Commit Graph

246 Commits

Author SHA1 Message Date
Shuanglei Tao 3c1e983351 vo: add win32 context menu support 2024-04-06 08:24:06 +02:00
sfan5 2893b7d0f5 vo: move target_params into responsibility of VO
The VO generic code tries to be helpful and resets this after
each reconfig. However for the simpler VOs the target params
are constant after a reconfig or even for the entire lifetime.
So it's clearly better to let the VO decide.

This also allows the VO to use a static buffer instead.
2024-03-16 13:27:34 +01:00
Kacper Michajłow da3bfc96e9 vo: add video-target-params property 2024-03-07 21:12:12 +02:00
nanahi 9d03b83a6c command: add begin-vo-dragging command
This command initializes a vo dragging request for VOs that implement
the new VOCTRL_BEGIN_DRAGGING voctrl. This allows scripts to begin vo
dragging for any button press event.
2024-03-01 18:25:12 +01:00
Dudemanguy 073858fcdd vo: remove VOCTRL_SET_EQUALIZER and simplify into UPDATE_VIDEO
Since 03cf150ff3, the only purpose of this
VOCTRL was to signal a redraw to the vo. It actualy could have been
removed in 531868fe0d, but this was
missed. The UPDATE_VIDEO flag is better anyway because it allows us to
handle a wide variety of options scattered around that require the VO to
update itself and redraw. We can remove both of the custom callbacks in
vo.c and only leave the VOCTRL_VO_OPTS_CHANGED one. Additionally, that
commit also introduced vo_set_want_redraw, but this is redundant and not
needed. The VOs that use VOCTRL_UPDATE_RENDER_OPTS already set
vo->want_redraw, and those are the only VOs where these options are
relevant in the first place. So we can remove this as well and just let
the big callback in player/command do everything.
2024-02-17 18:56:20 +00:00
Kacper Michajłow a329bb546c Reapply "video: remove another redundant wakeup"
This reverts commit 44c398c3e1.
2024-02-15 16:39:58 +00:00
Dudemanguy 531868fe0d player: ensure runtime updates of certain rendering options
When adding things like brightness or gamma, the video obviously needs a
redraw if paused. This happened to work in the normal case because the
OSD notification triggered a redraw, but if you use no-osd the picture
won't change. Fix this by adding another option flag, UPDATE_VIDEO, and
simply signalling we want a redraw. This gets handled along with the
normal osd redrawing check in the playloop so something like "no-osd add
gamma 1" actually works.
2024-02-05 17:23:47 +00:00
Kacper Michajłow dd491c7c61 vo: change vo_frame duration to double
32-bit signed integer can hold ~2.1s stored as nanoseconds. While frame
duration doesn't make sense to be this long, the existing clamp is to
10s. Change type to double, which is consistent with other fields in
vo_frame.
2024-01-27 05:12:36 +00:00
nanahi a0ba10b62e command: export current-gpu-context property
This exports `current-gpu-context` property, which is the string
description of the current active GPU context. This allows scripts to
uniquely identify the platform and backend used for --vo=gpu
and --vo=gpu-next.
2024-01-20 17:12:07 +00:00
Kacper Michajłow 5220725ca5 vo: add params mutex
This mostly is added to resolve player command synchronization with VO
thread discussed in 477a0f83.

The current uses does not necessarily need this as they are all managed
by playloop. But for future use with other params that will be handy.

Those params are mostly to observe current state of VO and does not
necessarly need to be locked along with frame drawing, that changes the
params once at the end.
2023-11-22 11:51:46 +01:00
Kacper Michajłow 88fc947552 vo: pass approximate frame duration in vo_frame
This information is already there, but speed adjusted. To avoid
duplicating the calculation of frame duration, it's kept in the
vo_frame structure.
2023-11-18 22:54:29 +00:00
Kacper Michajłow 5e5a32534a vo: add frame vsync and vsync duration
Relative to frame PTS timeline as oposed to display vblank.

