baritone/src/main/java/baritone/bot/pathing/movement/movements/MovementDiagonal.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.bot.pathing.movement.movements;
import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.utils.BlockStateInterface;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
public class MovementDiagonal extends Movement {
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public MovementDiagonal(BlockPos start, EnumFacing dir1, EnumFacing dir2) {
this(start, start.offset(dir1), start.offset(dir2), dir2);
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
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}
public MovementDiagonal(BlockPos start, BlockPos dir1, BlockPos dir2, EnumFacing drr2) {
this(start, dir1.offset(drr2), dir1, dir2);
}
public MovementDiagonal(BlockPos start, BlockPos end, BlockPos dir1, BlockPos dir2) {
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super(start, end, new BlockPos[]{dir1, dir1.up(), dir2, dir2.up(), end, end.up()}, new BlockPos[]{end.down()});
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}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
break;
default:
return state;
}
if (playerFeet().equals(dest)) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;
}
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if (!BlockStateInterface.isLiquid(playerFeet())) {
player().setSprinting(true);
}
MovementHelper.moveTowards(state, dest);
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return state;
}
@Override
protected double calculateCost(CalculationContext context) {
if (getTotalHardnessOfBlocksToBreak(context.getToolSet()) != 0) {
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return COST_INF;
}
if (!MovementHelper.canWalkOn(positionsToPlace[0])) {
return COST_INF;
}
return Math.sqrt(2) * (BlockStateInterface.isWater(src) || BlockStateInterface.isWater(dest) ? WALK_ONE_IN_WATER_COST : WALK_ONE_BLOCK_COST);
}
}