mpv/video/out/opengl/gl_utils.h

73 lines
2.3 KiB
C

/*
* This file is part of mpv.
* Parts based on MPlayer code by Reimar Döffinger.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_UTILS_
#define MP_GL_UTILS_
#include <math.h>
#include "common.h"
#include "ra.h"
struct mp_log;
void gl_check_error(GL *gl, struct mp_log *log, const char *info);
void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type,
const void *dataptr, int stride,
int x, int y, int w, int h);
mp_image_t *gl_read_fbo_contents(GL *gl, int fbo, int w, int h);
struct gl_vao {
GL *gl;
GLuint vao; // the VAO object, or 0 if unsupported by driver
GLuint buffer; // GL_ARRAY_BUFFER used for the data
int stride; // size of each element (interleaved elements are assumed)
const struct ra_renderpass_input *entries;
int num_entries;
};
void gl_vao_init(struct gl_vao *vao, GL *gl, int stride,
const struct ra_renderpass_input *entries,
int num_entries);
void gl_vao_uninit(struct gl_vao *vao);
void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num);
void gl_set_debug_logger(GL *gl, struct mp_log *log);
#define NUM_PBO_BUFFERS 3
struct gl_pbo_upload {
GL *gl;
int index;
GLuint buffer;
size_t buffer_size;
};
void gl_pbo_upload_tex(struct gl_pbo_upload *pbo, GL *gl, bool use_pbo,
GLenum target, GLenum format, GLenum type,
int tex_w, int tex_h, const void *dataptr, int stride,
int x, int y, int w, int h);
void gl_pbo_upload_uninit(struct gl_pbo_upload *pbo);
int gl_determine_16bit_tex_depth(GL *gl);
int gl_get_fb_depth(GL *gl, int fbo);
#endif