Those values are relative to unadjusted video timeline. They will be
used by gpu-next where it expect virtual frame vsync, not display vblank
time.
2023-11-11 20:44:01 +00:00
der richter fc4db187d0 cocoa: remove OpenGL cocoa backend
the OpenGL cocoa backend was deprecated in 0.29, it has lot of bugs, is
completely unmaintained and can't properly playback anything anymore on
the newest macOS. it is time to remove it.
2023-11-10 14:54:37 +01:00
Kacper Michajłow 477a0f8318 vo: replace VOCTRL_HDR_METADATA with direct VO params read
Currently VOCTRL are completely unusable for frequent data query. Since
the HDR parameter addition to video-params, the parameters can change
each frame. In which case observe on those parameter would be triggered
constantly. The problem is that quering those parameters involves VOCTRL
which in turn involves whole render cycle of delay.

Instead update VO params on each draw_frame. This requires changes to VO
reconfiguration condition, but in practice it should only be triggered
when image size or data layout changes. In other cases it will be
handled internal by VO driver.

I'm not quite happy with this solution, but don't see better one without
changing observe/notify logic significantly. There is no good way
currently to handle VOCTRL that are constantly queried.

This adds unfortunate synchronization of player command with VO thread,
but there is not way around that and if too frequent queries of this
param becomes a problem we can thing of other solutions.

Changes the way to get data from VO driver added by a98c5328dc

Fixes: 84de84b
Fixes: #12825
2023-11-08 21:45:07 +00:00
Dudemanguy cf69fa03ca vo: replace max swapchain depth magic number 2023-11-07 00:52:46 +00:00
Kacper Michajłow 468feb863b csputils: change mp_hdr_metadata to pl_hdr_metadata 2023-11-05 18:57:36 +01:00
Kacper Michajłow 0a799547aa vo: define <= 0 as unsupported for last_queue_display_time
Also sanitize vsync values, just in case.
2023-10-23 00:10:49 +00:00
Niklas Haas f369e65261 vd_lavc: align buffers to multiple of image size
Fixes: https://github.com/mpv-player/mpv/issues/12672
2023-10-19 18:26:05 +02:00
Dudemanguy a899e14bcc vo: change vo->driver->wait_events to nanoseconds
In many cases, this is purely cosmetic because poll still only accepts
microseconds. There's still a gain here however since
pthread_cond_timedwait can take a realtime ts now.

Additionally, 37d6604d70 changed the value
added to timeout_ms in X11 and Wayland to ensure that it would never be
0 and rounded up. This was both incomplete, several other parts of the
player have this same problem like drm, and not really needed. Instead
the MPCLAMP is just adjusted to have a min of 1.
2023-10-10 19:10:55 +00:00
Dudemanguy c82c55b4b9 vo: use nanoseconds for frame duration and pts 2023-10-10 19:10:55 +00:00
Kacper Michajłow 44c398c3e1 Revert "video: remove another redundant wakeup"
vo_still_displaying() is racey with vo_request_wakeup_on_done() and above
that it doesn't work as expected. VO can run out of work and go to sleep
for 1000s, while the play thread still returns on vo_still_displaying()
check, because of a check `now < frame_end` so it never advances and go
to sleep itself.

This fixes dead lock that we have when image parameters changes during
playback.

This reverts commit 0c9ac5835b.

Fixes: #12575
2023-10-07 17:50:50 +00:00
Dudemanguy 07995f5d5f vo_gpu_next: improve updating overlays
fbe154831a added a new VOCTRL to signal
when the OSD changed for gpu-next's handling of subtitles, but this is
both not necessary and actually incomplete. The VOCTRL would signal OSD
changes, but not all subtitle changes (like selecting another
non-external sub track for example). VOCTRL_OSD_CHANGED was used to
increment p->osd_sync which would then redraw the blended subtitles if
the player was paused.

But there's already a VOCTRL_PAUSE and VOCTRL_RESUME. Plus, the
sub_bitmap_list object will have items in it if it changed in any way,
so we don't need the VOCTRL_OSD_CHANGED method at all. That can be
removed.

