Handle chroma texture size becoming 0, e.g. due to bad rounding.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31143 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2010-05-09 00:16:46 +00:00
parent 668854c7dc
commit 6f28f44c8c
1 changed files with 6 additions and 1 deletions

View File

@ -528,8 +528,11 @@ void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLi
int w, int h, unsigned char val) {
GLfloat fval = (GLfloat)val / 255.0;
GLfloat border[4] = {fval, fval, fval, fval};
int stride = w * glFmt2bpp(format, type);
int stride;
char *init;
if (w == 0) w = 1;
if (h == 0) h = 1;
stride = w * glFmt2bpp(format, type);
if (!stride) return;
init = malloc(stride * h);
memset(init, val, stride * h);
@ -1421,6 +1424,8 @@ int glAutodetectYUVConversion(void) {
void glSetupYUVConversion(gl_conversion_params_t *params) {
float uvcos = params->csp_params.saturation * cos(params->csp_params.hue);
float uvsin = params->csp_params.saturation * sin(params->csp_params.hue);
if (params->chrom_texw == 0) params->chrom_texw = 1;
if (params->chrom_texh == 0) params->chrom_texh = 1;
switch (YUV_CONVERSION(params->type)) {
case YUV_CONVERSION_COMBINERS:
glSetupYUVCombiners(uvcos, uvsin);