mpv/video/out/opengl
wm4 9f0e358827 vo_opengl: fix overlay mode (again)
Did I mention yet that I regret this overlay mode thing?
2017-08-30 12:19:32 +02:00
..
angle_dynamic.c
angle_dynamic.h
common.c vo_opengl: use UBOs where supported/required 2017-08-27 14:36:04 +02:00
common.h vo_opengl: add support for UBOs 2017-08-27 14:36:00 +02:00
context.c
context.h
context_angle.c
context_cocoa.c
context_drm_egl.c
context_dxinterop.c
context_mali_fbdev.c
context_rpi.c
context_vdpau.c
context_w32.c
context_wayland.c
context_x11.c
context_x11egl.c
cuda_dynamic.c
cuda_dynamic.h
d3d11_helpers.c
d3d11_helpers.h
egl_helpers.c
egl_helpers.h
formats.c
formats.h
gl_headers.h
gl_utils.c vo_opengl: use size_t offset for vertex offsets 2017-08-27 14:36:00 +02:00
gl_utils.h
hwdec.c
hwdec.h
hwdec_cuda.c
hwdec_d3d11egl.c
hwdec_d3d11eglrgb.c
hwdec_dxva2egl.c
hwdec_dxva2gldx.c
hwdec_ios.m
hwdec_osx.c
hwdec_rpi.c
hwdec_vaegl.c
hwdec_vaglx.c
hwdec_vdpau.c
lcms.c
lcms.h
osd.c
osd.h
ra.c vo_opengl: don't assume imgfmt=0 is valid 2017-08-29 15:05:32 +02:00
ra.h vo_opengl: fix the renderpass target format at creation time 2017-08-27 14:37:47 +02:00
ra_gl.c vo_opengl: fix the renderpass target format at creation time 2017-08-27 14:37:47 +02:00
ra_gl.h
shader_cache.c vo_opengl: fix the renderpass target format at creation time 2017-08-27 14:37:47 +02:00
shader_cache.h
user_shaders.c
user_shaders.h
utils.c vo_opengl: be explicit about IMG_RW 2017-08-27 14:36:00 +02:00
utils.h
video.c vo_opengl: fix overlay mode (again) 2017-08-30 12:19:32 +02:00
video.h
video_shaders.c
video_shaders.h