The check that fp->osd_sync < p->osd_sync stays in place since that's an
optimization while the video is playing, but we also check the pause
state as well since the VO can know this. If we're paused, then always
do update_overlays since core must be signalling a redraw to us if we
get a draw_frame call here. Additionally in update_overlays itself, the
p->osd_sync counter is incremented if we have any items since the frame
signature will need that. As for the actual bug that is fixed, changing
subtitle tracks while paused with blended subtitles now correctly works.
Previously, it was never updated so the old subtitle stayed there
forever until you deselected it (since VOCTRL_OSD_CHANGED triggered
there).

Also include some cosmetic code fixes that were noticed.
2023-10-05 22:32:06 +00:00
Dudemanguy 7b8a30fc81 vo_dmabuf_wayland: eliminate an extra frame copy
When implementing vo_dmabuf_wayland, it always did a copy of the image
from the current frame and worked with that. The reason was because
mpv's core held onto the frame and caused some timing issues and
rendering glitches depending on when it freed the image. This is pretty
easy to fix: just make vo_dmabuf_wayland manage the the frames. In vo.h,
we add a boolean that a VO can set to make them manage freeing frames
directly. After doing this, change the buffers in vo_dmabuf_wayland to
store the whole vo_frame instead of just the image. Then, just modify
some things a bit so frame is freed instead of the image. Now, we should
truly have zero-copy playback. Well as long as you don't use libass to
render anything (that's still a copy from system memory).
2023-10-03 23:45:20 +00:00
Dudemanguy 0b70598358 vo: fully replace draw_image with draw_frame
0739cfc209 added the draw_frame API
deprecated draw_image internally. VOs that still used draw_image were
around, but really there's no reason to not just "upgrade" them anyway.
draw_frame is what the "real" VOs that people care about (gpu/gpu-next)
use. So we can just simplfy the code a bit now. VOCTRL_REDRAW_FRAME is
also no longer needed so that can be completely deleted as well. Note
that several of these VOs are legacy crap anyway (e.g. vaapi) and maybe
should just be deleted but whatever. vo_direct3d was also completely
untested (not that anyone should ever use it).
2023-10-01 14:48:38 +00:00
Kacper Michajłow df764bc0c3 vo: change vsync base to nanoseconds
There is no reason to use microseconds precision. We have precise timers
all all relevant platforms.
2023-09-29 20:48:58 +00:00
Dudemanguy bda84399ab vo: change vsync_interval to double
So strangely enough, estimated_vsync_interval is stored as a double but
nominal_vsync_interval is not and neither is the vsync_interval. Those
are stored as int64_t. This loss of precision can matter even in common
cases. For instance, take a typical 60 Hz monitor. Instead of 16666.6666
(repeating) being calculated as the vsync interval, you would get 16666
since the decimals are truncated. This is not really good at all and
affects the calculated speed values you get when using display sync. For
consistency and better precision, these should all be doubles just like
estimated_vsync_interval. Technically this means that we won't be able
to store as high of an integer value but such values would be absurdly
huge and never actually needed. Also estimated_vsync_interval already
can't handle such a case anyway.
2023-09-09 02:48:35 +00:00
Kacper Michajłow a98c5328dc vo: add VOCTRL_HDR_METADATA to get mp_hdr_metadata 2023-08-29 20:58:44 +02:00
Kacper Michajłow 9fd4ae9529 vo: make mp_frame_perf thread safe
It was unsafe to return pointer to memory that was freed on another
thread, just copy the string to caller owned sturcture.

Fixes crashes when displaying passes stats with gpu-next.
2023-05-25 16:25:33 +02:00
Harri Nieminen 292a5868cb various: fix typos
Found by codespell
2023-03-28 19:29:44 +00:00
Niklas Haas c975888584 player/screenshot: pass on ability to output native CSP
Fixes: #10988
2023-02-13 21:53:41 +01:00
sfan5 c7ea0cd68f vd_lavc: add "auto" choice for vd-lavc-dr
--vd-lavc-dr defaulted to "yes", which caused issues on certain
hardware. Instead of disabling it, add a new "auto" value and
make it the default.

The "auto" choice will enable DR only when we can request host-cached
buffers (as signalled by the new VO_DR_FLAG_HOST_CACHED).

