mirror of https://github.com/mpv-player/mpv
6186cc79e6
This is especially interesting for vulkan since it allows completely skipping the layout transition as part of the renderpass. Unfortunately, that also means it needs to be put into renderpass_params, as opposed to renderpass_run_params (unlike #4777). Closes #4777. |
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.. | ||
context.c | ||
context.h | ||
d3d11_helpers.c | ||
d3d11_helpers.h | ||
hwdec.c | ||
hwdec.h | ||
lcms.c | ||
lcms.h | ||
osd.c | ||
osd.h | ||
ra.c | ||
ra.h | ||
shader_cache.c | ||
shader_cache.h | ||
spirv.c | ||
spirv.h | ||
spirv_shaderc.c | ||
user_shaders.c | ||
user_shaders.h | ||
utils.c | ||
utils.h | ||
video.c | ||
video.h | ||
video_shaders.c | ||
video_shaders.h |