mpv/video/out/opengl
wm4 4e6867c771 vo_opengl: fix windows build if GLES3 is detected
With the recent GLES3 header detection, and if ANGLE is in the search
path, the ANGLE headers will be used over the desktop GL ones. It
appears the ANGLE headers do not include <windows.h>, which leads to the
dxinterop code to fail building. Oops.

Fix this by including <windows.h> is dxinterop is compiled in.
2017-04-06 13:19:59 +02:00
..
angle_dynamic.c
angle_dynamic.h vo_opengl: angle: rewrite with custom swap chain 2017-02-07 22:45:07 +11:00
common.c
common.h vo_opengl: fix windows build if GLES3 is detected 2017-04-06 13:19:59 +02:00
context.c vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context.h vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context_angle.c vo_opengl: angle: add --angle-flip to set the present model 2017-03-26 21:50:01 +11:00
context_cocoa.c cocoa: add option to force dedicated GPU 2017-02-27 23:53:53 +01:00
context_drm_egl.c
context_dxinterop.c vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
context_mali_fbdev.c
context_rpi.c
context_vdpau.c vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context_w32.c
context_wayland.c
context_x11.c
context_x11egl.c
cuda_dynamic.c
cuda_dynamic.h
egl_helpers.c vo_opengl: add a --opengl-es=force2 option 2017-03-20 04:57:51 +01:00
egl_helpers.h
formats.c vo_opengl: don't crash on unsupported formats 2017-02-17 19:48:29 +01:00
formats.h vo_opengl: hwdec_vaegl: use new format setup function 2017-02-17 17:26:01 +01:00
header_fixes.h vo_opengl: header_fixes.h: merge IOS GLES block 2017-04-06 08:40:17 +02:00
hwdec.c vo_opengl: remove dxva2 dummy hwdec backend 2017-02-20 08:39:08 +01:00
hwdec.h vo_opengl: handle GL_LUMINANCE_ALPHA and integer textures differently 2017-02-17 16:28:31 +01:00
hwdec_cuda.c vo_opengl: hwdec_cuda: use new format setup function 2017-02-17 16:39:10 +01:00
hwdec_d3d11egl.c vo_opengl: hwdec_d3d11egl: make it work with some ANGLE DLL versions 2017-02-27 15:40:11 +01:00
hwdec_d3d11eglrgb.c
hwdec_dxva2egl.c
hwdec_dxva2gldx.c
hwdec_ios.m vo_opengl: implement videotoolbox hwdec on iOS 2017-02-17 11:43:24 -08:00
hwdec_osx.c vo_opengl: hwdec_osx: use new format setup function 2017-02-17 17:08:37 +01:00
hwdec_rpi.c
hwdec_vaegl.c vo_opengl: hwdec_vaegl: use new format setup function 2017-02-17 17:26:01 +01:00
hwdec_vaglx.c
hwdec_vdpau.c
lcms.c options: add M_OPT_FILE to some more file options 2017-03-06 15:41:06 +01:00
lcms.h
osd.c
osd.h
user_shaders.c vo_opengl: use misc/ctype.h instead of <ctype.h> 2017-02-25 14:33:27 +01:00
user_shaders.h
utils.c vo_opengl: use 16 bit textures with angle 2017-04-03 18:12:42 +02:00
utils.h vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
video.c vo_opengl: use 16 bit textures with angle 2017-04-03 18:12:42 +02:00
video.h
video_shaders.c filter_kernels: Keep f.radius in terms of dest/filter coords. 2017-03-06 03:31:40 +00:00
video_shaders.h