mpv/video/out/gpu
Niklas Haas 6186cc79e6 vo_gpu: allow invalidating FBO in renderpass_run
This is especially interesting for vulkan since it allows completely
skipping the layout transition as part of the renderpass. Unfortunately,
that also means it needs to be put into renderpass_params, as opposed to
renderpass_run_params (unlike #4777).

Closes #4777.
2017-12-25 00:47:53 +01:00
..
context.c vo_gpu: d3d11: initial implementation 2017-11-07 20:27:13 +11:00
context.h
d3d11_helpers.c vo_gpu: d3d11_helpers: use better formatting for PCI IDs 2017-12-04 20:11:20 +11:00
d3d11_helpers.h vo_gpu: move d3d11_screenshot to shared code 2017-11-07 20:27:13 +11:00
hwdec.c hwdec: document a forgotten parameter 2017-12-11 20:44:59 +02:00
hwdec.h vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
lcms.c Fix various typos in log messages 2017-12-03 21:24:18 +01:00
lcms.h
osd.c vo_gpu: osd: simplify some code 2017-10-27 14:19:57 +02:00
osd.h
ra.c vo_gpu: export the GLSL format qualifier for ra_format 2017-11-07 20:27:13 +11:00
ra.h vo_gpu: allow invalidating FBO in renderpass_run 2017-12-25 00:47:53 +01:00
shader_cache.c msg: reinterpret a bunch of message levels 2017-12-15 22:28:47 -08:00
shader_cache.h
spirv.c
spirv.h
spirv_shaderc.c vo_gpu: shaderc: include debug info when --gpu-debug is set 2017-10-11 12:22:21 +11:00
user_shaders.c
user_shaders.h
utils.c msg: reinterpret a bunch of message levels 2017-12-15 22:28:47 -08:00
utils.h
video.c msg: reinterpret a bunch of message levels 2017-12-15 22:28:47 -08:00
video.h vo_gpu: make it possible to load multiple hwdec interop drivers 2017-12-01 05:57:01 +01:00
video_shaders.c vo_gpu: d3d11: add RA caps for ra_d3d11 2017-11-07 20:27:13 +11:00
video_shaders.h vo_gpu: d3d11: add RA caps for ra_d3d11 2017-11-07 20:27:13 +11:00