Commit Graph

633 Commits

Author SHA1 Message Date
Daniel E b8024431ee Removed useless comments
Do not need those in the pull request.
2019-11-21 14:27:10 -07:00
noil 85164b7a73 fix for wallhack spamming null pointer error 2019-11-20 22:27:31 -05:00
Daniel E a0f2abe3d1 Fixed opening block containers
There was an issue with the incorrect block being used due to some silly logic error by myself.
2019-11-19 21:38:59 -07:00
noil 4acfdcb46c new apimanager, updated joinleavemanager to use it 2019-11-19 23:24:45 -05:00
noil cd3f0dd3ae Change networkutil username function to use mojang api 2019-11-19 21:04:24 -05:00
Rigamortis fee42cc291 Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui 2019-11-19 16:42:31 -09:00
Daniel E 30718da330 Clearing placements on disable
Optimization when we don't want to cache block placements that we don't need.
2019-11-19 18:34:34 -07:00
Daniel E 06252a45af Updated clamp exception message 2019-11-19 18:18:35 -07:00
Cuhnt 390f3bf418 Add Endcrystals to wallhack 2019-11-19 16:36:29 -08:00
Daniel E c8fdd8f472 Reinforced the face boundary checks
Now throws an exception when the function encounters an impossible situation.
2019-11-19 16:17:28 -07:00
Daniel E 59b16c2877 Reversed face placement calculation
The EnumFacing.getOpposite() call was really dumb to have and I feel like it may be correct to do it this way?  If not, let me know and I'll correct it.
2019-11-19 16:11:00 -07:00
Daniel E 58f46be359 Forgot to update local usage
Created a local player variable and forgot to update the older references.
2019-11-19 15:41:12 -07:00
Daniel E a478d6a6b5 Renamed calculateReachDistance in ObsidianReplaceModule
That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers.
2019-11-19 15:39:41 -07:00
Daniel E 8070ce9470 No longer extended reach
I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
2019-11-19 15:37:37 -07:00
Daniel E 0bb08e035d One less Vec3d
Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance.
2019-11-19 15:30:55 -07:00
Daniel E 82296cd221 Updated HandSwapContext
Members better reflect what they're for.
2019-11-19 15:24:53 -07:00
Daniel E ef066e8753 Fixed block distance calculations
Block reach distance is calculated from eye position to the block.
2019-11-19 15:23:47 -07:00
Daniel E d15a93a7f6 Renamed worldBlockDistance in ObsidianReplaceModule
Name describes what the variable is more, the distance from the player to the block.
2019-11-19 14:47:38 -07:00
Daniel E 186d4ed7f8 Usage of different Vec3d instance
Found an already zero'd out constant Vec3d instance.
2019-11-19 14:44:04 -07:00
Daniel E 4e9d6bdae3 Rewrote ObsidianReplace partially
It's nowhere near complete but it's in a state where anything is very easy to accomplish with it.  I'm tempted to completely redesign the automatic mode because it is just really lacking in functionality, currently.
2019-11-19 14:36:36 -07:00
Rigamortis 16d36e916a Removed player icons from logout spots 2019-11-18 19:59:21 -09:00
riga 557b3f967a New Events, Changed name API, NotificationsComponent text centers on anchors properly, Lagger NBT mode fixed, Added VisualRange, Updated LogoutSpots, Added fade option to Holes, Added WorldPatch(untested mappings) 2019-11-18 19:43:30 -09:00
noil 1c07097367 add elytra fly state check to elytrafly 2019-11-17 20:18:06 -05:00
noil b91cfa4fcf fix comment 2019-11-17 18:44:30 -05:00
noil 1d22f8bf2b updates to new eltrafly 2019-11-17 18:43:41 -05:00
noil cfe8d0d026 set default elytrafly speed to 1 2019-11-17 18:00:11 -05:00
noil d638c2219b rename float for direction speed in elytrafly 2019-11-17 17:58:10 -05:00
noil e0a245c60e Merge remote-tracking branch 'origin/master' 2019-11-17 17:52:07 -05:00
noil f330696728 Revamped ElytraFly 2019-11-17 17:51:58 -05:00
Daniel E 595d455f18 Adjusted how entities are found in ObsidianReplace
The world allows us to specify a predicate to filter out entities in the function, we should be using it!
2019-11-17 15:27:52 -07:00
Daniel E 0afebafe27
Merge pull request #8 from blockparole/obireplace-patch-entityliving
ObsidianReplace ignore non LivingBase Entities
2019-11-17 15:17:26 -07:00
blockparole 967b41004c oops 2019-11-14 14:10:44 +01:00
blockparole b415bf3684
filter EntityXPOrb too 2019-11-14 13:39:49 +01:00
blockparole 567bd46958 invert check to filter EntityItem only 2019-11-14 13:17:33 +01:00
blockparole 83c1b92ddb add mode setting for chest alert 2019-11-14 12:44:01 +01:00
blockparole 351afe7532 remove duplicate instanceof checks 2019-11-14 12:26:31 +01:00
blockparole fe5626ea2f ignore non EntityLivingBase on valid place check 2019-11-14 12:22:09 +01:00
noil 4965ab1246 Adds chatsuffix module 2019-11-10 14:37:50 -05:00
Daniel E d35b8f032f Updated PullDown to no longer create a new ArrayList 2019-11-10 12:19:17 -07:00
Daniel E 592f7feae4 I'm smart by the way
Forgot the files :)
2019-11-10 11:38:49 -07:00
Daniel E 20085e4e7c Updated annotated method filter for listener testing 2019-11-10 11:37:47 -07:00
Daniel E 22fac04d94 Updated Pomelo to support basic listener priorities
Requested by noil, could use some more documentation but it's a bandaid on an old system, should plan to improve it soon.
