filter_kernels: Keep f.radius in terms of dest/filter coords.

The existing code modifies f.radius so that it is in terms of the
filter sample radius (in the source coordinate space) and has
some small errors because of this behavior.

This commit changes f.radius so that it is always in terms of
the filter function radius (in the destination coordinate space).

The sample radius can always be derived by multiplying f.radius
by filter_scale, which is the new, more descriptive name for the
previous inv_scale.
This commit is contained in:
Nicholas J. Kain 2017-03-04 20:13:18 -05:00 committed by Rostislav Pehlivanov
parent 69cc9f2a2c
commit e226041355
4 changed files with 20 additions and 12 deletions

View File

@ -28,6 +28,7 @@
#include <assert.h>
#include "filter_kernels.h"
#include "common/common.h"
// NOTE: all filters are designed for discrete convolution
@ -60,19 +61,20 @@ bool mp_init_filter(struct filter_kernel *filter, const int *sizes,
{
assert(filter->f.radius > 0);
// Only downscaling requires widening the filter
filter->inv_scale = inv_scale >= 1.0 ? inv_scale : 1.0;
filter->f.radius *= filter->inv_scale;
filter->filter_scale = MPMAX(1.0, inv_scale);
double src_radius = filter->f.radius * filter->filter_scale;
// Polar filters are dependent solely on the radius
if (filter->polar) {
filter->size = 1;
filter->size = 1; // Not meaningful for EWA/polar scalers.
// Safety precaution to avoid generating a gigantic shader
if (filter->f.radius > 16.0) {
filter->f.radius = 16.0;
if (src_radius > 16.0) {
src_radius = 16.0;
filter->filter_scale = src_radius / filter->f.radius;
return false;
}
return true;
}
int size = ceil(2.0 * filter->f.radius);
int size = ceil(2.0 * src_radius);
// round up to smallest available size that's still large enough
if (size < sizes[0])
size = sizes[0];
@ -87,7 +89,7 @@ bool mp_init_filter(struct filter_kernel *filter, const int *sizes,
// largest filter available. This is incorrect, but better than refusing
// to do anything.
filter->size = cursize[-1];
filter->inv_scale *= (filter->size/2.0) / filter->f.radius;
filter->filter_scale = (filter->size/2.0) / filter->f.radius;
return false;
}
}
@ -115,7 +117,7 @@ static double sample_filter(struct filter_kernel *filter, double x)
{
// The window is always stretched to the entire kernel
double w = sample_window(&filter->w, x / filter->f.radius * filter->w.radius);
double k = sample_window(&filter->f, x / filter->inv_scale);
double k = sample_window(&filter->f, x);
return filter->clamp ? fmax(0.0, fmin(1.0, w * k)) : w * k;
}
@ -130,7 +132,7 @@ static void mp_compute_weights(struct filter_kernel *filter, double f,
double sum = 0;
for (int n = 0; n < filter->size; n++) {
double x = f - (n - filter->size / 2 + 1);
double w = sample_filter(filter, x);
double w = sample_filter(filter, x / filter->filter_scale);
out_w[n] = w;
sum += w;
}

View File

@ -34,7 +34,10 @@ struct filter_kernel {
bool polar; // whether or not the filter uses polar coordinates
// The following values are set by mp_init_filter() at runtime.
int size; // number of coefficients (may depend on radius)
double inv_scale; // scale factor (<1.0 is upscale, >1.0 downscale)
double filter_scale; // Factor to convert the mathematical filter
// function radius to the possibly wider
// (in the case of downsampling) filter sample
// radius.
};
extern const struct filter_window mp_filter_windows[];

View File

@ -3400,6 +3400,9 @@ void gl_video_configure_queue(struct gl_video *p, struct vo *vo)
const struct filter_kernel *kernel =
mp_find_filter_kernel(p->opts.scaler[SCALER_TSCALE].kernel.name);
if (kernel) {
// filter_scale wouldn't be correctly initialized were we to use it here.
// This is fine since we're always upsampling, but beware if downsampling
// is added!
double radius = kernel->f.radius;
radius = radius > 0 ? radius : p->opts.scaler[SCALER_TSCALE].radius;
queue_size += 1 + ceil(radius);

View File

@ -107,8 +107,8 @@ void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler
void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler)
{
double radius = scaler->kernel->f.radius;
int bound = (int)ceil(radius);
double radius = scaler->kernel->f.radius * scaler->kernel->filter_scale;
int bound = ceil(radius);
bool use_ar = scaler->conf.antiring > 0;
GLSL(color = vec4(0.0);)
GLSLF("{\n");