mpv/video
Niklas Haas d53142f9ba vo_opengl: add optional hook points
These are "sequence points" where the image could be rendered out to an
FBO, hooked, and re-loaded if any such hook exists. This is perfect for
things like the current user shaders system, as well as optional effects
like unsharp masking.

Note that since we have to pick *some* FBO to store the optionally
hooked texture, we just store it in an array indexed by an increasing
counter. Since we only ever store as many as MAX_TEXTURE_HOOKS + all
internal hook points entries, this is guaranteed to be enough space.

This commit also removes some of the now unused FBOs.
2016-05-15 20:42:02 +02:00
..
decode vaapi: avoid forward declaration of variable 2016-05-15 18:37:51 +02:00
filter video: refactor how VO exports hwdec device handles 2016-05-09 20:03:22 +02:00
out vo_opengl: add optional hook points 2016-05-15 20:42:02 +02:00
csputils.c
csputils.h
dxva2.c
dxva2.h
fmt-conversion.c build: merge d3d11va and dxva2 hwaccel checks 2016-05-11 15:40:31 +02:00
fmt-conversion.h
gpu_memcpy.c
gpu_memcpy.h
hwdec.c video: refactor how VO exports hwdec device handles 2016-05-09 20:03:22 +02:00
hwdec.h video: add --hwdec=auto-copy mode 2016-05-11 16:20:13 +02:00
image_writer.c
image_writer.h
img_format.c
img_format.h
img_fourcc.h
mp_image.c
mp_image.h
mp_image_pool.c
mp_image_pool.h
sws_utils.c
sws_utils.h
vaapi.c video: refactor how VO exports hwdec device handles 2016-05-09 20:03:22 +02:00
vaapi.h
vdpau.c video: refactor how VO exports hwdec device handles 2016-05-09 20:03:22 +02:00
vdpau.h
vdpau_functions.inc
vdpau_mixer.c
vdpau_mixer.h