baritone/src/main/java/baritone/pathing/movement/movements/MovementDiagonal.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
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*
* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.pathing.movement.movements;
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import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import baritone.utils.pathing.BetterBlockPos;
import net.minecraft.block.Block;
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import net.minecraft.block.BlockMagma;
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import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
import java.util.List;
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public class MovementDiagonal extends Movement {
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private static final double SQRT_2 = Math.sqrt(2);
public MovementDiagonal(BetterBlockPos start, EnumFacing dir1, EnumFacing dir2) {
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this(start, start.offset(dir1), start.offset(dir2), dir2);
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
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}
private MovementDiagonal(BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2) {
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this(start, dir1.offset(drr2), dir1, dir2);
}
private MovementDiagonal(BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) {
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super(start, end, new BlockPos[]{dir1, dir1.up(), dir2, dir2.up(), end, end.up()});
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}
@Override
protected double calculateCost(CalculationContext context) {
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Block fromDown = BlockStateInterface.get(src.down()).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return COST_INF;
}
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if (!MovementHelper.canWalkThrough(positionsToBreak[4]) || !MovementHelper.canWalkThrough(positionsToBreak[5])) {
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return COST_INF;
}
BlockPos destDown = dest.down();
IBlockState destWalkOn = BlockStateInterface.get(destDown);
if (!MovementHelper.canWalkOn(destDown, destWalkOn)) {
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return COST_INF;
}
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double multiplier = WALK_ONE_BLOCK_COST;
// For either possible soul sand, that affects half of our walking
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if (destWalkOn.getBlock().equals(Blocks.SOUL_SAND)) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
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if (fromDown == Blocks.SOUL_SAND) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
Block cuttingOver1 = BlockStateInterface.get(positionsToBreak[2].down()).getBlock();
if (cuttingOver1 instanceof BlockMagma || BlockStateInterface.isLava(cuttingOver1)) {
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return COST_INF;
}
Block cuttingOver2 = BlockStateInterface.get(positionsToBreak[4].down()).getBlock();
if (cuttingOver2 instanceof BlockMagma || BlockStateInterface.isLava(cuttingOver2)) {
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return COST_INF;
}
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IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
IBlockState pb1 = BlockStateInterface.get(positionsToBreak[1]);
IBlockState pb2 = BlockStateInterface.get(positionsToBreak[2]);
IBlockState pb3 = BlockStateInterface.get(positionsToBreak[3]);
double optionA = MovementHelper.getMiningDurationTicks(context, positionsToBreak[0], pb0, false) + MovementHelper.getMiningDurationTicks(context, positionsToBreak[1], pb1, true);
double optionB = MovementHelper.getMiningDurationTicks(context, positionsToBreak[2], pb2, false) + MovementHelper.getMiningDurationTicks(context, positionsToBreak[3], pb3, true);
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if (optionA != 0 && optionB != 0) {
return COST_INF;
}
if (optionA == 0) {
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if (MovementHelper.avoidWalkingInto(pb2.getBlock()) || MovementHelper.avoidWalkingInto(pb3.getBlock())) {
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return COST_INF;
}
}
if (optionB == 0) {
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if (MovementHelper.avoidWalkingInto(pb0.getBlock()) || MovementHelper.avoidWalkingInto(pb1.getBlock())) {
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return COST_INF;
}
}
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if (BlockStateInterface.isWater(src) || BlockStateInterface.isWater(dest)) {
// Ignore previous multiplier
// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
// Not even touching the blocks below
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multiplier = WALK_ONE_IN_WATER_COST;
}
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if (optionA != 0 || optionB != 0) {
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multiplier *= SQRT_2 - 0.001; // TODO tune
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}
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if (multiplier == WALK_ONE_BLOCK_COST && context.canSprint()) {
// If we aren't edging around anything, and we aren't in water or soul sand
// We can sprint =D
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multiplier = SPRINT_ONE_BLOCK_COST;
}
return multiplier * SQRT_2;
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}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
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if (state.getStatus() != MovementState.MovementStatus.RUNNING) {
return state;
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}
if (playerFeet().equals(dest)) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;
}
if (!BlockStateInterface.isLiquid(playerFeet())) {
state.setInput(InputOverrideHandler.Input.SPRINT, true);
}
MovementHelper.moveTowards(state, dest);
return state;
}
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@Override
protected boolean prepared(MovementState state) {
return true;
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}
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@Override
public List<BlockPos> toBreak() {
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if (toBreakCached != null) {
return toBreakCached;
}
List<BlockPos> result = new ArrayList<>();
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for (int i = 4; i < 6; i++) {
if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
result.add(positionsToBreak[i]);
}
}
toBreakCached = result;
return result;
}
@Override
public List<BlockPos> toWalkInto() {
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if (toWalkIntoCached == null) {
toWalkIntoCached = new ArrayList<>();
}
List<BlockPos> result = new ArrayList<>();
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for (int i = 0; i < 4; i++) {
if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
result.add(positionsToBreak[i]);
}
}
toWalkIntoCached = result;
return toWalkIntoCached;
}
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}