mpv/video/out/vulkan
Niklas Haas 6186cc79e6 vo_gpu: allow invalidating FBO in renderpass_run
This is especially interesting for vulkan since it allows completely
skipping the layout transition as part of the renderpass. Unfortunately,
that also means it needs to be put into renderpass_params, as opposed to
renderpass_run_params (unlike #4777).

Closes #4777.
2017-12-25 00:47:53 +01:00
..
common.h vo_gpu: vulkan: add a vk_signal abstraction 2017-12-25 00:47:53 +01:00
context.c vo_gpu: vulkan: properly track image dependencies 2017-12-25 00:47:53 +01:00
context.h
context_wayland.c vo_gpu: semi-fix --gpu-context/--gpu-api options and help output 2017-10-16 10:57:51 +02:00
context_win.c vo_gpu: semi-fix --gpu-context/--gpu-api options and help output 2017-10-16 10:57:51 +02:00
context_xlib.c vo_gpu: semi-fix --gpu-context/--gpu-api options and help output 2017-10-16 10:57:51 +02:00
formats.c
formats.h
malloc.c vo_gpu: vulkan: normalize use of *Flags and *FlagBits 2017-09-27 00:25:18 +02:00
malloc.h vo_gpu: vulkan: normalize use of *Flags and *FlagBits 2017-09-27 00:25:18 +02:00
ra_vk.c vo_gpu: allow invalidating FBO in renderpass_run 2017-12-25 00:47:53 +01:00
ra_vk.h vo_gpu: vulkan: refactor command submission 2017-12-25 00:47:53 +01:00
spirv_nvidia.c
utils.c vo_gpu: vulkan: add a vk_signal abstraction 2017-12-25 00:47:53 +01:00
utils.h vo_gpu: vulkan: add a vk_signal abstraction 2017-12-25 00:47:53 +01:00