mpv/video/out/opengl
Niklas Haas d53142f9ba vo_opengl: add optional hook points
These are "sequence points" where the image could be rendered out to an
FBO, hooked, and re-loaded if any such hook exists. This is perfect for
things like the current user shaders system, as well as optional effects
like unsharp masking.

Note that since we have to pick *some* FBO to store the optionally
hooked texture, we just store it in an array indexed by an increasing
counter. Since we only ever store as many as MAX_TEXTURE_HOOKS + all
internal hook points entries, this is guaranteed to be enough space.

This commit also removes some of the now unused FBOs.
2016-05-15 20:42:02 +02:00
..
angle_dynamic.c vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
angle_dynamic.h vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
common.c vo_opengl: add detection for the ES texture_rg extension 2016-05-12 21:22:28 +02:00
common.h vo_opengl: reorganize texture format handling 2016-05-12 21:22:28 +02:00
context.c vo_opengl: add an angle-es2 backend 2016-05-10 20:19:25 +02:00
context.h vo_opengl: GLX: try to create 3.3 core profile context 2016-03-19 19:31:17 +01:00
context_angle.c vo_opengl: angle: log extension string 2016-05-13 15:39:11 +02:00
context_cocoa.c vo_opengl: always premultiply alpha 2016-03-29 21:56:38 +02:00
context_drm_egl.c vo_opengl: add KMS/DRM VAAPI hardware decoding interop 2016-01-20 19:41:29 +01:00
context_dxinterop.c vo_opengl: only open one OpenGL/DX interop handle when using dxva2 2016-03-15 17:04:58 -07:00
context_rpi.c vo_opengl: rpi: don't include x11 header file 2016-04-15 09:45:15 +02:00
context_rpi.h
context_w32.c Change GPL/LGPL dual-licensed files to LGPL 2016-01-19 18:36:34 +01:00
context_wayland.c vo_opengl: wayland: don't destroy NULL wl_egl_window 2016-03-03 15:30:28 +01:00
context_x11.c vo_opengl: always premultiply alpha 2016-03-29 21:56:38 +02:00
context_x11egl.c Change GPL/LGPL dual-licensed files to LGPL 2016-01-19 18:36:34 +01:00
egl_helpers.c Change GPL/LGPL dual-licensed files to LGPL 2016-01-19 18:36:34 +01:00
egl_helpers.h
formats.c vo_opengl: restrict ES2 FBO formats 2016-05-13 18:50:38 +02:00
formats.h vo_opengl: reorganize texture format handling 2016-05-12 21:22:28 +02:00
header_fixes.h vo_opengl: reorganize texture format handling 2016-05-12 21:22:28 +02:00
hwdec.c video: add --hwdec=auto-copy mode 2016-05-11 16:20:13 +02:00
hwdec.h vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_d3d11egl.c vo_opengl: d3d11egl: support full range YUV 2016-05-11 15:40:31 +02:00
hwdec_dxva2.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_dxva2egl.c vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
hwdec_dxva2gldx.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_osx.c vo_opengl: fix passing along swizzle from hwdec interop 2016-05-10 21:12:57 +02:00
hwdec_vaegl.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_vaglx.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_vdpau.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
lcms.c lcms: don't warn/error on 3dlut cache misses 2016-05-04 12:10:55 +02:00
lcms.h lcms: improve black point handling (especially BT.1886) 2016-05-04 12:10:45 +02:00
nnedi3.c vo_opengl: fix build breakage 2016-04-06 01:21:16 +02:00
nnedi3.h vo_opengl: fix nnedi + rectangle textures 2016-04-05 20:57:02 +02:00
nnedi3_weights.bin
osd.c vo_opengl: reorganize texture format handling 2016-05-12 21:22:28 +02:00
osd.h vo_opengl, osd: allow osc.lua to react faster on resizes 2016-03-21 22:23:41 +01:00
superxbr.c vo_opengl: decrease default superxbr-edge-strength 2016-03-07 22:31:15 +01:00
superxbr.h vo_opengl: refactor superxbr algorithm 2016-03-07 22:31:15 +01:00
utils.c vo_opengl: remove some pointless compatibility 2016-05-14 12:02:02 +02:00
utils.h vo_opengl: add hooks and rework pass_read_video 2016-05-15 20:42:02 +02:00
video.c vo_opengl: add optional hook points 2016-05-15 20:42:02 +02:00
video.h vo_opengl: improve rotation handling (again) 2016-04-08 22:21:38 +02:00
video_shaders.c vo_opengl: add optional hook points 2016-05-15 20:42:02 +02:00
video_shaders.h vo_opengl: add optional hook points 2016-05-15 20:42:02 +02:00