2019-11-10 11:11:54 -07:00
noil de7b2a22a1 Add creative check to wallhack health 2019-11-06 21:29:41 -05:00
noil 35137ce34a Update wallhack text for *DEAD* living entity 2019-11-06 21:14:06 -05:00
noil e6bf154064 portalfinder frustrum check only on info 2019-11-06 21:04:31 -05:00
noil f953ea82d4 Added damage rendering option on crystal aura 2019-11-06 18:54:45 -05:00
noil 24e59509ea remove contains position check for crystalaura render effect 2019-11-06 18:16:45 -05:00
noil 8416e2c490 fixed a lot of issues with LogoutSpots and PortalFinder 2019-11-06 18:11:12 -05:00
noil 576d226ff6 EventLoadWorld, portalfinder portals now clear on world load 2019-11-06 17:43:00 -05:00
noil 22a460cd5f add frustrum check to PortalFinder 2019-11-06 17:09:06 -05:00
noil 22d927bc96 add frustrum check to LogoutSpots 2019-11-05 23:19:04 -05:00
noil ff9a9c3d5b tidy up code in LogoutSpots 2019-11-05 22:57:26 -05:00
noil 14e676ebe5 Remove debug function from logout spots 2019-11-05 22:56:45 -05:00
noil 9c6567f1b4 remove unused function from NetworkUtil 2019-11-05 22:55:43 -05:00
noil 6ef7c8576a IDEA resource fix, LogoutSpots, texture stuff 2019-11-05 22:53:21 -05:00
noil 2394d544c1 updated patch mappings 2019-11-04 19:06:37 -05:00
noil 586e6ed5c1 update project to stable_39 mappings, release build will be broken for a bit 2019-11-04 16:51:45 -05:00
noil 638428a791 Added missed check for snappable component 2019-11-04 16:23:21 -05:00
noil 2dab44227a Add a snappable check to fix interference with the hud snap logic 2019-11-04 16:15:01 -05:00
noil ed0bd8c187 Update proper positioning of module list & hub elements 2019-11-04 15:41:44 -05:00
noil f264b7fbc3 Outline around the hub, module lists, shulker preview backdrop 2019-11-04 15:31:27 -05:00
noil c69ed7663d Added ShulkerPreview, GuiScreenPatch, Fixed world patch 2019-11-04 15:13:59 -05:00
noil 8f12f80515 Remove un-used options from NoWeather 2019-11-04 13:48:45 -05:00
noil d946614424 Optimize NoWeather with a new event & patch in World 2019-11-04 13:47:55 -05:00
noil 9304f27bf5 ModuleListComponent 2019-11-04 12:46:22 -05:00
noil 291541f465 Portal Finder show distance both 2d & 3d, new render utils 2019-11-04 10:21:07 -05:00
noil 5bfc932228 Portal finder colors 2019-11-04 09:08:09 -05:00
noil 08a20bac80 Portal finder colors 2019-11-04 09:07:23 -05:00
noil d0facfc910 PopupComponent, updated TutorialComponent to use new component 2019-11-04 08:11:24 -05:00
noil 08bb251c3e PortalFinder chat text update & log string component added to seppuku main, 2019-11-03 20:06:33 -05:00
noil d50226e0dd Small fixes to portalfinder 2019-11-03 19:04:28 -05:00
noil e4e2e7e2b4 PortalFinder, EventChunk, new patches 2019-11-03 19:02:18 -05:00
noil 3ce4482ddd Holding shift while dragging hud components now bypasses the snap/glue feature 2019-11-03 14:09:56 -05:00
noil 17547cae0e Merge remote-tracking branch 'origin/master' 2019-10-28 17:42:17 -04:00
noil d0095be7e4 Remove unicode heart, WallHack footsteps now disabled by default 2019-10-28 17:42:10 -04:00
Daniel E cf83fc4ab8 Updated issue with value min/max
Pull down's speed value was improperly limited by a wrong value
2019-10-28 15:30:43 -06:00
Daniel E 08fd10e9f7 Updated PullDown module to be more consistent
Tracing the entity's hull now instead of just a straight line
2019-10-28 15:07:27 -06:00
cookiedragon234 33a7e33c7f Added raytracing 2019-10-27 22:40:40 +00:00
cookiedragon234 cd28a9ea18 Removed promotion and moved member 2019-10-27 22:33:25 +00:00
cookiedragon234 f57c18787e Add pulldown 2019-10-27 21:35:01 +00:00
noil 7bd97b3d50 update the look of HubComponent 2019-10-27 16:19:43 -04:00
noil d2f297184c HubComponent now checks for dragging only inside the title-bar area 2019-10-27 15:54:17 -04:00
noil 558636579c First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00