baritone/src/main/java/baritone/pathing/movement/movements/MovementDiagonal.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
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import net.minecraft.block.BlockMagma;
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import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
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public class MovementDiagonal extends Movement {
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private static final double SQRT_2 = Math.sqrt(2);
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public MovementDiagonal(BlockPos start, EnumFacing dir1, EnumFacing dir2) {
this(start, start.offset(dir1), start.offset(dir2), dir2);
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
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}
public MovementDiagonal(BlockPos start, BlockPos dir1, BlockPos dir2, EnumFacing drr2) {
this(start, dir1.offset(drr2), dir1, dir2);
}
public MovementDiagonal(BlockPos start, BlockPos end, BlockPos dir1, BlockPos dir2) {
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super(start, end, new BlockPos[]{dir1, dir1.up(), dir2, dir2.up(), end, end.up()}, new BlockPos[]{end.down()});
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}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case WAITING:
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state.setStatus(MovementState.MovementStatus.RUNNING);
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case RUNNING:
break;
default:
return state;
}
if (playerFeet().equals(dest)) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;
}
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if (!BlockStateInterface.isLiquid(playerFeet()) && Baritone.settings().allowSprint.get()) {
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player().setSprinting(true);
}
MovementHelper.moveTowards(state, dest);
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return state;
}
@Override
protected double calculateCost(CalculationContext context) {
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if (!MovementHelper.canWalkThrough(positionsToBreak[4]) || !MovementHelper.canWalkThrough(positionsToBreak[5])) {
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return COST_INF;
}
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IBlockState destWalkOn = BlockStateInterface.get(positionsToPlace[0]);
if (!MovementHelper.canWalkOn(positionsToPlace[0], destWalkOn)) {
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return COST_INF;
}
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double multiplier = WALK_ONE_BLOCK_COST;
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// for either possible soul sand, that affects half of our walking
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if (destWalkOn.getBlock().equals(Blocks.SOUL_SAND)) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
if (BlockStateInterface.get(src.down()).getBlock().equals(Blocks.SOUL_SAND)) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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if (BlockStateInterface.get(positionsToBreak[2].down()).getBlock() instanceof BlockMagma) {
return COST_INF;
}
if (BlockStateInterface.get(positionsToBreak[4].down()).getBlock() instanceof BlockMagma) {
return COST_INF;
}
double optionA = MovementHelper.getMiningDurationTicks(context, positionsToBreak[0]) + MovementHelper.getMiningDurationTicks(context, positionsToBreak[1]);
double optionB = MovementHelper.getMiningDurationTicks(context, positionsToBreak[2]) + MovementHelper.getMiningDurationTicks(context, positionsToBreak[3]);
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if (optionA != 0 && optionB != 0) {
return COST_INF;
}
if (optionA == 0) {
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(positionsToBreak[2]))) {
return COST_INF;
}
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(positionsToBreak[3]))) {
return COST_INF;
}
}
if (optionB == 0) {
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(positionsToBreak[0]))) {
return COST_INF;
}
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(positionsToBreak[1]))) {
return COST_INF;
}
}
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if (BlockStateInterface.isWater(src) || BlockStateInterface.isWater(dest)) {
// ignore previous multiplier
// whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
// not even touching the blocks below
multiplier = WALK_ONE_IN_WATER_COST;
}
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if (optionA != 0 || optionB != 0) {
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multiplier *= SQRT_2 - 0.001; // TODO tune
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}
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if (multiplier == WALK_ONE_BLOCK_COST && context.canSprint()) {
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// if we aren't edging around anything, and we aren't in water or soul sand
// we can sprint =D
multiplier = SPRINT_ONE_BLOCK_COST;
}
return multiplier * SQRT_2;
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}
@Override
protected boolean prepared(MovementState state) {
return true;
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}
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@Override
public ArrayList<BlockPos> toBreak() {
if (toBreakCached != null) {
return toBreakCached;
}
ArrayList<BlockPos> result = new ArrayList<>();
for (int i = 4; i < 6; i++) {
if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
result.add(positionsToBreak[i]);
}
}
toBreakCached = result;
return result;
}
@Override
public ArrayList<BlockPos> toWalkInto() {
if (toWalkIntoCached == null) {
toWalkIntoCached = new ArrayList<>();
}
ArrayList<BlockPos> result = new ArrayList<>();
for (int i = 0; i < 4; i++) {
if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
result.add(positionsToBreak[i]);
}
}
toWalkIntoCached = result;
return toWalkIntoCached;
}
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}