forked from RepoMirrors/seppuku
No longer extended reach
I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
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0bb08e035d
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8070ce9470
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@ -87,7 +87,7 @@ public final class ObsidianReplaceModule extends Module {
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final double playerToBlockDistance = calculateReachDistance(
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minecraft.player.getPositionEyes(1.0f), position.getX(),
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position.getY(), position.getZ());
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if (playerToBlockDistance <= getExtendedReachDistance(minecraft))
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if (playerToBlockDistance <= getReachDistance(minecraft))
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handlePlaceRequest(minecraft, placementRequest);
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processHandSwap(handSwapContext, true, minecraft);
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@ -109,7 +109,7 @@ public final class ObsidianReplaceModule extends Module {
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final double playerToBlockDistance = calculateReachDistance(
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minecraft.player.getPositionEyes(1.0f), position.getX(),
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position.getY(), position.getZ());
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if (playerToBlockDistance <= getExtendedReachDistance(minecraft))
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if (playerToBlockDistance <= getReachDistance(minecraft))
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buildPlacementRequest(minecraft, position);
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}
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}
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@ -224,7 +224,7 @@ public final class ObsidianReplaceModule extends Module {
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return -1;
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}
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private double getExtendedReachDistance(final Minecraft minecraft) {
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private double getReachDistance(final Minecraft minecraft) {
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// todo; this is just not right my guy, we should really be verifying
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// placements on certain block faces with traces and stuff...
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return minecraft.playerController.getBlockReachDistance();
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