Co-authored-by: Nicolas F. <ovdev@fratti.ch>
Co-authored-by: Niklas Haas <git@haasn.dev>
2023-01-23 14:13:34 +01:00
Niklas Haas f8c17f55f9 vo: add `int flags` to the get_image signature
This is a huge disgusting mess to thread through everywhere. Maybe I'm
stupid for attempting to solve the problem this way.
2023-01-23 14:13:34 +01:00
Dudemanguy 92a6f2d687 drm: rewrite based around vo_drm_state
A longstanding pain point of the drm VOs is the relative lack of state
sharing. While drm_common does provide some sharing, it's far less than
other platforms like x11 or wayland. What we do here is essentially copy
them by creating a new vo_drm_state struct and using it in vo_drm and
context_drm_egl. Much of the functionality that was essentially
duplicated in both VOs/contexts is now reduced simple functions in
drm_common. The usage of the term 'kms' was also mostly eliminated since
this is libdrm nowadays from a userspace perspective.
2023-01-21 17:08:29 +00:00
NRK 25b66256d7 player: add window-id property
currently only supported on x11.

one practical use-case of this is wanting to embed something (such as
dmenu) into the mpv window to use as a menu/selection. there might be
other use-cases as well (e.g doing some shenanigans with `xdotool` or
whatnot).

it's currently possible to:

* listen for 'current-window-scale' change (to check if the
  window has been created or not)
* call an external tool like `xdo` or `xdotool` and grab the xid
  from mpv's pid.

however it adds unnecessary dependency on external tools when mpv is
fully capable of easily providing this information.

closes: #10918
2022-12-05 02:03:25 +00:00
Dudemanguy bab85944df player/video: add VOCTRL_CONTENT_TYPE
mpv's core already keeps track of whether or not it thinks a track is an
image. Some VOs (i.e. wayland) would benefit from knowing if what is
currently being displayed is an image or not so add a new VOCTRL that
signals this anytime we load a new file with a VO. Additionally, let's
add a helper enum for signaling the kind of content that is being
displayed. There is now MP_CONTENT_NONE (strictly for force window being
used on a track with no image/video), MP_CONTENT_IMAGE, and
MP_CONTENT_VIDEO. See the next commit for the actual usage of this (with
wayland).
2022-11-15 23:18:55 +00:00
Lynne f61eda0f5e vd_lavc: add vo caps and option to set GPU film grain application 2022-04-05 15:02:18 +02:00
Niklas Haas fbe154831a vo_gpu_next: refactor subtitle rendering
Render subs at the output resolution, rather than the video resolution.
Uses the new APIs found in libplacebo 197+, to allow controlling the OSD
resolution even for image-attached overlays.

Also fixes an issue where the overlay state did not get correctly
updated while paused. To avoid regenerating the OSD / flushing the cache
constantly, we keep track of OSD changes and only regenerate the OSD
when the OSD state is expected to change in some way (e.g. resolution
change). This requires introducing a new VOCTRL to inform the VO when
the UPDATE_OSD-tagged options have changed.

Fixes #9744, #9524, #9399 and #9398.
2022-02-21 12:01:44 +01:00
sfan5 c8b6dc489b vo_gpu_next: implement VOCTRL_EXTERNAL_RESIZE
This is only needed on Android and supposed to handle a context
resize without reconfiguring the image parameters. reconfig()
already does exactly this so plug it in there.
2021-12-19 01:44:52 +01:00
sfan5 72915e8b76 {player,video}: remove references to obsolete opengl-cb API 2021-12-15 12:29:10 +01:00
Dudemanguy a88fdfde0c command: add display-width/display-height property
For some reason, this never existed before. Add VOCTRL_GET_DISPLAY_RES
and use it to obtain the current display's resolution from each
vo/windowing backend if applicable. Users can then access the current
display resolution as display-width and display-height as per the client
api. Note that macOS/cocoa was not attempted in this commit since the
author has no clue how to write swift.
2021-05-06 17:36:55 +00:00
wm4 92e7f75bec vo_vdpau: remove deprecated/inactive --vo-vdpau-deint option
I think this has been dead code for quite a while. It was deprecated
anyway.
2020-09-09 15:38:39 +02:00
Guido Cella 9b9ce74afa command: add read-only focused property
Add a property that returns whether the window is focused, currently
only for X11 and Wayland.

