCESS) {
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return;
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}
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}
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}
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}
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