..
angle_dynamic.c
…
angle_dynamic.h
…
common.c
vo_opengl: use UBOs where supported/required
2017-08-27 14:36:04 +02:00
common.h
vo_opengl: add support for UBOs
2017-08-27 14:36:00 +02:00
context.c
…
context.h
…
context_angle.c
context_angle: remove unused variable
2017-08-20 16:46:02 +10:00
context_cocoa.c
…
context_drm_egl.c
…
context_dxinterop.c
…
context_mali_fbdev.c
…
context_rpi.c
…
context_vdpau.c
…
context_w32.c
…
context_wayland.c
…
context_x11.c
…
context_x11egl.c
…
cuda_dynamic.c
…
cuda_dynamic.h
…
d3d11_helpers.c
vo_opengl: extract non-ANGLE specific D3D11 code
2017-08-17 00:28:38 +10:00
d3d11_helpers.h
vo_opengl: extract non-ANGLE specific D3D11 code
2017-08-17 00:28:38 +10:00
egl_helpers.c
…
egl_helpers.h
…
formats.c
vo_opengl: remove some dead code
2017-08-11 21:29:35 +02:00
formats.h
vo_opengl: remove some dead code
2017-08-11 21:29:35 +02:00
gl_headers.h
vo_opengl: handle probing GL texture formats better
2017-08-11 21:29:35 +02:00
gl_utils.c
vo_opengl: use size_t offset for vertex offsets
2017-08-27 14:36:00 +02:00
gl_utils.h
vo_opengl: refactor RA texture and buffer updates
2017-08-18 00:34:34 +02:00
hwdec.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec.h
vo_opengl: remove some indirect GL header inclusions from core renderer
2017-08-10 21:36:57 +02:00
hwdec_cuda.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_d3d11egl.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_d3d11eglrgb.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_dxva2egl.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_dxva2gldx.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_ios.m
vo_opengl: hwdec_ios: fix build
2017-08-11 22:00:44 +02:00
hwdec_osx.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_rpi.c
rpi: fix build
2017-08-11 21:29:35 +02:00
hwdec_vaegl.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_vaglx.c
vo_opengl: separate hwdec context and mapping, port it to use ra
2017-08-10 21:24:31 +02:00
hwdec_vdpau.c
vo_opengl: hwdec_vdpau: use correct source texture size
2017-08-14 12:17:39 +02:00
lcms.c
vo_opengl: use rgba16 for 3DLUTs instead of rgb16
2017-09-04 13:53:14 +02:00
lcms.h
vo_opengl: remove some indirect GL header inclusions from core renderer
2017-08-10 21:36:57 +02:00
osd.c
vo_opengl: refactor tex_upload to ra_buf_pool
2017-08-22 09:55:49 +02:00
osd.h
vo_opengl: refactor tex_upload to ra_buf_pool
2017-08-22 09:55:49 +02:00
ra.c
vo_opengl: don't assume imgfmt=0 is valid
2017-08-29 15:05:32 +02:00
ra.h
vo_opengl: add support for vulkan GLSL dialect
2017-09-04 13:53:23 +02:00
ra_gl.c
vo_opengl: fix the renderpass target format at creation time
2017-08-27 14:37:47 +02:00
ra_gl.h
vo_opengl: move strictly private ra_gl structs to .c file
2017-08-11 21:29:35 +02:00
shader_cache.c
vo_opengl: add support for vulkan GLSL dialect
2017-09-04 13:53:23 +02:00
shader_cache.h
vo_opengl: remove another unneeded GL include
2017-08-11 21:29:35 +02:00
user_shaders.c
…
user_shaders.h
vo_opengl: remove some indirect GL header inclusions from core renderer
2017-08-10 21:36:57 +02:00
utils.c
vo_opengl: be explicit about IMG_RW
2017-08-27 14:36:00 +02:00
utils.h
vo_opengl: refactor tex_upload to ra_buf_pool
2017-08-22 09:55:49 +02:00
video.c
vo_opengl: add support for vulkan GLSL dialect
2017-09-04 13:53:23 +02:00
video.h
video: redo video equalizer option handling
2017-08-22 17:01:35 +02:00
video_shaders.c
vo_opengl: add support for vulkan GLSL dialect
2017-09-04 13:53:23 +02:00
video_shaders.h
vo_opengl: scale deband-grain to the signal range
2017-09-03 21:51:48 +02:00