My use cause for this is having an equivalent of pause-when-minimize.lua
for tiling window managers: make mpv play only while it's in the current
workspace or is focused (I'm fine with either one but prefer focus).
On X I do this by observing display-names, which is empty when the
rectangles of the display and mpv don't intersect, but on Wayland its
value doesn't change when mpv leaves the current workspace (and the same
check doesn't work since the geometries still intersect).

This could later be made writable as requested in #6252.

Note that on Wayland se shouldn't consider an unactivated window with
keyboard input focused.

The wlroots compositors I tested set activated after changing the
keyboard focus, so if you set wl->focused only in
keyboard_handle_enter() and keyboard_handle_leave() to avoid adding the
"has_keyboard_input" member, focused isn't set to true when first
opening mpv until you focus another window and focus mpv again.

Conversely, if that order can't be assumed for all compositors, we
should toggle wl->focused when necessary in keyboard_handle_enter() and
keyboard_handle_leave() as well as in handle_toplevel_config().
2020-09-08 20:09:17 +02:00
wm4 0c9ac5835b video: remove another redundant wakeup
The wakeup at the end of VO frame rendering seems redundant, because
after rendering almost no state changes. The player core can queue a new
frame once frame rendering begins, and there's a separate wakeup for
this. The only thing that actually changes is in->rendering. The only
thing that seems to depend on it and can trigger a wakeup is the
vo_still_displaying() function. Change it so that it needs an explicit
call to a new API function, so we can avoid wakeups in the common case.

The vo_still_displaying() code is mostly just moved around due to
locking and for avoiding forward declarations.

Also a somewhat risky change (tasty new bugs).
2020-04-10 01:33:38 +02:00
wm4 c9963c1368 vo: fix typo in comment 2020-02-09 18:32:28 +01:00
wm4 7bb3f53cf5 command, vo: add a mechanism for runtime DPI scale changes
Follow up to commit a58585d5e0. It turned out that the OSX backend
needs this.
2020-01-09 19:13:42 +01:00
wm4 8e620c8e76 command: add property returning hidpi scale 2019-12-20 13:00:39 +01:00
wm4 2a4d7c4aa8 command, vo: remove old option change notification mechanisms
These all have been replaced recently.

There was a leftover in window.swift. It couldn't have done anything
useful in the current state of the code, so drop these lines.
2019-12-17 23:18:17 +01:00
Philip Langdale 61b8e1d436 wayland: update Maximize and Minimize handling to use new options
I wanted to get this done quickly as I introduced the new VOCTRL
behaviour for minimize and maximize and it was immediately made
legacy, so best to purge it before anyone gets confused.

I did not sort out fullscreen as that's more involved and not something
I've educated myself about yet. But I did replace the VOCTRL_FULLSCREEN
usage with the new option change mechanism as that seemed simple
enough.
2019-12-01 09:39:51 +08:00
wm4 40c2f2eeb0 command: change window-minimized/window-maximized to options
Unfortunately, this breaks window state reporting for all VOs which
supported it. This can be fixed later (for x11 in the next commit).
2019-11-29 13:56:58 +01:00
wm4 4e4252f916 x11: use new option stuff to implement fullscreen
- remove VOCTRL_FULLSCREEN and VOCTRL_GET_FULLSCREEN
- have your own m_config_cache for the fullscreen option
  (vo->opts_cache cannot be used because you lose per-option change
  notifications, and it'd be a mess anyway)
- use VOCTRL_VO_OPTS_CHANGED to update it
  (it's used for convenience)
- when updating it, check for the fullscreen option
  (wasn't sure how to do it best; currently, it compares the raw
  option pointers, but this could be changed)
- do not send VO_EVENT_FULLSCREEN_STATE on FS change
- instead write the option on FS change
  (assign in opt. struct + m_config_cache_write_opt)
2019-11-29 13:56:58 +01:00