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vo_opengl: go back to using GL_TIME_ELAPSED
Less flexible than GL_TIMESTAMP but supported by more platforms. This will mean that nested queries have to be detected and silently omitted, but oh well. Not much use for them anyway. Fixes #4721.
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@ -919,10 +919,10 @@ static void gl_renderpass_run(struct ra *ra,
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#define GL_QUERY_OBJECT_NUM 8
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struct gl_timer {
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GLuint start[GL_QUERY_OBJECT_NUM];
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GLuint stop[GL_QUERY_OBJECT_NUM];
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GLuint query[GL_QUERY_OBJECT_NUM];
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int idx;
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uint64_t result;
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bool active;
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};
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static ra_timer *gl_timer_create(struct ra *ra)
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@ -933,8 +933,7 @@ static ra_timer *gl_timer_create(struct ra *ra)
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return NULL;
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struct gl_timer *timer = talloc_zero(NULL, struct gl_timer);
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gl->GenQueries(GL_QUERY_OBJECT_NUM, timer->start);
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gl->GenQueries(GL_QUERY_OBJECT_NUM, timer->stop);
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gl->GenQueries(GL_QUERY_OBJECT_NUM, timer->query);
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return (ra_timer *)timer;
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}
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@ -947,35 +946,45 @@ static void gl_timer_destroy(struct ra *ra, ra_timer *ratimer)
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GL *gl = ra_gl_get(ra);
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struct gl_timer *timer = ratimer;
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gl->DeleteQueries(GL_QUERY_OBJECT_NUM, timer->start);
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gl->DeleteQueries(GL_QUERY_OBJECT_NUM, timer->stop);
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gl->DeleteQueries(GL_QUERY_OBJECT_NUM, timer->query);
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talloc_free(timer);
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}
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static void gl_timer_start(struct ra *ra, ra_timer *ratimer)
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{
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GL *gl = ra_gl_get(ra);
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struct ra_gl *p = ra->priv;
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GL *gl = p->gl;
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struct gl_timer *timer = ratimer;
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// GL_TIME_ELAPSED queries are not re-entrant, so just do nothing instead
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// of crashing. Work-around for shitty GL limitations
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if (p->timer_active)
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return;
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// If this query object already contains a result, we need to retrieve it
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timer->result = 0;
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if (gl->IsQuery(timer->start[timer->idx])) {
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uint64_t start = 0, stop = 0;
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gl->GetQueryObjectui64v(timer->start[timer->idx], GL_QUERY_RESULT, &start);
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gl->GetQueryObjectui64v(timer->stop[timer->idx], GL_QUERY_RESULT, &stop);
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timer->result = stop - start;
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if (gl->IsQuery(timer->query[timer->idx])) {
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gl->GetQueryObjectui64v(timer->query[timer->idx], GL_QUERY_RESULT,
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&timer->result);
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}
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gl->QueryCounter(timer->start[timer->idx], GL_TIMESTAMP);
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gl->BeginQuery(GL_TIME_ELAPSED, timer->query[timer->idx++]);
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timer->idx %= GL_QUERY_OBJECT_NUM;
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p->timer_active = timer->active = true;
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}
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static uint64_t gl_timer_stop(struct ra *ra, ra_timer *ratimer)
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{
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GL *gl = ra_gl_get(ra);
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struct ra_gl *p = ra->priv;
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GL *gl = p->gl;
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struct gl_timer *timer = ratimer;
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gl->QueryCounter(timer->stop[timer->idx++], GL_TIMESTAMP);
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timer->idx %= GL_QUERY_OBJECT_NUM;
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if (!timer->active)
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return 0;
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gl->EndQuery(GL_TIME_ELAPSED);
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p->timer_active = timer->active = false;
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return timer->result;
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}
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@ -8,6 +8,7 @@
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struct ra_gl {
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GL *gl;
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bool debug_enable;
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bool timer_active; // hack for GL_TIME_ELAPSED limitations
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};
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// For ra_tex.priv
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