Commit Graph

114 Commits

Author SHA1 Message Date
noil755 26bbd55305 update to current master, updated nocrystal values 2019-12-01 11:45:36 -05:00
noil755 0bb2c3a1c1 Merge branches 'master' and 'new-values' of github.com:seppukudevelopment/seppuku into new-values
 Conflicts:
	src/main/java/me/rigamortis/seppuku/impl/module/combat/NoCrystalModule.java
2019-12-01 11:43:11 -05:00
noil755 6a46467d83 color code was wrong 2019-12-01 00:08:56 -05:00
Rigamortis 06e481a80b Fixed a bug with visual range and a GL bug with logoutspots 2019-11-30 16:08:52 -09:00
noil755 a42ef6232a gix godmode value 2019-11-30 19:18:04 -05:00
Daniel E 5ecfa1183d
Merge pull request #15 from Old-Chum/Update-NoCrystal
Fixed various problems with NoCrystal
2019-11-30 16:58:18 -07:00
noil755 70f09d2384 fix spelling mistakes and updates the entire print out of value usage 2019-11-30 13:45:47 -05:00
noil755 bc6076a039 update formatting of command manager 2019-11-30 11:59:09 -05:00
noil755 6a21b87ebc module value commands now have text component usage for hover display of descriptions 2019-11-30 02:37:20 -05:00
noil755 34ba087107 new aliases for velocity values 2019-11-30 01:41:27 -05:00
noil755 c51b36f1b4 lots more fixes for values, fixed enum loading and saving, arraylist metadata now looks different, added new metadata to velocity 2019-11-30 00:24:25 -05:00
noil755 bd1e1d5ca5 all finished, now we fix bugs 2019-11-29 23:47:25 -05:00
noil755 7f560b58c2 Misc Finished, fixed togglecommand, commandmanager, updated value 2019-11-29 23:06:11 -05:00
noil755 8be3cd4dad Player 2019-11-29 20:44:31 -05:00
noil755 b6871bd02b Render 2019-11-29 20:31:22 -05:00
Rigamortis 03d27f12ea Part of misc and hidden 2019-11-29 16:12:59 -09:00
Rigamortis 2bd6709e8e Combat 2019-11-29 15:58:39 -09:00
noil755 88c53cd921 world modules 2019-11-29 19:31:05 -05:00
noil755 2f25168640 fix config, module manager, module 2019-11-29 19:09:58 -05:00
noil755 005e2da01e remove old values, whole project optimize imports, lots of errors 2019-11-29 18:45:01 -05:00
Daniel E b4bd314350 Fixed HUGE MASSIVE bug...
nah jk lol !
2019-11-28 14:13:32 -07:00
Old Chum 6562d031c4
Fixed various problems with NoCrystal 2019-11-26 18:54:16 -08:00
noil755 e0633b1896 un-did last commit bc it breaks toggling on startup now, looking into it 2019-11-25 21:43:24 -05:00
noil755 42d5933299 hud module is now enabled by default 2019-11-25 21:34:17 -05:00
noil755 fd9d470bdd Remove old code causing client not to compile 2019-11-25 21:29:13 -05:00
Daniel E 04522e1fe1 Updated some unneeded variables
Cleaned up some of the function code inside of ObsidianReplace.
2019-11-24 18:54:58 -07:00
noil 0688680866 remove hud config notification (now automatically bound to GRAVE); fix ignored manager causing concurrent modification errors 2019-11-21 20:44:48 -05:00
noil cdc51afaf2 rename crystals option in wallhack, format classes code 2019-11-21 18:12:57 -05:00
noil cc93e8c1b5
Merge pull request #11 from Cuhnt/CrystalPR
Add Endcrystals to Wallhack
2019-11-21 18:06:04 -05:00
Daniel E 3b653bba22 Removed placement request assertion
It literally won't be null but I think IntelliJ is having a difficult time processing the function logic?  Who knows...
2019-11-21 14:53:24 -07:00
Daniel E 39c4d8d26e
Merge pull request #12 from ethug/master
Rewrote ObsidianReplaceModule
2019-11-21 14:32:04 -07:00
Daniel E b8024431ee Removed useless comments
Do not need those in the pull request.
2019-11-21 14:27:10 -07:00
noil 85164b7a73 fix for wallhack spamming null pointer error 2019-11-20 22:27:31 -05:00
Daniel E a0f2abe3d1 Fixed opening block containers
There was an issue with the incorrect block being used due to some silly logic error by myself.
2019-11-19 21:38:59 -07:00
noil 4acfdcb46c new apimanager, updated joinleavemanager to use it 2019-11-19 23:24:45 -05:00
noil cd3f0dd3ae Change networkutil username function to use mojang api 2019-11-19 21:04:24 -05:00
Rigamortis fee42cc291 Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui 2019-11-19 16:42:31 -09:00
Daniel E 30718da330 Clearing placements on disable
Optimization when we don't want to cache block placements that we don't need.
2019-11-19 18:34:34 -07:00
Daniel E 06252a45af Updated clamp exception message 2019-11-19 18:18:35 -07:00
Cuhnt 390f3bf418 Add Endcrystals to wallhack 2019-11-19 16:36:29 -08:00
Daniel E c8fdd8f472 Reinforced the face boundary checks
Now throws an exception when the function encounters an impossible situation.
2019-11-19 16:17:28 -07:00
Daniel E 59b16c2877 Reversed face placement calculation
The EnumFacing.getOpposite() call was really dumb to have and I feel like it may be correct to do it this way?  If not, let me know and I'll correct it.
2019-11-19 16:11:00 -07:00
Daniel E 58f46be359 Forgot to update local usage
Created a local player variable and forgot to update the older references.
2019-11-19 15:41:12 -07:00
Daniel E a478d6a6b5 Renamed calculateReachDistance in ObsidianReplaceModule
That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers.
2019-11-19 15:39:41 -07:00
Daniel E 8070ce9470 No longer extended reach
I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
2019-11-19 15:37:37 -07:00
Daniel E 0bb08e035d One less Vec3d
Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance.
2019-11-19 15:30:55 -07:00
Daniel E 82296cd221 Updated HandSwapContext
Members better reflect what they're for.
2019-11-19 15:24:53 -07:00
Daniel E ef066e8753 Fixed block distance calculations
Block reach distance is calculated from eye position to the block.
2019-11-19 15:23:47 -07:00
Daniel E d15a93a7f6 Renamed worldBlockDistance in ObsidianReplaceModule
Name describes what the variable is more, the distance from the player to the block.
2019-11-19 14:47:38 -07:00
Daniel E 186d4ed7f8 Usage of different Vec3d instance
Found an already zero'd out constant Vec3d instance.
2019-11-19 14:44:04 -07:00