mpv/video/out
Niklas Haas 6186cc79e6 vo_gpu: allow invalidating FBO in renderpass_run
This is especially interesting for vulkan since it allows completely
skipping the layout transition as part of the renderpass. Unfortunately,
that also means it needs to be put into renderpass_params, as opposed to
renderpass_run_params (unlike #4777).

Closes #4777.
2017-12-25 00:47:53 +01:00
..
cocoa
d3d11
gpu vo_gpu: allow invalidating FBO in renderpass_run 2017-12-25 00:47:53 +01:00
opengl vo_gpu: allow invalidating FBO in renderpass_run 2017-12-25 00:47:53 +01:00
vulkan vo_gpu: allow invalidating FBO in renderpass_run 2017-12-25 00:47:53 +01:00
wayland
win32
aspect.c
aspect.h
bitmap_packer.c
bitmap_packer.h
cocoa_common.h
cocoa_common.m
d3d_shader_420p.h
d3d_shader_yuv.hlsl
dither.c
dither.h
drm_atomic.c
drm_atomic.h
drm_common.c
drm_common.h
drm_prime.c
drm_prime.h
filter_kernels.c
filter_kernels.h
vo.c
vo.h
vo_caca.c
vo_direct3d.c
vo_drm.c
vo_gpu.c
vo_image.c
vo_lavc.c
vo_mediacodec_embed.c
vo_null.c
vo_opengl_cb.c
vo_rpi.c
vo_sdl.c
vo_tct.c
vo_vaapi.c
vo_vdpau.c
vo_x11.c
vo_xv.c
w32_common.c
w32_common.h
wayland_common.c
wayland_common.h
win_state.c
win_state.h
x11_common.c
x11_common.h