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https://github.com/mpv-player/mpv
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vo_opengl: fix nnedi + rectangle textures
Shader compilation error due to incompatible samplers.
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@ -98,7 +98,7 @@ const float* get_nnedi3_weights(const struct nnedi3_opts *conf, int *size)
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void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
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int step, float tex_mul, const struct nnedi3_opts *conf,
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struct gl_transform *transform)
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struct gl_transform *transform, GLenum tex_target)
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{
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assert(0 <= step && step < 2);
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@ -131,7 +131,7 @@ void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
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GLSLH(#pragma optionNV(fastprecision on))
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}
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GLSLHF("float nnedi3(sampler2D tex, vec2 pos, vec2 tex_size, vec2 pixel_size, int plane, float tex_mul) {\n");
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GLSLHF("float nnedi3(%s tex, vec2 pos, vec2 tex_size, vec2 pixel_size, int plane, float tex_mul) {\n", mp_sampler_type(tex_target));
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if (step == 0) {
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*transform = (struct gl_transform){{{1.0,0.0}, {0.0,2.0}}, {0.0,-0.5}};
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@ -40,6 +40,6 @@ const float* get_nnedi3_weights(const struct nnedi3_opts *conf, int *size);
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void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
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int step, float tex_mul, const struct nnedi3_opts *conf,
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struct gl_transform *transform);
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struct gl_transform *transform, GLenum tex_target);
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#endif
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@ -1412,7 +1412,7 @@ static void pass_prescale_luma(struct gl_video *p, struct img_tex *tex,
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case 2:
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upload_nnedi3_weights(p);
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pass_nnedi3(p->gl, p->sc, planes, id, step, tex->multiplier,
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p->opts.nnedi3_opts, &step_transform);
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p->opts.nnedi3_opts, &step_transform, tex->gl_target);
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break;
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default:
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abort();
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