..
angle_dynamic.c
…
angle_dynamic.h
…
common.c
vo_opengl: further GL API use separation
2017-08-07 19:17:28 +02:00
common.h
vo_opengl: further GL API use separation
2017-08-07 19:17:28 +02:00
context.c
vo_opengl: support compute shaders
2017-07-24 17:19:31 +02:00
context.h
…
context_angle.c
…
context_cocoa.c
cocoa: fix the support of multiple renderers (GPU switch)
2017-07-31 20:23:58 +02:00
context_drm_egl.c
…
context_dxinterop.c
…
context_mali_fbdev.c
…
context_rpi.c
…
context_vdpau.c
…
context_w32.c
…
context_wayland.c
…
context_x11.c
…
context_x11egl.c
…
cuda_dynamic.c
…
cuda_dynamic.h
…
egl_helpers.c
…
egl_helpers.h
…
formats.c
vo_opengl: give special Apple name a more appropriate name
2017-08-03 16:19:56 +02:00
formats.h
vo_opengl: start work on rendering API abstraction
2017-07-26 11:31:43 +02:00
gl_headers.h
vo_opengl: move timers to struct ra
2017-08-06 00:10:20 +02:00
gl_utils.c
vo_opengl: also support RA_VARTYPE_INT vertex attribs
2017-08-07 17:46:04 +02:00
gl_utils.h
vo_opengl: drop ra_gl.h from shader_cache.c
2017-08-06 00:10:22 +02:00
hwdec.c
vo_opengl: do not use vaapi-over-GLX
2017-07-07 12:29:29 +02:00
hwdec.h
vo_opengl: further GL API use separation
2017-08-07 19:17:28 +02:00
hwdec_cuda.c
…
hwdec_d3d11egl.c
…
hwdec_d3d11eglrgb.c
d3d: UWP support for D3D11VA
2017-06-30 18:57:37 +02:00
hwdec_dxva2egl.c
vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works
2017-07-10 15:32:09 +02:00
hwdec_dxva2gldx.c
…
hwdec_ios.m
vo_opengl: restructure format setup
2017-06-30 17:07:55 +02:00
hwdec_osx.c
vo_opengl: restructure format setup
2017-06-30 17:07:55 +02:00
hwdec_rpi.c
vo_opengl: further GL API use separation
2017-08-07 19:17:28 +02:00
hwdec_vaegl.c
vo_opengl: restructure format setup
2017-06-30 17:07:55 +02:00
hwdec_vaglx.c
vo_opengl: do not use vaapi-over-GLX
2017-07-07 12:29:29 +02:00
hwdec_vdpau.c
vo_opengl: split utils.c/h
2017-08-05 13:09:05 +02:00
lcms.c
vo_opengl: always print when getting embedded ICC profile data
2017-08-04 09:50:13 +01:00
lcms.h
vo_opengl: support embedded ICC profiles
2017-08-03 21:48:25 +02:00
osd.c
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
2017-08-07 16:44:15 +02:00
osd.h
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
2017-08-07 16:44:15 +02:00
ra.c
vo_opengl: add another ra_format field to exclude insane formats
2017-08-07 19:18:58 +02:00
ra.h
vo_opengl: cosmetics to comments
2017-08-08 11:38:29 +02:00
ra_gl.c
vo_opengl: go back to using GL_TIME_ELAPSED
2017-08-08 17:08:25 +02:00
ra_gl.h
vo_opengl: go back to using GL_TIME_ELAPSED
2017-08-08 17:08:25 +02:00
shader_cache.c
vo_opengl: generalize ra_buf to support other buffer objects
2017-08-07 12:46:30 +02:00
shader_cache.h
vo_opengl: generalize ra_buf to support other buffer objects
2017-08-07 12:46:30 +02:00
user_shaders.c
vo_opengl: make compute shaders more flexible
2017-08-03 18:27:36 +02:00
user_shaders.h
vo_opengl: split utils.c/h
2017-08-05 13:09:05 +02:00
utils.c
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
2017-08-07 16:44:15 +02:00
utils.h
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
2017-08-07 16:44:15 +02:00
video.c
vo_opengl: call ra_free() in the correct context
2017-08-07 19:57:15 +02:00
video.h
vo_opengl: further GL API use separation
2017-08-07 19:17:28 +02:00
video_shaders.c
vo_opengl: don't hardcode texmap0 for polar compute
2017-08-03 18:55:52 +02:00
video_shaders.h
vo_opengl: check against shmem limits
2017-07-26 01:54:33 +02:00