Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
an alternative to the GPL license.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31375 b3059339-0415-0410-9bf9-f77b7e298cf2
Allow LGPL for csputils as well, they were previously part of gl_common
and are still an important part of it.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31376 b3059339-0415-0410-9bf9-f77b7e298cf2
Now the window is only resized when video size (or size specified by
-geometry) changes; reconfiguring the window with the same size no
longer changes back to default size from possibly user-modified one.
Also fix a bug in fullscreen handling that could cause incorrect
window size when turning fullscreen off.
be able to handle this just as well (or better) including interlaced.
If not, this needs to be fixed there instead of duplicating code.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31320 b3059339-0415-0410-9bf9-f77b7e298cf2
This avoids using swscale internals when compiling against a shared libswscale.
Patch inspired by Uoti Urpala's work in his git branch:
cd4e8dc1fa
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31310 b3059339-0415-0410-9bf9-f77b7e298cf2
Change 'struct vf_instance' pointer arguments to more standard style
as in the subject. Also some other minor formatting fixes.
Patch by Diego Biurrun.
The loop initializing handles in the output surface table to
VDP_INVALID_HANDLE ran over indices from 0 to vc->num_output_surfaces.
However it is first called before that variable is initialized. As a
result later code could try to destroy the handles which still had the
"non-invalid" value 0. Most likely this caused no visible effects; at
least on my machine no valid surface gets handle 0, and libvdpau just
returns an error for the resulting invalid calls. Change the code to
loop over the whole table. Also add code to print visible warnings if
libvdpau rejects a surface destroy call (some other places already had
checks but not all).
This in particular avoids MPlayer continuing to play when
a frontend using -wid crashed.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31179 b3059339-0415-0410-9bf9-f77b7e298cf2
Make the number of output surfaces allocated by vo_vdpau configurable
and allow queuing multiple future frames with the VDPAU frame timing
functionality. There are two known issues that could be polished in
the future for particularly long queue time cases. First, toplevel
code should possibly wait for the queued changes to finish displaying
in some situations like switching files. Second, the VO can block
waiting for a surface to become available, and in the worst case this
wait can be almost as long as the maximum queuing time (potentially
causing audio underruns). However those issues are not high priority.
Add -vo vdpau suboption "studio" to produce output in RGB range
16-235. Man page description mostly taken from a patch by Lauri
Mylläri (but not code). Also slightly tweak the description of two
other suboptions on the man page.
The inverse of a && b isn't !a && !b.
Regression in r30728.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31154 b3059339-0415-0410-9bf9-f77b7e298cf2
Since I dropped the hack to support older libvdpau versions (without
MPEG4 / hqscaling features) from the FFmpeg version used in the build
repo it's better to disable those libvdpau versions in MPlayer
too. Change the configure check to require a newer libvdpau version,
and drop compatibility code in vo_vdpau.c.